docs(N.4): plan progress table — Tasks 1-8 complete, Task 9 next
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@ -66,6 +66,22 @@ This plan is the **execution source of truth** for N.4. It is updated as tasks l
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Status: **Living document — work in progress, started 2026-05-08.**
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**Progress (2026-05-08):** Tasks 1-8 ✅ complete. Tasks 1-5 landed foundation types + WbMeshAdapter stub. Task 6 obsoleted by `DefaultDatReaderWriter` discovery (Adjustment 1). Task 7 wired the adapter into `GameWindow` lifecycle behind the flag. Task 8 CLAUDE.md pointer was done preemptively in commit `506b86b`. **Next: Task 9** — route `InstancedMeshRenderer.EnsureUploaded` through `WbMeshAdapter` when flag is on (first behavioral change; flag-on render path will skip static scenery until Task 22 wires `WbDrawDispatcher`).
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| Task | Status | Commit |
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|---|---|---|
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| 1 — WbFoundationFlag scaffold | ✅ | `81b5ed8` |
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| 2 — AcSurfaceMetadata + Table | ✅ | `46deed6` |
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| 3 — Mesh-extraction conformance | ✅ | `ed73fc5` |
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| 4 — Setup-flatten conformance | ✅ | `ed73fc5` (combined with #3) |
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| 5 — WbMeshAdapter stub + IWbMeshAdapter | ✅ | (post-`ed73fc5`) |
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| 6 — WbDatReaderAdapter | ✅ OBSOLETED | `502c3a8` |
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| 7 — GameWindow wiring under flag | ✅ | `502c3a8` |
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| 8 — CLAUDE.md pointer | ✅ | `506b86b` (preemptive) |
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| 9 — Route InstancedMeshRenderer through adapter | pending | — |
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| 10 — Week 1 wrap-up | pending | — |
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| 11–28 | pending (Weeks 2-4) | — |
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---
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## Week 1 — Plumbing + Atlas for Static Scenery + Conformance
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