fix(ui): select and examine favorite spells like retail
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23 changed files with 974 additions and 34 deletions
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@ -113,8 +113,8 @@ and the final two-client portal-out/materialization observer flow are
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user-gated. Deterministic world-lifecycle automation protects fresh login,
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outdoor/world-edge/dungeon travel, same-location revisit, exact graceful
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disconnect, and uncapped fresh-process reconnect with JSON/PNG artifacts.
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Release builds; the appraisal and retained-item input corrections pass 3,548
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App tests / 3 skips and 7,979 complete-solution tests / 5 skips.
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Release builds; the appraisal and retained catalog-input corrections pass
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3,553 App tests / 3 skips and 7,984 complete-solution tests / 5 skips.
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**Current work order:** the six-slice pre-M4 world-interaction completion
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program in `docs/plans/2026-07-23-world-interaction-completion.md`: favorite
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@ -124,7 +124,8 @@ transactions. Slices 1 and 2 plus the adjacent shared-cooldown presentation are
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user-accepted. Slice 3's first connected gate exposed and corrected the
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monster-response flag mismatch, non-retail shared-panel mounting, and missing
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inscription transaction. The creature and common-item report corrections are
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user-accepted; press-time retained-item selection is the current visual gate.
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user-accepted; favorite-spell press-time selection and right-click local
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examination are the current visual gate.
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**Structural prerequisite before new M4 subsystem work:** all eight
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behavior-preserving `GameWindow` decomposition slices and the automated
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