feat(ui): port retail radar and compass

This commit is contained in:
Erik 2026-07-10 16:14:37 +02:00
parent c4af181b92
commit 3cbe4b00a1
43 changed files with 2882 additions and 262 deletions

View file

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using AcDream.Core.Net.Messages;
namespace AcDream.Core.Net.Tests;
public sealed class WorldSessionRadarTests
{
[Fact]
public void ToEntitySpawn_PreservesRadarBytes()
{
var parsed = MinimalParsed() with
{
RadarBlipColor = 7,
RadarBehavior = 3,
};
var spawn = WorldSession.ToEntitySpawn(parsed);
Assert.Equal((byte)7, spawn.RadarBlipColor);
Assert.Equal((byte)3, spawn.RadarBehavior);
}
[Fact]
public void ToEntitySpawn_PreservesMissingRadarFields()
{
var spawn = WorldSession.ToEntitySpawn(MinimalParsed());
Assert.Null(spawn.RadarBlipColor);
Assert.Null(spawn.RadarBehavior);
}
private static CreateObject.Parsed MinimalParsed() => new(
Guid: 0x50000001u,
Position: null,
SetupTableId: null,
AnimPartChanges: Array.Empty<CreateObject.AnimPartChange>(),
TextureChanges: Array.Empty<CreateObject.TextureChange>(),
SubPalettes: Array.Empty<CreateObject.SubPaletteSwap>(),
BasePaletteId: null,
ObjScale: null,
Name: "Radar Test",
ItemType: null,
MotionState: null,
MotionTableId: null);
}