feat(ui): port retail radar and compass

This commit is contained in:
Erik 2026-07-10 16:14:37 +02:00
parent c4af181b92
commit 3cbe4b00a1
43 changed files with 2882 additions and 262 deletions

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@ -534,7 +534,9 @@ Open the inventory panel — retail-skinned with the right font, icons, and
- **C.4** — Double-sided translucent polys.
- **D.2b** — Custom retail-look UI backend. **In progress:** vitals + chat + toolbar + inventory (window manager, B-Grid, B-Controller, B-Wire, drag-drop, container-switching) + paperdoll (equip slots, 3-D doll UiViewport, Slots toggle) + **Character window** (Attributes tab, visually confirmed 2026-06-26) + **UI Studio** (standalone panel previewer + 26-window retail dump + interactive click-routing + headless screenshot) + **importer dat-fidelity** (Fix A/B/C: justification, FontColor, per-element FontDid resolver [studio-only; #157 tracks live-game path]) are shipped. Next: D.5.3 selected-object bar + spell shortcuts; #158 Character window polish deferred.
- **D.3D.7** — AcFont + dat sprites + core panels reskinned + HUD orbs +
cursor manager.
cursor manager. **D.6 radar/compass shipped 2026-07-10** through the retained
UI architecture using the retail DAT layout and recovered runtime behavior;
live-game visual confirmation remains the user gate.
- **L.1f** — NPC/monster + item-use animation coverage.
**Freeze on landing:**