fix(ui): select and examine favorite spells like retail

This commit is contained in:
Erik 2026-07-24 06:47:54 +02:00
parent 043ab10b3c
commit 3e31b0ac70
23 changed files with 974 additions and 34 deletions

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@ -115,8 +115,8 @@ and the final two-client portal-out/materialization observer flow are
user-gated. Deterministic world-lifecycle automation protects fresh login,
outdoor/world-edge/dungeon travel, same-location revisit, exact graceful
disconnect, and uncapped fresh-process reconnect with JSON/PNG artifacts.
Release builds; the appraisal and retained-item input corrections pass 3,548
App tests / 3 skips and 7,979 complete-solution tests / 5 skips.
Release builds; the appraisal and retained catalog-input corrections pass
3,553 App tests / 3 skips and 7,984 complete-solution tests / 5 skips.
**Current work order:** the six-slice pre-M4 world-interaction completion
program in `docs/plans/2026-07-23-world-interaction-completion.md`: favorite
@ -126,7 +126,8 @@ transactions. Slices 1 and 2 plus the adjacent shared-cooldown presentation are
user-accepted. Slice 3's first connected gate exposed and corrected the
monster-response flag mismatch, non-retail shared-panel mounting, and missing
inscription transaction. The creature and common-item report corrections are
user-accepted; press-time retained-item selection is the current visual gate.
user-accepted; favorite-spell press-time selection and right-click local
examination are the current visual gate.
**Structural prerequisite before new M4 subsystem work:** all eight
behavior-preserving `GameWindow` decomposition slices and the automated