feat(launcher): Campaign LA LA3 — AcDream.Launcher.Core profile store, composer, supervisor, status tailer
New AcDream.Launcher.Core (BCL-only, ProjectReference: AcDream.Platform
ONLY) plus tests/AcDream.Launcher.Core.Tests, both registered in
AcDream.slnx. This is the file-contract orchestrator core the Avalonia
launcher (LA4) will bind to — the game solution (Core/Runtime/App/
Headless) stays entirely out of this dependency graph, so the launcher
can never accidentally grow a game-protocol coupling.
- Profiles/: LauncherProfileStore owns launcher-profiles.json (spec §5
schema: version 1, servers[]/accounts[]/characters[]), strict
camelCase System.Text.Json (UnmappedMemberHandling.Disallow), typed
CRUD (add/edit/remove server; add/edit/remove account; edit character
settings), and MergeRoster (fold a reported roster into an account's
characters[] while preserving user-owned launchMode/plugins/
loginCommands, adding new rows with default guiSelect, and retaining
rows absent from the roster — they may be pending-delete). 0600 on
Linux via File.SetUnixFileMode after save.
- Launching/: SessionConfigComposer builds the pinned session-config
contract (Headless K1 shape + plugins/loginCommands/
loginCommandDelayMs/statusFile) from a profile character + install
record — character selector omitted entirely for guiSelect, policy
{id:"idle"} only for headless, credential always standardInput/
session. Passwords never enter this document (proven by a dedicated
test). LauncherProcessSupervisor spawns a host, feeds the password to
stdin then closes it, and exposes Starting/Running/Exited lifecycle;
Stop calls CloseMainWindow falling back to Kill after a timeout, both
reachable through an injectable ILauncherChildProcess/factory seam so
the state machine is unit-testable without real OS process timing.
- Status/: StatusEventParser decodes the v1 status.jsonl vocabulary
(started/connected/characterList/enteredWorld/pluginLoaded/
pluginFailed/disconnected/exited); an unrecognized "e" or a malformed
line degrades to a typed Unknown event rather than throwing.
StatusFileTailer incrementally reads new lines, tolerating a
not-yet-existing file and a partial trailing line (only advances its
read position past confirmed '\n' boundaries; a truncated tail is
simply re-read next poll, never parsed early).
- Integrity/: streaming SHA-256 + hex verify for later pak/download
checks (LA9/LA10).
Tests: 71 passed (profile CRUD + roster-merge matrix + strict-schema
rejection; composer golden-shape tests for gui/guiSelect/headless +
password-absence; supervisor tests against both an injected fake child
(state-machine determinism) and a real spawned `dotnet --version`
child (genuine cross-platform stdin/exit-code proof); tailer tests
incl. partial-line and not-yet-existing-file; SHA-256 tests). Verified
green on Windows (Release) and native WSL/Linux (Release) — the Linux
0600 test executes its real assertion body under WSL rather than
early-returning.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
cb6502c8a5
commit
37d74e4402
31 changed files with 3131 additions and 0 deletions
120
src/AcDream.Launcher.Core/Launching/ILauncherChildProcess.cs
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120
src/AcDream.Launcher.Core/Launching/ILauncherChildProcess.cs
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using System.Diagnostics;
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namespace AcDream.Launcher.Core.Launching;
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/// <summary>
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/// Thin seam over <see cref="System.Diagnostics.Process"/> so
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/// <see cref="LauncherProcessSupervisor"/>'s lifecycle and Stop
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/// (CloseMainWindow, falling back to Kill after a timeout) state machine
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/// can be unit-tested against an in-memory fake without spawning a real
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/// OS process or depending on real window-message timing — both
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/// "injectable for tests" per Campaign LA spec §3.
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/// </summary>
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public interface ILauncherChildProcess : IDisposable
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{
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bool HasExited { get; }
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int ExitCode { get; }
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/// <summary>The child's redirected stdin. The supervisor writes the
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/// account password here (followed by a newline) and then closes it —
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/// never anywhere else.</summary>
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TextWriter StandardInput { get; }
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/// <summary>Fires exactly once, when the child process terminates
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/// (mirrors <see cref="Process.Exited"/> with
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/// <c>EnableRaisingEvents</c> on).</summary>
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event EventHandler? Exited;
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void Start();
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/// <summary>Mirrors <see cref="Process.CloseMainWindow"/> — requests
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/// a graceful close via WM_CLOSE. Returns false for a console/no-
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/// window process (never throws), matching the real API.</summary>
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bool CloseMainWindow();
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/// <summary>Mirrors <see cref="Process.Kill(bool)"/> with
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/// <c>entireProcessTree: true</c>.</summary>
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void Kill();
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bool WaitForExit(TimeSpan timeout);
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}
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/// <summary>Creates <see cref="ILauncherChildProcess"/> instances from a
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/// <see cref="LauncherProcessSpec"/>.</summary>
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public interface ILauncherChildProcessFactory
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{
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ILauncherChildProcess Create(LauncherProcessSpec spec);
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}
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/// <summary>Real-process implementation used in production.</summary>
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public sealed class SystemChildProcessFactory : ILauncherChildProcessFactory
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{
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public ILauncherChildProcess Create(LauncherProcessSpec spec) =>
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new SystemChildProcess(spec);
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}
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internal sealed class SystemChildProcess : ILauncherChildProcess
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{
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private readonly Process _process;
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private bool _raisingEnabled;
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internal SystemChildProcess(LauncherProcessSpec spec)
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{
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ArgumentNullException.ThrowIfNull(spec);
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var startInfo = new ProcessStartInfo
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{
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FileName = spec.ExecutablePath,
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RedirectStandardInput = true,
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UseShellExecute = false,
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};
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foreach (string argument in spec.Arguments)
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{
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startInfo.ArgumentList.Add(argument);
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}
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if (!string.IsNullOrEmpty(spec.WorkingDirectory))
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{
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startInfo.WorkingDirectory = spec.WorkingDirectory;
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}
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_process = new Process { StartInfo = startInfo };
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}
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public bool HasExited => _process.HasExited;
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public int ExitCode => _process.ExitCode;
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public TextWriter StandardInput => _process.StandardInput;
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public event EventHandler? Exited;
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public void Start()
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{
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_process.EnableRaisingEvents = true;
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_process.Exited += OnExited;
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_raisingEnabled = true;
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_process.Start();
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}
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public bool CloseMainWindow() => _process.CloseMainWindow();
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public void Kill() => _process.Kill(entireProcessTree: true);
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public bool WaitForExit(TimeSpan timeout) => _process.WaitForExit(timeout);
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public void Dispose()
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{
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if (_raisingEnabled)
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{
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_process.Exited -= OnExited;
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}
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_process.Dispose();
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}
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private void OnExited(object? sender, EventArgs e) =>
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Exited?.Invoke(this, EventArgs.Empty);
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}
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12
src/AcDream.Launcher.Core/Launching/LauncherInstallRecord.cs
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12
src/AcDream.Launcher.Core/Launching/LauncherInstallRecord.cs
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namespace AcDream.Launcher.Core.Launching;
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/// <summary>
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/// The DAT/pak locations a completed install (LA9) records and every
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/// session-config composition consumes for
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/// <see cref="SessionContentDescriptor"/>. SHA-256/version bookkeeping
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/// for the install record itself is LA9/LA10 scope; this slice only
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/// needs the two paths a session config requires.
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/// </summary>
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public sealed record LauncherInstallRecord(
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string DatDirectory,
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string PreparedAssetPath);
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15
src/AcDream.Launcher.Core/Launching/LauncherProcessSpec.cs
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15
src/AcDream.Launcher.Core/Launching/LauncherProcessSpec.cs
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namespace AcDream.Launcher.Core.Launching;
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/// <summary>
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/// What to spawn: the host executable path + argument list (both
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/// injectable per Campaign LA spec §3, e.g. <c>AcDream.Headless --config
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/// <path></c> or <c>AcDream.App --session-config <path></c>).
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/// Deliberately carries no credential field — the password is a separate
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/// transient parameter to <see cref="LauncherProcessSupervisor.Start"/>
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/// that flows only to the child's stdin, never into this spec, an
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/// argument list, or a process environment.
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/// </summary>
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public sealed record LauncherProcessSpec(
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string ExecutablePath,
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IReadOnlyList<string> Arguments,
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string? WorkingDirectory = null);
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146
src/AcDream.Launcher.Core/Launching/LauncherProcessSupervisor.cs
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146
src/AcDream.Launcher.Core/Launching/LauncherProcessSupervisor.cs
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namespace AcDream.Launcher.Core.Launching;
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/// <summary>
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/// Spawns a host process (App/Headless), feeds the account password to
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/// its stdin then closes it, and supervises its lifetime (Campaign LA
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/// spec §3/§6). One supervisor instance owns exactly one child process
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/// for its lifetime — start a new supervisor per launched session.
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/// </summary>
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public sealed class LauncherProcessSupervisor : IDisposable
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{
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private readonly ILauncherChildProcessFactory _factory;
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private readonly object _gate = new();
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private ILauncherChildProcess? _process;
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public LauncherProcessSupervisor(ILauncherChildProcessFactory? factory = null)
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{
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_factory = factory ?? new SystemChildProcessFactory();
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}
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public LauncherSessionState State { get; private set; } = LauncherSessionState.Starting;
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/// <summary>Set once <see cref="State"/> reaches
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/// <see cref="LauncherSessionState.Exited"/>; null before then.
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/// </summary>
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public int? ExitCode { get; private set; }
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/// <summary>Fires on every <see cref="LauncherSessionState"/>
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/// transition, in order.</summary>
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public event EventHandler<LauncherSessionState>? StateChanged;
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/// <summary>
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/// Spawns the child described by <paramref name="spec"/>, writes
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/// <paramref name="password"/> (if any) followed by a newline to its
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/// stdin, then closes stdin. The password is never written anywhere
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/// else — not into <paramref name="spec"/>, not into an environment
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/// variable, not logged.
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/// </summary>
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public void Start(LauncherProcessSpec spec, string? password)
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{
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ArgumentNullException.ThrowIfNull(spec);
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ILauncherChildProcess process;
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lock (_gate)
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{
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if (_process is not null)
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{
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throw new InvalidOperationException(
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"This supervisor already owns a process; start a new "
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+ "supervisor per launched session.");
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}
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process = _factory.Create(spec);
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process.Exited += OnProcessExited;
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_process = process;
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}
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SetState(LauncherSessionState.Starting);
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try
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{
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process.Start();
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if (password is not null)
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{
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process.StandardInput.Write(password);
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process.StandardInput.Write('\n');
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process.StandardInput.Flush();
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}
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process.StandardInput.Close();
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}
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catch
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{
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lock (_gate)
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{
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process.Exited -= OnProcessExited;
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_process = null;
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}
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throw;
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}
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SetState(LauncherSessionState.Running);
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}
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/// <summary>
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/// Requests a graceful stop (CloseMainWindow), falling back to Kill
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/// if the process has not exited within <paramref name="timeout"/>.
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/// A no-op if <see cref="Start"/> was never called or the process has
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/// already exited.
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/// </summary>
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public void Stop(TimeSpan timeout)
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{
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ILauncherChildProcess? process;
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lock (_gate)
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{
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process = _process;
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}
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if (process is null || process.HasExited)
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{
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return;
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}
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process.CloseMainWindow();
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if (!process.WaitForExit(timeout) && !process.HasExited)
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{
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process.Kill();
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}
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}
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private void OnProcessExited(object? sender, EventArgs e)
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{
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ILauncherChildProcess? process;
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lock (_gate)
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{
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process = _process;
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}
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ExitCode = process is { HasExited: true } ? process.ExitCode : null;
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SetState(LauncherSessionState.Exited);
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}
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private void SetState(LauncherSessionState state)
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{
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lock (_gate)
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{
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State = state;
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}
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StateChanged?.Invoke(this, state);
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}
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public void Dispose()
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{
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lock (_gate)
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{
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if (_process is not null)
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{
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_process.Exited -= OnProcessExited;
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_process.Dispose();
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_process = null;
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}
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}
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}
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}
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21
src/AcDream.Launcher.Core/Launching/LauncherSessionState.cs
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21
src/AcDream.Launcher.Core/Launching/LauncherSessionState.cs
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namespace AcDream.Launcher.Core.Launching;
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/// <summary>Lifecycle of a launched host process, per Campaign LA spec §3
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/// ("supervise lifetime ... surface typed session state").</summary>
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public enum LauncherSessionState
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{
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/// <summary>The child process has been created and the credential
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/// handed off, but has not yet reached <see cref="Running"/>.</summary>
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Starting,
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/// <summary>The child process is spawned and its stdin has been
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/// closed. Says nothing about game-level connection state — that
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/// comes from the status stream (see
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/// <c>AcDream.Launcher.Core.Status</c>).</summary>
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Running,
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/// <summary>The child process has exited. See
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/// <see cref="LauncherProcessSupervisor.ExitCode"/> for the exit
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/// code.</summary>
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Exited,
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}
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167
src/AcDream.Launcher.Core/Launching/SessionConfigComposer.cs
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167
src/AcDream.Launcher.Core/Launching/SessionConfigComposer.cs
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using AcDream.Launcher.Core.Profiles;
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using AcDream.Platform;
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namespace AcDream.Launcher.Core.Launching;
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/// <summary>The composed session-config document plus the two per-launch
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/// paths derived from the session id, per Campaign LA spec §6.</summary>
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public sealed record ComposedSessionConfig(
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string SessionId,
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string ConfigFilePath,
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string StatusFilePath,
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SessionConfigDocument Document);
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/// <summary>
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/// Builds the per-launch <see cref="SessionConfigDocument"/> from a
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/// profile character + install record (Campaign LA spec §6). Passwords
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/// NEVER appear in the composed document — the credential is always the
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/// <c>standardInput</c> provider; the launcher feeds the password to the
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/// child process's stdin separately (<see cref="LauncherProcessSupervisor"/>).
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/// </summary>
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public static class SessionConfigComposer
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{
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internal static readonly JsonSerializerOptions SerializerOptions = new()
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{
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PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
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DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull,
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WriteIndented = true,
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};
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/// <summary>
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/// Builds the document and the paths it would be written to under
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/// <c><CacheDirectory>/launcher/sessions/<sessionId>/</c>,
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/// without touching disk. <paramref name="sessionId"/> is caller-
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/// supplied so composition stays a pure function of its inputs
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/// (golden-file tests pass a fixed id).
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/// </summary>
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public static ComposedSessionConfig Compose(
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ServerProfile server,
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AccountProfile account,
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CharacterProfile character,
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LauncherInstallRecord install,
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ApplicationPathSet paths,
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string sessionId,
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int? loginCommandDelayMs = null)
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{
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ArgumentNullException.ThrowIfNull(server);
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ArgumentNullException.ThrowIfNull(account);
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ArgumentNullException.ThrowIfNull(character);
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ArgumentNullException.ThrowIfNull(install);
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ArgumentNullException.ThrowIfNull(paths);
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ArgumentException.ThrowIfNullOrWhiteSpace(sessionId);
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string sessionDirectory = Path.Combine(
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paths.CacheDirectory,
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"launcher",
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"sessions",
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sessionId);
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string configFilePath = Path.Combine(sessionDirectory, "session.json");
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string statusFilePath = Path.Combine(sessionDirectory, "status.jsonl");
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SessionCharacterSelector? selector = character.LaunchMode == LaunchMode.GuiSelect
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? null
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: BuildSelector(character);
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SessionPolicyDescriptor? policy = character.LaunchMode == LaunchMode.Headless
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? new SessionPolicyDescriptor()
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: null;
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var descriptor = new SessionDescriptor
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{
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Id = sessionId,
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Endpoint = new SessionEndpointDescriptor
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{
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Host = server.Host,
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Port = server.Port,
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},
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Account = account.Account,
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Character = selector,
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Policy = policy,
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Credential = new SessionCredentialDescriptor(),
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Plugins = character.Plugins.Count > 0 ? [.. character.Plugins] : null,
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LoginCommands = character.LoginCommands.Count > 0
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? [.. character.LoginCommands]
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: null,
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LoginCommandDelayMs = loginCommandDelayMs,
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StatusFile = statusFilePath,
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};
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var document = new SessionConfigDocument
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{
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Process = new SessionProcessSettings
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{
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Paths = new SessionPathOverrides(),
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Content = new SessionContentDescriptor
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{
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DatDirectory = install.DatDirectory,
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PreparedAssetPath = install.PreparedAssetPath,
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},
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},
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Sessions = [descriptor],
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};
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return new ComposedSessionConfig(
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sessionId,
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configFilePath,
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statusFilePath,
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document);
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}
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|
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/// <summary>Composes and writes <c>session.json</c> to
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/// <see cref="ComposedSessionConfig.ConfigFilePath"/>, creating the
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/// per-session directory. The status file itself is created by the
|
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/// launched host, not the launcher.</summary>
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public static ComposedSessionConfig ComposeAndWrite(
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ServerProfile server,
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AccountProfile account,
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CharacterProfile character,
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LauncherInstallRecord install,
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ApplicationPathSet paths,
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string sessionId,
|
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int? loginCommandDelayMs = null)
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{
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ComposedSessionConfig composed = Compose(
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server,
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account,
|
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character,
|
||||
install,
|
||||
paths,
|
||||
sessionId,
|
||||
loginCommandDelayMs);
|
||||
|
||||
string? directory = Path.GetDirectoryName(composed.ConfigFilePath);
|
||||
if (!string.IsNullOrEmpty(directory))
|
||||
{
|
||||
Directory.CreateDirectory(directory);
|
||||
}
|
||||
|
||||
using FileStream stream = File.Create(composed.ConfigFilePath);
|
||||
JsonSerializer.Serialize(stream, composed.Document, SerializerOptions);
|
||||
|
||||
return composed;
|
||||
}
|
||||
|
||||
/// <summary>Serializes the composed document exactly as
|
||||
/// <see cref="ComposeAndWrite"/> would write it — used by golden-file
|
||||
/// tests that assert on the JSON text without touching disk.</summary>
|
||||
public static string Serialize(SessionConfigDocument document) =>
|
||||
JsonSerializer.Serialize(document, SerializerOptions);
|
||||
|
||||
private static SessionCharacterSelector BuildSelector(CharacterProfile character)
|
||||
{
|
||||
if (CharacterIdFormat.TryParse(character.Id, out uint id))
|
||||
{
|
||||
return new SessionCharacterSelector { Id = id };
|
||||
}
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(character.Name))
|
||||
{
|
||||
return new SessionCharacterSelector { Name = character.Name };
|
||||
}
|
||||
|
||||
throw new InvalidOperationException(
|
||||
"Character has neither a usable id nor a name to select by.");
|
||||
}
|
||||
}
|
||||
134
src/AcDream.Launcher.Core/Launching/SessionConfigDocument.cs
Normal file
134
src/AcDream.Launcher.Core/Launching/SessionConfigDocument.cs
Normal file
|
|
@ -0,0 +1,134 @@
|
|||
namespace AcDream.Launcher.Core.Launching;
|
||||
|
||||
/// <summary>
|
||||
/// The per-launch session-config document written to
|
||||
/// <c><CacheDirectory>/launcher/sessions/<sessionId>/session.json</c>
|
||||
/// and consumed by <c>AcDream.Headless --config</c> / (LA1)
|
||||
/// <c>AcDream.App --session-config</c>.
|
||||
///
|
||||
/// <para>
|
||||
/// PINNED CONTRACT (Campaign LA plan §LA3): this is the Slice K1
|
||||
/// <c>HeadlessConfiguration</c> version-1 shape extended with optional
|
||||
/// launcher fields (<c>plugins</c>, <c>loginCommands</c>,
|
||||
/// <c>loginCommandDelayMs</c>, <c>statusFile</c>). Launcher.Core defines
|
||||
/// its own DTOs rather than referencing <c>AcDream.Headless</c> — the
|
||||
/// project reference set for this assembly is <c>AcDream.Platform</c>
|
||||
/// ONLY (no game-solution dependency; see LA3 acceptance).
|
||||
/// Serialized camelCase via <see cref="SessionConfigComposer"/>, with
|
||||
/// null optional members omitted from the written JSON.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public sealed class SessionConfigDocument
|
||||
{
|
||||
public int Version { get; init; } = 1;
|
||||
|
||||
public SessionProcessSettings Process { get; init; } = new();
|
||||
|
||||
public List<SessionDescriptor> Sessions { get; init; } = [];
|
||||
}
|
||||
|
||||
public sealed class SessionProcessSettings
|
||||
{
|
||||
public SessionPathOverrides Paths { get; init; } = new();
|
||||
|
||||
public SessionContentDescriptor Content { get; init; } = new();
|
||||
}
|
||||
|
||||
/// <summary>All three members are optional overrides; a host resolves
|
||||
/// its own default <c>ApplicationPathSet</c> when a member is
|
||||
/// omitted.</summary>
|
||||
public sealed class SessionPathOverrides
|
||||
{
|
||||
public string? ConfigDirectory { get; init; }
|
||||
|
||||
public string? DataDirectory { get; init; }
|
||||
|
||||
public string? CacheDirectory { get; init; }
|
||||
}
|
||||
|
||||
// NOTE: these DTOs are write-only (Launcher.Core composes and serializes
|
||||
// them; it never deserializes a session-config document back). Members
|
||||
// that the pinned contract calls "always present" therefore use plain
|
||||
// non-nullable defaults rather than C#'s `required` modifier — a
|
||||
// `required` member cannot be given a `= new()` default on a containing
|
||||
// type without a [SetsRequiredMembers] constructor, and correctness here
|
||||
// is enforced by SessionConfigComposer's tests, not the compiler.
|
||||
|
||||
public sealed class SessionContentDescriptor
|
||||
{
|
||||
public string DatDirectory { get; init; } = string.Empty;
|
||||
|
||||
public string PreparedAssetPath { get; init; } = string.Empty;
|
||||
}
|
||||
|
||||
public sealed class SessionDescriptor
|
||||
{
|
||||
public string Id { get; init; } = string.Empty;
|
||||
|
||||
public SessionEndpointDescriptor Endpoint { get; init; } = new();
|
||||
|
||||
public string Account { get; init; } = string.Empty;
|
||||
|
||||
/// <summary>Exactly one of index/id/name when present. OMITTED
|
||||
/// entirely for a <c>guiSelect</c> launch (retail character-select
|
||||
/// screen instead of auto-enter).</summary>
|
||||
public SessionCharacterSelector? Character { get; init; }
|
||||
|
||||
/// <summary>Present only for a <c>headless</c> launch (the <c>idle</c>
|
||||
/// bot policy). Omitted for <c>gui</c>/<c>guiSelect</c>.</summary>
|
||||
public SessionPolicyDescriptor? Policy { get; init; }
|
||||
|
||||
public SessionCredentialDescriptor Credential { get; init; } = new();
|
||||
|
||||
/// <summary>Omitted (never an empty array) when the character has no
|
||||
/// configured plugin set.</summary>
|
||||
public List<string>? Plugins { get; init; }
|
||||
|
||||
/// <summary>Omitted (never an empty array) when the character has no
|
||||
/// configured login commands.</summary>
|
||||
public List<string>? LoginCommands { get; init; }
|
||||
|
||||
/// <summary>Overrides the host's default 500 ms inter-command
|
||||
/// delay when set; omitted otherwise.</summary>
|
||||
public int? LoginCommandDelayMs { get; init; }
|
||||
|
||||
public string StatusFile { get; init; } = string.Empty;
|
||||
}
|
||||
|
||||
public sealed class SessionEndpointDescriptor
|
||||
{
|
||||
public string Host { get; init; } = string.Empty;
|
||||
|
||||
public int Port { get; init; }
|
||||
}
|
||||
|
||||
/// <summary>Exactly one of <see cref="Index"/>/<see cref="Id"/>/
|
||||
/// <see cref="Name"/> is set by <see cref="SessionConfigComposer"/>.
|
||||
/// </summary>
|
||||
public sealed class SessionCharacterSelector
|
||||
{
|
||||
public int? Index { get; init; }
|
||||
|
||||
public uint? Id { get; init; }
|
||||
|
||||
public string? Name { get; init; }
|
||||
}
|
||||
|
||||
/// <summary>Campaign LA composes exactly the <c>idle</c> bot policy (LA2)
|
||||
/// for headless launches — the launcher never asks for any other
|
||||
/// policy id.</summary>
|
||||
public sealed class SessionPolicyDescriptor
|
||||
{
|
||||
public string Id { get; init; } = "idle";
|
||||
}
|
||||
|
||||
/// <summary>Always the <c>standardInput</c> provider — the launcher pipes
|
||||
/// the account password to the child's stdin and never places it in the
|
||||
/// session-config document, process arguments, or environment (see
|
||||
/// <see cref="LauncherProcessSupervisor"/>).</summary>
|
||||
public sealed class SessionCredentialDescriptor
|
||||
{
|
||||
public string Provider { get; init; } = "standardInput";
|
||||
|
||||
public string Reference { get; init; } = "session";
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue