feat(launcher): Campaign LA LA3 — AcDream.Launcher.Core profile store, composer, supervisor, status tailer

New AcDream.Launcher.Core (BCL-only, ProjectReference: AcDream.Platform
ONLY) plus tests/AcDream.Launcher.Core.Tests, both registered in
AcDream.slnx. This is the file-contract orchestrator core the Avalonia
launcher (LA4) will bind to — the game solution (Core/Runtime/App/
Headless) stays entirely out of this dependency graph, so the launcher
can never accidentally grow a game-protocol coupling.

- Profiles/: LauncherProfileStore owns launcher-profiles.json (spec §5
  schema: version 1, servers[]/accounts[]/characters[]), strict
  camelCase System.Text.Json (UnmappedMemberHandling.Disallow), typed
  CRUD (add/edit/remove server; add/edit/remove account; edit character
  settings), and MergeRoster (fold a reported roster into an account's
  characters[] while preserving user-owned launchMode/plugins/
  loginCommands, adding new rows with default guiSelect, and retaining
  rows absent from the roster — they may be pending-delete). 0600 on
  Linux via File.SetUnixFileMode after save.
- Launching/: SessionConfigComposer builds the pinned session-config
  contract (Headless K1 shape + plugins/loginCommands/
  loginCommandDelayMs/statusFile) from a profile character + install
  record — character selector omitted entirely for guiSelect, policy
  {id:"idle"} only for headless, credential always standardInput/
  session. Passwords never enter this document (proven by a dedicated
  test). LauncherProcessSupervisor spawns a host, feeds the password to
  stdin then closes it, and exposes Starting/Running/Exited lifecycle;
  Stop calls CloseMainWindow falling back to Kill after a timeout, both
  reachable through an injectable ILauncherChildProcess/factory seam so
  the state machine is unit-testable without real OS process timing.
- Status/: StatusEventParser decodes the v1 status.jsonl vocabulary
  (started/connected/characterList/enteredWorld/pluginLoaded/
  pluginFailed/disconnected/exited); an unrecognized "e" or a malformed
  line degrades to a typed Unknown event rather than throwing.
  StatusFileTailer incrementally reads new lines, tolerating a
  not-yet-existing file and a partial trailing line (only advances its
  read position past confirmed '\n' boundaries; a truncated tail is
  simply re-read next poll, never parsed early).
- Integrity/: streaming SHA-256 + hex verify for later pak/download
  checks (LA9/LA10).

Tests: 71 passed (profile CRUD + roster-merge matrix + strict-schema
rejection; composer golden-shape tests for gui/guiSelect/headless +
password-absence; supervisor tests against both an injected fake child
(state-machine determinism) and a real spawned `dotnet --version`
child (genuine cross-platform stdin/exit-code proof); tailer tests
incl. partial-line and not-yet-existing-file; SHA-256 tests). Verified
green on Windows (Release) and native WSL/Linux (Release) — the Linux
0600 test executes its real assertion body under WSL rather than
early-returning.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-14 15:49:13 +02:00
parent cb6502c8a5
commit 37d74e4402
31 changed files with 3131 additions and 0 deletions

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using System.Text.Json;
using System.Text.Json.Serialization;
using AcDream.Launcher.Core.Profiles;
using AcDream.Platform;
namespace AcDream.Launcher.Core.Launching;
/// <summary>The composed session-config document plus the two per-launch
/// paths derived from the session id, per Campaign LA spec §6.</summary>
public sealed record ComposedSessionConfig(
string SessionId,
string ConfigFilePath,
string StatusFilePath,
SessionConfigDocument Document);
/// <summary>
/// Builds the per-launch <see cref="SessionConfigDocument"/> from a
/// profile character + install record (Campaign LA spec §6). Passwords
/// NEVER appear in the composed document — the credential is always the
/// <c>standardInput</c> provider; the launcher feeds the password to the
/// child process's stdin separately (<see cref="LauncherProcessSupervisor"/>).
/// </summary>
public static class SessionConfigComposer
{
internal static readonly JsonSerializerOptions SerializerOptions = new()
{
PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull,
WriteIndented = true,
};
/// <summary>
/// Builds the document and the paths it would be written to under
/// <c>&lt;CacheDirectory&gt;/launcher/sessions/&lt;sessionId&gt;/</c>,
/// without touching disk. <paramref name="sessionId"/> is caller-
/// supplied so composition stays a pure function of its inputs
/// (golden-file tests pass a fixed id).
/// </summary>
public static ComposedSessionConfig Compose(
ServerProfile server,
AccountProfile account,
CharacterProfile character,
LauncherInstallRecord install,
ApplicationPathSet paths,
string sessionId,
int? loginCommandDelayMs = null)
{
ArgumentNullException.ThrowIfNull(server);
ArgumentNullException.ThrowIfNull(account);
ArgumentNullException.ThrowIfNull(character);
ArgumentNullException.ThrowIfNull(install);
ArgumentNullException.ThrowIfNull(paths);
ArgumentException.ThrowIfNullOrWhiteSpace(sessionId);
string sessionDirectory = Path.Combine(
paths.CacheDirectory,
"launcher",
"sessions",
sessionId);
string configFilePath = Path.Combine(sessionDirectory, "session.json");
string statusFilePath = Path.Combine(sessionDirectory, "status.jsonl");
SessionCharacterSelector? selector = character.LaunchMode == LaunchMode.GuiSelect
? null
: BuildSelector(character);
SessionPolicyDescriptor? policy = character.LaunchMode == LaunchMode.Headless
? new SessionPolicyDescriptor()
: null;
var descriptor = new SessionDescriptor
{
Id = sessionId,
Endpoint = new SessionEndpointDescriptor
{
Host = server.Host,
Port = server.Port,
},
Account = account.Account,
Character = selector,
Policy = policy,
Credential = new SessionCredentialDescriptor(),
Plugins = character.Plugins.Count > 0 ? [.. character.Plugins] : null,
LoginCommands = character.LoginCommands.Count > 0
? [.. character.LoginCommands]
: null,
LoginCommandDelayMs = loginCommandDelayMs,
StatusFile = statusFilePath,
};
var document = new SessionConfigDocument
{
Process = new SessionProcessSettings
{
Paths = new SessionPathOverrides(),
Content = new SessionContentDescriptor
{
DatDirectory = install.DatDirectory,
PreparedAssetPath = install.PreparedAssetPath,
},
},
Sessions = [descriptor],
};
return new ComposedSessionConfig(
sessionId,
configFilePath,
statusFilePath,
document);
}
/// <summary>Composes and writes <c>session.json</c> to
/// <see cref="ComposedSessionConfig.ConfigFilePath"/>, creating the
/// per-session directory. The status file itself is created by the
/// launched host, not the launcher.</summary>
public static ComposedSessionConfig ComposeAndWrite(
ServerProfile server,
AccountProfile account,
CharacterProfile character,
LauncherInstallRecord install,
ApplicationPathSet paths,
string sessionId,
int? loginCommandDelayMs = null)
{
ComposedSessionConfig composed = Compose(
server,
account,
character,
install,
paths,
sessionId,
loginCommandDelayMs);
string? directory = Path.GetDirectoryName(composed.ConfigFilePath);
if (!string.IsNullOrEmpty(directory))
{
Directory.CreateDirectory(directory);
}
using FileStream stream = File.Create(composed.ConfigFilePath);
JsonSerializer.Serialize(stream, composed.Document, SerializerOptions);
return composed;
}
/// <summary>Serializes the composed document exactly as
/// <see cref="ComposeAndWrite"/> would write it — used by golden-file
/// tests that assert on the JSON text without touching disk.</summary>
public static string Serialize(SessionConfigDocument document) =>
JsonSerializer.Serialize(document, SerializerOptions);
private static SessionCharacterSelector BuildSelector(CharacterProfile character)
{
if (CharacterIdFormat.TryParse(character.Id, out uint id))
{
return new SessionCharacterSelector { Id = id };
}
if (!string.IsNullOrWhiteSpace(character.Name))
{
return new SessionCharacterSelector { Name = character.Name };
}
throw new InvalidOperationException(
"Character has neither a usable id nor a name to select by.");
}
}