refactor(ui): D.2b-B — Populate uses GetContents only (drop test-driven fallback)
The implementer added a full-scan fallback in Populate() to accommodate a test that seeded items via AddOrUpdate (which deliberately does NOT touch the container index — only Ingest/MoveItem do). That was a production workaround for a faulty test, and inconsistent (it only triggered when the index was wholly empty). Root-fix: Populate reads GetContents(player) only — the index IS retail's per-container item list. The test now seeds via the faithful indexed path (AddOrUpdate + MoveItem → Reindex) through a SeedContained helper. 530 App tests green.
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2 changed files with 22 additions and 31 deletions
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@ -121,38 +121,19 @@ public sealed class InventoryController
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}
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/// <summary>Retail gm*UI display refresh: partition the player's direct contents into loose
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/// items (the "Contents of Backpack" grid) and side bags (the pack-selector list).
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/// Uses the container index when available (items ingested via Ingest/MoveItem) or
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/// falls back to a full scan — both paths are correct for the two production flows.</summary>
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/// items (the "Contents of Backpack" grid) and side bags (the pack-selector list). The
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/// container index (<see cref="ClientObjectTable.GetContents"/>) IS retail's per-container
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/// item list — items enter it via the CreateObject (Ingest) / server-move (MoveItem) flows
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/// that call Reindex, slot-sorted.</summary>
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public void Populate()
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{
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uint p = _playerGuid();
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// GetContents returns indexed + slot-sorted items (the production path via Ingest).
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// For AddOrUpdate-seeded items (tests + initial populate before indexing), we fall
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// back to scanning all objects with ContainerId == p, sorted by slot.
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var indexed = _objects.GetContents(p);
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IEnumerable<uint> guids;
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if (indexed.Count > 0)
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{
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guids = indexed;
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}
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else
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{
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var direct = new List<(int slot, uint id)>();
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foreach (var o in _objects.Objects)
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if (o.ContainerId == p)
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direct.Add((o.ContainerSlot, o.ObjectId));
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direct.Sort((a, b) => a.slot.CompareTo(b.slot));
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var ids = new List<uint>(direct.Count);
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foreach (var (_, id) in direct) ids.Add(id);
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guids = ids;
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}
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var contents = _objects.GetContents(p);
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_contentsGrid?.Flush();
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_containerList?.Flush();
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foreach (var guid in guids)
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foreach (var guid in contents)
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{
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var item = _objects.Get(guid);
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if (item is null) continue;
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