fix(inventory): complete switches on wield response
Clear retail AutoWield on the matching authoritative WieldObject instead of waiting for unrelated rollback bookkeeping to drain. This prevents a completed switch from consuming the next weapon activation locally, including crossbows. Co-Authored-By: Codex <codex@openai.com>
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9 changed files with 47 additions and 21 deletions
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@ -523,9 +523,15 @@ public sealed class ItemInteractionControllerTests
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Assert.Single(h.Puts);
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Assert.Single(h.Wields);
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// Authoritative WieldObject + ConfirmMove completes the transaction.
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// A separate reconciliation record for the same item must not delay
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// retail's exact IR_WIELD completion boundary.
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Assert.True(h.Objects.WieldItemOptimistic(
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bow, Player, EquipMask.MissileWeapon));
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// Authoritative WieldObject + ConfirmWield completes AutoWield even
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// though the object table still has another rollback record.
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h.Objects.MoveItem(bow, Player, -1, EquipMask.MissileWeapon);
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h.Objects.ConfirmMove(bow);
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h.Objects.ConfirmWield(bow);
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h.Now += 200;
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Assert.True(h.Controller.ActivateItem(sword));
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Assert.Equal(
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