fix(ui): OP3 review fixes — byte-verified Magic chat lines, Gameplay/OptionPage shape, mid-air tri-state, shared geometry
Consolidated fix round for the two OP3 dual-lens reviews
(docs/research/2026-08-11-op3-review-{mechanism,blast}.md), both
APPROVE-WITH-FIXES.
MUST-FIX:
- The six "Use Mouse Turning Settings" chat lines were typed
RetailLogTextType.ClientLocal (0x1A); retail types them 0x07 (Magic).
BYTE-VERIFIED against the PDB-paired binary at all six
gmConfigUI::SetMouseTurningDefaults call sites (0x0049E972/E9E2/EA52/
EAA4/EAF6/EB48): every site pushes `6a 07` (type=7) immediately before
the text-pointer push and the AddTextToScroll call. Added a dedicated
OptionsRuntimeBindings.DisplayMouseTurningMacroLine seam routed at
Magic (scrolling chat transcript, light blue, timestamped) instead of
the 4-slot SpewBox ClientLocal uses; the mid-air refusal and UA/RA
keep ClientLocal (both independently confirmed correct).
- Filed AD-77: the client-wide floating-only gmPanelUI host divergence
(retail also exposes a docked 0x21000017 host) the plan §5 delegated
to this review, scoped to every main panel, not just Options.
SHOULD-FIX:
- gmGameplayOptionsUI is not an OptionPage in retail (acclient.h:55857,
UIElement_Field). OptionsPanelController now constructs the Gameplay
slot's OptionPage with AfterApply deliberately null, so entering/
leaving that tab never publishes SaveCharacterOptionsRuntimeCmd.
Corrected OptionPageModel's doc comment and rewrote the two tests
that pinned the wrong (Gameplay-flushes) shape.
- Added the OptionPage.OnOptionChanged seam (PlayerOptionPage::
OnOptionChanged @0x004F27D0) — fires as the last step of Apply/
Reset/Defaults, plus once per live LED edit via a new
IOptionRow.AttachPageNotify hook (BoolOptionRow wires it into
SetCurrentValue only, matching retail's Apply(1)-only
HandleDialogAndNotices path). OP4-6 will bind Apply/Reset enable
state to this.
- Exit to Character Selection's mid-air refusal is now tri-state
(Func<bool?> IsGrounded): retail's UseTime only reaches the airborne
test inside `else if (smartbox->player)`, so outside player mode (or
with no live controller) the button is a SILENT no-op, not a
refusal. Fixed the inverted comment at both call sites.
- Options panel geometry now matches its nine gmPanelUI siblings
sharing RetailPanelUiController's one main-panel rectangle
(ResizeX=false, bottom-edge-only resize, no invented Min/MaxWidth/
Height) instead of being the only all-four-edge/horizontal-resize
outlier whose width silently reverted whenever a sibling was shown.
- Added the three missing test pins: Options/Character mutual
exclusion through a REAL RetailPanelUiController registration,
RetailDialogFactory.MakeConfirmation's omitted-queueKey overload
sharing DefaultQueueKey, and UiTabPanel.ActivePageChanged never
firing on a dormant (non-activated) host.
- TS-74's What/Where now names the five store-only CameraTurning
preferences explicitly instead of only mentioning them in Risk.
- Test script gains the toolbar-button ghosted->enabled+highlight
check, UseMouseTurning-survives-relogin and the five prefs-survive-
relaunch steps, a UA/RA legibility eye-item, and the corrected
bottom-edge-only geometry description for step 5.
One-liners fixed in files already touched: symmetric close-button
resolve-failure logging in OptionsPanelController.Bind (blast NOTE 8).
Full Release suite: 12,947 passed / 4 skipped / 0 failed (baseline
12,935/4/0 post-OP7 — 12 net new tests; the two OptionPageModelTests
"wrong-shape" tests were renamed/rewritten in place, not removed).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
64898f1301
commit
386076af0f
11 changed files with 505 additions and 72 deletions
|
|
@ -117,6 +117,37 @@ public sealed class RetailPanelUiControllerTests
|
|||
Assert.Equal((310f, 540f), (spellbook.Width, spellbook.Height));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Blast review SHOULD-FIX 3 (2026-08-11 fix round): OP3's headline claim
|
||||
/// is that registering the Options panel through
|
||||
/// <see cref="RetailPanelUiController.RegisterMainPanel"/> gives it
|
||||
/// retail's "one active gmPanelUI child" mutual exclusion against every
|
||||
/// OTHER already-shipped sibling "for free" — nothing pinned that against
|
||||
/// a REAL sibling (as opposed to the synthetic ids the other tests in
|
||||
/// this file use). Uses the actual <see cref="RetailPanelCatalog.Options"/>
|
||||
/// (10) and <see cref="RetailPanelCatalog.Character"/> (11) ids.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void Options_AndCharacter_ShareExclusiveMainPanelLifecycle()
|
||||
{
|
||||
var root = new UiRoot { Width = 1280f, Height = 720f };
|
||||
RetailWindowHandle character = Mount(root, WindowNames.Character, 540f, 18f);
|
||||
RetailWindowHandle options = Mount(root, WindowNames.Options, 150f, 80f);
|
||||
using var controller = Create(root);
|
||||
controller.RegisterMainPanel(RetailPanelCatalog.Character, WindowNames.Character, character);
|
||||
controller.RegisterMainPanel(RetailPanelCatalog.Options, WindowNames.Options, options);
|
||||
|
||||
controller.SetPanelVisibility(RetailPanelCatalog.Character, visible: true);
|
||||
Assert.True(character.IsVisible);
|
||||
Assert.False(options.IsVisible);
|
||||
Assert.Equal(RetailPanelCatalog.Character, controller.ActivePanelId);
|
||||
|
||||
controller.SetPanelVisibility(RetailPanelCatalog.Options, visible: true);
|
||||
Assert.False(character.IsVisible);
|
||||
Assert.True(options.IsVisible);
|
||||
Assert.Equal(RetailPanelCatalog.Options, controller.ActivePanelId);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void IndicatorDetailPanel_SharesPlacementAndRestoresPreviousPanel()
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue