fix #225: stabilize render pacing and frame CPU

Replace scheduler-quantized software sleeps with a reusable Windows high-resolution deadline timer, expose pacing in the frame profiler, and make shutdown wake every persistent mesh worker without losing the shared signal.

Preserve retail alpha order while using a stable radix, skip duplicate deferred-alpha SSBO packing, pack light sets, cache static selection descriptors, and retire historical material groups at the whole-frame boundary. The fixed dense-Caul sample improved from roughly 9-12 ms CPU to 5.3-6.2 ms without reducing visual quality.

Release build succeeds with zero warnings and all 6,300 tests pass with five intentional skips. Three independent retail, architecture, and adversarial reviews are clean; the post-review connected route remains pending because local ACE is offline.

Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-19 06:29:30 +02:00
parent 47d7086a74
commit 3718e341be
17 changed files with 1103 additions and 225 deletions

View file

@ -20,6 +20,7 @@ public sealed class FramePacingPolicyTests
[InlineData(60)]
[InlineData(120)]
[InlineData(144)]
[InlineData(240)]
public void Normal_VSync_off_uses_active_monitor_refresh_limit(int refreshHz)
{
var policy = FramePacingPolicy.Resolve(