feat(ui): port retail radar and compass
This commit is contained in:
parent
c4af181b92
commit
3cbe4b00a1
43 changed files with 2882 additions and 262 deletions
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@ -75,6 +75,7 @@ public static class DatWidgetFactory
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UiElement e = info.Type switch
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{
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UiRadar.RetailClassId => new UiRadar(), // gmRadarUI (Register 0x004D8B80)
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1 => new UiButton(info, resolve), // UIElement_Button (reg :125828)
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6 => new UiMenu(), // UIElement_Menu (reg :120163)
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7 => BuildMeter(info, resolve, elementFont), // UIElement_Meter
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239
src/AcDream.App/UI/Layout/RadarController.cs
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239
src/AcDream.App/UI/Layout/RadarController.cs
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@ -0,0 +1,239 @@
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using AcDream.App.UI;
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using AcDream.Core.Ui;
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namespace AcDream.App.UI.Layout;
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/// <summary>
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/// Binds the runtime-created behavior of retail <c>gmRadarUI</c> to the static
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/// LayoutDesc <c>0x21000074</c> tree. Like the other gm* controllers, this class only
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/// finds children by retail id and attaches live providers; it does not recreate DAT chrome.
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/// </summary>
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public sealed class RadarController
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{
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public const uint LayoutId = 0x21000074u;
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/// <summary>Production layout property 0x1000002D, recovered directly from the retail DAT.</summary>
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public const int RadarPixelRadius = 50;
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public const uint RootId = 0x100006D3u;
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public const uint CoordinateContainerId = 0x1000003Eu;
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public const uint RadarDiscId = 0x1000003Fu;
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public const uint NorthTokenId = 0x10000040u;
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public const uint EastTokenId = 0x10000041u;
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public const uint SouthTokenId = 0x10000042u;
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public const uint WestTokenId = 0x10000043u;
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public const uint LockButtonId = 0x10000619u;
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public const uint DragButtonId = 0x100006A3u;
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private static readonly Vector4 CoordinateColor = Vector4.One;
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private readonly UiRadar _radar;
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private readonly UiElement? _coordinateContainer;
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private readonly UiText? _coordinateText;
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private readonly UiButton? _lockButton;
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private readonly UiElement? _dragButton;
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private readonly Action<bool>? _setUiLocked;
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private readonly CompassToken[] _tokens;
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private float _lastHeading = float.NaN;
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private string? _lastCoordinates;
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private bool _coordinatesInitialized;
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private bool? _lastUiLocked;
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private RadarController(
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ImportedLayout layout,
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Func<UiRadarSnapshot> snapshotProvider,
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Action<uint>? selectObject,
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Action<uint?>? hoveredObjectChanged,
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Action<bool>? setUiLocked,
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UiDatFont? datFont)
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{
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_radar = layout.Root as UiRadar
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?? throw new ArgumentException(
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$"Layout root must be {nameof(UiRadar)} (retail class 0x{UiRadar.RetailClassId:X8}).",
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nameof(layout));
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_radar.Center = ResolveCenter(layout);
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_radar.SnapshotProvider = () =>
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{
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var snapshot = snapshotProvider() ?? UiRadarSnapshot.Empty;
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ApplyPresentation(snapshot);
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return snapshot;
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};
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_radar.SelectObject = selectObject;
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_radar.HoveredObjectChanged = hoveredObjectChanged;
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_setUiLocked = setUiLocked;
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_coordinateContainer = layout.FindElement(CoordinateContainerId);
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_coordinateText = CreateCoordinateText(_coordinateContainer, datFont);
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_lockButton = layout.FindElement(LockButtonId) as UiButton;
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_dragButton = layout.FindElement(DragButtonId);
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if (_lockButton is not null && _setUiLocked is not null)
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_lockButton.OnClick = () => _setUiLocked(!(_lastUiLocked ?? false));
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_tokens =
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[
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CreateToken(layout.FindElement(NorthTokenId), RadarCompassPoint.North, _radar.Center),
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CreateToken(layout.FindElement(EastTokenId), RadarCompassPoint.East, _radar.Center),
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CreateToken(layout.FindElement(SouthTokenId), RadarCompassPoint.South, _radar.Center),
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CreateToken(layout.FindElement(WestTokenId), RadarCompassPoint.West, _radar.Center),
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];
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// Retail moves the radar only from its dedicated drag affordance. Making that
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// imported Type-2 element hit-testable lets UiRoot's existing draggable-window
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// machinery move the UiRadar ancestor while ordinary radar clicks select blips.
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if (_dragButton is not null)
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_dragButton.ClickThrough = false;
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_radar.Draggable = true;
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_radar.ResizeX = false;
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_radar.ResizeY = false;
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_radar.Refresh();
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}
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/// <summary>
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/// Bind the projected snapshot provider and interaction callbacks to an imported radar.
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/// No external per-frame call is required; <see cref="UiRadar"/> polls at retail's 25 ms cadence.
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/// </summary>
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public static RadarController Bind(
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ImportedLayout layout,
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Func<UiRadarSnapshot> snapshotProvider,
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Action<uint>? selectObject = null,
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Action<uint?>? hoveredObjectChanged = null,
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Action<bool>? setUiLocked = null,
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UiDatFont? datFont = null)
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{
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ArgumentNullException.ThrowIfNull(layout);
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ArgumentNullException.ThrowIfNull(snapshotProvider);
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return new RadarController(
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layout,
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snapshotProvider,
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selectObject,
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hoveredObjectChanged,
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setUiLocked,
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datFont);
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}
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private void ApplyPresentation(UiRadarSnapshot snapshot)
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{
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if (!snapshot.PlayerHeadingDegrees.Equals(_lastHeading))
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{
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for (int i = 0; i < _tokens.Length; i++)
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{
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ref readonly var token = ref _tokens[i];
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if (token.Element is null)
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continue;
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var p = RetailRadar.GetCompassTokenTopLeft(
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snapshot.PlayerHeadingDegrees,
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token.Point,
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_radar.Center,
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token.Magnitude,
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new Vector2(token.Element.Width, token.Element.Height));
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token.Element.Left = p.X;
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token.Element.Top = p.Y;
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}
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_lastHeading = snapshot.PlayerHeadingDegrees;
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}
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if (!_coordinatesInitialized
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|| !string.Equals(snapshot.CoordinatesText, _lastCoordinates, StringComparison.Ordinal))
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{
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_coordinatesInitialized = true;
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_lastCoordinates = snapshot.CoordinatesText;
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bool visible = !string.IsNullOrEmpty(snapshot.CoordinatesText);
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if (_coordinateContainer is not null)
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_coordinateContainer.Visible = visible;
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if (_coordinateText is not null)
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_coordinateText.Visible = visible;
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}
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if (_lastUiLocked != snapshot.UiLocked)
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{
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_lastUiLocked = snapshot.UiLocked;
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_radar.Draggable = !snapshot.UiLocked;
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if (_dragButton is not null)
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_dragButton.Visible = !snapshot.UiLocked;
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if (_lockButton is not null)
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_lockButton.ActiveState = snapshot.UiLocked ? "LockedUI" : "UnlockedUI";
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}
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}
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private static Vector2 ResolveCenter(ImportedLayout layout)
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{
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// ElementReader intentionally imports the common LayoutDesc fields only; gmRadarUI's
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// custom center property 0x1000002E is not exposed yet. Derive the exact production
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// center (60,60) from the real 120x120 disc instead of duplicating it. Radius property
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// 0x1000002D is the recovered RadarPixelRadius constant above.
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if (layout.FindElement(RadarDiscId) is { } disc)
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return new Vector2(disc.Left + disc.Width * 0.5f, disc.Top + disc.Height * 0.5f);
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return new Vector2(layout.Root.Width * 0.5f, MathF.Min(120f, layout.Root.Height) * 0.5f);
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}
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private static CompassToken CreateToken(UiElement? element, RadarCompassPoint point, Vector2 center)
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{
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if (element is null)
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return new CompassToken(null, 0f, point);
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var initialCenter = new Vector2(
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element.Left + element.Width * 0.5f,
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element.Top + element.Height * 0.5f);
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return new CompassToken(element, Vector2.Distance(initialCenter, center), point);
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}
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private UiText? CreateCoordinateText(UiElement? container, UiDatFont? datFont)
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{
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if (container is null)
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return null;
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if (container is UiText importedText)
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{
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// 0x1000003E inherits UIElement_Text from its base layout. Reuse that imported
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// behavioral widget so its 0x06004CC0 background stays the actual coordinate
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// strip and no duplicate text node is needed.
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importedText.Centered = true;
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importedText.Padding = 0f;
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importedText.DatFont = datFont ?? importedText.DatFont;
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importedText.ClickThrough = true;
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importedText.AcceptsFocus = false;
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importedText.IsEditControl = false;
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importedText.CapturesPointerDrag = false;
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importedText.LinesProvider = CoordinateLines;
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return importedText;
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}
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var text = new UiText
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{
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Name = "gmRadarUI.Coordinates",
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Left = 0f,
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Top = 0f,
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Width = container.Width,
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Height = container.Height,
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Anchors = AnchorEdges.Left | AnchorEdges.Top | AnchorEdges.Right | AnchorEdges.Bottom,
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Centered = true,
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Padding = 0f,
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DatFont = datFont,
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ClickThrough = true,
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AcceptsFocus = false,
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IsEditControl = false,
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CapturesPointerDrag = false,
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ZOrder = int.MaxValue,
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LinesProvider = CoordinateLines,
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};
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container.AddChild(text);
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return text;
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}
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private IReadOnlyList<UiText.Line> CoordinateLines()
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=> string.IsNullOrEmpty(_lastCoordinates)
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? Array.Empty<UiText.Line>()
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: new[] { new UiText.Line(_lastCoordinates, CoordinateColor) };
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private readonly record struct CompassToken(
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UiElement? Element,
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float Magnitude,
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RadarCompassPoint Point);
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}
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149
src/AcDream.App/UI/Layout/RadarSnapshotProvider.cs
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149
src/AcDream.App/UI/Layout/RadarSnapshotProvider.cs
Normal file
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@ -0,0 +1,149 @@
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using System.Numerics;
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using AcDream.Core.Items;
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using AcDream.Core.Net;
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using AcDream.Core.Physics.Motion;
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using AcDream.Core.Ui;
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using AcDream.Core.World;
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namespace AcDream.App.UI.Layout;
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/// <summary>
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/// Joins acdream's existing two-table world model into the immutable projected frame
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/// consumed by <see cref="UiRadar"/>. This is the App-layer equivalent of retail's
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/// <c>gmRadarUI::DrawObjects</c> object-maintenance walk: Core still owns every
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/// AC-specific classification and math decision, while the retained widget remains a
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/// backend-only renderer.
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/// </summary>
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public sealed class RadarSnapshotProvider
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{
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private static readonly Vector2 ProductionCenter = new(60f, 60f);
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private readonly ClientObjectTable _objects;
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private readonly IReadOnlyDictionary<uint, WorldEntity> _worldEntities;
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private readonly IReadOnlyDictionary<uint, WorldSession.EntitySpawn> _spawns;
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private readonly Func<uint> _playerGuid;
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private readonly Func<float> _playerYawRadians;
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private readonly Func<uint> _playerCellId;
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private readonly Func<uint?> _selectedGuid;
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private readonly Func<bool> _coordinatesOnRadar;
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private readonly Func<bool> _uiLocked;
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private readonly Func<uint, RadarRelationshipTraits>? _relationshipFor;
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public RadarSnapshotProvider(
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ClientObjectTable objects,
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IReadOnlyDictionary<uint, WorldEntity> worldEntities,
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IReadOnlyDictionary<uint, WorldSession.EntitySpawn> spawns,
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Func<uint> playerGuid,
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Func<float> playerYawRadians,
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Func<uint> playerCellId,
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Func<uint?> selectedGuid,
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Func<bool> coordinatesOnRadar,
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Func<bool> uiLocked,
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Func<uint, RadarRelationshipTraits>? relationshipFor = null)
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{
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_objects = objects ?? throw new ArgumentNullException(nameof(objects));
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_worldEntities = worldEntities ?? throw new ArgumentNullException(nameof(worldEntities));
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_spawns = spawns ?? throw new ArgumentNullException(nameof(spawns));
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_playerGuid = playerGuid ?? throw new ArgumentNullException(nameof(playerGuid));
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_playerYawRadians = playerYawRadians ?? throw new ArgumentNullException(nameof(playerYawRadians));
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_playerCellId = playerCellId ?? throw new ArgumentNullException(nameof(playerCellId));
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_selectedGuid = selectedGuid ?? throw new ArgumentNullException(nameof(selectedGuid));
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_coordinatesOnRadar = coordinatesOnRadar ?? throw new ArgumentNullException(nameof(coordinatesOnRadar));
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_uiLocked = uiLocked ?? throw new ArgumentNullException(nameof(uiLocked));
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_relationshipFor = relationshipFor;
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}
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public UiRadarSnapshot BuildSnapshot()
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{
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bool uiLocked = _uiLocked();
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uint playerGuid = _playerGuid();
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if (playerGuid == 0u || !_worldEntities.TryGetValue(playerGuid, out var playerEntity))
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return UiRadarSnapshot.Empty with { UiLocked = uiLocked };
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float heading = MoveToMath.HeadingFromYaw(_playerYawRadians());
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uint playerCellId = _playerCellId();
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bool isOutside = RadarCoordinates.TryFromCell(playerCellId, out var playerCoordinates);
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string? coordinates = _coordinatesOnRadar() && isOutside
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? playerCoordinates.CombinedText
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: null;
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uint playerPwd = _spawns.TryGetValue(playerGuid, out var playerSpawn)
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? playerSpawn.ObjectDescriptionFlags ?? 0u
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: 0u;
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var playerTraits = RadarObjectTraits.FromPublicWeenieDescription(
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(uint)(_objects.Get(playerGuid)?.Type ?? ItemType.None), playerPwd);
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float range = RetailRadar.GetRangeMeters(isOutside);
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var blips = new List<UiRadarBlip>(_worldEntities.Count);
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foreach (var pair in _worldEntities)
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{
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uint guid = pair.Key;
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if (guid == playerGuid)
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continue;
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var entity = pair.Value;
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var clientObject = _objects.Get(guid);
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_spawns.TryGetValue(guid, out var spawn);
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byte? rawBehavior = clientObject?.RadarBehavior ?? spawn.RadarBehavior;
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if (rawBehavior is null
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|| !RetailRadar.IsShowable((RadarBehavior)rawBehavior.Value, hasPhysicsObject: true))
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{
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continue;
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}
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uint itemType = (uint)(clientObject?.Type ?? ItemType.None);
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if (itemType == 0u)
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itemType = spawn.ItemType ?? 0u;
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uint pwd = spawn.ObjectDescriptionFlags ?? 0u;
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byte colorOverride = clientObject?.RadarBlipColor ?? spawn.RadarBlipColor ?? 0;
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var traits = RadarObjectTraits.FromPublicWeenieDescription(
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itemType, pwd, colorOverride);
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var relationship = _relationshipFor?.Invoke(guid) ?? default;
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relationship = relationship with
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{
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PlayerIsPlayerKiller = playerTraits.IsPlayerKiller,
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PlayerIsPkLite = playerTraits.IsPkLite,
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};
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var shape = RetailRadar.GetBlipShape(traits, relationship);
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if (shape == RadarBlipShape.Undef)
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continue;
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Vector3 playerSpace = MoveToMath.GlobalToLocalVec(
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playerEntity.Rotation,
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entity.Position - playerEntity.Position);
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if (!RetailRadar.TryProject(
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playerSpace,
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ProductionCenter,
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RadarController.RadarPixelRadius,
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range,
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out var projection))
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{
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continue;
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}
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var color = RadarBlipColors.For(traits, relationship)
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.DimRgb(projection.RgbMultiplier);
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string? name = clientObject?.Name;
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if (string.IsNullOrEmpty(name))
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name = spawn.Name ?? $"0x{guid:X8}";
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blips.Add(new UiRadarBlip(
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ObjectId: guid,
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Name: name,
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PixelX: projection.Pixel.X,
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PixelY: projection.Pixel.Y,
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Color: new Vector4(color.Red, color.Green, color.Blue, color.Alpha),
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Shape: shape,
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Selected: _selectedGuid() == guid));
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}
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return new UiRadarSnapshot(
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PlayerHeadingDegrees: heading,
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Blips: blips,
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CoordinatesText: coordinates,
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BlankBlips: false,
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UiLocked: uiLocked);
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}
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}
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