feat(launcher): Campaign LA LA3 — AcDream.Launcher.Core profile store, composer, supervisor, status tailer
New AcDream.Launcher.Core (BCL-only, ProjectReference: AcDream.Platform
ONLY) plus tests/AcDream.Launcher.Core.Tests, both registered in
AcDream.slnx. This is the file-contract orchestrator core the Avalonia
launcher (LA4) will bind to — the game solution (Core/Runtime/App/
Headless) stays entirely out of this dependency graph, so the launcher
can never accidentally grow a game-protocol coupling.
- Profiles/: LauncherProfileStore owns launcher-profiles.json (spec §5
schema: version 1, servers[]/accounts[]/characters[]), strict
camelCase System.Text.Json (UnmappedMemberHandling.Disallow), typed
CRUD (add/edit/remove server; add/edit/remove account; edit character
settings), and MergeRoster (fold a reported roster into an account's
characters[] while preserving user-owned launchMode/plugins/
loginCommands, adding new rows with default guiSelect, and retaining
rows absent from the roster — they may be pending-delete). 0600 on
Linux via File.SetUnixFileMode after save.
- Launching/: SessionConfigComposer builds the pinned session-config
contract (Headless K1 shape + plugins/loginCommands/
loginCommandDelayMs/statusFile) from a profile character + install
record — character selector omitted entirely for guiSelect, policy
{id:"idle"} only for headless, credential always standardInput/
session. Passwords never enter this document (proven by a dedicated
test). LauncherProcessSupervisor spawns a host, feeds the password to
stdin then closes it, and exposes Starting/Running/Exited lifecycle;
Stop calls CloseMainWindow falling back to Kill after a timeout, both
reachable through an injectable ILauncherChildProcess/factory seam so
the state machine is unit-testable without real OS process timing.
- Status/: StatusEventParser decodes the v1 status.jsonl vocabulary
(started/connected/characterList/enteredWorld/pluginLoaded/
pluginFailed/disconnected/exited); an unrecognized "e" or a malformed
line degrades to a typed Unknown event rather than throwing.
StatusFileTailer incrementally reads new lines, tolerating a
not-yet-existing file and a partial trailing line (only advances its
read position past confirmed '\n' boundaries; a truncated tail is
simply re-read next poll, never parsed early).
- Integrity/: streaming SHA-256 + hex verify for later pak/download
checks (LA9/LA10).
Tests: 71 passed (profile CRUD + roster-merge matrix + strict-schema
rejection; composer golden-shape tests for gui/guiSelect/headless +
password-absence; supervisor tests against both an injected fake child
(state-machine determinism) and a real spawned `dotnet --version`
child (genuine cross-platform stdin/exit-code proof); tailer tests
incl. partial-line and not-yet-existing-file; SHA-256 tests). Verified
green on Windows (Release) and native WSL/Linux (Release) — the Linux
0600 test executes its real assertion body under WSL rather than
early-returning.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
cb6502c8a5
commit
37d74e4402
31 changed files with 3131 additions and 0 deletions
12
src/AcDream.Launcher.Core/AcDream.Launcher.Core.csproj
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12
src/AcDream.Launcher.Core/AcDream.Launcher.Core.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<LangVersion>latest</LangVersion>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\AcDream.Platform\AcDream.Platform.csproj" />
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</ItemGroup>
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</Project>
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61
src/AcDream.Launcher.Core/Integrity/FileIntegrity.cs
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61
src/AcDream.Launcher.Core/Integrity/FileIntegrity.cs
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using System.Security.Cryptography;
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namespace AcDream.Launcher.Core.Integrity;
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/// <summary>
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/// Streaming SHA-256 for pak/download verification, consumed by the
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/// install engine (LA9) and the updater (LA10). Kept minimal in this
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/// slice: hash a file and compare its hex digest.
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/// </summary>
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public static class FileIntegrity
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{
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/// <summary>
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/// Computes the lower-case hex SHA-256 digest of a file, streaming it
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/// from disk rather than loading it fully into memory (relevant for
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/// the ~30 GB pak file LA9 verifies).
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/// </summary>
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public static string ComputeSha256Hex(string filePath)
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{
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ArgumentException.ThrowIfNullOrWhiteSpace(filePath);
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using FileStream stream = new(
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filePath,
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FileMode.Open,
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FileAccess.Read,
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FileShare.Read);
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byte[] hash = SHA256.HashData(stream);
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return Convert.ToHexStringLower(hash);
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}
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public static async Task<string> ComputeSha256HexAsync(
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string filePath,
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CancellationToken cancellationToken = default)
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{
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ArgumentException.ThrowIfNullOrWhiteSpace(filePath);
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await using FileStream stream = new(
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filePath,
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FileMode.Open,
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FileAccess.Read,
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FileShare.Read,
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bufferSize: 4096,
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useAsync: true);
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byte[] hash = await SHA256.HashDataAsync(stream, cancellationToken)
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.ConfigureAwait(false);
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return Convert.ToHexStringLower(hash);
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}
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/// <summary>Case-insensitive hex comparison — callers may receive an
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/// expected digest in either case from a manifest or a hand-typed
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/// fixture.</summary>
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public static bool Matches(string actualHex, string expectedHex)
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{
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ArgumentNullException.ThrowIfNull(actualHex);
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ArgumentNullException.ThrowIfNull(expectedHex);
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return string.Equals(actualHex, expectedHex, StringComparison.OrdinalIgnoreCase);
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}
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/// <summary>Computes and compares in one call.</summary>
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public static bool Verify(string filePath, string expectedHex) =>
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Matches(ComputeSha256Hex(filePath), expectedHex);
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}
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120
src/AcDream.Launcher.Core/Launching/ILauncherChildProcess.cs
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120
src/AcDream.Launcher.Core/Launching/ILauncherChildProcess.cs
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using System.Diagnostics;
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namespace AcDream.Launcher.Core.Launching;
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/// <summary>
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/// Thin seam over <see cref="System.Diagnostics.Process"/> so
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/// <see cref="LauncherProcessSupervisor"/>'s lifecycle and Stop
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/// (CloseMainWindow, falling back to Kill after a timeout) state machine
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/// can be unit-tested against an in-memory fake without spawning a real
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/// OS process or depending on real window-message timing — both
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/// "injectable for tests" per Campaign LA spec §3.
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/// </summary>
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public interface ILauncherChildProcess : IDisposable
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{
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bool HasExited { get; }
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int ExitCode { get; }
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/// <summary>The child's redirected stdin. The supervisor writes the
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/// account password here (followed by a newline) and then closes it —
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/// never anywhere else.</summary>
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TextWriter StandardInput { get; }
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/// <summary>Fires exactly once, when the child process terminates
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/// (mirrors <see cref="Process.Exited"/> with
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/// <c>EnableRaisingEvents</c> on).</summary>
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event EventHandler? Exited;
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void Start();
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/// <summary>Mirrors <see cref="Process.CloseMainWindow"/> — requests
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/// a graceful close via WM_CLOSE. Returns false for a console/no-
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/// window process (never throws), matching the real API.</summary>
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bool CloseMainWindow();
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/// <summary>Mirrors <see cref="Process.Kill(bool)"/> with
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/// <c>entireProcessTree: true</c>.</summary>
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void Kill();
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bool WaitForExit(TimeSpan timeout);
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}
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/// <summary>Creates <see cref="ILauncherChildProcess"/> instances from a
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/// <see cref="LauncherProcessSpec"/>.</summary>
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public interface ILauncherChildProcessFactory
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{
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ILauncherChildProcess Create(LauncherProcessSpec spec);
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}
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/// <summary>Real-process implementation used in production.</summary>
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public sealed class SystemChildProcessFactory : ILauncherChildProcessFactory
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{
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public ILauncherChildProcess Create(LauncherProcessSpec spec) =>
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new SystemChildProcess(spec);
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}
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internal sealed class SystemChildProcess : ILauncherChildProcess
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{
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private readonly Process _process;
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private bool _raisingEnabled;
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internal SystemChildProcess(LauncherProcessSpec spec)
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{
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ArgumentNullException.ThrowIfNull(spec);
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var startInfo = new ProcessStartInfo
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{
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FileName = spec.ExecutablePath,
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RedirectStandardInput = true,
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UseShellExecute = false,
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};
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foreach (string argument in spec.Arguments)
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{
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startInfo.ArgumentList.Add(argument);
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}
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if (!string.IsNullOrEmpty(spec.WorkingDirectory))
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{
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startInfo.WorkingDirectory = spec.WorkingDirectory;
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}
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_process = new Process { StartInfo = startInfo };
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}
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public bool HasExited => _process.HasExited;
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public int ExitCode => _process.ExitCode;
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public TextWriter StandardInput => _process.StandardInput;
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public event EventHandler? Exited;
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public void Start()
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{
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_process.EnableRaisingEvents = true;
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_process.Exited += OnExited;
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_raisingEnabled = true;
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_process.Start();
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}
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public bool CloseMainWindow() => _process.CloseMainWindow();
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public void Kill() => _process.Kill(entireProcessTree: true);
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public bool WaitForExit(TimeSpan timeout) => _process.WaitForExit(timeout);
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public void Dispose()
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{
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if (_raisingEnabled)
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{
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_process.Exited -= OnExited;
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}
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_process.Dispose();
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}
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private void OnExited(object? sender, EventArgs e) =>
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Exited?.Invoke(this, EventArgs.Empty);
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}
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12
src/AcDream.Launcher.Core/Launching/LauncherInstallRecord.cs
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12
src/AcDream.Launcher.Core/Launching/LauncherInstallRecord.cs
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namespace AcDream.Launcher.Core.Launching;
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/// <summary>
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/// The DAT/pak locations a completed install (LA9) records and every
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/// session-config composition consumes for
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/// <see cref="SessionContentDescriptor"/>. SHA-256/version bookkeeping
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/// for the install record itself is LA9/LA10 scope; this slice only
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/// needs the two paths a session config requires.
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/// </summary>
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public sealed record LauncherInstallRecord(
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string DatDirectory,
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string PreparedAssetPath);
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15
src/AcDream.Launcher.Core/Launching/LauncherProcessSpec.cs
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15
src/AcDream.Launcher.Core/Launching/LauncherProcessSpec.cs
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namespace AcDream.Launcher.Core.Launching;
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/// <summary>
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/// What to spawn: the host executable path + argument list (both
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/// injectable per Campaign LA spec §3, e.g. <c>AcDream.Headless --config
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/// <path></c> or <c>AcDream.App --session-config <path></c>).
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/// Deliberately carries no credential field — the password is a separate
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/// transient parameter to <see cref="LauncherProcessSupervisor.Start"/>
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/// that flows only to the child's stdin, never into this spec, an
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/// argument list, or a process environment.
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/// </summary>
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public sealed record LauncherProcessSpec(
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string ExecutablePath,
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IReadOnlyList<string> Arguments,
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string? WorkingDirectory = null);
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146
src/AcDream.Launcher.Core/Launching/LauncherProcessSupervisor.cs
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146
src/AcDream.Launcher.Core/Launching/LauncherProcessSupervisor.cs
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namespace AcDream.Launcher.Core.Launching;
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/// <summary>
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/// Spawns a host process (App/Headless), feeds the account password to
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/// its stdin then closes it, and supervises its lifetime (Campaign LA
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/// spec §3/§6). One supervisor instance owns exactly one child process
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/// for its lifetime — start a new supervisor per launched session.
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/// </summary>
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public sealed class LauncherProcessSupervisor : IDisposable
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{
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private readonly ILauncherChildProcessFactory _factory;
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private readonly object _gate = new();
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private ILauncherChildProcess? _process;
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public LauncherProcessSupervisor(ILauncherChildProcessFactory? factory = null)
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{
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_factory = factory ?? new SystemChildProcessFactory();
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}
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public LauncherSessionState State { get; private set; } = LauncherSessionState.Starting;
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/// <summary>Set once <see cref="State"/> reaches
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/// <see cref="LauncherSessionState.Exited"/>; null before then.
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/// </summary>
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public int? ExitCode { get; private set; }
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/// <summary>Fires on every <see cref="LauncherSessionState"/>
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/// transition, in order.</summary>
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public event EventHandler<LauncherSessionState>? StateChanged;
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/// <summary>
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/// Spawns the child described by <paramref name="spec"/>, writes
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/// <paramref name="password"/> (if any) followed by a newline to its
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/// stdin, then closes stdin. The password is never written anywhere
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/// else — not into <paramref name="spec"/>, not into an environment
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/// variable, not logged.
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/// </summary>
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public void Start(LauncherProcessSpec spec, string? password)
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{
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ArgumentNullException.ThrowIfNull(spec);
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ILauncherChildProcess process;
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lock (_gate)
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{
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if (_process is not null)
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{
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throw new InvalidOperationException(
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"This supervisor already owns a process; start a new "
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+ "supervisor per launched session.");
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}
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process = _factory.Create(spec);
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process.Exited += OnProcessExited;
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_process = process;
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}
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SetState(LauncherSessionState.Starting);
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try
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{
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process.Start();
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if (password is not null)
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{
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process.StandardInput.Write(password);
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process.StandardInput.Write('\n');
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process.StandardInput.Flush();
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}
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process.StandardInput.Close();
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}
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catch
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{
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lock (_gate)
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{
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process.Exited -= OnProcessExited;
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_process = null;
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}
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throw;
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}
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SetState(LauncherSessionState.Running);
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}
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/// <summary>
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/// Requests a graceful stop (CloseMainWindow), falling back to Kill
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/// if the process has not exited within <paramref name="timeout"/>.
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/// A no-op if <see cref="Start"/> was never called or the process has
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/// already exited.
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/// </summary>
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public void Stop(TimeSpan timeout)
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{
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ILauncherChildProcess? process;
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lock (_gate)
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{
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process = _process;
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}
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if (process is null || process.HasExited)
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{
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return;
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}
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process.CloseMainWindow();
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if (!process.WaitForExit(timeout) && !process.HasExited)
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{
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process.Kill();
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}
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}
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private void OnProcessExited(object? sender, EventArgs e)
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{
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ILauncherChildProcess? process;
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lock (_gate)
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{
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process = _process;
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}
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ExitCode = process is { HasExited: true } ? process.ExitCode : null;
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SetState(LauncherSessionState.Exited);
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}
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private void SetState(LauncherSessionState state)
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{
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lock (_gate)
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{
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State = state;
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}
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StateChanged?.Invoke(this, state);
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}
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public void Dispose()
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{
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lock (_gate)
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{
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if (_process is not null)
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{
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_process.Exited -= OnProcessExited;
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_process.Dispose();
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_process = null;
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}
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}
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}
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}
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21
src/AcDream.Launcher.Core/Launching/LauncherSessionState.cs
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21
src/AcDream.Launcher.Core/Launching/LauncherSessionState.cs
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namespace AcDream.Launcher.Core.Launching;
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/// <summary>Lifecycle of a launched host process, per Campaign LA spec §3
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/// ("supervise lifetime ... surface typed session state").</summary>
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public enum LauncherSessionState
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{
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/// <summary>The child process has been created and the credential
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/// handed off, but has not yet reached <see cref="Running"/>.</summary>
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Starting,
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/// <summary>The child process is spawned and its stdin has been
|
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/// closed. Says nothing about game-level connection state — that
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/// comes from the status stream (see
|
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/// <c>AcDream.Launcher.Core.Status</c>).</summary>
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Running,
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/// <summary>The child process has exited. See
|
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/// <see cref="LauncherProcessSupervisor.ExitCode"/> for the exit
|
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/// code.</summary>
|
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Exited,
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}
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167
src/AcDream.Launcher.Core/Launching/SessionConfigComposer.cs
Normal file
167
src/AcDream.Launcher.Core/Launching/SessionConfigComposer.cs
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using System.Text.Json;
|
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using System.Text.Json.Serialization;
|
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using AcDream.Launcher.Core.Profiles;
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using AcDream.Platform;
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namespace AcDream.Launcher.Core.Launching;
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/// <summary>The composed session-config document plus the two per-launch
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/// paths derived from the session id, per Campaign LA spec §6.</summary>
|
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public sealed record ComposedSessionConfig(
|
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string SessionId,
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string ConfigFilePath,
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string StatusFilePath,
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SessionConfigDocument Document);
|
||||
|
||||
/// <summary>
|
||||
/// Builds the per-launch <see cref="SessionConfigDocument"/> from a
|
||||
/// profile character + install record (Campaign LA spec §6). Passwords
|
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/// NEVER appear in the composed document — the credential is always the
|
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/// <c>standardInput</c> provider; the launcher feeds the password to the
|
||||
/// child process's stdin separately (<see cref="LauncherProcessSupervisor"/>).
|
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/// </summary>
|
||||
public static class SessionConfigComposer
|
||||
{
|
||||
internal static readonly JsonSerializerOptions SerializerOptions = new()
|
||||
{
|
||||
PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
|
||||
DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull,
|
||||
WriteIndented = true,
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Builds the document and the paths it would be written to under
|
||||
/// <c><CacheDirectory>/launcher/sessions/<sessionId>/</c>,
|
||||
/// without touching disk. <paramref name="sessionId"/> is caller-
|
||||
/// supplied so composition stays a pure function of its inputs
|
||||
/// (golden-file tests pass a fixed id).
|
||||
/// </summary>
|
||||
public static ComposedSessionConfig Compose(
|
||||
ServerProfile server,
|
||||
AccountProfile account,
|
||||
CharacterProfile character,
|
||||
LauncherInstallRecord install,
|
||||
ApplicationPathSet paths,
|
||||
string sessionId,
|
||||
int? loginCommandDelayMs = null)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(server);
|
||||
ArgumentNullException.ThrowIfNull(account);
|
||||
ArgumentNullException.ThrowIfNull(character);
|
||||
ArgumentNullException.ThrowIfNull(install);
|
||||
ArgumentNullException.ThrowIfNull(paths);
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(sessionId);
|
||||
|
||||
string sessionDirectory = Path.Combine(
|
||||
paths.CacheDirectory,
|
||||
"launcher",
|
||||
"sessions",
|
||||
sessionId);
|
||||
string configFilePath = Path.Combine(sessionDirectory, "session.json");
|
||||
string statusFilePath = Path.Combine(sessionDirectory, "status.jsonl");
|
||||
|
||||
SessionCharacterSelector? selector = character.LaunchMode == LaunchMode.GuiSelect
|
||||
? null
|
||||
: BuildSelector(character);
|
||||
|
||||
SessionPolicyDescriptor? policy = character.LaunchMode == LaunchMode.Headless
|
||||
? new SessionPolicyDescriptor()
|
||||
: null;
|
||||
|
||||
var descriptor = new SessionDescriptor
|
||||
{
|
||||
Id = sessionId,
|
||||
Endpoint = new SessionEndpointDescriptor
|
||||
{
|
||||
Host = server.Host,
|
||||
Port = server.Port,
|
||||
},
|
||||
Account = account.Account,
|
||||
Character = selector,
|
||||
Policy = policy,
|
||||
Credential = new SessionCredentialDescriptor(),
|
||||
Plugins = character.Plugins.Count > 0 ? [.. character.Plugins] : null,
|
||||
LoginCommands = character.LoginCommands.Count > 0
|
||||
? [.. character.LoginCommands]
|
||||
: null,
|
||||
LoginCommandDelayMs = loginCommandDelayMs,
|
||||
StatusFile = statusFilePath,
|
||||
};
|
||||
|
||||
var document = new SessionConfigDocument
|
||||
{
|
||||
Process = new SessionProcessSettings
|
||||
{
|
||||
Paths = new SessionPathOverrides(),
|
||||
Content = new SessionContentDescriptor
|
||||
{
|
||||
DatDirectory = install.DatDirectory,
|
||||
PreparedAssetPath = install.PreparedAssetPath,
|
||||
},
|
||||
},
|
||||
Sessions = [descriptor],
|
||||
};
|
||||
|
||||
return new ComposedSessionConfig(
|
||||
sessionId,
|
||||
configFilePath,
|
||||
statusFilePath,
|
||||
document);
|
||||
}
|
||||
|
||||
/// <summary>Composes and writes <c>session.json</c> to
|
||||
/// <see cref="ComposedSessionConfig.ConfigFilePath"/>, creating the
|
||||
/// per-session directory. The status file itself is created by the
|
||||
/// launched host, not the launcher.</summary>
|
||||
public static ComposedSessionConfig ComposeAndWrite(
|
||||
ServerProfile server,
|
||||
AccountProfile account,
|
||||
CharacterProfile character,
|
||||
LauncherInstallRecord install,
|
||||
ApplicationPathSet paths,
|
||||
string sessionId,
|
||||
int? loginCommandDelayMs = null)
|
||||
{
|
||||
ComposedSessionConfig composed = Compose(
|
||||
server,
|
||||
account,
|
||||
character,
|
||||
install,
|
||||
paths,
|
||||
sessionId,
|
||||
loginCommandDelayMs);
|
||||
|
||||
string? directory = Path.GetDirectoryName(composed.ConfigFilePath);
|
||||
if (!string.IsNullOrEmpty(directory))
|
||||
{
|
||||
Directory.CreateDirectory(directory);
|
||||
}
|
||||
|
||||
using FileStream stream = File.Create(composed.ConfigFilePath);
|
||||
JsonSerializer.Serialize(stream, composed.Document, SerializerOptions);
|
||||
|
||||
return composed;
|
||||
}
|
||||
|
||||
/// <summary>Serializes the composed document exactly as
|
||||
/// <see cref="ComposeAndWrite"/> would write it — used by golden-file
|
||||
/// tests that assert on the JSON text without touching disk.</summary>
|
||||
public static string Serialize(SessionConfigDocument document) =>
|
||||
JsonSerializer.Serialize(document, SerializerOptions);
|
||||
|
||||
private static SessionCharacterSelector BuildSelector(CharacterProfile character)
|
||||
{
|
||||
if (CharacterIdFormat.TryParse(character.Id, out uint id))
|
||||
{
|
||||
return new SessionCharacterSelector { Id = id };
|
||||
}
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(character.Name))
|
||||
{
|
||||
return new SessionCharacterSelector { Name = character.Name };
|
||||
}
|
||||
|
||||
throw new InvalidOperationException(
|
||||
"Character has neither a usable id nor a name to select by.");
|
||||
}
|
||||
}
|
||||
134
src/AcDream.Launcher.Core/Launching/SessionConfigDocument.cs
Normal file
134
src/AcDream.Launcher.Core/Launching/SessionConfigDocument.cs
Normal file
|
|
@ -0,0 +1,134 @@
|
|||
namespace AcDream.Launcher.Core.Launching;
|
||||
|
||||
/// <summary>
|
||||
/// The per-launch session-config document written to
|
||||
/// <c><CacheDirectory>/launcher/sessions/<sessionId>/session.json</c>
|
||||
/// and consumed by <c>AcDream.Headless --config</c> / (LA1)
|
||||
/// <c>AcDream.App --session-config</c>.
|
||||
///
|
||||
/// <para>
|
||||
/// PINNED CONTRACT (Campaign LA plan §LA3): this is the Slice K1
|
||||
/// <c>HeadlessConfiguration</c> version-1 shape extended with optional
|
||||
/// launcher fields (<c>plugins</c>, <c>loginCommands</c>,
|
||||
/// <c>loginCommandDelayMs</c>, <c>statusFile</c>). Launcher.Core defines
|
||||
/// its own DTOs rather than referencing <c>AcDream.Headless</c> — the
|
||||
/// project reference set for this assembly is <c>AcDream.Platform</c>
|
||||
/// ONLY (no game-solution dependency; see LA3 acceptance).
|
||||
/// Serialized camelCase via <see cref="SessionConfigComposer"/>, with
|
||||
/// null optional members omitted from the written JSON.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public sealed class SessionConfigDocument
|
||||
{
|
||||
public int Version { get; init; } = 1;
|
||||
|
||||
public SessionProcessSettings Process { get; init; } = new();
|
||||
|
||||
public List<SessionDescriptor> Sessions { get; init; } = [];
|
||||
}
|
||||
|
||||
public sealed class SessionProcessSettings
|
||||
{
|
||||
public SessionPathOverrides Paths { get; init; } = new();
|
||||
|
||||
public SessionContentDescriptor Content { get; init; } = new();
|
||||
}
|
||||
|
||||
/// <summary>All three members are optional overrides; a host resolves
|
||||
/// its own default <c>ApplicationPathSet</c> when a member is
|
||||
/// omitted.</summary>
|
||||
public sealed class SessionPathOverrides
|
||||
{
|
||||
public string? ConfigDirectory { get; init; }
|
||||
|
||||
public string? DataDirectory { get; init; }
|
||||
|
||||
public string? CacheDirectory { get; init; }
|
||||
}
|
||||
|
||||
// NOTE: these DTOs are write-only (Launcher.Core composes and serializes
|
||||
// them; it never deserializes a session-config document back). Members
|
||||
// that the pinned contract calls "always present" therefore use plain
|
||||
// non-nullable defaults rather than C#'s `required` modifier — a
|
||||
// `required` member cannot be given a `= new()` default on a containing
|
||||
// type without a [SetsRequiredMembers] constructor, and correctness here
|
||||
// is enforced by SessionConfigComposer's tests, not the compiler.
|
||||
|
||||
public sealed class SessionContentDescriptor
|
||||
{
|
||||
public string DatDirectory { get; init; } = string.Empty;
|
||||
|
||||
public string PreparedAssetPath { get; init; } = string.Empty;
|
||||
}
|
||||
|
||||
public sealed class SessionDescriptor
|
||||
{
|
||||
public string Id { get; init; } = string.Empty;
|
||||
|
||||
public SessionEndpointDescriptor Endpoint { get; init; } = new();
|
||||
|
||||
public string Account { get; init; } = string.Empty;
|
||||
|
||||
/// <summary>Exactly one of index/id/name when present. OMITTED
|
||||
/// entirely for a <c>guiSelect</c> launch (retail character-select
|
||||
/// screen instead of auto-enter).</summary>
|
||||
public SessionCharacterSelector? Character { get; init; }
|
||||
|
||||
/// <summary>Present only for a <c>headless</c> launch (the <c>idle</c>
|
||||
/// bot policy). Omitted for <c>gui</c>/<c>guiSelect</c>.</summary>
|
||||
public SessionPolicyDescriptor? Policy { get; init; }
|
||||
|
||||
public SessionCredentialDescriptor Credential { get; init; } = new();
|
||||
|
||||
/// <summary>Omitted (never an empty array) when the character has no
|
||||
/// configured plugin set.</summary>
|
||||
public List<string>? Plugins { get; init; }
|
||||
|
||||
/// <summary>Omitted (never an empty array) when the character has no
|
||||
/// configured login commands.</summary>
|
||||
public List<string>? LoginCommands { get; init; }
|
||||
|
||||
/// <summary>Overrides the host's default 500 ms inter-command
|
||||
/// delay when set; omitted otherwise.</summary>
|
||||
public int? LoginCommandDelayMs { get; init; }
|
||||
|
||||
public string StatusFile { get; init; } = string.Empty;
|
||||
}
|
||||
|
||||
public sealed class SessionEndpointDescriptor
|
||||
{
|
||||
public string Host { get; init; } = string.Empty;
|
||||
|
||||
public int Port { get; init; }
|
||||
}
|
||||
|
||||
/// <summary>Exactly one of <see cref="Index"/>/<see cref="Id"/>/
|
||||
/// <see cref="Name"/> is set by <see cref="SessionConfigComposer"/>.
|
||||
/// </summary>
|
||||
public sealed class SessionCharacterSelector
|
||||
{
|
||||
public int? Index { get; init; }
|
||||
|
||||
public uint? Id { get; init; }
|
||||
|
||||
public string? Name { get; init; }
|
||||
}
|
||||
|
||||
/// <summary>Campaign LA composes exactly the <c>idle</c> bot policy (LA2)
|
||||
/// for headless launches — the launcher never asks for any other
|
||||
/// policy id.</summary>
|
||||
public sealed class SessionPolicyDescriptor
|
||||
{
|
||||
public string Id { get; init; } = "idle";
|
||||
}
|
||||
|
||||
/// <summary>Always the <c>standardInput</c> provider — the launcher pipes
|
||||
/// the account password to the child's stdin and never places it in the
|
||||
/// session-config document, process arguments, or environment (see
|
||||
/// <see cref="LauncherProcessSupervisor"/>).</summary>
|
||||
public sealed class SessionCredentialDescriptor
|
||||
{
|
||||
public string Provider { get; init; } = "standardInput";
|
||||
|
||||
public string Reference { get; init; } = "session";
|
||||
}
|
||||
22
src/AcDream.Launcher.Core/Profiles/AccountProfile.cs
Normal file
22
src/AcDream.Launcher.Core/Profiles/AccountProfile.cs
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace AcDream.Launcher.Core.Profiles;
|
||||
|
||||
/// <summary>
|
||||
/// One account under a server, per Campaign LA spec §5. The password is
|
||||
/// plaintext by explicit user decision
|
||||
/// (<c>claude-memory/project_launcher_direction.md</c>) — never written
|
||||
/// anywhere except this file, never logged, never placed in a session
|
||||
/// config or process argument/environment (see
|
||||
/// <see cref="AcDream.Launcher.Core.Launching.SessionConfigComposer"/>).
|
||||
/// </summary>
|
||||
public sealed class AccountProfile
|
||||
{
|
||||
[JsonRequired]
|
||||
public string Account { get; set; } = string.Empty;
|
||||
|
||||
[JsonRequired]
|
||||
public string Password { get; set; } = string.Empty;
|
||||
|
||||
public List<CharacterProfile> Characters { get; set; } = [];
|
||||
}
|
||||
32
src/AcDream.Launcher.Core/Profiles/CharacterIdFormat.cs
Normal file
32
src/AcDream.Launcher.Core/Profiles/CharacterIdFormat.cs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
using System.Globalization;
|
||||
|
||||
namespace AcDream.Launcher.Core.Profiles;
|
||||
|
||||
/// <summary>
|
||||
/// Converts between the wire <c>uint</c> character GUID and the
|
||||
/// launcher-profile hex-string representation (<c>"0x5000000A"</c>,
|
||||
/// matching the convention used throughout the project, e.g. the
|
||||
/// <c>+Acdream</c> test character's <c>0x5000000A</c> in CLAUDE.md).
|
||||
/// </summary>
|
||||
public static class CharacterIdFormat
|
||||
{
|
||||
public static string ToHexString(uint id) =>
|
||||
"0x" + id.ToString("X8", CultureInfo.InvariantCulture);
|
||||
|
||||
public static bool TryParse(string? text, out uint id)
|
||||
{
|
||||
id = 0;
|
||||
if (string.IsNullOrWhiteSpace(text))
|
||||
return false;
|
||||
|
||||
ReadOnlySpan<char> span = text.AsSpan().Trim();
|
||||
if (span.StartsWith("0x", StringComparison.OrdinalIgnoreCase))
|
||||
span = span[2..];
|
||||
|
||||
return uint.TryParse(
|
||||
span,
|
||||
NumberStyles.HexNumber,
|
||||
CultureInfo.InvariantCulture,
|
||||
out id);
|
||||
}
|
||||
}
|
||||
31
src/AcDream.Launcher.Core/Profiles/CharacterProfile.cs
Normal file
31
src/AcDream.Launcher.Core/Profiles/CharacterProfile.cs
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace AcDream.Launcher.Core.Profiles;
|
||||
|
||||
/// <summary>
|
||||
/// One character row under an account, per Campaign LA spec §5. The
|
||||
/// <see cref="Id"/>/<see cref="Name"/> pair is the launcher-maintained
|
||||
/// cache (fed by status-stream <c>characterList</c> events and roster
|
||||
/// probes via <see cref="LauncherProfileStore.MergeRoster"/>);
|
||||
/// <see cref="LaunchMode"/>/<see cref="Plugins"/>/<see cref="LoginCommands"/>
|
||||
/// are user-owned settings that a roster merge must never clobber.
|
||||
/// </summary>
|
||||
public sealed class CharacterProfile
|
||||
{
|
||||
[JsonRequired]
|
||||
public string Name { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// Hex-formatted character GUID (e.g. <c>"0x5000000A"</c>), matching
|
||||
/// the convention used elsewhere in the project. Null only for a
|
||||
/// hand-authored fixture/profile entry that has never been through a
|
||||
/// roster merge.
|
||||
/// </summary>
|
||||
public string? Id { get; set; }
|
||||
|
||||
public LaunchMode LaunchMode { get; set; } = LaunchMode.GuiSelect;
|
||||
|
||||
public List<string> Plugins { get; set; } = [];
|
||||
|
||||
public List<string> LoginCommands { get; set; } = [];
|
||||
}
|
||||
19
src/AcDream.Launcher.Core/Profiles/CharacterRosterEntry.cs
Normal file
19
src/AcDream.Launcher.Core/Profiles/CharacterRosterEntry.cs
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
namespace AcDream.Launcher.Core.Profiles;
|
||||
|
||||
/// <summary>
|
||||
/// One roster row as reported by a host's <c>characterList</c> status
|
||||
/// event or an on-demand probe launch (Campaign LA spec §3/§6). Mirrors
|
||||
/// the wire shape of <c>AcDream.Core.Net.Messages.CharacterList.Character</c>
|
||||
/// (<c>uint Id, string Name, uint SecondsGreyedOut</c>) — Launcher.Core
|
||||
/// does not reference Core.Net, so this is an independent, intentionally
|
||||
/// identical shape fed by the status-stream parser
|
||||
/// (<see cref="AcDream.Launcher.Core.Status.CharacterListStatusEvent"/>).
|
||||
/// <see cref="SecondsGreyedOut"/> is carried for completeness but is
|
||||
/// NEVER persisted into <see cref="CharacterProfile"/> — ACE reports a
|
||||
/// constant 1 during the pending-delete grace window (a boolean, not a
|
||||
/// countdown), and the profile schema (§5) has no field for it.
|
||||
/// </summary>
|
||||
public readonly record struct CharacterRosterEntry(
|
||||
uint Id,
|
||||
string Name,
|
||||
uint SecondsGreyedOut);
|
||||
35
src/AcDream.Launcher.Core/Profiles/LaunchMode.cs
Normal file
35
src/AcDream.Launcher.Core/Profiles/LaunchMode.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
namespace AcDream.Launcher.Core.Profiles;
|
||||
|
||||
/// <summary>
|
||||
/// Per-character launch behaviour (Campaign LA spec §5). Stored on each
|
||||
/// <see cref="CharacterProfile"/> and read by
|
||||
/// <see cref="AcDream.Launcher.Core.Launching.SessionConfigComposer"/> to
|
||||
/// decide the shape of the composed session-config document.
|
||||
///
|
||||
/// <para>
|
||||
/// Serialized as camelCase text (<c>"gui"</c>/<c>"guiSelect"</c>/
|
||||
/// <c>"headless"</c>) via the explicit
|
||||
/// <c>new JsonStringEnumConverter(JsonNamingPolicy.CamelCase, ...)</c>
|
||||
/// registered in <see cref="LauncherProfileStore"/>'s serializer options
|
||||
/// — deliberately NOT a per-type <c>[JsonConverter]</c> attribute, which
|
||||
/// uses exact member-name casing (<c>"Gui"</c>) regardless of the
|
||||
/// ambient <c>PropertyNamingPolicy</c>.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public enum LaunchMode
|
||||
{
|
||||
/// <summary>Launch the graphical client straight into the world as
|
||||
/// this character.</summary>
|
||||
Gui,
|
||||
|
||||
/// <summary>Launch the graphical client but stop at the retail
|
||||
/// character-select screen — no character selector is sent. This is
|
||||
/// the default for a character that has never had its launch mode set
|
||||
/// explicitly.</summary>
|
||||
GuiSelect,
|
||||
|
||||
/// <summary>Launch the no-window host running the <c>idle</c> bot
|
||||
/// policy (enter world, run plugins/login commands, stay until
|
||||
/// stopped).</summary>
|
||||
Headless,
|
||||
}
|
||||
|
|
@ -0,0 +1,16 @@
|
|||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace AcDream.Launcher.Core.Profiles;
|
||||
|
||||
/// <summary>
|
||||
/// Root document for <c>launcher-profiles.json</c> (Campaign LA spec §5)
|
||||
/// — the launcher's ONLY credential/profile store. Loaded and saved by
|
||||
/// <see cref="LauncherProfileStore"/>.
|
||||
/// </summary>
|
||||
public sealed class LauncherProfileDocument
|
||||
{
|
||||
[JsonRequired]
|
||||
public int Version { get; set; } = LauncherProfileStore.CurrentVersion;
|
||||
|
||||
public List<ServerProfile> Servers { get; set; } = [];
|
||||
}
|
||||
|
|
@ -0,0 +1,17 @@
|
|||
namespace AcDream.Launcher.Core.Profiles;
|
||||
|
||||
/// <summary>Thrown for a malformed <c>launcher-profiles.json</c> document
|
||||
/// or an invalid CRUD operation against <see cref="LauncherProfileStore"/>
|
||||
/// (unknown target, duplicate name, etc.).</summary>
|
||||
public sealed class LauncherProfileException : Exception
|
||||
{
|
||||
public LauncherProfileException(string message)
|
||||
: base(message)
|
||||
{
|
||||
}
|
||||
|
||||
public LauncherProfileException(string message, Exception innerException)
|
||||
: base(message, innerException)
|
||||
{
|
||||
}
|
||||
}
|
||||
395
src/AcDream.Launcher.Core/Profiles/LauncherProfileStore.cs
Normal file
395
src/AcDream.Launcher.Core/Profiles/LauncherProfileStore.cs
Normal file
|
|
@ -0,0 +1,395 @@
|
|||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using AcDream.Platform;
|
||||
|
||||
namespace AcDream.Launcher.Core.Profiles;
|
||||
|
||||
/// <summary>
|
||||
/// Load/save/CRUD owner for <c>launcher-profiles.json</c> (Campaign LA
|
||||
/// spec §5) — the launcher's ONLY credential/profile store, and the
|
||||
/// binding surface the Avalonia UI (slice LA4) mutates directly.
|
||||
///
|
||||
/// <para>
|
||||
/// A store instance holds the current in-memory <see cref="Document"/>
|
||||
/// after <see cref="Load"/>; every CRUD method mutates that document in
|
||||
/// place so callers can chain <c>store.AddServer(...); store.Save();</c>
|
||||
/// without re-threading a returned document through every call.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public sealed class LauncherProfileStore
|
||||
{
|
||||
internal const int CurrentVersion = 1;
|
||||
|
||||
private static readonly JsonSerializerOptions SerializerOptions = new()
|
||||
{
|
||||
AllowTrailingCommas = false,
|
||||
PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
|
||||
PropertyNameCaseInsensitive = false,
|
||||
ReadCommentHandling = JsonCommentHandling.Disallow,
|
||||
UnmappedMemberHandling = JsonUnmappedMemberHandling.Disallow,
|
||||
WriteIndented = true,
|
||||
Converters =
|
||||
{
|
||||
new JsonStringEnumConverter(
|
||||
JsonNamingPolicy.CamelCase,
|
||||
allowIntegerValues: false),
|
||||
},
|
||||
};
|
||||
|
||||
public LauncherProfileStore(string filePath)
|
||||
{
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(filePath);
|
||||
FilePath = Path.GetFullPath(filePath);
|
||||
Document = new LauncherProfileDocument();
|
||||
}
|
||||
|
||||
/// <summary>Resolve the store at the canonical location under
|
||||
/// <see cref="ApplicationPathSet.ConfigDirectory"/>
|
||||
/// (<c>%APPDATA%\acdream\launcher-profiles.json</c> /
|
||||
/// <c>~/.config/acdream/launcher-profiles.json</c>).</summary>
|
||||
public static LauncherProfileStore ForApplicationPaths(ApplicationPathSet paths)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(paths);
|
||||
return new LauncherProfileStore(
|
||||
Path.Combine(paths.ConfigDirectory, "launcher-profiles.json"));
|
||||
}
|
||||
|
||||
public string FilePath { get; }
|
||||
|
||||
public LauncherProfileDocument Document { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Loads <see cref="Document"/> from <see cref="FilePath"/>. A
|
||||
/// missing file is not an error — it resolves to a fresh empty
|
||||
/// document (version 1, no servers), matching a never-launched
|
||||
/// installation. Returns true when a file was actually read.
|
||||
/// </summary>
|
||||
public bool Load()
|
||||
{
|
||||
if (!File.Exists(FilePath))
|
||||
{
|
||||
Document = new LauncherProfileDocument();
|
||||
return false;
|
||||
}
|
||||
|
||||
LauncherProfileDocument? document;
|
||||
using (FileStream stream = File.OpenRead(FilePath))
|
||||
{
|
||||
try
|
||||
{
|
||||
document = JsonSerializer.Deserialize<LauncherProfileDocument>(
|
||||
stream,
|
||||
SerializerOptions);
|
||||
}
|
||||
catch (JsonException ex)
|
||||
{
|
||||
throw new LauncherProfileException(
|
||||
$"'{FilePath}' is not a valid launcher profile document.",
|
||||
ex);
|
||||
}
|
||||
}
|
||||
|
||||
if (document is null)
|
||||
{
|
||||
throw new LauncherProfileException($"'{FilePath}' is empty.");
|
||||
}
|
||||
|
||||
if (document.Version != CurrentVersion)
|
||||
{
|
||||
throw new LauncherProfileException(
|
||||
$"Unsupported launcher-profiles version {document.Version}; "
|
||||
+ $"expected {CurrentVersion}.");
|
||||
}
|
||||
|
||||
Document = document;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Persists <see cref="Document"/> to <see cref="FilePath"/> via a
|
||||
/// write-then-atomic-rename so a crash mid-write never leaves a
|
||||
/// truncated credentials file. On Linux, restricts the final file to
|
||||
/// owner read/write (0600) per Campaign LA's plaintext-credential
|
||||
/// decision (spec §5, decisions log).
|
||||
/// </summary>
|
||||
public void Save()
|
||||
{
|
||||
string? directory = Path.GetDirectoryName(FilePath);
|
||||
if (!string.IsNullOrEmpty(directory))
|
||||
{
|
||||
Directory.CreateDirectory(directory);
|
||||
}
|
||||
|
||||
string tempPath = FilePath + ".tmp";
|
||||
using (FileStream stream = File.Create(tempPath))
|
||||
{
|
||||
JsonSerializer.Serialize(stream, Document, SerializerOptions);
|
||||
}
|
||||
|
||||
File.Move(tempPath, FilePath, overwrite: true);
|
||||
|
||||
if (OperatingSystem.IsLinux())
|
||||
{
|
||||
File.SetUnixFileMode(
|
||||
FilePath,
|
||||
UnixFileMode.UserRead | UnixFileMode.UserWrite);
|
||||
}
|
||||
}
|
||||
|
||||
// --- Server CRUD -----------------------------------------------
|
||||
|
||||
public ServerProfile AddServer(string name, string host, int port)
|
||||
{
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(name);
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(host);
|
||||
RequireValidPort(port);
|
||||
|
||||
if (FindServer(name) is not null)
|
||||
{
|
||||
throw new LauncherProfileException(
|
||||
$"A server named '{name}' already exists.");
|
||||
}
|
||||
|
||||
var server = new ServerProfile { Name = name, Host = host, Port = port };
|
||||
Document.Servers.Add(server);
|
||||
return server;
|
||||
}
|
||||
|
||||
public void EditServer(
|
||||
string name,
|
||||
string? newName = null,
|
||||
string? newHost = null,
|
||||
int? newPort = null)
|
||||
{
|
||||
ServerProfile server = FindServerOrThrow(name);
|
||||
|
||||
if (newName is not null)
|
||||
{
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(newName);
|
||||
if (!string.Equals(newName, server.Name, StringComparison.Ordinal)
|
||||
&& FindServer(newName) is not null)
|
||||
{
|
||||
throw new LauncherProfileException(
|
||||
$"A server named '{newName}' already exists.");
|
||||
}
|
||||
|
||||
server.Name = newName;
|
||||
}
|
||||
|
||||
if (newHost is not null)
|
||||
{
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(newHost);
|
||||
server.Host = newHost;
|
||||
}
|
||||
|
||||
if (newPort is not null)
|
||||
{
|
||||
RequireValidPort(newPort.Value);
|
||||
server.Port = newPort.Value;
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveServer(string name)
|
||||
{
|
||||
ServerProfile server = FindServerOrThrow(name);
|
||||
Document.Servers.Remove(server);
|
||||
}
|
||||
|
||||
// --- Account CRUD ------------------------------------------------
|
||||
|
||||
public AccountProfile AddAccount(string serverName, string account, string password)
|
||||
{
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(account);
|
||||
ArgumentNullException.ThrowIfNull(password);
|
||||
ServerProfile server = FindServerOrThrow(serverName);
|
||||
|
||||
if (FindAccount(server, account) is not null)
|
||||
{
|
||||
throw new LauncherProfileException(
|
||||
$"Account '{account}' already exists on server '{serverName}'.");
|
||||
}
|
||||
|
||||
var profile = new AccountProfile { Account = account, Password = password };
|
||||
server.Accounts.Add(profile);
|
||||
return profile;
|
||||
}
|
||||
|
||||
public void EditAccount(
|
||||
string serverName,
|
||||
string account,
|
||||
string? newAccount = null,
|
||||
string? newPassword = null)
|
||||
{
|
||||
ServerProfile server = FindServerOrThrow(serverName);
|
||||
AccountProfile profile = FindAccountOrThrow(server, account);
|
||||
|
||||
if (newAccount is not null)
|
||||
{
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(newAccount);
|
||||
if (!string.Equals(newAccount, profile.Account, StringComparison.Ordinal)
|
||||
&& FindAccount(server, newAccount) is not null)
|
||||
{
|
||||
throw new LauncherProfileException(
|
||||
$"Account '{newAccount}' already exists on server '{serverName}'.");
|
||||
}
|
||||
|
||||
profile.Account = newAccount;
|
||||
}
|
||||
|
||||
if (newPassword is not null)
|
||||
{
|
||||
profile.Password = newPassword;
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveAccount(string serverName, string account)
|
||||
{
|
||||
ServerProfile server = FindServerOrThrow(serverName);
|
||||
AccountProfile profile = FindAccountOrThrow(server, account);
|
||||
server.Accounts.Remove(profile);
|
||||
}
|
||||
|
||||
// --- Character settings (roster-driven add/remove; user-edited settings) ---
|
||||
|
||||
/// <summary>
|
||||
/// Edits the user-owned settings of an existing character row. There
|
||||
/// is no manual add/remove for characters — the roster (
|
||||
/// <see cref="MergeRoster"/>) is the only source of new rows, per
|
||||
/// spec §5/§6.
|
||||
/// </summary>
|
||||
public void EditCharacter(
|
||||
string serverName,
|
||||
string account,
|
||||
string characterName,
|
||||
LaunchMode? launchMode = null,
|
||||
IReadOnlyList<string>? plugins = null,
|
||||
IReadOnlyList<string>? loginCommands = null)
|
||||
{
|
||||
ServerProfile server = FindServerOrThrow(serverName);
|
||||
AccountProfile profile = FindAccountOrThrow(server, account);
|
||||
CharacterProfile character = FindCharacterOrThrow(profile, characterName);
|
||||
|
||||
if (launchMode is not null)
|
||||
{
|
||||
character.LaunchMode = launchMode.Value;
|
||||
}
|
||||
|
||||
if (plugins is not null)
|
||||
{
|
||||
character.Plugins = [.. plugins];
|
||||
}
|
||||
|
||||
if (loginCommands is not null)
|
||||
{
|
||||
character.LoginCommands = [.. loginCommands];
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Folds a reported character roster into an account's
|
||||
/// <see cref="AccountProfile.Characters"/> (Campaign LA spec §3/§5/
|
||||
/// §6): every roster entry either updates the name of an existing
|
||||
/// row (matched by <see cref="CharacterProfile.Id"/>) while
|
||||
/// PRESERVING that row's user settings (<see cref="LaunchMode"/>,
|
||||
/// <see cref="CharacterProfile.Plugins"/>,
|
||||
/// <see cref="CharacterProfile.LoginCommands"/>), or is inserted as a
|
||||
/// new row with default settings (<see cref="LaunchMode.GuiSelect"/>,
|
||||
/// no plugins, no login commands). Existing rows absent from the
|
||||
/// roster are RETAINED unchanged — they may simply be pending-delete
|
||||
/// (ACE keeps deleted characters queryable during the grace window)
|
||||
/// or the roster snapshot may be partial; this store never deletes a
|
||||
/// character row on the caller's behalf.
|
||||
/// </summary>
|
||||
public void MergeRoster(
|
||||
string serverName,
|
||||
string account,
|
||||
IReadOnlyList<CharacterRosterEntry> roster)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(roster);
|
||||
ServerProfile server = FindServerOrThrow(serverName);
|
||||
AccountProfile profile = FindAccountOrThrow(server, account);
|
||||
|
||||
foreach (CharacterRosterEntry entry in roster)
|
||||
{
|
||||
string idText = CharacterIdFormat.ToHexString(entry.Id);
|
||||
CharacterProfile? existing = profile.Characters.Find(
|
||||
character => string.Equals(
|
||||
character.Id,
|
||||
idText,
|
||||
StringComparison.OrdinalIgnoreCase));
|
||||
|
||||
// Defensive fallback for a hand-edited file where a character
|
||||
// row was added with a name but no id yet.
|
||||
existing ??= profile.Characters.Find(
|
||||
character => character.Id is null
|
||||
&& string.Equals(
|
||||
character.Name,
|
||||
entry.Name,
|
||||
StringComparison.Ordinal));
|
||||
|
||||
if (existing is not null)
|
||||
{
|
||||
existing.Id = idText;
|
||||
existing.Name = entry.Name;
|
||||
continue;
|
||||
}
|
||||
|
||||
profile.Characters.Add(new CharacterProfile
|
||||
{
|
||||
Id = idText,
|
||||
Name = entry.Name,
|
||||
LaunchMode = LaunchMode.GuiSelect,
|
||||
Plugins = [],
|
||||
LoginCommands = [],
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// --- Lookups -------------------------------------------------------
|
||||
|
||||
private ServerProfile? FindServer(string name) =>
|
||||
Document.Servers.Find(
|
||||
server => string.Equals(server.Name, name, StringComparison.Ordinal));
|
||||
|
||||
private ServerProfile FindServerOrThrow(string name)
|
||||
{
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(name);
|
||||
return FindServer(name)
|
||||
?? throw new LauncherProfileException($"No server named '{name}'.");
|
||||
}
|
||||
|
||||
private static AccountProfile? FindAccount(ServerProfile server, string account) =>
|
||||
server.Accounts.Find(
|
||||
candidate => string.Equals(candidate.Account, account, StringComparison.Ordinal));
|
||||
|
||||
private static AccountProfile FindAccountOrThrow(ServerProfile server, string account)
|
||||
{
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(account);
|
||||
return FindAccount(server, account)
|
||||
?? throw new LauncherProfileException(
|
||||
$"No account '{account}' on server '{server.Name}'.");
|
||||
}
|
||||
|
||||
private static CharacterProfile FindCharacterOrThrow(
|
||||
AccountProfile profile,
|
||||
string characterName)
|
||||
{
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(characterName);
|
||||
return profile.Characters.Find(
|
||||
character => string.Equals(
|
||||
character.Name,
|
||||
characterName,
|
||||
StringComparison.Ordinal))
|
||||
?? throw new LauncherProfileException(
|
||||
$"No character '{characterName}' on account '{profile.Account}'.");
|
||||
}
|
||||
|
||||
private static void RequireValidPort(int port)
|
||||
{
|
||||
if (port is < 1 or > 65535)
|
||||
{
|
||||
throw new LauncherProfileException(
|
||||
$"Port {port} is outside the valid 1-65535 range.");
|
||||
}
|
||||
}
|
||||
}
|
||||
19
src/AcDream.Launcher.Core/Profiles/ServerProfile.cs
Normal file
19
src/AcDream.Launcher.Core/Profiles/ServerProfile.cs
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace AcDream.Launcher.Core.Profiles;
|
||||
|
||||
/// <summary>One server entry, per Campaign LA spec §5 (manual add — no
|
||||
/// published server-list import this campaign).</summary>
|
||||
public sealed class ServerProfile
|
||||
{
|
||||
[JsonRequired]
|
||||
public string Name { get; set; } = string.Empty;
|
||||
|
||||
[JsonRequired]
|
||||
public string Host { get; set; } = string.Empty;
|
||||
|
||||
[JsonRequired]
|
||||
public int Port { get; set; }
|
||||
|
||||
public List<AccountProfile> Accounts { get; set; } = [];
|
||||
}
|
||||
81
src/AcDream.Launcher.Core/Status/StatusEvent.cs
Normal file
81
src/AcDream.Launcher.Core/Status/StatusEvent.cs
Normal file
|
|
@ -0,0 +1,81 @@
|
|||
namespace AcDream.Launcher.Core.Status;
|
||||
|
||||
/// <summary>
|
||||
/// One parsed line of a host's <c>status.jsonl</c> stream (Campaign LA
|
||||
/// spec §6). Every event carries the versioned envelope
|
||||
/// (<c>v</c>/<c>e</c>/<c>t</c>/<c>sessionId</c>) plus its own typed
|
||||
/// payload. See <see cref="StatusEventParser"/> for the wire shape and
|
||||
/// <see cref="AcDream.Launcher.Core.Status.StatusFileTailer"/> for the
|
||||
/// incremental reader that produces these.
|
||||
/// </summary>
|
||||
public abstract record StatusEvent
|
||||
{
|
||||
public required int V { get; init; }
|
||||
|
||||
public required string E { get; init; }
|
||||
|
||||
public required DateTimeOffset T { get; init; }
|
||||
|
||||
public required string SessionId { get; init; }
|
||||
}
|
||||
|
||||
public sealed record StartedStatusEvent : StatusEvent;
|
||||
|
||||
public sealed record ConnectedStatusEvent : StatusEvent;
|
||||
|
||||
public readonly record struct StatusCharacterEntry(
|
||||
uint Id,
|
||||
string Name,
|
||||
int SecondsGreyedOut);
|
||||
|
||||
public sealed record CharacterListStatusEvent : StatusEvent
|
||||
{
|
||||
public required string AccountName { get; init; }
|
||||
|
||||
public required int SlotCount { get; init; }
|
||||
|
||||
public required IReadOnlyList<StatusCharacterEntry> Characters { get; init; }
|
||||
}
|
||||
|
||||
public sealed record EnteredWorldStatusEvent : StatusEvent
|
||||
{
|
||||
public required uint CharacterId { get; init; }
|
||||
|
||||
public required string CharacterName { get; init; }
|
||||
}
|
||||
|
||||
public sealed record PluginLoadedStatusEvent : StatusEvent
|
||||
{
|
||||
public required string Plugin { get; init; }
|
||||
}
|
||||
|
||||
public sealed record PluginFailedStatusEvent : StatusEvent
|
||||
{
|
||||
public required string Plugin { get; init; }
|
||||
|
||||
public required string Error { get; init; }
|
||||
}
|
||||
|
||||
public sealed record DisconnectedStatusEvent : StatusEvent
|
||||
{
|
||||
public required string Reason { get; init; }
|
||||
}
|
||||
|
||||
public sealed record ExitedStatusEvent : StatusEvent
|
||||
{
|
||||
public required int Code { get; init; }
|
||||
|
||||
public required string Reason { get; init; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A well-formed status line whose <c>e</c> value (or overall envelope
|
||||
/// shape) this reader does not recognize. The tailer never throws on an
|
||||
/// unrecognized event — an older launcher reading a newer host's stream
|
||||
/// degrades to seeing <see cref="UnknownStatusEvent"/> rows instead of
|
||||
/// crashing.
|
||||
/// </summary>
|
||||
public sealed record UnknownStatusEvent : StatusEvent
|
||||
{
|
||||
public required string RawJson { get; init; }
|
||||
}
|
||||
247
src/AcDream.Launcher.Core/Status/StatusEventParser.cs
Normal file
247
src/AcDream.Launcher.Core/Status/StatusEventParser.cs
Normal file
|
|
@ -0,0 +1,247 @@
|
|||
using System.Text.Json;
|
||||
|
||||
namespace AcDream.Launcher.Core.Status;
|
||||
|
||||
/// <summary>
|
||||
/// Parses one <c>status.jsonl</c> line (Campaign LA spec §6) into a typed
|
||||
/// <see cref="StatusEvent"/>. Wire shape: every line is a flat JSON
|
||||
/// object carrying the envelope (<c>v</c>, <c>e</c>, <c>t</c>,
|
||||
/// <c>sessionId</c>) alongside that event's own fields — e.g.
|
||||
/// <c>{"v":1,"e":"characterList","t":"...","sessionId":"...",
|
||||
/// "accountName":"...","slotCount":6,"characters":[...]}</c>.
|
||||
///
|
||||
/// <para>
|
||||
/// Never throws: a line whose <c>e</c> is not one of the eight known
|
||||
/// values, or whose payload doesn't match that event's expected shape,
|
||||
/// or that isn't valid JSON at all, degrades to a typed
|
||||
/// <see cref="UnknownStatusEvent"/> rather than an exception — a
|
||||
/// launcher must keep tailing a session's status stream even against a
|
||||
/// host running a newer/older wire version.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public static class StatusEventParser
|
||||
{
|
||||
public static StatusEvent Parse(string line)
|
||||
{
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(line);
|
||||
|
||||
try
|
||||
{
|
||||
using JsonDocument document = JsonDocument.Parse(line);
|
||||
JsonElement root = document.RootElement;
|
||||
|
||||
int v = GetInt32OrDefault(root, "v");
|
||||
string e = GetStringOrDefault(root, "e");
|
||||
DateTimeOffset t = GetDateTimeOffsetOrDefault(root, "t");
|
||||
string sessionId = GetStringOrDefault(root, "sessionId");
|
||||
|
||||
return e switch
|
||||
{
|
||||
"started" =>
|
||||
new StartedStatusEvent { V = v, E = e, T = t, SessionId = sessionId },
|
||||
"connected" =>
|
||||
new ConnectedStatusEvent { V = v, E = e, T = t, SessionId = sessionId },
|
||||
"characterList" =>
|
||||
ParseCharacterList(root, v, e, t, sessionId),
|
||||
"enteredWorld" =>
|
||||
ParseEnteredWorld(root, v, e, t, sessionId),
|
||||
"pluginLoaded" =>
|
||||
ParsePluginLoaded(root, v, e, t, sessionId),
|
||||
"pluginFailed" =>
|
||||
ParsePluginFailed(root, v, e, t, sessionId),
|
||||
"disconnected" =>
|
||||
ParseDisconnected(root, v, e, t, sessionId),
|
||||
"exited" =>
|
||||
ParseExited(root, v, e, t, sessionId),
|
||||
_ =>
|
||||
new UnknownStatusEvent
|
||||
{
|
||||
V = v,
|
||||
E = e,
|
||||
T = t,
|
||||
SessionId = sessionId,
|
||||
RawJson = line,
|
||||
},
|
||||
};
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
// JsonException (malformed JSON), FormatException (a
|
||||
// required-field miss inside a Parse* helper) — all degrade
|
||||
// the same way: never throw out of the tailer.
|
||||
return new UnknownStatusEvent
|
||||
{
|
||||
V = 0,
|
||||
E = string.Empty,
|
||||
T = default,
|
||||
SessionId = string.Empty,
|
||||
RawJson = line,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private static StatusEvent ParseCharacterList(
|
||||
JsonElement root,
|
||||
int v,
|
||||
string e,
|
||||
DateTimeOffset t,
|
||||
string sessionId)
|
||||
{
|
||||
string accountName = RequireString(root, "accountName");
|
||||
int slotCount = RequireInt32(root, "slotCount");
|
||||
JsonElement charactersElement = RequireProperty(root, "characters");
|
||||
|
||||
var characters = new List<StatusCharacterEntry>();
|
||||
foreach (JsonElement item in charactersElement.EnumerateArray())
|
||||
{
|
||||
uint id = RequireUInt32(item, "id");
|
||||
string name = RequireString(item, "name");
|
||||
int secondsGreyedOut = RequireInt32(item, "secondsGreyedOut");
|
||||
characters.Add(new StatusCharacterEntry(id, name, secondsGreyedOut));
|
||||
}
|
||||
|
||||
return new CharacterListStatusEvent
|
||||
{
|
||||
V = v,
|
||||
E = e,
|
||||
T = t,
|
||||
SessionId = sessionId,
|
||||
AccountName = accountName,
|
||||
SlotCount = slotCount,
|
||||
Characters = characters,
|
||||
};
|
||||
}
|
||||
|
||||
private static StatusEvent ParseEnteredWorld(
|
||||
JsonElement root,
|
||||
int v,
|
||||
string e,
|
||||
DateTimeOffset t,
|
||||
string sessionId) =>
|
||||
new EnteredWorldStatusEvent
|
||||
{
|
||||
V = v,
|
||||
E = e,
|
||||
T = t,
|
||||
SessionId = sessionId,
|
||||
CharacterId = RequireUInt32(root, "characterId"),
|
||||
CharacterName = RequireString(root, "characterName"),
|
||||
};
|
||||
|
||||
private static StatusEvent ParsePluginLoaded(
|
||||
JsonElement root,
|
||||
int v,
|
||||
string e,
|
||||
DateTimeOffset t,
|
||||
string sessionId) =>
|
||||
new PluginLoadedStatusEvent
|
||||
{
|
||||
V = v,
|
||||
E = e,
|
||||
T = t,
|
||||
SessionId = sessionId,
|
||||
Plugin = RequireString(root, "plugin"),
|
||||
};
|
||||
|
||||
private static StatusEvent ParsePluginFailed(
|
||||
JsonElement root,
|
||||
int v,
|
||||
string e,
|
||||
DateTimeOffset t,
|
||||
string sessionId) =>
|
||||
new PluginFailedStatusEvent
|
||||
{
|
||||
V = v,
|
||||
E = e,
|
||||
T = t,
|
||||
SessionId = sessionId,
|
||||
Plugin = RequireString(root, "plugin"),
|
||||
Error = RequireString(root, "error"),
|
||||
};
|
||||
|
||||
private static StatusEvent ParseDisconnected(
|
||||
JsonElement root,
|
||||
int v,
|
||||
string e,
|
||||
DateTimeOffset t,
|
||||
string sessionId) =>
|
||||
new DisconnectedStatusEvent
|
||||
{
|
||||
V = v,
|
||||
E = e,
|
||||
T = t,
|
||||
SessionId = sessionId,
|
||||
Reason = RequireString(root, "reason"),
|
||||
};
|
||||
|
||||
private static StatusEvent ParseExited(
|
||||
JsonElement root,
|
||||
int v,
|
||||
string e,
|
||||
DateTimeOffset t,
|
||||
string sessionId) =>
|
||||
new ExitedStatusEvent
|
||||
{
|
||||
V = v,
|
||||
E = e,
|
||||
T = t,
|
||||
SessionId = sessionId,
|
||||
Code = RequireInt32(root, "code"),
|
||||
Reason = RequireString(root, "reason"),
|
||||
};
|
||||
|
||||
private static int GetInt32OrDefault(JsonElement root, string name) =>
|
||||
root.TryGetProperty(name, out JsonElement element)
|
||||
&& element.ValueKind == JsonValueKind.Number
|
||||
&& element.TryGetInt32(out int value)
|
||||
? value
|
||||
: 0;
|
||||
|
||||
private static string GetStringOrDefault(JsonElement root, string name) =>
|
||||
root.TryGetProperty(name, out JsonElement element)
|
||||
&& element.ValueKind == JsonValueKind.String
|
||||
? element.GetString() ?? string.Empty
|
||||
: string.Empty;
|
||||
|
||||
private static DateTimeOffset GetDateTimeOffsetOrDefault(
|
||||
JsonElement root,
|
||||
string name) =>
|
||||
root.TryGetProperty(name, out JsonElement element)
|
||||
&& element.ValueKind == JsonValueKind.String
|
||||
&& DateTimeOffset.TryParse(
|
||||
element.GetString(),
|
||||
System.Globalization.CultureInfo.InvariantCulture,
|
||||
System.Globalization.DateTimeStyles.None,
|
||||
out DateTimeOffset value)
|
||||
? value
|
||||
: default;
|
||||
|
||||
private static JsonElement RequireProperty(JsonElement root, string name) =>
|
||||
root.TryGetProperty(name, out JsonElement element)
|
||||
? element
|
||||
: throw new FormatException($"status event is missing '{name}'.");
|
||||
|
||||
private static string RequireString(JsonElement root, string name)
|
||||
{
|
||||
JsonElement element = RequireProperty(root, name);
|
||||
return element.ValueKind == JsonValueKind.String
|
||||
? element.GetString() ?? string.Empty
|
||||
: throw new FormatException($"status event field '{name}' is not a string.");
|
||||
}
|
||||
|
||||
private static int RequireInt32(JsonElement root, string name)
|
||||
{
|
||||
JsonElement element = RequireProperty(root, name);
|
||||
return element.ValueKind == JsonValueKind.Number && element.TryGetInt32(out int value)
|
||||
? value
|
||||
: throw new FormatException($"status event field '{name}' is not an integer.");
|
||||
}
|
||||
|
||||
private static uint RequireUInt32(JsonElement root, string name)
|
||||
{
|
||||
JsonElement element = RequireProperty(root, name);
|
||||
return element.ValueKind == JsonValueKind.Number && element.TryGetUInt32(out uint value)
|
||||
? value
|
||||
: throw new FormatException($"status event field '{name}' is not an unsigned integer.");
|
||||
}
|
||||
}
|
||||
118
src/AcDream.Launcher.Core/Status/StatusFileTailer.cs
Normal file
118
src/AcDream.Launcher.Core/Status/StatusFileTailer.cs
Normal file
|
|
@ -0,0 +1,118 @@
|
|||
using System.Text;
|
||||
|
||||
namespace AcDream.Launcher.Core.Status;
|
||||
|
||||
/// <summary>
|
||||
/// Incremental reader over a host's <c>status.jsonl</c> file (Campaign LA
|
||||
/// spec §3/§6). Each call to <see cref="ReadNewEvents"/> returns the
|
||||
/// events that arrived since the previous call, tolerating:
|
||||
/// <list type="bullet">
|
||||
/// <item>the file not existing yet (the launcher may start tailing
|
||||
/// before the host has written its first line — returns no events, not
|
||||
/// an error);</item>
|
||||
/// <item>a partial last line (the host may be mid-write when polled —
|
||||
/// the tailer only advances its read position past the last confirmed
|
||||
/// <c>'\n'</c>; a still-incomplete tail is re-read, combined with
|
||||
/// whatever gets appended, on the next poll — never parsed while
|
||||
/// truncated).</item>
|
||||
/// </list>
|
||||
/// One tailer instance owns one file's read position; construct a new
|
||||
/// one per session.
|
||||
/// </summary>
|
||||
public sealed class StatusFileTailer
|
||||
{
|
||||
private readonly string _path;
|
||||
private long _position;
|
||||
|
||||
public StatusFileTailer(string path)
|
||||
{
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(path);
|
||||
_path = path;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads and parses every complete line appended to the file since
|
||||
/// the last call. Returns an empty list (never null, never throws)
|
||||
/// when the file doesn't exist yet or nothing new/complete has
|
||||
/// arrived since the last poll.
|
||||
/// </summary>
|
||||
public IReadOnlyList<StatusEvent> ReadNewEvents()
|
||||
{
|
||||
if (!File.Exists(_path))
|
||||
{
|
||||
return [];
|
||||
}
|
||||
|
||||
using var stream = new FileStream(
|
||||
_path,
|
||||
FileMode.Open,
|
||||
FileAccess.Read,
|
||||
FileShare.ReadWrite | FileShare.Delete);
|
||||
|
||||
if (stream.Length < _position)
|
||||
{
|
||||
// The file was truncated/replaced under us (e.g. a fresh
|
||||
// session reusing a stale path) — restart from the top
|
||||
// rather than throwing or silently missing the new content.
|
||||
_position = 0;
|
||||
}
|
||||
|
||||
if (stream.Length == _position)
|
||||
{
|
||||
return [];
|
||||
}
|
||||
|
||||
stream.Seek(_position, SeekOrigin.Begin);
|
||||
int unreadByteCount = checked((int)(stream.Length - _position));
|
||||
byte[] buffer = new byte[unreadByteCount];
|
||||
int totalRead = 0;
|
||||
while (totalRead < unreadByteCount)
|
||||
{
|
||||
int read = stream.Read(buffer, totalRead, unreadByteCount - totalRead);
|
||||
if (read == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
totalRead += read;
|
||||
}
|
||||
|
||||
var events = new List<StatusEvent>();
|
||||
int lineStart = 0;
|
||||
|
||||
// How far into `buffer` we've confirmed a complete line — this
|
||||
// is where `_position` advances to. Bytes after this point (an
|
||||
// in-progress line with no trailing '\n' yet) are simply left
|
||||
// unread on disk; the next poll re-reads them from `_position`
|
||||
// combined with whatever the writer appends in between. No
|
||||
// separate in-memory carry-over buffer is needed.
|
||||
int consumedThroughIndex = 0;
|
||||
|
||||
for (int i = 0; i < totalRead; i++)
|
||||
{
|
||||
if (buffer[i] != (byte)'\n')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
int lineEnd = i;
|
||||
if (lineEnd > lineStart && buffer[lineEnd - 1] == (byte)'\r')
|
||||
{
|
||||
lineEnd--;
|
||||
}
|
||||
|
||||
if (lineEnd > lineStart)
|
||||
{
|
||||
string rawLine = Encoding.UTF8.GetString(buffer, lineStart, lineEnd - lineStart);
|
||||
events.Add(StatusEventParser.Parse(rawLine));
|
||||
}
|
||||
|
||||
lineStart = i + 1;
|
||||
consumedThroughIndex = lineStart;
|
||||
}
|
||||
|
||||
_position += consumedThroughIndex;
|
||||
|
||||
return events;
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue