feat(render): unify physical residency accounting
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# Modern Runtime Slice D — Typed Asset Handles and Unified Residency
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**Status:** active
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**Status:** active — D1 and D2 complete
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**Program:** `docs/plans/2026-07-24-modern-runtime-architecture.md`
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**Baseline:** Slice C closeout commit `a564c4b7`
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**Behavior contract:** no visual-quality or retail-behavior change
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@ -196,6 +196,10 @@ defaults below their current values.
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- Test stale completions, duplicate acquire, owner reuse, asset-slot reuse,
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cancellation, corrupt/failure states, and illegal transitions.
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**Complete 2026-07-24.** The typed ledger, generation checks, bounded
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worker-observation journal, startup budget profile, and transition conformance
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tests landed without moving physical GL ownership into the policy layer.
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### D2 — Existing-owner adapters
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- Parameterize current mesh, staging, composite, and standalone budgets.
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@ -205,6 +209,18 @@ defaults below their current values.
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- Cross-check manager GPU totals with `GpuMemoryTracker`, allowing explicitly
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enumerated non-cache resources.
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**Complete 2026-07-24.** Production composition passes one immutable budget
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profile into the existing mesh and texture owners and registers exact snapshot
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sources for object geometry/atlases, prepared meshes, staging, the global mesh
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arena, composite arrays, standalone particle arrays, and the prepared package
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mapping. Removed object atlases and standalone textures retain retiring-byte
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ownership until their accepted frame-fence release actually completes.
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Lifecycle artifacts now publish both cache-attributed GPU bytes and the signed
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`GpuTrackerMinusResidencyBytes` remainder; that remainder deliberately covers
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enumerated non-cache allocations such as terrain, shaders, UI textures,
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framebuffers, and dynamic draw buffers rather than being mislabeled as cache
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residence.
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### D3 — Missing policies
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- Bound `RetailAnimationLoader` by count and estimated retained bytes.
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@ -242,4 +258,3 @@ Slice D closes only when:
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6. The architecture, roadmap, issues, inventory, and durable memory agree with
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the implementation.
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7. Connected screenshots retain Slice C's visual output.
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