feat(render): unify physical residency accounting

This commit is contained in:
Erik 2026-07-24 16:20:48 +02:00
parent 1866ea0c6d
commit 3e18fc2730
25 changed files with 642 additions and 48 deletions

View file

@ -6,6 +6,40 @@ namespace AcDream.App.Tests.Rendering;
public sealed class CompositeTextureArrayCachePolicyTests
{
[Fact]
public void ResidencySnapshotSeparatesResidentRequestedAndRetiringStorage()
{
var backend = new FakeBackend(maximumLayers: 1);
var retirements = new DeferredRetirementQueue();
using var cache = CreateCache(
backend,
retirements,
unownedBudgetBytes: 0,
physicalBudgetBytes: 0);
cache.BeginFrame();
Assert.True(cache.TryAddAndAcquire(
1,
Key(1),
Texture(4, 4),
out _));
var resident = cache.CaptureResidency();
Assert.Equal(64, resident.Charges.GpuResidentBytes);
Assert.Equal(0, resident.Charges.RetiringBytes);
Assert.Equal(64, resident.CapacityBytes);
Assert.Equal(64, resident.UsedBytes);
cache.ReleaseOwner(1);
cache.Tick();
retirements.DrainAll();
cache.Tick();
var retired = cache.CaptureResidency();
Assert.Equal(0, retired.Charges.GpuResidentBytes);
Assert.Equal(0, retired.Charges.RetiringBytes);
Assert.Equal(0, retired.CapacityBytes);
}
[Theory]
[InlineData(16, 16, 64)]
[InlineData(128, 128, 64)]