feat(launcher): Campaign LA LA3 — AcDream.Launcher.Core profile store, composer, supervisor, status tailer

New AcDream.Launcher.Core (BCL-only, ProjectReference: AcDream.Platform
ONLY) plus tests/AcDream.Launcher.Core.Tests, both registered in
AcDream.slnx. This is the file-contract orchestrator core the Avalonia
launcher (LA4) will bind to — the game solution (Core/Runtime/App/
Headless) stays entirely out of this dependency graph, so the launcher
can never accidentally grow a game-protocol coupling.

- Profiles/: LauncherProfileStore owns launcher-profiles.json (spec §5
  schema: version 1, servers[]/accounts[]/characters[]), strict
  camelCase System.Text.Json (UnmappedMemberHandling.Disallow), typed
  CRUD (add/edit/remove server; add/edit/remove account; edit character
  settings), and MergeRoster (fold a reported roster into an account's
  characters[] while preserving user-owned launchMode/plugins/
  loginCommands, adding new rows with default guiSelect, and retaining
  rows absent from the roster — they may be pending-delete). 0600 on
  Linux via File.SetUnixFileMode after save.
- Launching/: SessionConfigComposer builds the pinned session-config
  contract (Headless K1 shape + plugins/loginCommands/
  loginCommandDelayMs/statusFile) from a profile character + install
  record — character selector omitted entirely for guiSelect, policy
  {id:"idle"} only for headless, credential always standardInput/
  session. Passwords never enter this document (proven by a dedicated
  test). LauncherProcessSupervisor spawns a host, feeds the password to
  stdin then closes it, and exposes Starting/Running/Exited lifecycle;
  Stop calls CloseMainWindow falling back to Kill after a timeout, both
  reachable through an injectable ILauncherChildProcess/factory seam so
  the state machine is unit-testable without real OS process timing.
- Status/: StatusEventParser decodes the v1 status.jsonl vocabulary
  (started/connected/characterList/enteredWorld/pluginLoaded/
  pluginFailed/disconnected/exited); an unrecognized "e" or a malformed
  line degrades to a typed Unknown event rather than throwing.
  StatusFileTailer incrementally reads new lines, tolerating a
  not-yet-existing file and a partial trailing line (only advances its
  read position past confirmed '\n' boundaries; a truncated tail is
  simply re-read next poll, never parsed early).
- Integrity/: streaming SHA-256 + hex verify for later pak/download
  checks (LA9/LA10).

Tests: 71 passed (profile CRUD + roster-merge matrix + strict-schema
rejection; composer golden-shape tests for gui/guiSelect/headless +
password-absence; supervisor tests against both an injected fake child
(state-machine determinism) and a real spawned `dotnet --version`
child (genuine cross-platform stdin/exit-code proof); tailer tests
incl. partial-line and not-yet-existing-file; SHA-256 tests). Verified
green on Windows (Release) and native WSL/Linux (Release) — the Linux
0600 test executes its real assertion body under WSL rather than
early-returning.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-14 15:49:13 +02:00
parent cb6502c8a5
commit 37d74e4402
31 changed files with 3131 additions and 0 deletions

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<LangVersion>latest</LangVersion>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\AcDream.Platform\AcDream.Platform.csproj" />
</ItemGroup>
</Project>

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using System.Security.Cryptography;
namespace AcDream.Launcher.Core.Integrity;
/// <summary>
/// Streaming SHA-256 for pak/download verification, consumed by the
/// install engine (LA9) and the updater (LA10). Kept minimal in this
/// slice: hash a file and compare its hex digest.
/// </summary>
public static class FileIntegrity
{
/// <summary>
/// Computes the lower-case hex SHA-256 digest of a file, streaming it
/// from disk rather than loading it fully into memory (relevant for
/// the ~30&#160;GB pak file LA9 verifies).
/// </summary>
public static string ComputeSha256Hex(string filePath)
{
ArgumentException.ThrowIfNullOrWhiteSpace(filePath);
using FileStream stream = new(
filePath,
FileMode.Open,
FileAccess.Read,
FileShare.Read);
byte[] hash = SHA256.HashData(stream);
return Convert.ToHexStringLower(hash);
}
public static async Task<string> ComputeSha256HexAsync(
string filePath,
CancellationToken cancellationToken = default)
{
ArgumentException.ThrowIfNullOrWhiteSpace(filePath);
await using FileStream stream = new(
filePath,
FileMode.Open,
FileAccess.Read,
FileShare.Read,
bufferSize: 4096,
useAsync: true);
byte[] hash = await SHA256.HashDataAsync(stream, cancellationToken)
.ConfigureAwait(false);
return Convert.ToHexStringLower(hash);
}
/// <summary>Case-insensitive hex comparison — callers may receive an
/// expected digest in either case from a manifest or a hand-typed
/// fixture.</summary>
public static bool Matches(string actualHex, string expectedHex)
{
ArgumentNullException.ThrowIfNull(actualHex);
ArgumentNullException.ThrowIfNull(expectedHex);
return string.Equals(actualHex, expectedHex, StringComparison.OrdinalIgnoreCase);
}
/// <summary>Computes and compares in one call.</summary>
public static bool Verify(string filePath, string expectedHex) =>
Matches(ComputeSha256Hex(filePath), expectedHex);
}

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using System.Diagnostics;
namespace AcDream.Launcher.Core.Launching;
/// <summary>
/// Thin seam over <see cref="System.Diagnostics.Process"/> so
/// <see cref="LauncherProcessSupervisor"/>'s lifecycle and Stop
/// (CloseMainWindow, falling back to Kill after a timeout) state machine
/// can be unit-tested against an in-memory fake without spawning a real
/// OS process or depending on real window-message timing — both
/// "injectable for tests" per Campaign LA spec §3.
/// </summary>
public interface ILauncherChildProcess : IDisposable
{
bool HasExited { get; }
int ExitCode { get; }
/// <summary>The child's redirected stdin. The supervisor writes the
/// account password here (followed by a newline) and then closes it —
/// never anywhere else.</summary>
TextWriter StandardInput { get; }
/// <summary>Fires exactly once, when the child process terminates
/// (mirrors <see cref="Process.Exited"/> with
/// <c>EnableRaisingEvents</c> on).</summary>
event EventHandler? Exited;
void Start();
/// <summary>Mirrors <see cref="Process.CloseMainWindow"/> — requests
/// a graceful close via WM_CLOSE. Returns false for a console/no-
/// window process (never throws), matching the real API.</summary>
bool CloseMainWindow();
/// <summary>Mirrors <see cref="Process.Kill(bool)"/> with
/// <c>entireProcessTree: true</c>.</summary>
void Kill();
bool WaitForExit(TimeSpan timeout);
}
/// <summary>Creates <see cref="ILauncherChildProcess"/> instances from a
/// <see cref="LauncherProcessSpec"/>.</summary>
public interface ILauncherChildProcessFactory
{
ILauncherChildProcess Create(LauncherProcessSpec spec);
}
/// <summary>Real-process implementation used in production.</summary>
public sealed class SystemChildProcessFactory : ILauncherChildProcessFactory
{
public ILauncherChildProcess Create(LauncherProcessSpec spec) =>
new SystemChildProcess(spec);
}
internal sealed class SystemChildProcess : ILauncherChildProcess
{
private readonly Process _process;
private bool _raisingEnabled;
internal SystemChildProcess(LauncherProcessSpec spec)
{
ArgumentNullException.ThrowIfNull(spec);
var startInfo = new ProcessStartInfo
{
FileName = spec.ExecutablePath,
RedirectStandardInput = true,
UseShellExecute = false,
};
foreach (string argument in spec.Arguments)
{
startInfo.ArgumentList.Add(argument);
}
if (!string.IsNullOrEmpty(spec.WorkingDirectory))
{
startInfo.WorkingDirectory = spec.WorkingDirectory;
}
_process = new Process { StartInfo = startInfo };
}
public bool HasExited => _process.HasExited;
public int ExitCode => _process.ExitCode;
public TextWriter StandardInput => _process.StandardInput;
public event EventHandler? Exited;
public void Start()
{
_process.EnableRaisingEvents = true;
_process.Exited += OnExited;
_raisingEnabled = true;
_process.Start();
}
public bool CloseMainWindow() => _process.CloseMainWindow();
public void Kill() => _process.Kill(entireProcessTree: true);
public bool WaitForExit(TimeSpan timeout) => _process.WaitForExit(timeout);
public void Dispose()
{
if (_raisingEnabled)
{
_process.Exited -= OnExited;
}
_process.Dispose();
}
private void OnExited(object? sender, EventArgs e) =>
Exited?.Invoke(this, EventArgs.Empty);
}

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namespace AcDream.Launcher.Core.Launching;
/// <summary>
/// The DAT/pak locations a completed install (LA9) records and every
/// session-config composition consumes for
/// <see cref="SessionContentDescriptor"/>. SHA-256/version bookkeeping
/// for the install record itself is LA9/LA10 scope; this slice only
/// needs the two paths a session config requires.
/// </summary>
public sealed record LauncherInstallRecord(
string DatDirectory,
string PreparedAssetPath);

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namespace AcDream.Launcher.Core.Launching;
/// <summary>
/// What to spawn: the host executable path + argument list (both
/// injectable per Campaign LA spec §3, e.g. <c>AcDream.Headless --config
/// &lt;path&gt;</c> or <c>AcDream.App --session-config &lt;path&gt;</c>).
/// Deliberately carries no credential field — the password is a separate
/// transient parameter to <see cref="LauncherProcessSupervisor.Start"/>
/// that flows only to the child's stdin, never into this spec, an
/// argument list, or a process environment.
/// </summary>
public sealed record LauncherProcessSpec(
string ExecutablePath,
IReadOnlyList<string> Arguments,
string? WorkingDirectory = null);

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namespace AcDream.Launcher.Core.Launching;
/// <summary>
/// Spawns a host process (App/Headless), feeds the account password to
/// its stdin then closes it, and supervises its lifetime (Campaign LA
/// spec §3/§6). One supervisor instance owns exactly one child process
/// for its lifetime — start a new supervisor per launched session.
/// </summary>
public sealed class LauncherProcessSupervisor : IDisposable
{
private readonly ILauncherChildProcessFactory _factory;
private readonly object _gate = new();
private ILauncherChildProcess? _process;
public LauncherProcessSupervisor(ILauncherChildProcessFactory? factory = null)
{
_factory = factory ?? new SystemChildProcessFactory();
}
public LauncherSessionState State { get; private set; } = LauncherSessionState.Starting;
/// <summary>Set once <see cref="State"/> reaches
/// <see cref="LauncherSessionState.Exited"/>; null before then.
/// </summary>
public int? ExitCode { get; private set; }
/// <summary>Fires on every <see cref="LauncherSessionState"/>
/// transition, in order.</summary>
public event EventHandler<LauncherSessionState>? StateChanged;
/// <summary>
/// Spawns the child described by <paramref name="spec"/>, writes
/// <paramref name="password"/> (if any) followed by a newline to its
/// stdin, then closes stdin. The password is never written anywhere
/// else — not into <paramref name="spec"/>, not into an environment
/// variable, not logged.
/// </summary>
public void Start(LauncherProcessSpec spec, string? password)
{
ArgumentNullException.ThrowIfNull(spec);
ILauncherChildProcess process;
lock (_gate)
{
if (_process is not null)
{
throw new InvalidOperationException(
"This supervisor already owns a process; start a new "
+ "supervisor per launched session.");
}
process = _factory.Create(spec);
process.Exited += OnProcessExited;
_process = process;
}
SetState(LauncherSessionState.Starting);
try
{
process.Start();
if (password is not null)
{
process.StandardInput.Write(password);
process.StandardInput.Write('\n');
process.StandardInput.Flush();
}
process.StandardInput.Close();
}
catch
{
lock (_gate)
{
process.Exited -= OnProcessExited;
_process = null;
}
throw;
}
SetState(LauncherSessionState.Running);
}
/// <summary>
/// Requests a graceful stop (CloseMainWindow), falling back to Kill
/// if the process has not exited within <paramref name="timeout"/>.
/// A no-op if <see cref="Start"/> was never called or the process has
/// already exited.
/// </summary>
public void Stop(TimeSpan timeout)
{
ILauncherChildProcess? process;
lock (_gate)
{
process = _process;
}
if (process is null || process.HasExited)
{
return;
}
process.CloseMainWindow();
if (!process.WaitForExit(timeout) && !process.HasExited)
{
process.Kill();
}
}
private void OnProcessExited(object? sender, EventArgs e)
{
ILauncherChildProcess? process;
lock (_gate)
{
process = _process;
}
ExitCode = process is { HasExited: true } ? process.ExitCode : null;
SetState(LauncherSessionState.Exited);
}
private void SetState(LauncherSessionState state)
{
lock (_gate)
{
State = state;
}
StateChanged?.Invoke(this, state);
}
public void Dispose()
{
lock (_gate)
{
if (_process is not null)
{
_process.Exited -= OnProcessExited;
_process.Dispose();
_process = null;
}
}
}
}

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namespace AcDream.Launcher.Core.Launching;
/// <summary>Lifecycle of a launched host process, per Campaign LA spec §3
/// ("supervise lifetime ... surface typed session state").</summary>
public enum LauncherSessionState
{
/// <summary>The child process has been created and the credential
/// handed off, but has not yet reached <see cref="Running"/>.</summary>
Starting,
/// <summary>The child process is spawned and its stdin has been
/// closed. Says nothing about game-level connection state — that
/// comes from the status stream (see
/// <c>AcDream.Launcher.Core.Status</c>).</summary>
Running,
/// <summary>The child process has exited. See
/// <see cref="LauncherProcessSupervisor.ExitCode"/> for the exit
/// code.</summary>
Exited,
}

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using System.Text.Json;
using System.Text.Json.Serialization;
using AcDream.Launcher.Core.Profiles;
using AcDream.Platform;
namespace AcDream.Launcher.Core.Launching;
/// <summary>The composed session-config document plus the two per-launch
/// paths derived from the session id, per Campaign LA spec §6.</summary>
public sealed record ComposedSessionConfig(
string SessionId,
string ConfigFilePath,
string StatusFilePath,
SessionConfigDocument Document);
/// <summary>
/// Builds the per-launch <see cref="SessionConfigDocument"/> from a
/// profile character + install record (Campaign LA spec §6). Passwords
/// NEVER appear in the composed document — the credential is always the
/// <c>standardInput</c> provider; the launcher feeds the password to the
/// child process's stdin separately (<see cref="LauncherProcessSupervisor"/>).
/// </summary>
public static class SessionConfigComposer
{
internal static readonly JsonSerializerOptions SerializerOptions = new()
{
PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull,
WriteIndented = true,
};
/// <summary>
/// Builds the document and the paths it would be written to under
/// <c>&lt;CacheDirectory&gt;/launcher/sessions/&lt;sessionId&gt;/</c>,
/// without touching disk. <paramref name="sessionId"/> is caller-
/// supplied so composition stays a pure function of its inputs
/// (golden-file tests pass a fixed id).
/// </summary>
public static ComposedSessionConfig Compose(
ServerProfile server,
AccountProfile account,
CharacterProfile character,
LauncherInstallRecord install,
ApplicationPathSet paths,
string sessionId,
int? loginCommandDelayMs = null)
{
ArgumentNullException.ThrowIfNull(server);
ArgumentNullException.ThrowIfNull(account);
ArgumentNullException.ThrowIfNull(character);
ArgumentNullException.ThrowIfNull(install);
ArgumentNullException.ThrowIfNull(paths);
ArgumentException.ThrowIfNullOrWhiteSpace(sessionId);
string sessionDirectory = Path.Combine(
paths.CacheDirectory,
"launcher",
"sessions",
sessionId);
string configFilePath = Path.Combine(sessionDirectory, "session.json");
string statusFilePath = Path.Combine(sessionDirectory, "status.jsonl");
SessionCharacterSelector? selector = character.LaunchMode == LaunchMode.GuiSelect
? null
: BuildSelector(character);
SessionPolicyDescriptor? policy = character.LaunchMode == LaunchMode.Headless
? new SessionPolicyDescriptor()
: null;
var descriptor = new SessionDescriptor
{
Id = sessionId,
Endpoint = new SessionEndpointDescriptor
{
Host = server.Host,
Port = server.Port,
},
Account = account.Account,
Character = selector,
Policy = policy,
Credential = new SessionCredentialDescriptor(),
Plugins = character.Plugins.Count > 0 ? [.. character.Plugins] : null,
LoginCommands = character.LoginCommands.Count > 0
? [.. character.LoginCommands]
: null,
LoginCommandDelayMs = loginCommandDelayMs,
StatusFile = statusFilePath,
};
var document = new SessionConfigDocument
{
Process = new SessionProcessSettings
{
Paths = new SessionPathOverrides(),
Content = new SessionContentDescriptor
{
DatDirectory = install.DatDirectory,
PreparedAssetPath = install.PreparedAssetPath,
},
},
Sessions = [descriptor],
};
return new ComposedSessionConfig(
sessionId,
configFilePath,
statusFilePath,
document);
}
/// <summary>Composes and writes <c>session.json</c> to
/// <see cref="ComposedSessionConfig.ConfigFilePath"/>, creating the
/// per-session directory. The status file itself is created by the
/// launched host, not the launcher.</summary>
public static ComposedSessionConfig ComposeAndWrite(
ServerProfile server,
AccountProfile account,
CharacterProfile character,
LauncherInstallRecord install,
ApplicationPathSet paths,
string sessionId,
int? loginCommandDelayMs = null)
{
ComposedSessionConfig composed = Compose(
server,
account,
character,
install,
paths,
sessionId,
loginCommandDelayMs);
string? directory = Path.GetDirectoryName(composed.ConfigFilePath);
if (!string.IsNullOrEmpty(directory))
{
Directory.CreateDirectory(directory);
}
using FileStream stream = File.Create(composed.ConfigFilePath);
JsonSerializer.Serialize(stream, composed.Document, SerializerOptions);
return composed;
}
/// <summary>Serializes the composed document exactly as
/// <see cref="ComposeAndWrite"/> would write it — used by golden-file
/// tests that assert on the JSON text without touching disk.</summary>
public static string Serialize(SessionConfigDocument document) =>
JsonSerializer.Serialize(document, SerializerOptions);
private static SessionCharacterSelector BuildSelector(CharacterProfile character)
{
if (CharacterIdFormat.TryParse(character.Id, out uint id))
{
return new SessionCharacterSelector { Id = id };
}
if (!string.IsNullOrWhiteSpace(character.Name))
{
return new SessionCharacterSelector { Name = character.Name };
}
throw new InvalidOperationException(
"Character has neither a usable id nor a name to select by.");
}
}

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namespace AcDream.Launcher.Core.Launching;
/// <summary>
/// The per-launch session-config document written to
/// <c>&lt;CacheDirectory&gt;/launcher/sessions/&lt;sessionId&gt;/session.json</c>
/// and consumed by <c>AcDream.Headless --config</c> / (LA1)
/// <c>AcDream.App --session-config</c>.
///
/// <para>
/// PINNED CONTRACT (Campaign LA plan §LA3): this is the Slice K1
/// <c>HeadlessConfiguration</c> version-1 shape extended with optional
/// launcher fields (<c>plugins</c>, <c>loginCommands</c>,
/// <c>loginCommandDelayMs</c>, <c>statusFile</c>). Launcher.Core defines
/// its own DTOs rather than referencing <c>AcDream.Headless</c> — the
/// project reference set for this assembly is <c>AcDream.Platform</c>
/// ONLY (no game-solution dependency; see LA3 acceptance).
/// Serialized camelCase via <see cref="SessionConfigComposer"/>, with
/// null optional members omitted from the written JSON.
/// </para>
/// </summary>
public sealed class SessionConfigDocument
{
public int Version { get; init; } = 1;
public SessionProcessSettings Process { get; init; } = new();
public List<SessionDescriptor> Sessions { get; init; } = [];
}
public sealed class SessionProcessSettings
{
public SessionPathOverrides Paths { get; init; } = new();
public SessionContentDescriptor Content { get; init; } = new();
}
/// <summary>All three members are optional overrides; a host resolves
/// its own default <c>ApplicationPathSet</c> when a member is
/// omitted.</summary>
public sealed class SessionPathOverrides
{
public string? ConfigDirectory { get; init; }
public string? DataDirectory { get; init; }
public string? CacheDirectory { get; init; }
}
// NOTE: these DTOs are write-only (Launcher.Core composes and serializes
// them; it never deserializes a session-config document back). Members
// that the pinned contract calls "always present" therefore use plain
// non-nullable defaults rather than C#'s `required` modifier — a
// `required` member cannot be given a `= new()` default on a containing
// type without a [SetsRequiredMembers] constructor, and correctness here
// is enforced by SessionConfigComposer's tests, not the compiler.
public sealed class SessionContentDescriptor
{
public string DatDirectory { get; init; } = string.Empty;
public string PreparedAssetPath { get; init; } = string.Empty;
}
public sealed class SessionDescriptor
{
public string Id { get; init; } = string.Empty;
public SessionEndpointDescriptor Endpoint { get; init; } = new();
public string Account { get; init; } = string.Empty;
/// <summary>Exactly one of index/id/name when present. OMITTED
/// entirely for a <c>guiSelect</c> launch (retail character-select
/// screen instead of auto-enter).</summary>
public SessionCharacterSelector? Character { get; init; }
/// <summary>Present only for a <c>headless</c> launch (the <c>idle</c>
/// bot policy). Omitted for <c>gui</c>/<c>guiSelect</c>.</summary>
public SessionPolicyDescriptor? Policy { get; init; }
public SessionCredentialDescriptor Credential { get; init; } = new();
/// <summary>Omitted (never an empty array) when the character has no
/// configured plugin set.</summary>
public List<string>? Plugins { get; init; }
/// <summary>Omitted (never an empty array) when the character has no
/// configured login commands.</summary>
public List<string>? LoginCommands { get; init; }
/// <summary>Overrides the host's default 500&#160;ms inter-command
/// delay when set; omitted otherwise.</summary>
public int? LoginCommandDelayMs { get; init; }
public string StatusFile { get; init; } = string.Empty;
}
public sealed class SessionEndpointDescriptor
{
public string Host { get; init; } = string.Empty;
public int Port { get; init; }
}
/// <summary>Exactly one of <see cref="Index"/>/<see cref="Id"/>/
/// <see cref="Name"/> is set by <see cref="SessionConfigComposer"/>.
/// </summary>
public sealed class SessionCharacterSelector
{
public int? Index { get; init; }
public uint? Id { get; init; }
public string? Name { get; init; }
}
/// <summary>Campaign LA composes exactly the <c>idle</c> bot policy (LA2)
/// for headless launches — the launcher never asks for any other
/// policy id.</summary>
public sealed class SessionPolicyDescriptor
{
public string Id { get; init; } = "idle";
}
/// <summary>Always the <c>standardInput</c> provider — the launcher pipes
/// the account password to the child's stdin and never places it in the
/// session-config document, process arguments, or environment (see
/// <see cref="LauncherProcessSupervisor"/>).</summary>
public sealed class SessionCredentialDescriptor
{
public string Provider { get; init; } = "standardInput";
public string Reference { get; init; } = "session";
}

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using System.Text.Json.Serialization;
namespace AcDream.Launcher.Core.Profiles;
/// <summary>
/// One account under a server, per Campaign LA spec §5. The password is
/// plaintext by explicit user decision
/// (<c>claude-memory/project_launcher_direction.md</c>) — never written
/// anywhere except this file, never logged, never placed in a session
/// config or process argument/environment (see
/// <see cref="AcDream.Launcher.Core.Launching.SessionConfigComposer"/>).
/// </summary>
public sealed class AccountProfile
{
[JsonRequired]
public string Account { get; set; } = string.Empty;
[JsonRequired]
public string Password { get; set; } = string.Empty;
public List<CharacterProfile> Characters { get; set; } = [];
}

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using System.Globalization;
namespace AcDream.Launcher.Core.Profiles;
/// <summary>
/// Converts between the wire <c>uint</c> character GUID and the
/// launcher-profile hex-string representation (<c>"0x5000000A"</c>,
/// matching the convention used throughout the project, e.g. the
/// <c>+Acdream</c> test character's <c>0x5000000A</c> in CLAUDE.md).
/// </summary>
public static class CharacterIdFormat
{
public static string ToHexString(uint id) =>
"0x" + id.ToString("X8", CultureInfo.InvariantCulture);
public static bool TryParse(string? text, out uint id)
{
id = 0;
if (string.IsNullOrWhiteSpace(text))
return false;
ReadOnlySpan<char> span = text.AsSpan().Trim();
if (span.StartsWith("0x", StringComparison.OrdinalIgnoreCase))
span = span[2..];
return uint.TryParse(
span,
NumberStyles.HexNumber,
CultureInfo.InvariantCulture,
out id);
}
}

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using System.Text.Json.Serialization;
namespace AcDream.Launcher.Core.Profiles;
/// <summary>
/// One character row under an account, per Campaign LA spec §5. The
/// <see cref="Id"/>/<see cref="Name"/> pair is the launcher-maintained
/// cache (fed by status-stream <c>characterList</c> events and roster
/// probes via <see cref="LauncherProfileStore.MergeRoster"/>);
/// <see cref="LaunchMode"/>/<see cref="Plugins"/>/<see cref="LoginCommands"/>
/// are user-owned settings that a roster merge must never clobber.
/// </summary>
public sealed class CharacterProfile
{
[JsonRequired]
public string Name { get; set; } = string.Empty;
/// <summary>
/// Hex-formatted character GUID (e.g. <c>"0x5000000A"</c>), matching
/// the convention used elsewhere in the project. Null only for a
/// hand-authored fixture/profile entry that has never been through a
/// roster merge.
/// </summary>
public string? Id { get; set; }
public LaunchMode LaunchMode { get; set; } = LaunchMode.GuiSelect;
public List<string> Plugins { get; set; } = [];
public List<string> LoginCommands { get; set; } = [];
}

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namespace AcDream.Launcher.Core.Profiles;
/// <summary>
/// One roster row as reported by a host's <c>characterList</c> status
/// event or an on-demand probe launch (Campaign LA spec §3/§6). Mirrors
/// the wire shape of <c>AcDream.Core.Net.Messages.CharacterList.Character</c>
/// (<c>uint Id, string Name, uint SecondsGreyedOut</c>) — Launcher.Core
/// does not reference Core.Net, so this is an independent, intentionally
/// identical shape fed by the status-stream parser
/// (<see cref="AcDream.Launcher.Core.Status.CharacterListStatusEvent"/>).
/// <see cref="SecondsGreyedOut"/> is carried for completeness but is
/// NEVER persisted into <see cref="CharacterProfile"/> — ACE reports a
/// constant 1 during the pending-delete grace window (a boolean, not a
/// countdown), and the profile schema (§5) has no field for it.
/// </summary>
public readonly record struct CharacterRosterEntry(
uint Id,
string Name,
uint SecondsGreyedOut);

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namespace AcDream.Launcher.Core.Profiles;
/// <summary>
/// Per-character launch behaviour (Campaign LA spec §5). Stored on each
/// <see cref="CharacterProfile"/> and read by
/// <see cref="AcDream.Launcher.Core.Launching.SessionConfigComposer"/> to
/// decide the shape of the composed session-config document.
///
/// <para>
/// Serialized as camelCase text (<c>"gui"</c>/<c>"guiSelect"</c>/
/// <c>"headless"</c>) via the explicit
/// <c>new JsonStringEnumConverter(JsonNamingPolicy.CamelCase, ...)</c>
/// registered in <see cref="LauncherProfileStore"/>'s serializer options
/// — deliberately NOT a per-type <c>[JsonConverter]</c> attribute, which
/// uses exact member-name casing (<c>"Gui"</c>) regardless of the
/// ambient <c>PropertyNamingPolicy</c>.
/// </para>
/// </summary>
public enum LaunchMode
{
/// <summary>Launch the graphical client straight into the world as
/// this character.</summary>
Gui,
/// <summary>Launch the graphical client but stop at the retail
/// character-select screen — no character selector is sent. This is
/// the default for a character that has never had its launch mode set
/// explicitly.</summary>
GuiSelect,
/// <summary>Launch the no-window host running the <c>idle</c> bot
/// policy (enter world, run plugins/login commands, stay until
/// stopped).</summary>
Headless,
}

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using System.Text.Json.Serialization;
namespace AcDream.Launcher.Core.Profiles;
/// <summary>
/// Root document for <c>launcher-profiles.json</c> (Campaign LA spec §5)
/// — the launcher's ONLY credential/profile store. Loaded and saved by
/// <see cref="LauncherProfileStore"/>.
/// </summary>
public sealed class LauncherProfileDocument
{
[JsonRequired]
public int Version { get; set; } = LauncherProfileStore.CurrentVersion;
public List<ServerProfile> Servers { get; set; } = [];
}

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namespace AcDream.Launcher.Core.Profiles;
/// <summary>Thrown for a malformed <c>launcher-profiles.json</c> document
/// or an invalid CRUD operation against <see cref="LauncherProfileStore"/>
/// (unknown target, duplicate name, etc.).</summary>
public sealed class LauncherProfileException : Exception
{
public LauncherProfileException(string message)
: base(message)
{
}
public LauncherProfileException(string message, Exception innerException)
: base(message, innerException)
{
}
}

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using System.Text.Json;
using System.Text.Json.Serialization;
using AcDream.Platform;
namespace AcDream.Launcher.Core.Profiles;
/// <summary>
/// Load/save/CRUD owner for <c>launcher-profiles.json</c> (Campaign LA
/// spec §5) — the launcher's ONLY credential/profile store, and the
/// binding surface the Avalonia UI (slice LA4) mutates directly.
///
/// <para>
/// A store instance holds the current in-memory <see cref="Document"/>
/// after <see cref="Load"/>; every CRUD method mutates that document in
/// place so callers can chain <c>store.AddServer(...); store.Save();</c>
/// without re-threading a returned document through every call.
/// </para>
/// </summary>
public sealed class LauncherProfileStore
{
internal const int CurrentVersion = 1;
private static readonly JsonSerializerOptions SerializerOptions = new()
{
AllowTrailingCommas = false,
PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
PropertyNameCaseInsensitive = false,
ReadCommentHandling = JsonCommentHandling.Disallow,
UnmappedMemberHandling = JsonUnmappedMemberHandling.Disallow,
WriteIndented = true,
Converters =
{
new JsonStringEnumConverter(
JsonNamingPolicy.CamelCase,
allowIntegerValues: false),
},
};
public LauncherProfileStore(string filePath)
{
ArgumentException.ThrowIfNullOrWhiteSpace(filePath);
FilePath = Path.GetFullPath(filePath);
Document = new LauncherProfileDocument();
}
/// <summary>Resolve the store at the canonical location under
/// <see cref="ApplicationPathSet.ConfigDirectory"/>
/// (<c>%APPDATA%\acdream\launcher-profiles.json</c> /
/// <c>~/.config/acdream/launcher-profiles.json</c>).</summary>
public static LauncherProfileStore ForApplicationPaths(ApplicationPathSet paths)
{
ArgumentNullException.ThrowIfNull(paths);
return new LauncherProfileStore(
Path.Combine(paths.ConfigDirectory, "launcher-profiles.json"));
}
public string FilePath { get; }
public LauncherProfileDocument Document { get; private set; }
/// <summary>
/// Loads <see cref="Document"/> from <see cref="FilePath"/>. A
/// missing file is not an error — it resolves to a fresh empty
/// document (version 1, no servers), matching a never-launched
/// installation. Returns true when a file was actually read.
/// </summary>
public bool Load()
{
if (!File.Exists(FilePath))
{
Document = new LauncherProfileDocument();
return false;
}
LauncherProfileDocument? document;
using (FileStream stream = File.OpenRead(FilePath))
{
try
{
document = JsonSerializer.Deserialize<LauncherProfileDocument>(
stream,
SerializerOptions);
}
catch (JsonException ex)
{
throw new LauncherProfileException(
$"'{FilePath}' is not a valid launcher profile document.",
ex);
}
}
if (document is null)
{
throw new LauncherProfileException($"'{FilePath}' is empty.");
}
if (document.Version != CurrentVersion)
{
throw new LauncherProfileException(
$"Unsupported launcher-profiles version {document.Version}; "
+ $"expected {CurrentVersion}.");
}
Document = document;
return true;
}
/// <summary>
/// Persists <see cref="Document"/> to <see cref="FilePath"/> via a
/// write-then-atomic-rename so a crash mid-write never leaves a
/// truncated credentials file. On Linux, restricts the final file to
/// owner read/write (0600) per Campaign LA's plaintext-credential
/// decision (spec §5, decisions log).
/// </summary>
public void Save()
{
string? directory = Path.GetDirectoryName(FilePath);
if (!string.IsNullOrEmpty(directory))
{
Directory.CreateDirectory(directory);
}
string tempPath = FilePath + ".tmp";
using (FileStream stream = File.Create(tempPath))
{
JsonSerializer.Serialize(stream, Document, SerializerOptions);
}
File.Move(tempPath, FilePath, overwrite: true);
if (OperatingSystem.IsLinux())
{
File.SetUnixFileMode(
FilePath,
UnixFileMode.UserRead | UnixFileMode.UserWrite);
}
}
// --- Server CRUD -----------------------------------------------
public ServerProfile AddServer(string name, string host, int port)
{
ArgumentException.ThrowIfNullOrWhiteSpace(name);
ArgumentException.ThrowIfNullOrWhiteSpace(host);
RequireValidPort(port);
if (FindServer(name) is not null)
{
throw new LauncherProfileException(
$"A server named '{name}' already exists.");
}
var server = new ServerProfile { Name = name, Host = host, Port = port };
Document.Servers.Add(server);
return server;
}
public void EditServer(
string name,
string? newName = null,
string? newHost = null,
int? newPort = null)
{
ServerProfile server = FindServerOrThrow(name);
if (newName is not null)
{
ArgumentException.ThrowIfNullOrWhiteSpace(newName);
if (!string.Equals(newName, server.Name, StringComparison.Ordinal)
&& FindServer(newName) is not null)
{
throw new LauncherProfileException(
$"A server named '{newName}' already exists.");
}
server.Name = newName;
}
if (newHost is not null)
{
ArgumentException.ThrowIfNullOrWhiteSpace(newHost);
server.Host = newHost;
}
if (newPort is not null)
{
RequireValidPort(newPort.Value);
server.Port = newPort.Value;
}
}
public void RemoveServer(string name)
{
ServerProfile server = FindServerOrThrow(name);
Document.Servers.Remove(server);
}
// --- Account CRUD ------------------------------------------------
public AccountProfile AddAccount(string serverName, string account, string password)
{
ArgumentException.ThrowIfNullOrWhiteSpace(account);
ArgumentNullException.ThrowIfNull(password);
ServerProfile server = FindServerOrThrow(serverName);
if (FindAccount(server, account) is not null)
{
throw new LauncherProfileException(
$"Account '{account}' already exists on server '{serverName}'.");
}
var profile = new AccountProfile { Account = account, Password = password };
server.Accounts.Add(profile);
return profile;
}
public void EditAccount(
string serverName,
string account,
string? newAccount = null,
string? newPassword = null)
{
ServerProfile server = FindServerOrThrow(serverName);
AccountProfile profile = FindAccountOrThrow(server, account);
if (newAccount is not null)
{
ArgumentException.ThrowIfNullOrWhiteSpace(newAccount);
if (!string.Equals(newAccount, profile.Account, StringComparison.Ordinal)
&& FindAccount(server, newAccount) is not null)
{
throw new LauncherProfileException(
$"Account '{newAccount}' already exists on server '{serverName}'.");
}
profile.Account = newAccount;
}
if (newPassword is not null)
{
profile.Password = newPassword;
}
}
public void RemoveAccount(string serverName, string account)
{
ServerProfile server = FindServerOrThrow(serverName);
AccountProfile profile = FindAccountOrThrow(server, account);
server.Accounts.Remove(profile);
}
// --- Character settings (roster-driven add/remove; user-edited settings) ---
/// <summary>
/// Edits the user-owned settings of an existing character row. There
/// is no manual add/remove for characters — the roster (
/// <see cref="MergeRoster"/>) is the only source of new rows, per
/// spec §5/§6.
/// </summary>
public void EditCharacter(
string serverName,
string account,
string characterName,
LaunchMode? launchMode = null,
IReadOnlyList<string>? plugins = null,
IReadOnlyList<string>? loginCommands = null)
{
ServerProfile server = FindServerOrThrow(serverName);
AccountProfile profile = FindAccountOrThrow(server, account);
CharacterProfile character = FindCharacterOrThrow(profile, characterName);
if (launchMode is not null)
{
character.LaunchMode = launchMode.Value;
}
if (plugins is not null)
{
character.Plugins = [.. plugins];
}
if (loginCommands is not null)
{
character.LoginCommands = [.. loginCommands];
}
}
/// <summary>
/// Folds a reported character roster into an account's
/// <see cref="AccountProfile.Characters"/> (Campaign LA spec §3/§5/
/// §6): every roster entry either updates the name of an existing
/// row (matched by <see cref="CharacterProfile.Id"/>) while
/// PRESERVING that row's user settings (<see cref="LaunchMode"/>,
/// <see cref="CharacterProfile.Plugins"/>,
/// <see cref="CharacterProfile.LoginCommands"/>), or is inserted as a
/// new row with default settings (<see cref="LaunchMode.GuiSelect"/>,
/// no plugins, no login commands). Existing rows absent from the
/// roster are RETAINED unchanged — they may simply be pending-delete
/// (ACE keeps deleted characters queryable during the grace window)
/// or the roster snapshot may be partial; this store never deletes a
/// character row on the caller's behalf.
/// </summary>
public void MergeRoster(
string serverName,
string account,
IReadOnlyList<CharacterRosterEntry> roster)
{
ArgumentNullException.ThrowIfNull(roster);
ServerProfile server = FindServerOrThrow(serverName);
AccountProfile profile = FindAccountOrThrow(server, account);
foreach (CharacterRosterEntry entry in roster)
{
string idText = CharacterIdFormat.ToHexString(entry.Id);
CharacterProfile? existing = profile.Characters.Find(
character => string.Equals(
character.Id,
idText,
StringComparison.OrdinalIgnoreCase));
// Defensive fallback for a hand-edited file where a character
// row was added with a name but no id yet.
existing ??= profile.Characters.Find(
character => character.Id is null
&& string.Equals(
character.Name,
entry.Name,
StringComparison.Ordinal));
if (existing is not null)
{
existing.Id = idText;
existing.Name = entry.Name;
continue;
}
profile.Characters.Add(new CharacterProfile
{
Id = idText,
Name = entry.Name,
LaunchMode = LaunchMode.GuiSelect,
Plugins = [],
LoginCommands = [],
});
}
}
// --- Lookups -------------------------------------------------------
private ServerProfile? FindServer(string name) =>
Document.Servers.Find(
server => string.Equals(server.Name, name, StringComparison.Ordinal));
private ServerProfile FindServerOrThrow(string name)
{
ArgumentException.ThrowIfNullOrWhiteSpace(name);
return FindServer(name)
?? throw new LauncherProfileException($"No server named '{name}'.");
}
private static AccountProfile? FindAccount(ServerProfile server, string account) =>
server.Accounts.Find(
candidate => string.Equals(candidate.Account, account, StringComparison.Ordinal));
private static AccountProfile FindAccountOrThrow(ServerProfile server, string account)
{
ArgumentException.ThrowIfNullOrWhiteSpace(account);
return FindAccount(server, account)
?? throw new LauncherProfileException(
$"No account '{account}' on server '{server.Name}'.");
}
private static CharacterProfile FindCharacterOrThrow(
AccountProfile profile,
string characterName)
{
ArgumentException.ThrowIfNullOrWhiteSpace(characterName);
return profile.Characters.Find(
character => string.Equals(
character.Name,
characterName,
StringComparison.Ordinal))
?? throw new LauncherProfileException(
$"No character '{characterName}' on account '{profile.Account}'.");
}
private static void RequireValidPort(int port)
{
if (port is < 1 or > 65535)
{
throw new LauncherProfileException(
$"Port {port} is outside the valid 1-65535 range.");
}
}
}

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using System.Text.Json.Serialization;
namespace AcDream.Launcher.Core.Profiles;
/// <summary>One server entry, per Campaign LA spec §5 (manual add — no
/// published server-list import this campaign).</summary>
public sealed class ServerProfile
{
[JsonRequired]
public string Name { get; set; } = string.Empty;
[JsonRequired]
public string Host { get; set; } = string.Empty;
[JsonRequired]
public int Port { get; set; }
public List<AccountProfile> Accounts { get; set; } = [];
}

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namespace AcDream.Launcher.Core.Status;
/// <summary>
/// One parsed line of a host's <c>status.jsonl</c> stream (Campaign LA
/// spec §6). Every event carries the versioned envelope
/// (<c>v</c>/<c>e</c>/<c>t</c>/<c>sessionId</c>) plus its own typed
/// payload. See <see cref="StatusEventParser"/> for the wire shape and
/// <see cref="AcDream.Launcher.Core.Status.StatusFileTailer"/> for the
/// incremental reader that produces these.
/// </summary>
public abstract record StatusEvent
{
public required int V { get; init; }
public required string E { get; init; }
public required DateTimeOffset T { get; init; }
public required string SessionId { get; init; }
}
public sealed record StartedStatusEvent : StatusEvent;
public sealed record ConnectedStatusEvent : StatusEvent;
public readonly record struct StatusCharacterEntry(
uint Id,
string Name,
int SecondsGreyedOut);
public sealed record CharacterListStatusEvent : StatusEvent
{
public required string AccountName { get; init; }
public required int SlotCount { get; init; }
public required IReadOnlyList<StatusCharacterEntry> Characters { get; init; }
}
public sealed record EnteredWorldStatusEvent : StatusEvent
{
public required uint CharacterId { get; init; }
public required string CharacterName { get; init; }
}
public sealed record PluginLoadedStatusEvent : StatusEvent
{
public required string Plugin { get; init; }
}
public sealed record PluginFailedStatusEvent : StatusEvent
{
public required string Plugin { get; init; }
public required string Error { get; init; }
}
public sealed record DisconnectedStatusEvent : StatusEvent
{
public required string Reason { get; init; }
}
public sealed record ExitedStatusEvent : StatusEvent
{
public required int Code { get; init; }
public required string Reason { get; init; }
}
/// <summary>
/// A well-formed status line whose <c>e</c> value (or overall envelope
/// shape) this reader does not recognize. The tailer never throws on an
/// unrecognized event — an older launcher reading a newer host's stream
/// degrades to seeing <see cref="UnknownStatusEvent"/> rows instead of
/// crashing.
/// </summary>
public sealed record UnknownStatusEvent : StatusEvent
{
public required string RawJson { get; init; }
}

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using System.Text.Json;
namespace AcDream.Launcher.Core.Status;
/// <summary>
/// Parses one <c>status.jsonl</c> line (Campaign LA spec §6) into a typed
/// <see cref="StatusEvent"/>. Wire shape: every line is a flat JSON
/// object carrying the envelope (<c>v</c>, <c>e</c>, <c>t</c>,
/// <c>sessionId</c>) alongside that event's own fields — e.g.
/// <c>{"v":1,"e":"characterList","t":"...","sessionId":"...",
/// "accountName":"...","slotCount":6,"characters":[...]}</c>.
///
/// <para>
/// Never throws: a line whose <c>e</c> is not one of the eight known
/// values, or whose payload doesn't match that event's expected shape,
/// or that isn't valid JSON at all, degrades to a typed
/// <see cref="UnknownStatusEvent"/> rather than an exception — a
/// launcher must keep tailing a session's status stream even against a
/// host running a newer/older wire version.
/// </para>
/// </summary>
public static class StatusEventParser
{
public static StatusEvent Parse(string line)
{
ArgumentException.ThrowIfNullOrWhiteSpace(line);
try
{
using JsonDocument document = JsonDocument.Parse(line);
JsonElement root = document.RootElement;
int v = GetInt32OrDefault(root, "v");
string e = GetStringOrDefault(root, "e");
DateTimeOffset t = GetDateTimeOffsetOrDefault(root, "t");
string sessionId = GetStringOrDefault(root, "sessionId");
return e switch
{
"started" =>
new StartedStatusEvent { V = v, E = e, T = t, SessionId = sessionId },
"connected" =>
new ConnectedStatusEvent { V = v, E = e, T = t, SessionId = sessionId },
"characterList" =>
ParseCharacterList(root, v, e, t, sessionId),
"enteredWorld" =>
ParseEnteredWorld(root, v, e, t, sessionId),
"pluginLoaded" =>
ParsePluginLoaded(root, v, e, t, sessionId),
"pluginFailed" =>
ParsePluginFailed(root, v, e, t, sessionId),
"disconnected" =>
ParseDisconnected(root, v, e, t, sessionId),
"exited" =>
ParseExited(root, v, e, t, sessionId),
_ =>
new UnknownStatusEvent
{
V = v,
E = e,
T = t,
SessionId = sessionId,
RawJson = line,
},
};
}
catch (Exception)
{
// JsonException (malformed JSON), FormatException (a
// required-field miss inside a Parse* helper) — all degrade
// the same way: never throw out of the tailer.
return new UnknownStatusEvent
{
V = 0,
E = string.Empty,
T = default,
SessionId = string.Empty,
RawJson = line,
};
}
}
private static StatusEvent ParseCharacterList(
JsonElement root,
int v,
string e,
DateTimeOffset t,
string sessionId)
{
string accountName = RequireString(root, "accountName");
int slotCount = RequireInt32(root, "slotCount");
JsonElement charactersElement = RequireProperty(root, "characters");
var characters = new List<StatusCharacterEntry>();
foreach (JsonElement item in charactersElement.EnumerateArray())
{
uint id = RequireUInt32(item, "id");
string name = RequireString(item, "name");
int secondsGreyedOut = RequireInt32(item, "secondsGreyedOut");
characters.Add(new StatusCharacterEntry(id, name, secondsGreyedOut));
}
return new CharacterListStatusEvent
{
V = v,
E = e,
T = t,
SessionId = sessionId,
AccountName = accountName,
SlotCount = slotCount,
Characters = characters,
};
}
private static StatusEvent ParseEnteredWorld(
JsonElement root,
int v,
string e,
DateTimeOffset t,
string sessionId) =>
new EnteredWorldStatusEvent
{
V = v,
E = e,
T = t,
SessionId = sessionId,
CharacterId = RequireUInt32(root, "characterId"),
CharacterName = RequireString(root, "characterName"),
};
private static StatusEvent ParsePluginLoaded(
JsonElement root,
int v,
string e,
DateTimeOffset t,
string sessionId) =>
new PluginLoadedStatusEvent
{
V = v,
E = e,
T = t,
SessionId = sessionId,
Plugin = RequireString(root, "plugin"),
};
private static StatusEvent ParsePluginFailed(
JsonElement root,
int v,
string e,
DateTimeOffset t,
string sessionId) =>
new PluginFailedStatusEvent
{
V = v,
E = e,
T = t,
SessionId = sessionId,
Plugin = RequireString(root, "plugin"),
Error = RequireString(root, "error"),
};
private static StatusEvent ParseDisconnected(
JsonElement root,
int v,
string e,
DateTimeOffset t,
string sessionId) =>
new DisconnectedStatusEvent
{
V = v,
E = e,
T = t,
SessionId = sessionId,
Reason = RequireString(root, "reason"),
};
private static StatusEvent ParseExited(
JsonElement root,
int v,
string e,
DateTimeOffset t,
string sessionId) =>
new ExitedStatusEvent
{
V = v,
E = e,
T = t,
SessionId = sessionId,
Code = RequireInt32(root, "code"),
Reason = RequireString(root, "reason"),
};
private static int GetInt32OrDefault(JsonElement root, string name) =>
root.TryGetProperty(name, out JsonElement element)
&& element.ValueKind == JsonValueKind.Number
&& element.TryGetInt32(out int value)
? value
: 0;
private static string GetStringOrDefault(JsonElement root, string name) =>
root.TryGetProperty(name, out JsonElement element)
&& element.ValueKind == JsonValueKind.String
? element.GetString() ?? string.Empty
: string.Empty;
private static DateTimeOffset GetDateTimeOffsetOrDefault(
JsonElement root,
string name) =>
root.TryGetProperty(name, out JsonElement element)
&& element.ValueKind == JsonValueKind.String
&& DateTimeOffset.TryParse(
element.GetString(),
System.Globalization.CultureInfo.InvariantCulture,
System.Globalization.DateTimeStyles.None,
out DateTimeOffset value)
? value
: default;
private static JsonElement RequireProperty(JsonElement root, string name) =>
root.TryGetProperty(name, out JsonElement element)
? element
: throw new FormatException($"status event is missing '{name}'.");
private static string RequireString(JsonElement root, string name)
{
JsonElement element = RequireProperty(root, name);
return element.ValueKind == JsonValueKind.String
? element.GetString() ?? string.Empty
: throw new FormatException($"status event field '{name}' is not a string.");
}
private static int RequireInt32(JsonElement root, string name)
{
JsonElement element = RequireProperty(root, name);
return element.ValueKind == JsonValueKind.Number && element.TryGetInt32(out int value)
? value
: throw new FormatException($"status event field '{name}' is not an integer.");
}
private static uint RequireUInt32(JsonElement root, string name)
{
JsonElement element = RequireProperty(root, name);
return element.ValueKind == JsonValueKind.Number && element.TryGetUInt32(out uint value)
? value
: throw new FormatException($"status event field '{name}' is not an unsigned integer.");
}
}

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using System.Text;
namespace AcDream.Launcher.Core.Status;
/// <summary>
/// Incremental reader over a host's <c>status.jsonl</c> file (Campaign LA
/// spec §3/§6). Each call to <see cref="ReadNewEvents"/> returns the
/// events that arrived since the previous call, tolerating:
/// <list type="bullet">
/// <item>the file not existing yet (the launcher may start tailing
/// before the host has written its first line — returns no events, not
/// an error);</item>
/// <item>a partial last line (the host may be mid-write when polled —
/// the tailer only advances its read position past the last confirmed
/// <c>'\n'</c>; a still-incomplete tail is re-read, combined with
/// whatever gets appended, on the next poll — never parsed while
/// truncated).</item>
/// </list>
/// One tailer instance owns one file's read position; construct a new
/// one per session.
/// </summary>
public sealed class StatusFileTailer
{
private readonly string _path;
private long _position;
public StatusFileTailer(string path)
{
ArgumentException.ThrowIfNullOrWhiteSpace(path);
_path = path;
}
/// <summary>
/// Reads and parses every complete line appended to the file since
/// the last call. Returns an empty list (never null, never throws)
/// when the file doesn't exist yet or nothing new/complete has
/// arrived since the last poll.
/// </summary>
public IReadOnlyList<StatusEvent> ReadNewEvents()
{
if (!File.Exists(_path))
{
return [];
}
using var stream = new FileStream(
_path,
FileMode.Open,
FileAccess.Read,
FileShare.ReadWrite | FileShare.Delete);
if (stream.Length < _position)
{
// The file was truncated/replaced under us (e.g. a fresh
// session reusing a stale path) — restart from the top
// rather than throwing or silently missing the new content.
_position = 0;
}
if (stream.Length == _position)
{
return [];
}
stream.Seek(_position, SeekOrigin.Begin);
int unreadByteCount = checked((int)(stream.Length - _position));
byte[] buffer = new byte[unreadByteCount];
int totalRead = 0;
while (totalRead < unreadByteCount)
{
int read = stream.Read(buffer, totalRead, unreadByteCount - totalRead);
if (read == 0)
{
break;
}
totalRead += read;
}
var events = new List<StatusEvent>();
int lineStart = 0;
// How far into `buffer` we've confirmed a complete line — this
// is where `_position` advances to. Bytes after this point (an
// in-progress line with no trailing '\n' yet) are simply left
// unread on disk; the next poll re-reads them from `_position`
// combined with whatever the writer appends in between. No
// separate in-memory carry-over buffer is needed.
int consumedThroughIndex = 0;
for (int i = 0; i < totalRead; i++)
{
if (buffer[i] != (byte)'\n')
{
continue;
}
int lineEnd = i;
if (lineEnd > lineStart && buffer[lineEnd - 1] == (byte)'\r')
{
lineEnd--;
}
if (lineEnd > lineStart)
{
string rawLine = Encoding.UTF8.GetString(buffer, lineStart, lineEnd - lineStart);
events.Add(StatusEventParser.Parse(rawLine));
}
lineStart = i + 1;
consumedThroughIndex = lineStart;
}
_position += consumedThroughIndex;
return events;
}
}