fix(render): interior shell and detail passes bind their own instance opacity (Campaign VM VM1)
EnvCellRenderer.Rhi's SubmitRhi bound StorageInstances/StorageBatches/ StorageClipSlots/StorageGlobalLights/StorageInstanceLightSets every frame but never GpuBindingModel.StorageInstanceAlpha (binding 7) — the SSBO mesh_modern.vert reads as instanceAlpha[instanceIndex] (vOpacityMultiplier, #188) and, as of Campaign VM VM1 (05970306), mesh_detail.vert now reads the same way (vDetailOpacity). Without a bind of its own, both the interior shell pass and the interior detail replay read whatever section WbDrawDispatcher's own SubmitRhi last bound in the same pass — an unrelated object's opacity array, indexed by these EnvCell instance ids. This predates VM1 (6c79d35chas the same omission on the mesh_modern side); VM1 must not widen a latent defect by adding a second unconditional reader of the same unbound slot. Fix, root cause, no guard: EnvCellRenderer now owns _instanceAlphaData, a grow-only float[] parallel to _gpuInstanceTransforms (same pattern as _clipSlotData/_lightSetData), filled with the constant 1.0f every frame — EnvCell shells have no #188 TransparentPartHook translucency fade (that mechanism fades object PARTS, never cells) — and bound at GpuBindingModel.StorageInstanceAlpha alongside the renderer's other per-frame ring sections, before any draw in the pass. Test: EnvCellRendererTests.SubmitRhi_BindsConstantOneInstanceAlphaBeforeAnyDrawInThePass drives SubmitRhi directly (reflection, mirroring the file's existing private-method test pattern) with N seeded cell instances and one real draw command, then asserts against RecordingGpuDevice that StorageInstanceAlpha is bound with exactly N floats all equal to 1.0f, and that the bind precedes the pass's first MultiDrawIndexedIndirect call. Verified failing (StorageInstanceAlpha was never bound) with the fix temporarily reverted, then passing restored. Verified: dotnet build AcDream.slnx -c Release (0 warnings, 0 errors); dotnet test on AcDream.App.Tests (Release, hermetic lanes) green, 5960/5960 (5959 baseline + 1 new test). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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3 changed files with 147 additions and 0 deletions
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@ -163,6 +163,18 @@ public sealed unsafe partial class EnvCellRenderer
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}
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}
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// Campaign VM VM1 follow-up: per-instance opacity multiplier, laid out
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// parallel to the transforms exactly like _clipSlotData above. EnvCell
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// shells have no #188 translucency-fade concept, so every element is
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// the constant no-op 1.0f — grown but not reallocated per frame, same
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// as the other per-instance scratch arrays here.
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if (_instanceAlphaData.Length < uniqueInstanceCount)
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{
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_instanceAlphaData = new float[
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Math.Max(_instanceAlphaData.Length * 2, uniqueInstanceCount)];
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}
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Array.Fill(_instanceAlphaData, 1f, 0, uniqueInstanceCount);
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// A7 Fix D (D-2): per-instance 8-int light set, keyed on the cell each
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// shell instance belongs to.
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int lightStride = LightManager.MaxLightsPerObject;
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@ -218,6 +230,9 @@ public sealed unsafe partial class EnvCellRenderer
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BindRingSection<uint>(
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encoder, frame, GpuBindingModel.StorageClipSlots,
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_clipSlotData.AsSpan(0, uniqueInstanceCount));
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BindRingSection<float>(
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encoder, frame, GpuBindingModel.StorageInstanceAlpha,
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_instanceAlphaData.AsSpan(0, uniqueInstanceCount));
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BindRingSection<float>(
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encoder, frame, GpuBindingModel.StorageGlobalLights,
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_globalLightData.AsSpan(
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@ -82,6 +82,18 @@ public sealed partial class EnvCellRenderer :
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// slot 0 ⇒ no-clip.
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private uint[] _clipSlotData = Array.Empty<uint>();
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// Campaign VM VM1 follow-up: per-instance opacity multiplier, parallel to
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// _gpuInstanceTransforms, feeding mesh_modern.vert/mesh_detail.vert's
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// InstanceAlphaBuf (binding 7, GpuBindingModel.StorageInstanceAlpha).
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// Before this field the shell and interior-detail passes never bound that
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// storage buffer at all, so both shaders read whatever section
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// WbDrawDispatcher's own SubmitRhi last bound in the same pass — an
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// unrelated object's opacity array, indexed by these cell instance ids.
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// EnvCell shells never carry a #188 TransparentPartHook translucency fade
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// (that mechanism fades object PARTS, never cells), so every element is
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// the constant no-op 1.0f.
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private float[] _instanceAlphaData = Array.Empty<float>();
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// A7 Fix D (D-2): this renderer owns its lighting (self-contained state,
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// like uViewProjection) instead of reading whatever WbDrawDispatcher last
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// bound. Global point-light snapshot (same data/indices as the dispatcher,
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@ -19,6 +19,7 @@
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using System.Collections.Generic;
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using System.Numerics;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Threading;
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using AcDream.App.Rendering;
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@ -98,6 +99,125 @@ public class EnvCellRendererTests
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device.RingBytes.Slice((int)storageBind.OffsetBytes, sizeof(uint))));
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}
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/// <summary>
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/// Campaign VM VM1 follow-up. EnvCellRenderer.Rhi's SubmitRhi bound
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/// StorageInstances/StorageBatches/StorageClipSlots/StorageGlobalLights/
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/// StorageInstanceLightSets every frame but never
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/// GpuBindingModel.StorageInstanceAlpha (binding 7) — the SSBO both
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/// mesh_modern.vert (interior shells) and mesh_detail.vert (interior
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/// detail replay) read as instanceAlpha[instanceIndex]. Predates VM1
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/// (6c79d35c has the same omission); with mesh_detail.vert now reading
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/// that binding too, an unfixed gap here would have made the interior
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/// detail overlay read whatever section a DIFFERENT renderer (or a
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/// stale ring slot) last left in binding 7, indexed by these cells'
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/// instance ids. This pins that SubmitRhi binds its own constant-1.0f
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/// section, sized to the live instance count, before it records any
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/// draw in the pass — one bind serves every subsequent draw in that
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/// pass, mesh_modern's shell pipeline and (when enabled) mesh_detail's
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/// replay alike.
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/// </summary>
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[Fact]
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public void SubmitRhi_BindsConstantOneInstanceAlphaBeforeAnyDrawInThePass()
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{
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const int instanceCount = 5;
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using var device = new RecordingGpuDevice();
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using var meshManager = CreateMeshManager(device);
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var frameLifetime = new GpuDeviceFrameLifetime(device);
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var scope = new VulkanWorldPassScope(sampleCount: 1);
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using var renderer = new EnvCellRenderer(
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device,
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frameLifetime,
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scope,
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meshManager,
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new WbFrustum());
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frameLifetime.BeginFrame();
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IGpuFrame frame = frameLifetime.CurrentFrame!;
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using IGpuPassEncoder pass = frame.BeginPass(
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GpuPassDescription.BackbufferClear(
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"envcell-submit-alpha-binding",
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Vector4.Zero,
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sampleCount: 1));
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using IDisposable publication = scope.Publish(pass);
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// Seed one real draw command, exactly what
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// RenderModernMDIInternal would have built from a live landblock,
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// so the test can assert an actual ordering against a real draw
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// rather than a vacuous "no draw happened" pass.
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Type rendererType = typeof(EnvCellRenderer);
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FieldInfo commandsField = rendererType.GetField(
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"_commands", BindingFlags.NonPublic | BindingFlags.Instance)!;
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commandsField.SetValue(renderer, new[]
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{
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new DrawElementsIndirectCommand
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{
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Count = 3,
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InstanceCount = (uint)instanceCount,
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FirstIndex = 0,
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BaseVertex = 0,
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BaseInstance = 0,
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},
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});
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FieldInfo batchesField = rendererType.GetField(
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"_modernBatches", BindingFlags.NonPublic | BindingFlags.Instance)!;
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batchesField.SetValue(renderer, new ModernBatchData[] { default });
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FieldInfo rangesField = rendererType.GetField(
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"_mdiDrawRanges", BindingFlags.NonPublic | BindingFlags.Instance)!;
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var ranges = (List<EnvCellRenderer.MdiDrawRange>)rangesField.GetValue(renderer)!;
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ranges.Clear();
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EnvCellRenderer.AppendMdiDrawRange(ranges, groupIndex: 0, firstCommand: 0, commandCount: 1);
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var allInstances = new List<InstanceData>();
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for (int i = 0; i < instanceCount; i++)
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{
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allInstances.Add(new InstanceData
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{
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Transform = Matrix4x4.Identity,
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CellId = 0x8C040100u + (uint)i,
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});
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}
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device.Clear();
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MethodInfo submitRhi = rendererType.GetMethod(
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"SubmitRhi", BindingFlags.NonPublic | BindingFlags.Instance)!;
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submitRhi.Invoke(
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renderer,
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new object[] { allInstances, WbRenderPass.Opaque, 1, instanceCount });
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IReadOnlyList<GpuRecordedCall> calls = device.Calls;
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int alphaBindIndex = -1;
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int firstDrawIndex = -1;
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for (int i = 0; i < calls.Count; i++)
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{
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if (alphaBindIndex < 0
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&& calls[i] is GpuRecordedStorageBind bind
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&& bind.Binding == GpuBindingModel.StorageInstanceAlpha)
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{
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alphaBindIndex = i;
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}
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if (firstDrawIndex < 0 && calls[i] is GpuRecordedMultiDrawIndirect)
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firstDrawIndex = i;
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}
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Assert.True(alphaBindIndex >= 0, "StorageInstanceAlpha was never bound.");
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Assert.True(firstDrawIndex >= 0, "The seeded draw command was never recorded.");
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Assert.True(
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alphaBindIndex < firstDrawIndex,
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"StorageInstanceAlpha must be bound before the pass's draw call, "
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+ "not left to whatever a prior renderer's bind left in slot 7.");
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var alphaBind = (GpuRecordedStorageBind)calls[alphaBindIndex];
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Assert.Equal((uint)(instanceCount * sizeof(float)), alphaBind.SizeBytes);
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ReadOnlySpan<float> alphaValues = MemoryMarshal.Cast<byte, float>(
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device.RingBytes.Slice((int)alphaBind.OffsetBytes, (int)alphaBind.SizeBytes));
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Assert.Equal(instanceCount, alphaValues.Length);
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foreach (float value in alphaValues)
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Assert.Equal(1.0f, value);
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}
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[Fact]
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public void RetailDetailPipelinesPreserveOpaqueAndTransparentDepthWriteContracts()
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{
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