feat(launcher): Campaign LA LA3 — AcDream.Launcher.Core profile store, composer, supervisor, status tailer
New AcDream.Launcher.Core (BCL-only, ProjectReference: AcDream.Platform
ONLY) plus tests/AcDream.Launcher.Core.Tests, both registered in
AcDream.slnx. This is the file-contract orchestrator core the Avalonia
launcher (LA4) will bind to — the game solution (Core/Runtime/App/
Headless) stays entirely out of this dependency graph, so the launcher
can never accidentally grow a game-protocol coupling.
- Profiles/: LauncherProfileStore owns launcher-profiles.json (spec §5
schema: version 1, servers[]/accounts[]/characters[]), strict
camelCase System.Text.Json (UnmappedMemberHandling.Disallow), typed
CRUD (add/edit/remove server; add/edit/remove account; edit character
settings), and MergeRoster (fold a reported roster into an account's
characters[] while preserving user-owned launchMode/plugins/
loginCommands, adding new rows with default guiSelect, and retaining
rows absent from the roster — they may be pending-delete). 0600 on
Linux via File.SetUnixFileMode after save.
- Launching/: SessionConfigComposer builds the pinned session-config
contract (Headless K1 shape + plugins/loginCommands/
loginCommandDelayMs/statusFile) from a profile character + install
record — character selector omitted entirely for guiSelect, policy
{id:"idle"} only for headless, credential always standardInput/
session. Passwords never enter this document (proven by a dedicated
test). LauncherProcessSupervisor spawns a host, feeds the password to
stdin then closes it, and exposes Starting/Running/Exited lifecycle;
Stop calls CloseMainWindow falling back to Kill after a timeout, both
reachable through an injectable ILauncherChildProcess/factory seam so
the state machine is unit-testable without real OS process timing.
- Status/: StatusEventParser decodes the v1 status.jsonl vocabulary
(started/connected/characterList/enteredWorld/pluginLoaded/
pluginFailed/disconnected/exited); an unrecognized "e" or a malformed
line degrades to a typed Unknown event rather than throwing.
StatusFileTailer incrementally reads new lines, tolerating a
not-yet-existing file and a partial trailing line (only advances its
read position past confirmed '\n' boundaries; a truncated tail is
simply re-read next poll, never parsed early).
- Integrity/: streaming SHA-256 + hex verify for later pak/download
checks (LA9/LA10).
Tests: 71 passed (profile CRUD + roster-merge matrix + strict-schema
rejection; composer golden-shape tests for gui/guiSelect/headless +
password-absence; supervisor tests against both an injected fake child
(state-machine determinism) and a real spawned `dotnet --version`
child (genuine cross-platform stdin/exit-code proof); tailer tests
incl. partial-line and not-yet-existing-file; SHA-256 tests). Verified
green on Windows (Release) and native WSL/Linux (Release) — the Linux
0600 test executes its real assertion body under WSL rather than
early-returning.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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120
src/AcDream.Launcher.Core/Launching/ILauncherChildProcess.cs
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src/AcDream.Launcher.Core/Launching/ILauncherChildProcess.cs
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using System.Diagnostics;
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namespace AcDream.Launcher.Core.Launching;
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/// <summary>
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/// Thin seam over <see cref="System.Diagnostics.Process"/> so
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/// <see cref="LauncherProcessSupervisor"/>'s lifecycle and Stop
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/// (CloseMainWindow, falling back to Kill after a timeout) state machine
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/// can be unit-tested against an in-memory fake without spawning a real
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/// OS process or depending on real window-message timing — both
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/// "injectable for tests" per Campaign LA spec §3.
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/// </summary>
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public interface ILauncherChildProcess : IDisposable
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{
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bool HasExited { get; }
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int ExitCode { get; }
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/// <summary>The child's redirected stdin. The supervisor writes the
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/// account password here (followed by a newline) and then closes it —
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/// never anywhere else.</summary>
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TextWriter StandardInput { get; }
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/// <summary>Fires exactly once, when the child process terminates
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/// (mirrors <see cref="Process.Exited"/> with
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/// <c>EnableRaisingEvents</c> on).</summary>
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event EventHandler? Exited;
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void Start();
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/// <summary>Mirrors <see cref="Process.CloseMainWindow"/> — requests
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/// a graceful close via WM_CLOSE. Returns false for a console/no-
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/// window process (never throws), matching the real API.</summary>
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bool CloseMainWindow();
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/// <summary>Mirrors <see cref="Process.Kill(bool)"/> with
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/// <c>entireProcessTree: true</c>.</summary>
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void Kill();
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bool WaitForExit(TimeSpan timeout);
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}
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/// <summary>Creates <see cref="ILauncherChildProcess"/> instances from a
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/// <see cref="LauncherProcessSpec"/>.</summary>
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public interface ILauncherChildProcessFactory
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{
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ILauncherChildProcess Create(LauncherProcessSpec spec);
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}
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/// <summary>Real-process implementation used in production.</summary>
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public sealed class SystemChildProcessFactory : ILauncherChildProcessFactory
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{
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public ILauncherChildProcess Create(LauncherProcessSpec spec) =>
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new SystemChildProcess(spec);
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}
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internal sealed class SystemChildProcess : ILauncherChildProcess
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{
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private readonly Process _process;
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private bool _raisingEnabled;
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internal SystemChildProcess(LauncherProcessSpec spec)
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{
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ArgumentNullException.ThrowIfNull(spec);
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var startInfo = new ProcessStartInfo
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{
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FileName = spec.ExecutablePath,
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RedirectStandardInput = true,
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UseShellExecute = false,
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};
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foreach (string argument in spec.Arguments)
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{
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startInfo.ArgumentList.Add(argument);
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}
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if (!string.IsNullOrEmpty(spec.WorkingDirectory))
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{
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startInfo.WorkingDirectory = spec.WorkingDirectory;
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}
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_process = new Process { StartInfo = startInfo };
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}
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public bool HasExited => _process.HasExited;
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public int ExitCode => _process.ExitCode;
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public TextWriter StandardInput => _process.StandardInput;
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public event EventHandler? Exited;
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public void Start()
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{
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_process.EnableRaisingEvents = true;
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_process.Exited += OnExited;
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_raisingEnabled = true;
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_process.Start();
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}
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public bool CloseMainWindow() => _process.CloseMainWindow();
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public void Kill() => _process.Kill(entireProcessTree: true);
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public bool WaitForExit(TimeSpan timeout) => _process.WaitForExit(timeout);
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public void Dispose()
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{
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if (_raisingEnabled)
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{
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_process.Exited -= OnExited;
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}
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_process.Dispose();
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}
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private void OnExited(object? sender, EventArgs e) =>
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Exited?.Invoke(this, EventArgs.Empty);
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}
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