feat(render): Phase U.2b — reciprocal OtherPortalClip (retail 433524)
Clip the portal opening against the neighbour's matching back-portal polygon before propagating, so a cell's clip region is the intersection of the opening seen from both sides. Closes the M-4 stub in ISSUES #102. Can only tighten, never under-include; degrades to prior behavior when no back-portal is found. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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3 changed files with 194 additions and 14 deletions
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@ -187,6 +187,117 @@ public class PortalVisibilityBuilderTests
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$"hub + 4 rooms expected, got {f.OrderedVisibleCells.Count} — fixpoint failed to converge");
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Assert.Equal(f.OrderedVisibleCells.Count, f.OrderedVisibleCells.Distinct().Count()); // no dup cells
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}
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// -----------------------------------------------------------------------
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// Phase U.2b: reciprocal OtherPortalClip (retail PView::OtherPortalClip
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// decomp:433524). When a portal leads to a loaded neighbour, the
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// propagated region must ALSO be clipped against the neighbour's matching
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// (reciprocal) back-portal polygon — the result is the intersection of the
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// opening seen from BOTH sides. This can only tighten, never widen.
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// -----------------------------------------------------------------------
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// Camera in A looking down -Z through a WIDE near-side portal (A->B). B's
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// matching back-portal (B->A) is a NARROW opening at the same plane, so the
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// reciprocal opening projects to a strictly smaller NDC region. Without the
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// reciprocal clip, B's CellView equals the wide near-side projection; with
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// it, B's CellView is bounded by the narrow reciprocal opening.
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private static (LoadedCell camCell, LoadedCell neighbour, Dictionary<uint, LoadedCell> lookup)
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SyntheticReciprocalPair()
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{
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const uint A = 0x0001, B = 0x0002;
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// A's portal into B: wide opening (half-width 0.9) at z = -3.
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var a = Cell(A, new CellPortalInfo((ushort)B, 0, 0));
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a.PortalPolygons.Add(Quad(0f, 0f, 0.9f, 0.9f, -3f));
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// B's reciprocal portal back to A: NARROW opening (half-width 0.3),
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// same height and plane, so it projects fully inside the near-side rect
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// but covers only ~1/3 of its width.
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var b = Cell(B, new CellPortalInfo((ushort)A, 0, 0));
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b.PortalPolygons.Add(Quad(0f, 0f, 0.3f, 0.9f, -3f));
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var all = new Dictionary<uint, LoadedCell> { [A] = a, [B] = b };
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return (a, b, all);
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}
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[Fact]
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public void Build_AppliesReciprocalOtherPortalClip()
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{
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var (camCell, neighbour, lookup) = SyntheticReciprocalPair();
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var vp = ViewProj();
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var f = PortalVisibilityBuilder.Build(
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camCell, Vector3.Zero, id => lookup.TryGetValue(id, out var c) ? c : null, vp);
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Assert.True(f.CellViews.ContainsKey(0x0002), "neighbour cell view should be populated");
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// The reciprocal opening's area in NDC: project B's narrow back-portal
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// polygon and take its (CCW-magnitude) shoelace area. This is the
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// tightest the neighbour region can be — the propagated region must not
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// exceed it once both-sides clipping is applied.
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float reciprocalArea = ProjectedPolygonArea(neighbour.PortalPolygons[0], vp);
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float area = CellViewArea(f.CellViews[0x0002]);
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const float eps = 1e-4f;
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Assert.True(area <= reciprocalArea + eps,
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$"neighbour CellView area {area} must be clipped to the narrower reciprocal opening " +
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$"{reciprocalArea} (without OtherPortalClip it equals the WIDE near-side projection)");
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// Falsifiability guard: the near-side projection is genuinely WIDER than
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// the reciprocal, so a no-op clip would have failed the assertion above.
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float nearSideArea = ProjectedPolygonArea(camCell.PortalPolygons[0], vp);
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Assert.True(nearSideArea > reciprocalArea * 1.5f,
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$"fixture sanity: near-side area {nearSideArea} must dominate reciprocal {reciprocalArea}");
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}
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[Fact]
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public void Build_ReciprocalClip_DegradesGracefully_WhenNoBackPortal()
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{
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// Same wide A->B opening, but B has NO portal pointing back to A (data gap).
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// The reciprocal clip must no-op, so B's CellView equals the WIDE near-side
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// projection — proving degradation never under-includes (and never throws).
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const uint A = 0x0001, B = 0x0002;
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var a = Cell(A, new CellPortalInfo((ushort)B, 0, 0));
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a.PortalPolygons.Add(Quad(0f, 0f, 0.9f, 0.9f, -3f));
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var b = Cell(B); // no portals at all → no back-portal to match
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var all = new Dictionary<uint, LoadedCell> { [A] = a, [B] = b };
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var vp = ViewProj();
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var f = PortalVisibilityBuilder.Build(
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a, Vector3.Zero, id => all.TryGetValue(id, out var c) ? c : null, vp);
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Assert.True(f.CellViews.ContainsKey(B), "neighbour must still be reached when no back-portal exists");
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float nearSideArea = ProjectedPolygonArea(a.PortalPolygons[0], vp);
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float area = CellViewArea(f.CellViews[B]);
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Assert.True(System.MathF.Abs(area - nearSideArea) < 1e-3f,
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$"with no reciprocal portal the region must equal the near-side projection " +
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$"(got {area}, near-side {nearSideArea}) — degrade must not tighten or expand");
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}
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// Signed-area-magnitude (shoelace) sum over a CellView's polygons in NDC.
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private static float CellViewArea(CellView view)
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{
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float total = 0f;
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foreach (var poly in view.Polygons) total += ShoelaceAbs(poly.Vertices);
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return total;
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}
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// Project a cell-local polygon (identity world transform in these fixtures)
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// to NDC via the same path the builder uses, then take its area magnitude.
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private static float ProjectedPolygonArea(Vector3[] localPoly, Matrix4x4 vp)
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{
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var ndc = PortalProjection.ProjectToNdc(localPoly, Matrix4x4.Identity, vp);
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return ShoelaceAbs(ndc);
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}
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private static float ShoelaceAbs(Vector2[] poly)
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{
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if (poly == null || poly.Length < 3) return 0f;
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float area2 = 0f;
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for (int i = 0; i < poly.Length; i++)
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{
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var p = poly[i];
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var q = poly[(i + 1) % poly.Length];
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area2 += p.X * q.Y - q.X * p.Y;
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}
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return System.MathF.Abs(area2) * 0.5f;
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}
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}
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internal static class PortalFrameTestHelper
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