feat(physics): R5-V1 — port PositionManager/Sticky/Constraint + TargetManager (Core, unwired)
The retail movement-manager family the R4 MoveToManager port left as do-not-invent seams (decomp §9f/§9g). Faithful C# ports of retail's PositionManager facade + StickyManager + ConstraintManager + the TargetManager voyeur system, with full conformance tests. NO wiring yet — purely additive, no behavior change. Wiring (retiring TS-39 sticky + AP-79 target adapter) is R5-V2/V3. New Core classes (src/AcDream.Core/Physics/Motion/): - StickyManager (0x00555400): follow-a-target steering. adjust_offset's dense x87 mush decoded via ACE (StickyRadius 0.3, StickyTime 1.0, follow speed ×5 / fallback 15) — speed-clamped signed-distance steer + bounded turn-to-face; 1 s watchdog; Ok→initialized / non-Ok→teardown. - ConstraintManager (0x00556090): the server-position rubber-band leash. 90% IsFullyConstrained jump gate + grounded linear brake taper. Structural only — acdream never ARMS it (retail arms from SmartBox::HandleReceivedPosition, which acdream lacks, with two x87 constants BN elided). IsFullyConstrained stays false = TS-35 behavior; leash-arming + the unknown constants are a deferred issue. - PositionManager facade (0x00555160): lazy Sticky/Constraint + fan-out. - TargetManager (0x0051a370) + TargettedVoyeurInfo: the peer-to-peer voyeur subscription system (0.5 s throttle, 10 s staleness, send-on-drift-past-radius, dead-reckon GetInterpolatedPosition). A faithful superset of the AP-79 adapter — SetTarget subscribes ON the target; the target's HandleTargetting pushes updates back. - IPhysicsObjHost: the CPhysicsObj back-pointer seam (position/velocity/ radius/contact/GetObjectA + target-tracking fan-out) the App wires per entity in V2/V3. MotionDeltaFrame: mutable retail-Frame delta accumulator. Supporting: - TargetInfo extended to the full retail 10-field struct (additive defaults keep the R4 4-arg call sites compiling). - MoveToMath: signed CylinderDistanceNoZ, NormalizeCheckSmall, GlobalToLocalVec. - Rename: the misnamed AcDream.Core.Physics.PositionManager (a remote anim+interp per-frame combiner, NOT the retail facade) → RemoteMotion Combiner, freeing the name and removing the ambiguity that breaks every file importing both Physics + Physics.Motion (GameWindow will in V2/V3). Tests: 42 new conformance cases (Sticky/Constraint/Position facade + TargetManager incl. the full cross-entity voyeur round-trip). Full suite 4006 green (+2 skipped), no regressions. Decomp + ACE cross-ref + port plan: docs/research/2026-07-03-r5-managers/. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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src/AcDream.Core/Physics/Motion/TargettedVoyeurInfo.cs
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src/AcDream.Core/Physics/Motion/TargettedVoyeurInfo.cs
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namespace AcDream.Core.Physics.Motion;
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/// <summary>
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/// R5 — port of retail's <c>TargettedVoyeurInfo</c> (acclient.h:52807,
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/// struct #5801). One entry in a <see cref="TargetManager"/>'s voyeur table:
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/// a subscriber watching THIS object, the send-on-move <see cref="Radius"/>
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/// threshold it registered, its dead-reckoning <see cref="Quantum"/>, and the
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/// <see cref="LastSentPosition"/> already delivered to it (the delta baseline
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/// <c>CheckAndUpdateVoyeur</c> compares against). Mutable class (retail heap
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/// record updated in place by <c>AddVoyeur</c>/<c>SendVoyeurUpdate</c>).
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/// </summary>
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public sealed class TargettedVoyeurInfo
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{
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/// <summary>+0x00 retail <c>object_id</c> — the subscriber's guid.</summary>
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public uint ObjectId { get; }
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/// <summary>+0x04 retail <c>quantum</c> — the subscriber's dead-reckoning
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/// lookahead horizon (seconds).</summary>
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public double Quantum { get; set; }
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/// <summary>+0x10 retail <c>radius</c> — the send-on-move threshold: an
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/// update is pushed only when the tracked object drifts more than this from
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/// <see cref="LastSentPosition"/>.</summary>
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public float Radius { get; set; }
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/// <summary>+0x14 retail <c>last_sent_position</c> — the position last
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/// delivered to this subscriber (updated by <c>SendVoyeurUpdate</c>).</summary>
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public Position LastSentPosition { get; set; }
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public TargettedVoyeurInfo(uint objectId, float radius, double quantum)
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{
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ObjectId = objectId;
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Radius = radius;
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Quantum = quantum;
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}
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}
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