docs: Campaign LA gate round 2 — char-select matrix USER-PASSED

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-15 12:07:04 +02:00
parent 0a7dc7d626
commit 36c14902a8

View file

@ -756,7 +756,22 @@ optional Path.IsPathFullyQualified hardening on the crash reporter's
--data-dir fallback. Launcher 67/67, Launcher.Core 317/317. The §AI
connected script remains the open user gate.
## Gate round 2 — 2026-08-15 (first live launcher→client flow)
## Gate round 2 — 2026-08-15 (first live launcher→client flow) — char-select matrix USER-PASSED
**USER-PASSED 2026-08-15 (end of round):** the character-select visual/
interaction matrix — stretched-canvas look with bilinear filtering,
aligned widgets, left-justified roster, World box reading the live server
name ("sawato"), and the centered exit confirmation — all accepted on the
live launcher→client flow. Round-2 commits after the round-1 batch:
`6e1c0967` (session-config launches force the retail UI), `9ce72925`
(PFID_CUSTOM_RAW_JPEG decode + resolution guards), `73041d70`
(whole-canvas AD-98 scale + inverse input), `308f40a3` (linear-twin
bilinear stretch), `ef96c554` (exit confirmation + authored justify +
world name, AD-99), `2e6d69dd` (#400), `0a7dc7d6` (durable world-name
read + canvas-centered dialogs). Remaining before shipment: the formal
§AI script rows (probe ×2, headless+plugins+login commands, delete/
restore, A→B update swap, row I Linux), and the final-HEAD preflight
re-run.
Two real defects, both root-caused and fixed: