docs(fa4): register rows AD-80/AD-81, AD-78 addendum, gate script section, ledger
Register: AD-80 files the D5 XP-share display divergence between retail's byte-decoded table (acdream renders it verbatim) and the currently-targeted ACE server's slightly different actual grant (.3 vs .3111111 at 9 fellows, no 10-fellow row, wrong out-of-range default) -- an ACE-vs-retail gap, not an acdream-vs-retail one, filed because it is directly user-visible through this panel. AD-81 files the two unported retail text-composition primitives the fellowship page's mechanism needs (StringInfo variable substitution, ACCharGenData::FormatName) and what acdream renders instead (plain numeric composites, the raw typed name). AD-78's derivation table gains its D7 addendum: 4 of the 35 store-only rows (IgnoreFellowshipRequests/FellowshipAutoAcceptRequests/ FellowshipShareXP/FellowshipShareLoot) moved to the Live bullet with their new consumers named. Gate script: new §FA4 section covering create (name + shareXP), the open/close caption swap, button-enable rules, and the D5 display -- all solo-testable -- plus roster/recruit/dismiss/leader-handoff/invite- dialog steps marked [TWO-CLIENT] with an honest note that they defer to FA6's bot-vs-ACE gate if a second account isn't available for this connected gate. Corrects FA3's now-stale "these six buttons/four checkboxes are INERT" claims in steps 11-12 to point at the new section instead of leaving a wrong claim in place. Ledger: FA4 row CODE-COMPLETE with both commit SHAs, the reconciled 13,238->13,272 (+34) test-count arithmetic, the live-DAT verification summary (ACDREAM_PROBE_LIVE_MOUNT=1 against real installed DATs, including the structural finding that retail's own frame-visibility swap already gates the Create-flow controls away from the roster view with no extra code needed), and the four scoped deferrals/simplifications this slice made (the StringInfo/FormatName gap, the proportional-share omission, the Recruit button's superset-of-retail enable rule). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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# Campaign FA connected-gate test script
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**Status: FA3 owes its connected gate.** Launch with `ACDREAM_LIVE=1`
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against the local ACE server (`testaccount` / `+Acdream`). Anything marked
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**INERT** is authored and clickable but deliberately does nothing yet —
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that is the correct, contracted behavior for this slice (D1), not a bug.
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**Status: FA3 owes its connected gate; FA4 (below) owes its own.** Launch
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with `ACDREAM_LIVE=1` against the local ACE server (`testaccount` /
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`+Acdream`). Anything marked **INERT** is authored and clickable but
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deliberately does nothing yet — that is the correct, contracted behavior
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for this slice (D1), not a bug.
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FA3 is the panel SHELL only: mount, F3/F4 open paths, tab switching, all
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four pages' empty states, and Friends/Squelch read-only lists. Fellowship
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@ -11,6 +12,17 @@ roster rows, the create-fellowship dialog, live vitals, and every
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Allegiance swear/break/kick action are FA4/FA5 scope — do not report their
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absence here.
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**FA4 makes the Fellowship page fully live** (§FA4 below): roster rows,
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the `0x00A6` panel-open/vitals-stream gate, the create flow, member
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actions + confirmations, the four option checkboxes, and the open/close
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caption swap. **Honest limitation up front: several FA4 steps need a
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SECOND character** (recruit, the inbound invite dialog, watching another
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member's vitals update). If a second ACE account/character is not
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available for this gate, run every step marked **[SOLO]** and defer the
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steps marked **[TWO-CLIENT]** to Campaign FA slice FA6's bot-vs-ACE gate
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(`docs/plans/2026-08-11-fellowship-allegiance-campaign.md`, D8) — do not
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treat an unrun two-client step as a failure.
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---
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## FA3 — the social panel shell
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@ -84,17 +96,17 @@ absence here.
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as "three... a fourth may also be present"; the fixture and the
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decomp both settle it at four). No member list, no
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leader/quit/open/recruit/dismiss/disband buttons visible — those
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belong to the OTHER (in-fellowship) frame, which is hidden.
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**INERT:** the Create Fellowship button, the name field, and all
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four checkboxes do nothing yet on click/edit (FA4 wires the create
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flow and the checkboxes already have Options-tab live consumers —
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this page's OWN copies are not yet cross-bound).
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belong to the OTHER (in-fellowship) frame, which is hidden. **[FA4
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correction]** the Create Fellowship button, the name field, and the
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four checkboxes are now LIVE, not inert — see §FA4 below for their
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full behavior; this step's own scope is only the frame/control
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PRESENCE, still correct as written.
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12. **If the test character IS currently in a fellowship** (uncommon for
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`+Acdream`'s default state, but possible if a prior session left one
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active), open the Fellowship tab instead expecting: a fellowship
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name display, a member roster ListBox (empty rows — FA4 populates
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them), and six buttons (Leader/Quit/Open/Recruit/Dismiss/Disband).
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All six buttons are **INERT** for FA3.
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active, or if you ran §FA4's Create step below), open the Fellowship
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tab instead expecting: a fellowship name display, a member roster
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ListBox, and six buttons (Leader/Quit/Open/Recruit/Dismiss/Disband).
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**[FA4 correction]** all six buttons are now LIVE — see §FA4.
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### Allegiance page — empty state
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@ -237,11 +249,194 @@ Inventory, and Vitae all restore their own last open/closed state too.
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### Explicitly NOT in scope for this gate
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- Fellowship roster population, vitals, the create-fellowship dialog,
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recruit/dismiss/leader/open/disband wire sends, and the option-row
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un-dims (FA4).
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- Allegiance monarch/patron/vassal LIVE population, swear/break/kick
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wire sends, and their confirmation dialogs (FA5).
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- Friends/Squelch add/remove/appear-offline/clear wire sends (D1 — out
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of campaign scope entirely, register row AD-79).
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- The bot-vs-ACE two-session fellowship gate (FA6).
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---
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## FA4 — the Fellowship page fully live
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**Prerequisite:** open the Fellowship tab (F4, or click it from the
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already-open panel). All step numbers below restart at 1 for this
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section's own numbering.
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### Create (name + shareXP) — [SOLO]
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1. **With no fellowship, type a name into the fellowship-name field and
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watch the Create Fellowship button.** It is DISABLED while the field
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is empty/whitespace-only and ENABLES the instant you type a
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non-blank character — this IS retail's refusal mechanism (lane B
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§2.2: the button itself is the guard; there is no separate error
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message to expect).
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2. **Before clicking Create, toggle the "Share Fellowship Experience and
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Luminance" checkbox** (on or off — your choice) and note its state.
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3. **Click Create Fellowship.** The panel switches from the empty-state
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frame to the populated frame: your fellowship's name appears, you
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appear as the sole roster row (with your own name, level, and
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vitals bars), and the six member-action buttons appear. Only the
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Quit button should be enabled (you're the leader, but with no other
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member selected, Leader/Dismiss stay disabled — see "button states"
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below) — Disband and Open should ALSO be enabled (you're the leader
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of a real fellowship now).
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4. **Check the ACE server confirms `ShareXP` matches what the checkbox
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said** at the moment you clicked Create (a chat command like
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`@fellow` status, or simply trusting the wire — this is a soft
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check, not required to fail the gate over).
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### Roster with a second character — [TWO-CLIENT] (bot alternative: FA6)
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5. **Recruit a second character into the fellowship**: log a second
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ACE account/character into a separate acdream (or retail) client,
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select them in the world (click them), then click **Recruit** on the
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first client. If accepted (see the invite steps below), the second
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character appears as a NEW roster row on the first client —
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confirm their name, level, and vitals bars render (not blank, not a
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crash).
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6. **With two members in the fellowship, scroll the roster if it
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overflows the visible area** and confirm both rows remain reachable
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(same scrollbar mechanism FA3 already gated, `UiTemplateListBox`).
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### Vitals updating while the panel is open AND the frozen-roster
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behavior when closed — [TWO-CLIENT], the `0x00A6` gate made observable
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7. **With the Fellowship tab open and a second member in the
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fellowship, have that second character take damage or use
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stamina/mana** (attack a monster, cast a spell, etc.). Their
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health/stamina/mana bars on the FIRST client's roster should update
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within a second or two — this is the vitals stream D4 turns on
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(`0x00A6` panel-open declaration gates ACE's `0x02C0` sends, lane B
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§4.5).
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8. **Close the social panel (or switch to a different tab), have the
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second character take more damage, then reopen the Fellowship tab.**
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EXPECTED: the roster shows the LAST vitals it had before the panel
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closed (frozen), then updates live again within a second or two of
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reopening — this is the direct, observable consequence of `0x00A6`
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being sent `false` on hide and `true` on show. A roster that keeps
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updating in real time WHILE THE PANEL IS CLOSED would mean D4 is not
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actually gating anything — report that as a bug.
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9. **Your OWN row's vitals should always update** (your own vitals are
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driven by the existing player-vitals pipeline, not the fellowship
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`0x02C0` stream) — this is expected and not a sign that `0x00A6` is
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failing to gate the OTHER member's stream.
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### Recruit/dismiss/quit/disband/leader flows with their confirmations
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10. **[SOLO, self only]** With a solo (1-member) fellowship you lead,
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click **Quit**. You leave the fellowship (no confirmation dialog for
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Quit — retail has none, lane B §2.5) and the panel reverts to the
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empty-state frame.
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11. **[SOLO, self only]** Create another fellowship, then click
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**Disband** instead. Same visible outcome (empty-state frame) via
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the wire's `disband=true` flag — no confirmation dialog either.
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12. **[TWO-CLIENT]** With two members, select the OTHER member's roster
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row (click their name) and click **Dismiss**. They are removed from
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the roster; their own client sees themselves leave the fellowship.
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13. **[TWO-CLIENT]** With two members, select the other member's row
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and click **Leader** (Assign Leadership). The `LeaderGuid` changes —
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confirm via the leader's name tinting gold in the roster (this
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controller's own visual cue — lane A's row template has no
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dedicated leader marker, see `SocialFellowshipPageController`'s
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class doc) — and confirm the enable/disable states flip: the OLD
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leader's Disband/Open buttons should now be DISABLED, the NEW
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leader's (on their own client) should now be ENABLED.
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14. **[TWO-CLIENT, the leader-handoff rule]** As the CURRENT leader of a
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2+-member fellowship, click **Quit** (not Disband). EXPECTED:
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leadership transfers to the other member FIRST (their client should
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briefly show themselves as leader), THEN you leave — this is
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retail's pre-quit leader hand-off (lane B §2.5/§3.6, already ported
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in `RuntimeFellowshipState.RequiresLeaderHandoffBeforeQuit`). Report
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if the fellowship is left leaderless or the WRONG member becomes
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leader.
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### The open-toggle caption swap — [SOLO]
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15. **With a fellowship active, note the Open/Close button's caption.**
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A CLOSED fellowship shows **"Open"**; click it and it should flip to
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show **"Close"** (retail's button reads as the ACTION available, not
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the current state — lane A §4.1). Click again to flip back.
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16. **The Open/Close button is enabled only when you are the leader** —
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confirm it is disabled (greyed / unclickable) if you are a member
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but not the leader (needs a second client to observe from the
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non-leader side).
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### The invite dialog + both option-bit behaviors — [TWO-CLIENT]
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17. **Baseline (neither option bit set):** on the SECOND client, ensure
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both "Ignore Fellowship Requests" and "Automatically Accept
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Fellowship Requests" are UNCHECKED (Character tab or this page's own
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checkboxes — either surface, they're the same value). From the
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FIRST client (in a fellowship, as leader or with Recruit rights),
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select the second character in the world and click **Recruit**. The
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SECOND client should show a confirmation dialog asking to join the
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fellowship. **Accept it** — the second character joins, appears on
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the first client's roster.
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18. **Repeat, but with "Ignore Fellowship Requests" CHECKED on the
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second client.** No dialog should appear at all — the invite is
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auto-declined silently (D6). Confirm the second character does NOT
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end up in the fellowship.
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19. **Repeat, but with "Automatically Accept Fellowship Requests"
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CHECKED on the second client** (and Ignore unchecked — the two are
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mutually exclusive; checking one should auto-uncheck the other,
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confirm that too). No dialog should appear — the second character
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joins IMMEDIATELY without any click.
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20. **Reject an invite** (baseline state, dialog showing): click Reject
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instead of Accept. The second character does NOT join; no crash or
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stuck dialog state on either client.
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### Share-column expectations vs ACE — [SOLO, low member counts]
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21. **With a solo (1-member) fellowship, Share XP checked, the stats
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text should read a percentage of 100%** (the even-split table's
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first entry, lane B §7.2). With 2+ members (if a second client is
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available) sharing evenly, the percentage should drop per the
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table (75% at 2, 60% at 3, …). **This is a SOFT / informational
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check, not a fail-the-gate item:** if you happen to reach exactly 9
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members, the panel will show **31%** (retail's own 0.3111111) while
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ACE's actual XP grant math currently uses .3 — a KNOWN, filed
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divergence between ACE and retail, not an acdream bug (register row
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AD-80). Do not report a 9-member mismatch between the panel's
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percentage and the XP you actually received.
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22. **With Share XP UNCHECKED, the stats text should read "0%"** for
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every member (retail's own literal `pct = 0.0f` branch, not a gap).
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### What to report (FA4-specific — in addition to the FA3 list above)
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- The Create button staying enabled with an empty/whitespace-only name
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field, or staying disabled once real text is typed.
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- Any roster row showing a blank name, a frozen level, or a vitals bar
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that never updates AT ALL while the panel is open and a second member
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is taking damage (contrast with step 8's EXPECTED freeze while the
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panel is CLOSED — that one is correct, not a bug).
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- A membership change (join/leave) resetting your scroll position to the
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top of a long roster — the whole point of the FA3 carry-forward this
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slice closed (`UiTemplateListBox.FlushPreservingScroll`).
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- Quit/Disband/Dismiss/AssignLeader/SetOpen not reaching the server (no
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visible effect on either client), or reaching it with the WRONG guid
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(e.g. Dismiss removing the wrong member).
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- The leader hand-off (step 14) leaving the fellowship leaderless, or
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transferring leadership to the wrong member.
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- An invite dialog appearing when the ignore/auto-accept bit says it
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should not (or the reverse — no dialog when both bits are off).
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- The two option checkboxes NOT staying mutually exclusive (both ending
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up checked at once).
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- Any crash, hang, or exception in the log during create/recruit/
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dismiss/quit/disband/leader/open actions or while the invite dialog is
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open.
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### Explicitly NOT in scope for this gate (FA4)
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- Allegiance monarch/patron/vassal LIVE population, swear/break/kick
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wire sends, and their confirmation dialogs (FA5).
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- Friends/Squelch add/remove/appear-offline/clear wire sends (D1 — out
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of campaign scope entirely, register row AD-79).
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- The bot-vs-ACE two-session fellowship gate (FA6) — every step marked
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**[TWO-CLIENT]** above may be deferred there if a second account is
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not available for this connected gate.
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- Retail's exact `StringInfo`-templated row/stats sentence and
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`ACCharGenData::FormatName` name canonicalization — acdream renders
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plain numeric composites and the raw typed name instead (register row
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AD-81); do not report "the text doesn't read like a full sentence" or
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"my typed name wasn't auto-capitalized" as bugs.
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