fix(inventory): complete switches on wield response
Clear retail AutoWield on the matching authoritative WieldObject instead of waiting for unrelated rollback bookkeeping to drain. This prevents a completed switch from consuming the next weapon activation locally, including crossbows. Co-Authored-By: Codex <codex@openai.com>
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9 changed files with 47 additions and 21 deletions
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@ -744,7 +744,7 @@ public sealed class ClientObjectTableTests
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}
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[Fact]
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public void ConfirmMove_publishesOnlyAfterFinalOutstandingRequest()
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public void ConfirmWield_publishesIndependentlyOfRollbackOutstandingCount()
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{
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var table = new ClientObjectTable();
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const uint item = 0x944u, player = 0x50000001u, pack = 0x40000005u;
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@ -753,13 +753,12 @@ public sealed class ClientObjectTableTests
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table.WieldItemOptimistic(item, player, EquipMask.MeleeWeapon);
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table.MoveItemOptimistic(item, pack, 0);
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var confirmed = new List<uint>();
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table.MoveRequestConfirmed += moved => confirmed.Add(moved.ObjectId);
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table.WieldConfirmed += moved => confirmed.Add(moved.ObjectId);
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table.ConfirmMove(item);
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Assert.Empty(confirmed);
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table.ConfirmWield(item);
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table.ConfirmMove(item);
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Assert.Equal(new[] { item }, confirmed);
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Assert.True(table.RollbackMove(item));
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}
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[Fact]
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