feat(render): unify physical residency accounting
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commit
3e18fc2730
25 changed files with 642 additions and 48 deletions
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@ -3,6 +3,7 @@ using System.Runtime.CompilerServices;
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using AcDream.App.Composition;
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using AcDream.App.Rendering;
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using AcDream.App.Rendering.Wb;
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using AcDream.App.Rendering.Residency;
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using AcDream.App.World;
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using AcDream.Content;
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using AcDream.Core.Terrain;
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@ -19,7 +20,13 @@ public sealed class WorldRenderCompositionTests
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[Fact]
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public void SuccessPublishesExactModernFoundationInFrozenOrder()
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{
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var fixture = new Fixture();
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ResidencyBudgetOptions budgets =
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ResidencyBudgetOptions.Default with
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{
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ObjectMeshGpuBytes = 321,
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CompositePhysicalBytes = 654,
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};
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var fixture = new Fixture(budgets: budgets);
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WorldRenderResult result = fixture.Compose();
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@ -30,6 +37,10 @@ public sealed class WorldRenderCompositionTests
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Assert.Same(fixture.Lifetime.Atlas, result.Foundation.TerrainAtlas);
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Assert.Equal(QualitySettings.From(QualityPreset.High).AnisotropicLevel,
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fixture.Factory.AnisotropicLevel);
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Assert.Same(budgets, result.Foundation.Residency.Budgets);
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Assert.Same(budgets, fixture.Factory.MeshBudgets);
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Assert.Same(budgets, fixture.Factory.TextureBudgets);
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Assert.Same(result.Foundation.Residency, fixture.Factory.RegisteredResidency);
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Assert.Equal(1, fixture.Lifetime.AcquireCalls);
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Assert.Empty(fixture.Factory.Releases);
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}
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@ -134,13 +145,16 @@ public sealed class WorldRenderCompositionTests
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private sealed class Fixture
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{
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private readonly WorldRenderCompositionPoint? _failurePoint;
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private readonly ResidencyBudgetOptions _budgets;
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public Fixture(
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bool hasFont = true,
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WorldRenderCompositionPoint? failurePoint = null,
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string? publicationFailure = null)
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string? publicationFailure = null,
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ResidencyBudgetOptions? budgets = null)
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{
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_failurePoint = failurePoint;
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_budgets = budgets ?? ResidencyBudgetOptions.Default;
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Factory = new Factory(hasFont);
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Publication = new Publication(publicationFailure);
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Lifetime = new RenderLifetime(Factory.Atlas);
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@ -161,6 +175,7 @@ public sealed class WorldRenderCompositionTests
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new WorldEnvironmentController(),
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Lifetime,
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ImmediateGpuResourceRetirementQueue.Instance,
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_budgets,
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0xA9B4FFFFu,
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_ => { }),
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Publication,
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@ -199,6 +214,9 @@ public sealed class WorldRenderCompositionTests
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public TerrainAtlas Atlas { get; } = Stub<TerrainAtlas>();
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public int AnisotropicLevel { get; private set; }
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public List<string> Releases { get; } = [];
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public ResidencyBudgetOptions? MeshBudgets { get; private set; }
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public ResidencyBudgetOptions? TextureBudgets { get; private set; }
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public ResidencyManager? RegisteredResidency { get; private set; }
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public void InitializeGlState(GL gl) { }
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@ -266,15 +284,32 @@ public sealed class WorldRenderCompositionTests
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GL gl,
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IDatReaderWriter dats,
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IPreparedAssetSource preparedAssets,
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IGpuResourceRetirementQueue retirement) =>
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Resource<WbMeshAdapter>("WB mesh adapter");
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IGpuResourceRetirementQueue retirement,
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ResidencyBudgetOptions budgets)
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{
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MeshBudgets = budgets;
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return Resource<WbMeshAdapter>("WB mesh adapter");
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}
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public TextureCache CreateTextureCache(
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GL gl,
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IDatReaderWriter dats,
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BindlessSupport bindless,
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IGpuResourceRetirementQueue retirement) =>
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Resource<TextureCache>("texture cache");
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IGpuResourceRetirementQueue retirement,
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ResidencyBudgetOptions budgets)
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{
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TextureBudgets = budgets;
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return Resource<TextureCache>("texture cache");
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}
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public void RegisterResidencySources(
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ResidencyManager manager,
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WbMeshAdapter meshes,
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TextureCache textures,
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IPreparedAssetSource preparedAssets)
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{
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RegisteredResidency = manager;
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}
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public SamplerCache CreateSamplerCache(GL gl) =>
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Resource<SamplerCache>("sampler cache");
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