docs #181: the vsync decision gate - all camera/sweep mechanisms now Ghidra-verified faithful; residual mm limit cycle likely retail-class, visible only via unsynced tearing
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -107,6 +107,23 @@ instrument: a capture session with the game window UNOBSTRUCTED (no chat overlay
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snip tool) while the user confirms the flicker is visibly active, + the user's
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snip tool) while the user confirms the flicker is visibly active, + the user's
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description of exactly WHAT changes (wash extent? the stripe? brightness?).**
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description of exactly WHAT changes (wash extent? the stripe? brightness?).**
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**PORT + VERIFICATION SWEEP (2026-07-06 night, after the user's "retail camera is rock
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steady" axiom):** retail's viewer step subdivision ported (`3f34bca0` — radius-anchored
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steps, remainder final step, viewer-exempt small-offset abort; `calc_num_steps`
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0x0050a0b0 / `find_transitional_position` 0x0050bdf0 via Ghidra, pseudocode
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`docs/research/2026-07-06-viewer-step-subdivision-pseudocode.md`). The wall-press
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wander is UNCHANGED by it: a bit-exact 12-frame limit cycle (~130 µm/frame inward creep
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×11, one 2.6 mm snap; `Issue181WallPressEquilibriumTests` orbit dump). With
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`adjust_to_plane` + `adjust_sphere_to_poly` + the stepping now ALL Ghidra-verified
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faithful, the residual mm cycle is most plausibly retail-class plateau physics —
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invisible at retail's 60 fps vsync, tear-interleaved into visible stripes at our
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~1500 fps unsynced (VSync defaults OFF, GameWindow.cs:1096). **DECISIVE USER TEST:
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VSync ON (F11 → Display), camera pressed at the wall/opening — stripes gone ⇒ the
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artifact = mm wobble × unsynced tearing (fix = default display mode decision, no
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physics change); stripes remain ⇒ cdb-trace retail's wall-pressed `viewer` per frame
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to measure whether retail truly holds sub-mm (then the divergence is structural and
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the trace names it).**
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**REFINEMENT (same night, after the a7-pseudocode CORRECTION-2 re-read):** the pool is
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**REFINEMENT (same night, after the a7-pseudocode CORRECTION-2 re-read):** the pool is
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ALREADY resident-scoped + player-anchored (`d8984e87` deleted the flood-scoped slice-1),
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ALREADY resident-scoped + player-anchored (`d8984e87` deleted the flood-scoped slice-1),
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so "flood-scoped lights" is NOT the amplifier as first framed. Measured: 0x0181's
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so "flood-scoped lights" is NOT the amplifier as first framed. Measured: 0x0181's
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