fix(physics): bind a parented child to the parent's live incarnation (#319)

A player-parented child never received a canonical cell. Its FullCellId stayed
0 for its whole attached lifetime, so it could not follow the player across a
boundary. Scope was wider than the local player: every REMOTE player's
equipment too.

ROOT CAUSE. EquippedChildRenderController hardcoded ParentInstanceSequence: 0
for a parented CreateObject. Correct for creatures and statics, which really
are sequence 0; wrong for players, whose ObjectInstance is Character.TotalLogins
(ACE Player_Networking.cs:37). The relation filed under (playerGuid, 0) while
the record carried TotalLogins, so both route-7 write sites — D1's attach
re-cell and D2's propagation lookup — keyed on an incarnation that never
matched. TryCommitParent did not validate the sequence, so the attach
succeeded and printed normally. Silent.

A ROUTE 7 REGRESSION (cd3129e9) that un-masked a latent bug: the TickChild call
route 7 deleted was keyed on the child guid alone and was structurally immune
to a wrong parent key.

THE FIX IS TO STOP TREATING PLAYERS DIFFERENTLY, not to special-case them.
Retail's attach path is guid-only end to end — PhysicsDesc::get_parent_id
@0x00558a18 -> CObjectMaint::GetObjectA @0x00558a2d -> set_parent @0x00558a3e,
with SetChildren @0x00509370 hash-walking by guid — and neither set_parent
overload (@0x00515A90, @0x00515B50) nor enter_cell @0x00510ED0 contains any
player test or instance-sequence read. Our player/non-player split was purely
an artifact of keying relations by (guid, incarnation) against a wire message
that carries no parent incarnation. Late-binding to whoever currently holds the
guid is retail's own semantics. Fixed at BOTH producers: OnSpawn and
OnCreateParentAccepted, the second carrying the byte-identical defect and not
named in the contract's scope line.

THE INVARIANT IS EQUALITY, NOT FRESHNESS. The contract rejected both framings I
offered: every one of the 45 FullCellId liveness predicates excludes a
committed child on a NON-cell clause first, so the child inherits only the
parent record's existing staleness, which is already present today with no
symptom. The key fix alone restores child-equals-parent for every parent class.

TWO SITES GATED, inert only because the cell was zero and would have woken
wrongly: the hydration candidate loop (a nonzero-cell child would take the
legacy RebucketLiveEntity -> CommitRebucket, a second canonical writer — route
7's exact defect class) and RestoreShadow (would install a broadphase row for
the weapon, the #184 shape, contradicting route 7's P4). Retail anchor:
update_object's parent != 0 early-out @0x00515D40 — children are never
independently re-placed.

THREE MAJORS WERE FIXED BY DELETION. The first pass added a deferral queue for
an unaddressable parent, carrying a missing child-freshness gate (A2), a
sentinel-0 collision with the generation filters (A3), and unbounded
accumulation (A5). Both reviewers then proved the deferred branch unreachable
for BOTH producers — RegisterEntityCore defers the entire CreateObject one
layer above, reading the same ?? chain, and CreateParentUpdate is produced only
inside AcceptCreateCore, after that gate passes. The machinery was deleted
rather than repaired, and the diff SHRANK to 76 added / 13 removed from 91/24
while gaining the A1 fix. Retail confirmed the deletion does not diverge:
acdream's real port of retail's per-guid replay (QueueBlobForObject) is a
different, untouched layer, and the deleted queue was a third redundant one
downstream of it.

THE GUARD MUST NOT TEAR WHAT IT PROTECTS. The first pass threw
InvalidOperationException AFTER the canonical half had committed, so the one
time it fired it left the child parented with no committed relation and a
staged one blocking Resolve — a torn transaction, the exact outcome the
contract pinned against. Now a pure CanCommitIncarnation precondition checked
BEFORE the commit at both sites, with a logged refusal instead of a throw.
Route 3's N3 principle (do not make a transient fatal on a host that must
survive 30 sessions x 2 hours) reinforces it, but the tearing argument stands
alone.

TEST QUALITY, the recurring lesson in its most refined form. The A1 test
initially passed sabotage FOR THE WRONG REASON: a mismatched ChildPositionSequence
meant TryCommitParent's own gate refused in either ordering, so the three
assertions carrying A1's meaning passed both ways and only an incidental
staging assertion failed. It failed on stranding, not tearing. Corrected, the
sabotage now names line 925 — Assert.Null(snapshot.ParentGuid), with the
parent's guid in it — proving the canonical mutation happened before the catch.
"Fails under sabotage" is necessary, not sufficient; WHICH assertion fails is
the real question.

The dual parent-class matrix (player 0x5… incarnation > 1 vs creature 0x8…
incarnation 0, identical outcomes, sabotage-verified in both directions) is the
structural fix for how this survived a full dual review and two connected
sessions: every prior test and both captured gate logs used sequence-0 parents.

Register: AP-142 clause (f); AP-132 amended to distinguish the two producers;
new row AP-146 for the local player's coarse canonical cell (retail writes it
per tick at SetPositionInternal @0x00515330 — which, per the retail review, ALSO
walks this->children writing each child's objcell_id @0x005153AE-@0x005153D8,
so retail's per-tick child propagation lives in the same function). That
divergence had no row at all, a standing rule-1 violation now corrected.
Follow-up #320 filed for making the player's cell track ordinary movement —
deliberately excluded here: it touches the landblock-preserve contract, the
Rebucketed cadence, route-2/4b-3 classification inputs AP-136/AP-138 spent four
review rounds pinning, and the portal-space frozen-source-cell race.

Two dual review rounds; 6 architecture MAJORs and 2 retail MAJORs closed.
Diagnostic refusals are latched per child guid and the latch clears on
Clear()/RemoveChild, so a recycled guid's next incarnation still logs rather
than being silently suppressed.

Complete Release suite MEASURED at 11,112 passed / 4 skipped / 0 failed
(baseline 11,090 at 52175aa1, +22). Neither known flake fired.

STILL OWED: the connected gate, with the CORRECTED positive criterion — assert
the equipped child's FullCellId EQUALS the parent's after a crossing (a zero is
a failure, not a silence), run with BOTH a player and a creature parent, plus
the new step carrying an armed creature across a landblock unload/reload.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-05 11:56:31 +02:00
parent af828a8a2a
commit 392c1e22c1
19 changed files with 3076 additions and 20 deletions

View file

@ -35,6 +35,223 @@ public sealed class ParentAttachmentStateTests
Assert.Equal(parentGuid, child.ParentGuid);
}
/// <summary>
/// #319 A1 (architecture review, 2026-08-05). Dual-parent-class matrix:
/// <see cref="ParentAttachmentState.CanCommitIncarnation"/> is a PURE,
/// side-effect-free precondition - it must refuse a mismatch without
/// mutating ANY state, so a caller can check it before either half of a
/// commit runs (never a throw; the original shape threw from inside
/// <see cref="ParentAttachmentState.CommitProjection"/>, reached only
/// after the canonical commit had already landed, tearing the
/// transaction).
/// </summary>
[Theory]
[InlineData(0x50000210u, (ushort)5)]
[InlineData(0x70000211u, (ushort)0)]
public void CanCommitIncarnation_MismatchedIncarnation_RefusesWithoutMutatingState(
uint parentGuid,
ushort liveParentIncarnation)
{
const uint childGuid = 0x70000212u;
var relations = new ParentAttachmentState();
var wrongRelation = new ParentAttachmentRelation(
parentGuid,
childGuid,
ParentLocation: 0,
PlacementId: 0,
ParentInstanceSequence: (ushort)(liveParentIncarnation + 1),
ChildPositionSequence: 1);
relations.AcceptCreateObjectRelation(wrongRelation);
Assert.False(relations.CanCommitIncarnation(
wrongRelation,
guid => guid == parentGuid ? liveParentIncarnation : (ushort?)null));
// Purely a read - the relation is untouched, still staged, no
// committed parent exists.
Assert.True(relations.TryGetStagedProjection(childGuid, out ParentAttachmentRelation staged));
Assert.Equal(wrongRelation, staged);
Assert.False(relations.TryGetCommittedParent(childGuid, out _, out _));
// A NULL resolver (parent not currently addressable) must not
// refuse - the tripwire only fires "whenever the parent is
// active" (contract F1).
Assert.True(relations.CanCommitIncarnation(wrongRelation, _ => null));
}
/// <summary>
/// #319 A1. <see cref="ParentAttachmentState.CommitProjection"/> itself
/// must be non-tearing for ANY caller (not just the two production call
/// sites that also pre-check): a mismatch returns false and mutates
/// nothing, never throws.
/// </summary>
[Theory]
[InlineData(0x50000213u, (ushort)5)]
[InlineData(0x70000214u, (ushort)0)]
public void CommitProjection_MismatchedIncarnation_ReturnsFalseWithoutThrowingOrMutating(
uint parentGuid,
ushort liveParentIncarnation)
{
const uint childGuid = 0x70000215u;
var relations = new ParentAttachmentState();
var wrongRelation = new ParentAttachmentRelation(
parentGuid,
childGuid,
ParentLocation: 0,
PlacementId: 0,
ParentInstanceSequence: (ushort)(liveParentIncarnation + 1),
ChildPositionSequence: 1);
relations.AcceptCreateObjectRelation(wrongRelation);
Assert.False(relations.CommitProjection(
wrongRelation,
guid => guid == parentGuid ? liveParentIncarnation : (ushort?)null));
Assert.False(relations.TryGetCommittedParent(childGuid, out _, out _));
Assert.True(relations.TryGetStagedProjection(childGuid, out ParentAttachmentRelation staged));
Assert.Equal(wrongRelation, staged);
// A matching resolver commits normally.
Assert.True(relations.CommitProjection(
wrongRelation,
guid => guid == parentGuid
? (ushort)(liveParentIncarnation + 1)
: (ushort?)null));
Assert.True(relations.TryGetCommittedParent(
childGuid,
out uint committedParent,
out ushort committedInstance));
Assert.Equal(parentGuid, committedParent);
Assert.Equal((ushort)(liveParentIncarnation + 1), committedInstance);
}
/// <summary>
/// #319 contract §6 test 9 (ledger convergence) - BLOCKS per the
/// architecture review, since a stranded/accumulating relation is
/// precisely a ledger-convergence defect. Dual-parent-class matrix.
/// Removing the CHILD must zero every one of
/// <see cref="ParentAttachmentState"/>'s four tables
/// (staged/recovery/committed/unresolved), not just the committed
/// entry.
/// </summary>
[Theory]
[InlineData(0x50000900u, (ushort)3)]
[InlineData(0x70000901u, (ushort)0)]
public void LedgerConvergence_ChildRemoval_ZeroesEveryTable(
uint parentGuid,
ushort parentIncarnation)
{
const uint childGuid = 0x70000902u;
var relations = new ParentAttachmentState();
var relation = new ParentAttachmentRelation(
parentGuid,
childGuid,
ParentLocation: 0,
PlacementId: 0,
parentIncarnation,
ChildPositionSequence: 1);
relations.AcceptCreateObjectRelation(relation);
Assert.True(relations.CommitProjection(relation));
// MarkProjected(Recovery) simulates a completed realize/render
// pass, which clears the retry-candidate bookkeeping - the
// permanent committed record in _lastAcceptedByChild is untouched
// by it, which is the table this test cares about.
relations.MarkProjected(relation, ParentProjectionCandidateKind.Recovery);
Assert.Equal(1, relations.CommittedRelationCount);
Assert.Equal(0, relations.RecoveryRelationCount);
Assert.NotEmpty(relations.ChildrenAttachedToParent(parentGuid, parentIncarnation));
relations.RemoveChild(childGuid);
Assert.Equal(0, relations.CommittedRelationCount);
Assert.Equal(0, relations.RecoveryRelationCount);
Assert.Equal(0, relations.StagedRelationCount);
Assert.Equal(0, relations.UnresolvedRelationCount);
Assert.Empty(relations.ChildrenAttachedToParent(parentGuid, parentIncarnation));
Assert.False(relations.TryGetCommittedParent(childGuid, out _, out _));
Assert.False(relations.HasCommittedParent(childGuid));
}
/// <summary>
/// #319 contract §6 test 9, the PARENT-removal companion. Dual-parent-
/// class matrix. Removing the PARENT must converge the committed
/// child's entry via <see cref="ParentAttachmentState.RemoveObject"/>'s
/// parent-reference sweep.
/// </summary>
[Theory]
[InlineData(0x50000920u, (ushort)2)]
[InlineData(0x70000921u, (ushort)0)]
public void LedgerConvergence_ParentRemoval_ZeroesEveryTable(
uint parentGuid,
ushort parentIncarnation)
{
const uint childGuid = 0x70000922u;
var relations = new ParentAttachmentState();
var relation = new ParentAttachmentRelation(
parentGuid,
childGuid,
ParentLocation: 0,
PlacementId: 0,
parentIncarnation,
ChildPositionSequence: 1);
relations.AcceptCreateObjectRelation(relation);
Assert.True(relations.CommitProjection(relation));
relations.MarkProjected(relation, ParentProjectionCandidateKind.Recovery);
relations.RemoveObject(parentGuid);
Assert.Equal(0, relations.CommittedRelationCount);
Assert.Equal(0, relations.RecoveryRelationCount);
Assert.Equal(0, relations.StagedRelationCount);
Assert.Empty(relations.ChildrenAttachedToParent(parentGuid, parentIncarnation));
Assert.False(relations.HasCommittedParent(childGuid));
}
/// <summary>
/// #319 contract §6 test 9, full-teardown companion. Dual-parent-class
/// matrix. <see cref="ParentAttachmentState.Clear"/> must converge every
/// table to zero with a player-parented committed child AND a still-
/// unresolved ParentEvent present simultaneously - the mid-session
/// accumulation shape the architecture review's A5 finding was
/// concerned with (now moot for the deleted deferred-CreateObject
/// queue, but the pre-existing ParentEvent `_unresolvedByChild` queue
/// this fix left untouched still needs its own convergence proof).
/// </summary>
[Theory]
[InlineData(0x50000930u, (ushort)9)]
[InlineData(0x70000931u, (ushort)0)]
public void LedgerConvergence_Teardown_ZeroesEveryTableWithMixedPendingState(
uint parentGuid,
ushort parentIncarnation)
{
const uint committedChildGuid = 0x70000932u;
const uint unresolvedChildGuid = 0x70000933u;
var relations = new ParentAttachmentState();
var relation = new ParentAttachmentRelation(
parentGuid,
committedChildGuid,
ParentLocation: 0,
PlacementId: 0,
parentIncarnation,
ChildPositionSequence: 1);
relations.AcceptCreateObjectRelation(relation);
Assert.True(relations.CommitProjection(relation));
relations.MarkProjected(relation, ParentProjectionCandidateKind.Recovery);
relations.Enqueue(new ParentEvent.Parsed(
parentGuid, unresolvedChildGuid, 0, 0, parentIncarnation, 1));
Assert.True(relations.CommittedRelationCount > 0);
Assert.True(relations.UnresolvedRelationCount > 0);
relations.Clear();
Assert.Equal(0, relations.CommittedRelationCount);
Assert.Equal(0, relations.RecoveryRelationCount);
Assert.Equal(0, relations.StagedRelationCount);
Assert.Equal(0, relations.UnresolvedRelationCount);
Assert.False(relations.HasCommittedParent(committedChildGuid));
Assert.Empty(relations.ChildrenAttachedToParent(parentGuid, parentIncarnation));
}
[Fact]
public void MultipleQueuedRelationsRemainOrderedAndNewestAcceptedWins()
{