feat(ui): Display tab + settings.json persistence — first non-keybind tab lands
Phase L.0 (cont.) — first concrete tab on the new Settings shell, in the Easy-wins build order agreed in the brainstorm (Display → Audio → Gameplay → Chat → Character). DisplaySettings (immutable record): Resolution / Fullscreen / VSync / FieldOfView (30-120°) / Gamma (0.5-2.0) / ShowFps. Six common 16:9 resolutions in the dropdown. Defaults: 1920×1080, windowed, vsync on, 75° FOV, gamma 1.0, FPS off — matches the brainstorm UX agreement. SettingsStore: JSON persistence at %LOCALAPPDATA%\acdream\settings.json (coexists with keybinds.json — own load/save path stays put, no migration needed). LoadDisplay falls back per-field when keys are missing (partial-file tolerant) and falls back to defaults when the file is corrupt or the JSON is unparseable. SaveDisplay round-trips preserved — unknown top-level keys (e.g. an `audio` section written by a future client) are kept on save so older builds don't silently drop newer-tab data. SettingsVM gains a parallel display-state machine: persistedDisplay + draftDisplay, SetDisplay mutator, HasUnsavedChanges checks both keybinds and display deltas, Save/Cancel/ResetAll cover both atomically from the user's POV (one Save commits everything, one Cancel reverts everything). Constructor signature extends with two new params; existing keybinds-only callers updated. SettingsPanel.RenderDisplayTab replaces the L.0-shell placeholder — Combo for resolution, Checkboxes for fullscreen/vsync/show-fps, SliderFloat for FOV + gamma. Live-preview note in the panel body matches the agreed UX: FOV + gamma update visibly while the user drags; resolution / fullscreen / vsync apply on Save (live preview would be too jarring). GameWindow wires SettingsStore into the existing SettingsVM construct site — load on startup, save on each tab Save. Errors print to console and don't crash the panel. 19 new tests: · DisplaySettings record (4) — defaults pinned, value equality, with- expressions, AvailableResolutions sorted ascending · SettingsStore (6) — round trip, missing-file → defaults, corrupt- file → defaults, partial-file → per-field fallback, unknown-key preservation, DefaultPath shape · SettingsVM display (6) — initial draft tracks persisted, SetDisplay marks dirty, Save invokes display callback, Cancel reverts, ResetAllToDefaults covers display, Save-then-Cancel is no-op · SettingsPanel display tab (3) — widgets render only when active, resolution combo uses AvailableResolutions, no Combo emitted on inactive tabs dotnet build green (0 warnings); dotnet test 1,246 / 1,246 green (243 Core.Net + 330 UI.Abstractions + 673 Core). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
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9 changed files with 653 additions and 33 deletions
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@ -0,0 +1,67 @@
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using AcDream.UI.Abstractions.Panels.Settings;
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namespace AcDream.UI.Abstractions.Tests.Panels.Settings;
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/// <summary>
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/// L.0: <see cref="DisplaySettings"/> is the immutable record of
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/// display-tab preferences. Defaults are pinned here so a regression
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/// (e.g. someone changing the default FOV out from under users)
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/// surfaces immediately.
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/// </summary>
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public sealed class DisplaySettingsTests
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{
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[Fact]
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public void Default_values_match_brainstorm_agreement()
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{
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var d = DisplaySettings.Default;
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Assert.Equal("1920x1080", d.Resolution);
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Assert.False(d.Fullscreen);
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Assert.True(d.VSync);
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Assert.Equal(75f, d.FieldOfView);
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Assert.Equal(1.0f, d.Gamma);
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Assert.False(d.ShowFps);
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}
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[Fact]
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public void AvailableResolutions_includes_common_16_9_options()
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{
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var list = DisplaySettings.AvailableResolutions;
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Assert.Contains("1280x720", list);
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Assert.Contains("1920x1080", list);
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Assert.Contains("2560x1440", list);
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Assert.Contains("3840x2160", list);
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// List should be ascending so the dropdown reads naturally.
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for (int i = 1; i < list.Count; i++)
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{
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int prevW = ParseWidth(list[i - 1]);
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int curW = ParseWidth(list[i]);
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Assert.True(curW >= prevW, $"Resolutions not sorted: {list[i - 1]} >= {list[i]}");
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}
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}
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[Fact]
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public void Equality_is_value_based()
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{
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var a = DisplaySettings.Default;
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var b = DisplaySettings.Default with { ShowFps = true };
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var c = DisplaySettings.Default with { ShowFps = true };
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Assert.NotEqual(a, b);
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Assert.Equal(b, c);
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}
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[Fact]
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public void With_expression_clones_one_field()
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{
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var d = DisplaySettings.Default with { FieldOfView = 90f };
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Assert.Equal(90f, d.FieldOfView);
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// Other fields untouched.
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Assert.Equal("1920x1080", d.Resolution);
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Assert.True(d.VSync);
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}
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private static int ParseWidth(string res)
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{
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int x = res.IndexOf('x');
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return int.Parse(res.AsSpan(0, x));
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}
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}
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@ -29,7 +29,9 @@ public sealed class SettingsPanelTests
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persisted.Add(new Binding(new KeyChord(Key.W, ModifierMask.None), InputAction.MovementForward));
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persisted.Add(new Binding(new KeyChord(Key.A, ModifierMask.None), InputAction.MovementTurnLeft));
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var dispatcher = new InputDispatcher(kb, mouse, persisted);
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var vm = new SettingsVM(persisted, dispatcher, _ => { });
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var vm = new SettingsVM(
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persisted, dispatcher, _ => { },
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DisplaySettings.Default, _ => { });
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var panel = new SettingsPanel(vm);
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return (panel, vm, kb, dispatcher);
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}
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@ -234,6 +236,54 @@ public sealed class SettingsPanelTests
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Assert.Contains(wrapped, t => t.Contains("Audio settings coming soon"));
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}
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// -- Display tab content ---------------------------------------------
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[Fact]
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public void Display_tab_when_active_renders_resolution_combo_plus_sliders()
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{
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var (panel, _, _, _) = Build();
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var r = new FakePanelRenderer { ActiveTabLabel = "Display" };
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panel.Render(new PanelContext(0.016f, new NullBus()), r);
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var combos = r.Calls.Where(c => c.Method == "Combo").Select(c => (string)c.Args[0]!).ToList();
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var checks = r.Calls.Where(c => c.Method == "Checkbox").Select(c => (string)c.Args[0]!).ToList();
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var sliders = r.Calls.Where(c => c.Method == "SliderFloat").Select(c => (string)c.Args[0]!).ToList();
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Assert.Contains("Resolution", combos);
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Assert.Contains("Fullscreen", checks);
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Assert.Contains("V-Sync", checks);
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Assert.Contains("Show FPS", checks);
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Assert.Contains("Field of View", sliders);
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Assert.Contains("Gamma", sliders);
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}
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[Fact]
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public void Display_tab_does_not_render_when_a_different_tab_is_active()
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{
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var (panel, _, _, _) = Build();
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var r = new FakePanelRenderer { ActiveTabLabel = "Audio" };
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panel.Render(new PanelContext(0.016f, new NullBus()), r);
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var combos = r.Calls.Where(c => c.Method == "Combo").Select(c => (string)c.Args[0]!).ToList();
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Assert.DoesNotContain("Resolution", combos);
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}
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[Fact]
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public void Display_tab_resolution_combo_uses_AvailableResolutions_list()
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{
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var (panel, _, _, _) = Build();
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var r = new FakePanelRenderer { ActiveTabLabel = "Display" };
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panel.Render(new PanelContext(0.016f, new NullBus()), r);
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var resCall = r.Calls.First(c => c.Method == "Combo" && (string)c.Args[0]! == "Resolution");
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var items = (string[])resCall.Args[2]!;
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Assert.Contains("1920x1080", items);
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Assert.Contains("3840x2160", items);
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}
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[Fact]
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public void Save_Cancel_buttons_render_outside_the_tab_bar()
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{
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@ -0,0 +1,119 @@
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using System.IO;
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using AcDream.UI.Abstractions.Panels.Settings;
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namespace AcDream.UI.Abstractions.Tests.Panels.Settings;
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/// <summary>
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/// L.0: <see cref="SettingsStore"/> reads / writes <c>settings.json</c>.
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/// Tests use a temp-file path so they don't touch the user's
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/// %LOCALAPPDATA% file.
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/// </summary>
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public sealed class SettingsStoreTests : System.IDisposable
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{
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private readonly string _tempPath;
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public SettingsStoreTests()
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{
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// Unique per-test file under the system temp dir so parallel test
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// runners don't clobber each other.
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_tempPath = Path.Combine(
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Path.GetTempPath(),
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$"acdream-settings-test-{System.Guid.NewGuid():N}.json");
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}
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public void Dispose()
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{
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if (File.Exists(_tempPath)) File.Delete(_tempPath);
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}
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[Fact]
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public void LoadDisplay_returns_defaults_when_file_is_missing()
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{
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var store = new SettingsStore(_tempPath);
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var loaded = store.LoadDisplay();
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Assert.Equal(DisplaySettings.Default, loaded);
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}
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[Fact]
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public void SaveDisplay_then_LoadDisplay_round_trips_all_fields()
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{
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var store = new SettingsStore(_tempPath);
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var original = new DisplaySettings(
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Resolution: "2560x1440",
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Fullscreen: true,
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VSync: false,
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FieldOfView: 100f,
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Gamma: 1.4f,
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ShowFps: true);
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store.SaveDisplay(original);
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var loaded = store.LoadDisplay();
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Assert.Equal(original, loaded);
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}
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[Fact]
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public void LoadDisplay_falls_back_to_defaults_when_file_is_corrupt()
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{
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File.WriteAllText(_tempPath, "{ this is not valid json");
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var store = new SettingsStore(_tempPath);
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var loaded = store.LoadDisplay();
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Assert.Equal(DisplaySettings.Default, loaded);
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}
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[Fact]
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public void LoadDisplay_falls_back_per_field_when_keys_missing()
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{
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// Partial file — only resolution set; everything else should
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// pick up DisplaySettings.Default values.
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File.WriteAllText(_tempPath, """
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{
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"version": 1,
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"display": { "resolution": "1366x768" }
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}
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""");
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var store = new SettingsStore(_tempPath);
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var loaded = store.LoadDisplay();
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Assert.Equal("1366x768", loaded.Resolution);
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Assert.Equal(DisplaySettings.Default.Fullscreen, loaded.Fullscreen);
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Assert.Equal(DisplaySettings.Default.VSync, loaded.VSync);
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Assert.Equal(DisplaySettings.Default.FieldOfView, loaded.FieldOfView);
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}
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[Fact]
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public void SaveDisplay_preserves_unknown_top_level_keys()
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{
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// Forward-compat: a newer client may have written sections we
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// don't know about (audio, gameplay). Saving display must not
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// delete those, otherwise running an older client would silently
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// drop the user's other-tab preferences.
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File.WriteAllText(_tempPath, """
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{
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"version": 1,
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"display": { "resolution": "1280x720" },
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"audio": { "master": 0.5, "music": 0.7 }
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}
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""");
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var store = new SettingsStore(_tempPath);
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store.SaveDisplay(DisplaySettings.Default with { Resolution = "1920x1080" });
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var raw = File.ReadAllText(_tempPath);
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Assert.Contains("\"audio\"", raw);
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Assert.Contains("\"master\"", raw);
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Assert.Contains("0.5", raw);
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// And the new display value did get written.
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Assert.Contains("1920x1080", raw);
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}
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[Fact]
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public void DefaultPath_is_under_LocalAppData_acdream()
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{
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var path = SettingsStore.DefaultPath();
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Assert.EndsWith("acdream" + Path.DirectorySeparatorChar + "settings.json", path);
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}
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}
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/// </summary>
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public sealed class SettingsVMTests
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{
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private static (SettingsVM vm, FakeKeyboardSource kb, InputDispatcher dispatcher, KeyBindings persisted, System.Collections.Generic.List<KeyBindings> savedHistory)
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Build(KeyBindings? persisted = null)
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private static (SettingsVM vm, FakeKeyboardSource kb, InputDispatcher dispatcher, KeyBindings persisted, System.Collections.Generic.List<KeyBindings> savedHistory, System.Collections.Generic.List<DisplaySettings> savedDisplayHistory)
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Build(KeyBindings? persisted = null, DisplaySettings? persistedDisplay = null)
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{
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persisted ??= MakeMinimalBindings();
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var kb = new FakeKeyboardSource();
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var mouse = new FakeMouseSource();
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var dispatcher = new InputDispatcher(kb, mouse, persisted);
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var savedHistory = new System.Collections.Generic.List<KeyBindings>();
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var vm = new SettingsVM(persisted, dispatcher, b => savedHistory.Add(b));
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return (vm, kb, dispatcher, persisted, savedHistory);
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var savedDisplayHistory = new System.Collections.Generic.List<DisplaySettings>();
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var vm = new SettingsVM(
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persisted, dispatcher,
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b => savedHistory.Add(b),
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persistedDisplay ?? DisplaySettings.Default,
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d => savedDisplayHistory.Add(d));
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return (vm, kb, dispatcher, persisted, savedHistory, savedDisplayHistory);
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}
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private static KeyBindings MakeMinimalBindings()
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@ -40,7 +45,7 @@ public sealed class SettingsVMTests
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[Fact]
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public void Constructor_clones_persisted_into_draft()
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{
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var (vm, _, _, persisted, _) = Build();
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var (vm, _, _, persisted, _, _) = Build();
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Assert.Equal(persisted.All.Count, vm.Draft.All.Count);
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Assert.False(vm.HasUnsavedChanges);
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}
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[Fact]
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public void BeginRebind_enters_capture_mode()
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{
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var (vm, _, dispatcher, _, _) = Build();
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var (vm, _, dispatcher, _, _, _) = Build();
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var original = vm.Draft.ForAction(InputAction.MovementForward).First();
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vm.BeginRebind(InputAction.MovementForward, original);
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@ -61,7 +66,7 @@ public sealed class SettingsVMTests
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[Fact]
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public void BeginRebind_then_chord_with_no_conflict_applies_rebind()
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{
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var (vm, kb, _, _, _) = Build();
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var (vm, kb, _, _, _, _) = Build();
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var original = vm.Draft.ForAction(InputAction.MovementForward).First();
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vm.BeginRebind(InputAction.MovementForward, original);
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@ -79,7 +84,7 @@ public sealed class SettingsVMTests
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[Fact]
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public void BeginRebind_then_Escape_cancels_with_no_change()
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{
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var (vm, kb, _, _, _) = Build();
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var (vm, kb, _, _, _, _) = Build();
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var original = vm.Draft.ForAction(InputAction.MovementForward).First();
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vm.BeginRebind(InputAction.MovementForward, original);
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@ -96,7 +101,7 @@ public sealed class SettingsVMTests
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[Fact]
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public void BeginRebind_with_conflict_surfaces_PendingConflict()
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{
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var (vm, kb, _, _, _) = Build();
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var (vm, kb, _, _, _, _) = Build();
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var original = vm.Draft.ForAction(InputAction.MovementForward).First();
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// Bind chord that conflicts with MovementTurnLeft (which has Key.A).
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@ -116,7 +121,7 @@ public sealed class SettingsVMTests
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[Fact]
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public void ResolveConflict_replace_true_removes_conflict_and_applies_rebind()
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{
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var (vm, kb, _, _, _) = Build();
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var (vm, kb, _, _, _, _) = Build();
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var original = vm.Draft.ForAction(InputAction.MovementForward).First();
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vm.BeginRebind(InputAction.MovementForward, original);
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@ -137,7 +142,7 @@ public sealed class SettingsVMTests
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[Fact]
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public void ResolveConflict_replace_false_cancels_rebind()
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{
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var (vm, kb, _, _, _) = Build();
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var (vm, kb, _, _, _, _) = Build();
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var original = vm.Draft.ForAction(InputAction.MovementForward).First();
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vm.BeginRebind(InputAction.MovementForward, original);
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@ -159,7 +164,7 @@ public sealed class SettingsVMTests
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{
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// Build a draft that's been mutated for MovementForward; ensure
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// ResetActionToDefault restores W (and Up-arrow per retail).
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var (vm, kb, _, _, _) = Build(KeyBindings.RetailDefaults());
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var (vm, kb, _, _, _, _) = Build(KeyBindings.RetailDefaults());
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var original = vm.Draft.ForAction(InputAction.MovementForward).First();
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vm.BeginRebind(InputAction.MovementForward, original);
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// F7 is unbound in retail-default (only Ctrl+F7 is acdream debug);
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@ -179,7 +184,7 @@ public sealed class SettingsVMTests
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[Fact]
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public void ResetAllToDefaults_replaces_entire_draft()
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{
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var (vm, _, _, _, _) = Build();
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var (vm, _, _, _, _, _) = Build();
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vm.ResetAllToDefaults();
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// Should now include retail-default size set (~149 bindings).
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@ -190,7 +195,7 @@ public sealed class SettingsVMTests
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[Fact]
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public void Save_invokes_callback_with_draft()
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{
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var (vm, kb, _, _, savedHistory) = Build();
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var (vm, kb, _, _, savedHistory, _) = Build();
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var original = vm.Draft.ForAction(InputAction.MovementForward).First();
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vm.BeginRebind(InputAction.MovementForward, original);
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kb.EmitKeyDown(Key.Q, ModifierMask.None);
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[Fact]
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public void Cancel_reverts_draft_to_persisted()
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{
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var (vm, kb, _, _, _) = Build();
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var (vm, kb, _, _, _, _) = Build();
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var original = vm.Draft.ForAction(InputAction.MovementForward).First();
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vm.BeginRebind(InputAction.MovementForward, original);
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kb.EmitKeyDown(Key.Q, ModifierMask.None);
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@ -222,7 +227,7 @@ public sealed class SettingsVMTests
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[Fact]
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public void Cancel_during_active_capture_clears_dispatcher_capture_state()
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{
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var (vm, _, dispatcher, _, _) = Build();
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var (vm, _, dispatcher, _, _, _) = Build();
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var original = vm.Draft.ForAction(InputAction.MovementForward).First();
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vm.BeginRebind(InputAction.MovementForward, original);
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@ -235,7 +240,84 @@ public sealed class SettingsVMTests
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[Fact]
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public void HasUnsavedChanges_false_initially_and_after_save_sync()
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{
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var (vm, _, _, _, _) = Build();
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var (vm, _, _, _, _, _) = Build();
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Assert.False(vm.HasUnsavedChanges);
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}
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// -- Display tab state ------------------------------------------------
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|
||||
[Fact]
|
||||
public void DisplayDraft_initial_value_matches_persisted()
|
||||
{
|
||||
var custom = DisplaySettings.Default with { FieldOfView = 90f, ShowFps = true };
|
||||
var (vm, _, _, _, _, _) = Build(persistedDisplay: custom);
|
||||
Assert.Equal(custom, vm.DisplayDraft);
|
||||
Assert.False(vm.HasUnsavedChanges);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SetDisplay_marks_unsaved_changes()
|
||||
{
|
||||
var (vm, _, _, _, _, _) = Build();
|
||||
vm.SetDisplay(vm.DisplayDraft with { ShowFps = true });
|
||||
Assert.True(vm.HasUnsavedChanges);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Save_invokes_display_callback_with_draft()
|
||||
{
|
||||
var (vm, _, _, _, _, savedDisplayHistory) = Build();
|
||||
vm.SetDisplay(vm.DisplayDraft with { Resolution = "2560x1440", FieldOfView = 100f });
|
||||
|
||||
vm.Save();
|
||||
|
||||
Assert.Single(savedDisplayHistory);
|
||||
Assert.Equal("2560x1440", savedDisplayHistory[0].Resolution);
|
||||
Assert.Equal(100f, savedDisplayHistory[0].FieldOfView);
|
||||
Assert.False(vm.HasUnsavedChanges);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Cancel_reverts_display_draft_to_persisted()
|
||||
{
|
||||
var custom = DisplaySettings.Default with { FieldOfView = 90f };
|
||||
var (vm, _, _, _, _, _) = Build(persistedDisplay: custom);
|
||||
vm.SetDisplay(vm.DisplayDraft with { FieldOfView = 30f, ShowFps = true });
|
||||
Assert.True(vm.HasUnsavedChanges);
|
||||
|
||||
vm.Cancel();
|
||||
|
||||
Assert.Equal(custom, vm.DisplayDraft);
|
||||
Assert.False(vm.HasUnsavedChanges);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ResetAllToDefaults_resets_display_to_default()
|
||||
{
|
||||
var custom = DisplaySettings.Default with { FieldOfView = 30f, ShowFps = true };
|
||||
var (vm, _, _, _, _, _) = Build(persistedDisplay: custom);
|
||||
Assert.NotEqual(DisplaySettings.Default, vm.DisplayDraft);
|
||||
|
||||
vm.ResetAllToDefaults();
|
||||
|
||||
Assert.Equal(DisplaySettings.Default, vm.DisplayDraft);
|
||||
Assert.True(vm.HasUnsavedChanges);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Save_then_Cancel_does_not_revert()
|
||||
{
|
||||
// After Save the persisted snapshot equals the draft, so Cancel
|
||||
// is a no-op. This guards the Save/Cancel ordering — a regression
|
||||
// would surface as Cancel reverting to pre-Save values.
|
||||
var (vm, _, _, _, _, _) = Build();
|
||||
vm.SetDisplay(vm.DisplayDraft with { ShowFps = true });
|
||||
vm.Save();
|
||||
Assert.False(vm.HasUnsavedChanges);
|
||||
|
||||
vm.Cancel();
|
||||
|
||||
Assert.True(vm.DisplayDraft.ShowFps);
|
||||
Assert.False(vm.HasUnsavedChanges);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue