docs: #101 — A6.P8 ship + ISSUES.md update (Outcome A)
Records the A6.P8 mesh-aabb-fallback suppression ship outcome in CLAUDE.md and moves issue #101 to Recently closed. Visual verification confirmed end-to-end ramp climb on GfxObj 0x01000C16's BSP (walkable inclined polygon, Normal.Z=0.717). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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CLAUDE.md
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CLAUDE.md
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@ -959,6 +959,19 @@ L-spotlight, indoor sling-out (Finding 3 family with #98), and the
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("Kill a drudge") is deferred until M1.5 lands.** Full M1.5 writeup at
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the corresponding block in `docs/plans/2026-05-12-milestones.md`.
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**A6.P8 — Mesh-AABB-fallback phantom suppression for GfxObj-only stabs — SHIPPED 2026-05-25.**
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Three commits: `f6305b1` (PhysicsDataCache.IsPhantomGfxObjSource + 3 unit tests),
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`5240d65` (GameWindow.cs wire-in at line 6127), `6ca872f` (test-class doc
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line-ref sync from code review). Issue #101 CLOSED — the 10 phantom stair
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cyls on the Holtburg upper-floor cottage staircase are gone; collision
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falls through to entity `0x40B50089` (GfxObj `0x01000C16`, `hasPhys=True`
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BSP with walkable inclined polygon at `Normal.Z=0.717`, world ramp from
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(111.10, 25.50, 94.00)→(107.50, 27.10, 97.50)). Visual-verified end-to-end
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2026-05-25: holding W continuously climbs Z=94→97.5 over the full 45°
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ramp; no phantom diagonal slides (`[cyl-test]` count on `obj=0x40B500*`
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post-fix = 0 vs 7101 pre-fix). Spec:
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[`docs/superpowers/plans/2026-05-25-issue-101-stairs-cyl-phantom.md`](docs/superpowers/plans/2026-05-25-issue-101-stairs-cyl-phantom.md).
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**Today's pre-M1.5 baseline (2026-05-20).** Five surgical fixes
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shipped to close the user-reported "logged in inside the inn, ran
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through walls" bug: A4 (multi-cell BSP iteration, `691493e`),
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