fix(ui): OP3 review fixes — byte-verified Magic chat lines, Gameplay/OptionPage shape, mid-air tri-state, shared geometry
Consolidated fix round for the two OP3 dual-lens reviews
(docs/research/2026-08-11-op3-review-{mechanism,blast}.md), both
APPROVE-WITH-FIXES.
MUST-FIX:
- The six "Use Mouse Turning Settings" chat lines were typed
RetailLogTextType.ClientLocal (0x1A); retail types them 0x07 (Magic).
BYTE-VERIFIED against the PDB-paired binary at all six
gmConfigUI::SetMouseTurningDefaults call sites (0x0049E972/E9E2/EA52/
EAA4/EAF6/EB48): every site pushes `6a 07` (type=7) immediately before
the text-pointer push and the AddTextToScroll call. Added a dedicated
OptionsRuntimeBindings.DisplayMouseTurningMacroLine seam routed at
Magic (scrolling chat transcript, light blue, timestamped) instead of
the 4-slot SpewBox ClientLocal uses; the mid-air refusal and UA/RA
keep ClientLocal (both independently confirmed correct).
- Filed AD-77: the client-wide floating-only gmPanelUI host divergence
(retail also exposes a docked 0x21000017 host) the plan §5 delegated
to this review, scoped to every main panel, not just Options.
SHOULD-FIX:
- gmGameplayOptionsUI is not an OptionPage in retail (acclient.h:55857,
UIElement_Field). OptionsPanelController now constructs the Gameplay
slot's OptionPage with AfterApply deliberately null, so entering/
leaving that tab never publishes SaveCharacterOptionsRuntimeCmd.
Corrected OptionPageModel's doc comment and rewrote the two tests
that pinned the wrong (Gameplay-flushes) shape.
- Added the OptionPage.OnOptionChanged seam (PlayerOptionPage::
OnOptionChanged @0x004F27D0) — fires as the last step of Apply/
Reset/Defaults, plus once per live LED edit via a new
IOptionRow.AttachPageNotify hook (BoolOptionRow wires it into
SetCurrentValue only, matching retail's Apply(1)-only
HandleDialogAndNotices path). OP4-6 will bind Apply/Reset enable
state to this.
- Exit to Character Selection's mid-air refusal is now tri-state
(Func<bool?> IsGrounded): retail's UseTime only reaches the airborne
test inside `else if (smartbox->player)`, so outside player mode (or
with no live controller) the button is a SILENT no-op, not a
refusal. Fixed the inverted comment at both call sites.
- Options panel geometry now matches its nine gmPanelUI siblings
sharing RetailPanelUiController's one main-panel rectangle
(ResizeX=false, bottom-edge-only resize, no invented Min/MaxWidth/
Height) instead of being the only all-four-edge/horizontal-resize
outlier whose width silently reverted whenever a sibling was shown.
- Added the three missing test pins: Options/Character mutual
exclusion through a REAL RetailPanelUiController registration,
RetailDialogFactory.MakeConfirmation's omitted-queueKey overload
sharing DefaultQueueKey, and UiTabPanel.ActivePageChanged never
firing on a dormant (non-activated) host.
- TS-74's What/Where now names the five store-only CameraTurning
preferences explicitly instead of only mentioning them in Risk.
- Test script gains the toolbar-button ghosted->enabled+highlight
check, UseMouseTurning-survives-relogin and the five prefs-survive-
relaunch steps, a UA/RA legibility eye-item, and the corrected
bottom-edge-only geometry description for step 5.
One-liners fixed in files already touched: symmetric close-button
resolve-failure logging in OptionsPanelController.Bind (blast NOTE 8).
Full Release suite: 12,947 passed / 4 skipped / 0 failed (baseline
12,935/4/0 post-OP7 — 12 net new tests; the two OptionPageModelTests
"wrong-shape" tests were renamed/rewritten in place, not removed).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
64898f1301
commit
386076af0f
11 changed files with 505 additions and 72 deletions
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@ -156,10 +156,14 @@ public sealed record CharacterRuntimeBindings(CharacterSheetProvider Provider);
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/// already uses, since the live session's bus is not yet constructed at the
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/// point this binding record is built (composition order).</param>
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/// <param name="IsGrounded">Retail's mid-air logout-refusal check
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/// (<c>transient_state & 1</c>) — mirrors the SAME
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/// <c>d.PlayerMode.IsPlayerMode && d.PlayerController.Controller is
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/// { IsAirborne: false }</c> pattern already used for
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/// <c>InteractionRetainedUiComposition</c>'s own <c>playerOnGround</c> read.</param>
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/// (<c>transient_state & 1</c>), tri-state per
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/// <c>gmGamePlayUI::UseTime @0x004EA3A0</c>'s exact branch structure:
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/// <c>else if (smartbox->player) { if (!grounded) refuse; else proceed; }</c>
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/// — the airborne test is reached ONLY when a player object exists at all.
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/// <c>null</c> means "no player" (acdream: <c>!d.PlayerMode.IsPlayerMode ||
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/// d.PlayerController.Controller is null</c>), which retail's own structure
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/// reaches neither branch for — no refusal, no proceed (mechanism review S3
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/// / blast review SHOULD-FIX 1, 2026-08-11).</param>
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/// <param name="IsUseMouseTurningEnabled">Live read of
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/// <c>PlayerOption.UseMouseTurning</c> (<c>CharacterOptions2</c> bit
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/// <c>0x00400000</c>) from the canonical <c>RuntimeCharacterOptionsState</c> —
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@ -168,12 +172,28 @@ public sealed record CharacterRuntimeBindings(CharacterSheetProvider Provider);
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/// (<c>RetailLogTextType.ClientLocal</c>, SpewBox-only) — the SAME
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/// <c>text => d.Communication.AddText(text, RetailLogTextType.ClientLocal)</c>
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/// delegate shape <see cref="VendorRuntimeBindings.DisplaySystemMessage"/>/
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/// <see cref="AppraisalRuntimeBindings"/> already use.</param>
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/// <see cref="AppraisalRuntimeBindings"/> already use. Used for the mid-air
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/// refusal (byte-verified <c>ClientLocal 0x1A</c>) and the Urgent
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/// Assistance/Report Abuse short-circuit (AD-75) — NOT the mouse-turning
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/// macro's own six lines, which use <see cref="DisplayMouseTurningMacroLine"/>
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/// instead.</param>
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/// <param name="DisplayMouseTurningMacroLine">The mouse-turning macro's own
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/// six retail chat lines — routed at <c>RetailLogTextType.Magic (0x07)</c>,
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/// BYTE-VERIFIED at all six <c>ClientSystem::AddTextToScroll</c> call sites
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/// inside <c>gmConfigUI::SetMouseTurningDefaults</c> (raw bytes: <c>6a 07</c>
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/// immediately before the text-pointer push and the call, at every one of
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/// <c>0x0049E972</c>/<c>0x0049E9E2</c>/<c>0x0049EA52</c>/<c>0x0049EAA4</c>/
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/// <c>0x0049EAF6</c>/<c>0x0049EB48</c>, byte-verified against the PDB-paired
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/// binary 2026-08-11 — the OP3 review-fix round). Magic routes through
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/// <c>RuntimeCommunicationState.AddText</c> to the scrolling chat transcript
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/// (light blue, timestamped, logged), NOT the 4-slot SpewBox
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/// <see cref="DisplaySystemMessage"/>'s <c>ClientLocal</c> uses.</param>
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public sealed record OptionsRuntimeBindings(
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Func<ICommandBus> CommandBus,
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Func<bool> IsGrounded,
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Func<bool?> IsGrounded,
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Func<bool> IsUseMouseTurningEnabled,
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Action<string> DisplaySystemMessage,
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Action<string> DisplayMouseTurningMacroLine,
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Func<CameraTurningSettings> LoadCameraTurning,
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Action<CameraTurningSettings> SaveCameraTurning);
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@ -1855,11 +1875,20 @@ public sealed class RetailUiRuntime : IDisposable
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/// Selection button (element <c>0x10000203</c>) — D6's "behaves as Exit
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/// Game" adaptation (register row, same commit), PLUS retail's
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/// confirmation dialog and mid-air refusal, which DO port exactly.
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/// <c>gmGamePlayUI::UseTime @0x004EA3A0</c>'s drain: on confirmation
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/// accept, refuse with <see cref="ClientTextRefusals.CantLogOffMidAir"/>
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/// via the interface-text seam while airborne
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/// (<c>transient_state & 1</c>); otherwise proceed exactly like Exit
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/// Game.
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/// <c>gmGamePlayUI::UseTime @0x004EA3A0</c>'s drain, its EXACT three-way
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/// branch (review-fix round, 2026-08-11 — the original port collapsed
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/// this to a two-way `if/else` that fired the refusal outside player
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/// mode too):
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/// <code>
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/// if (m_bLogoutConfirmed) {
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/// if (m_shouldQuitOnLogout) { QueueUIMode(0x10000009); }
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/// else if (smartbox->player) {
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/// if (!grounded) refuse "Cannot log off while in mid-air.";
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/// else LogOffCharacter();
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/// }
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/// // no player at all: neither branch runs — SILENT no-op.
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/// }
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/// </code>
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/// </summary>
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private void RequestExitToCharacterSelection()
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{
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@ -1867,13 +1896,20 @@ public sealed class RetailUiRuntime : IDisposable
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{
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if (!accepted) return;
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if (_bindings.Options.IsGrounded())
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switch (_bindings.Options.IsGrounded())
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{
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_bindings.Indicators.EndCharacterSession();
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}
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else
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{
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_bindings.Options.DisplaySystemMessage(ClientTextRefusals.CantLogOffMidAir);
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case true:
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_bindings.Indicators.EndCharacterSession();
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break;
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case false:
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_bindings.Options.DisplaySystemMessage(ClientTextRefusals.CantLogOffMidAir);
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break;
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case null:
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// Retail's `else if (smartbox->player)` gate: outside
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// player mode (or with no live controller) there is no
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// player object for UseTime to test at all, so neither
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// the airborne refusal nor the logoff itself ever runs.
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break;
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}
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});
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}
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@ -1883,7 +1919,9 @@ public sealed class RetailUiRuntime : IDisposable
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/// button (element <c>0x100005CC</c>) — the pure
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/// <see cref="MouseTurningSettingsMacro"/> orchestrated against live
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/// bindings: load current values, compute the macro, persist + apply
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/// live, send the wire bit if it changed, emit every retail chat line,
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/// live, send the wire bit if it changed, emit every retail chat line
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/// (byte-verified <c>Magic 0x07</c>, review-fix round 2026-08-11 — see
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/// <see cref="OptionsRuntimeBindings.DisplayMouseTurningMacroLine"/>),
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/// then commit the (currently empty) Config page exactly like retail's
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/// own trailing <c>SaveCurrentValues()</c>
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/// (<c>gmConfigUI::SetMouseTurningDefaults @0x0049EB57</c>).
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@ -1905,7 +1943,7 @@ public sealed class RetailUiRuntime : IDisposable
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}
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foreach (string line in result.ChatLines)
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_bindings.Options.DisplaySystemMessage(line);
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_bindings.Options.DisplayMouseTurningMacroLine(line);
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OptionsPanelController?.ConfigPage.Apply();
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}
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@ -1967,17 +2005,27 @@ public sealed class RetailUiRuntime : IDisposable
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Left = 150f,
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Top = 80f,
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Visible = false,
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ResizeX = true,
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// Blast review SHOULD-FIX 2 (2026-08-11): match every OTHER
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// gmPanelUI sibling sharing RetailPanelUiController's ONE
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// main-panel geometry rectangle (Character/Inventory/
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// Spellbook/Effects/the four indicator-detail panels) —
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// ResizeX=false, bottom-edge-only resize, no invented
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// Min/MaxWidth/Height. Options previously authored the ONLY
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// divergent policy in that shared group (ResizeX=true,
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// all-four-edge resize, literal 300x200 minimums); since
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// every sibling forces `width = frame.Width` on the shared
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// rect (RetailWindowManager.ResizeTo), a user-widened
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// Options window silently reverted to 300 the next time ANY
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// sibling was shown — this makes the whole cohort consistent
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// again instead of one outlier with its own rules.
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ResizeX = false,
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ResizeY = true,
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ResizableEdges = ResizeEdges.Left | ResizeEdges.Right
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| ResizeEdges.Top | ResizeEdges.Bottom,
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ResizableEdges = ResizeEdges.Bottom,
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ConstrainDragToParent = true,
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ConstrainResizeToParent = true,
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ContentAnchors = AnchorEdges.Left | AnchorEdges.Top
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| AnchorEdges.Right | AnchorEdges.Bottom,
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ContentClickThrough = false,
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MinWidth = 300f,
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MinHeight = 200f,
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DrawChromeCenter = !AuthorsFullPanelCenter(rootInfo),
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Controller = controller,
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});
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