fix #225: stabilize render pacing and frame CPU
Replace scheduler-quantized software sleeps with a reusable Windows high-resolution deadline timer, expose pacing in the frame profiler, and make shutdown wake every persistent mesh worker without losing the shared signal. Preserve retail alpha order while using a stable radix, skip duplicate deferred-alpha SSBO packing, pack light sets, cache static selection descriptors, and retire historical material groups at the whole-frame boundary. The fixed dense-Caul sample improved from roughly 9-12 ms CPU to 5.3-6.2 ms without reducing visual quality. Release build succeeds with zero warnings and all 6,300 tests pass with five intentional skips. Three independent retail, architecture, and adversarial reviews are clean; the post-review connected route remains pending because local ACE is offline. Co-authored-by: OpenAI Codex <codex@openai.com>
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@ -20,6 +20,7 @@ public sealed class FramePacingPolicyTests
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[InlineData(60)]
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[InlineData(120)]
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[InlineData(144)]
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[InlineData(240)]
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public void Normal_VSync_off_uses_active_monitor_refresh_limit(int refreshHz)
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{
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var policy = FramePacingPolicy.Resolve(
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