refactor(ui): D.2b-B — Populate uses GetContents only (drop test-driven fallback)
The implementer added a full-scan fallback in Populate() to accommodate a test that seeded items via AddOrUpdate (which deliberately does NOT touch the container index — only Ingest/MoveItem do). That was a production workaround for a faulty test, and inconsistent (it only triggered when the index was wholly empty). Root-fix: Populate reads GetContents(player) only — the index IS retail's per-container item list. The test now seeds via the faithful indexed path (AddOrUpdate + MoveItem → Reindex) through a SeedContained helper. 530 App tests green.
This commit is contained in:
parent
89c640a54d
commit
383e8b7b55
2 changed files with 22 additions and 31 deletions
|
|
@ -54,17 +54,27 @@ public class InventoryControllerTests
|
|||
iconIds: (_, _, _, _, _) => 0u, // no real GL upload in tests
|
||||
strength: () => strength, datFont: null);
|
||||
|
||||
// Place an object in a container at a slot via the faithful production path:
|
||||
// AddOrUpdate registers it, MoveItem sets ContainerId+ContainerSlot and calls Reindex
|
||||
// (the same machinery server-driven moves use), so GetContents returns it slot-ordered.
|
||||
private static void SeedContained(ClientObjectTable t, uint guid, uint container, int slot,
|
||||
int burden = 0, ItemType type = ItemType.None)
|
||||
{
|
||||
t.AddOrUpdate(new ClientObject { ObjectId = guid, Burden = burden, Type = type });
|
||||
t.MoveItem(guid, container, slot);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Populate_fills_contents_grid_with_loose_items_only()
|
||||
{
|
||||
var (layout, grid, containers, _, _, _, _, _) = BuildLayout();
|
||||
var objects = new ClientObjectTable();
|
||||
objects.AddOrUpdate(new ClientObject { ObjectId = 0xA, ContainerId = Player,
|
||||
ContainerSlot = 0, Burden = 10 }); // loose
|
||||
objects.AddOrUpdate(new ClientObject { ObjectId = 0xB, ContainerId = Player,
|
||||
ContainerSlot = 1, Burden = 20 }); // loose
|
||||
objects.AddOrUpdate(new ClientObject { ObjectId = 0xC, ContainerId = Player,
|
||||
ContainerSlot = 2, Type = ItemType.Container }); // side bag
|
||||
// Seed via the indexed path: AddOrUpdate registers the object, MoveItem places it in
|
||||
// the container at a slot (the faithful "server moved item into container" flow that
|
||||
// calls Reindex). GetContents — retail's per-container list — then returns them ordered.
|
||||
SeedContained(objects, 0xA, Player, slot: 0, burden: 10); // loose
|
||||
SeedContained(objects, 0xB, Player, slot: 1, burden: 20); // loose
|
||||
SeedContained(objects, 0xC, Player, slot: 2, type: ItemType.Container); // side bag
|
||||
|
||||
Bind(layout, objects);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue