feat(runtime): FA2 -- RuntimeFellowshipState + RuntimeAllegianceState sibling J-owners
Two new sibling Runtime owners under GameRuntime per the Slice-J pattern (D2): RuntimeFellowshipState is session-scoped (a new RuntimeGenerationResetStage.Fellowship clears it at every generation reset, matching the ExternalContainer precedent); RuntimeAllegianceState survives reconnect behind a HasServerSeed-style one-way latch and participates in NO reset stage (its data persists like a real disconnect does not sever allegiance membership). Fellowship: full-update REPLACE, incremental-fellow UPSERT, self-vs- other quit/dismiss removal (self clears the whole snapshot), disband clear, and retail's leader hand-off rule for the Quit button (RequiresLeaderHandoffBeforeQuit -- the current leader quitting WITHOUT disbanding must send 0x0290 AssignNewLeader before 0x00A3, lane B §2.5/§3.6). Allegiance: seeded by AllegianceUpdate (0x0020, always self) and, self-gated on TargetGuid == playerGuid(), by AllegianceInfoResponse (0x027C); wraps the FA1-assembled flat AllegianceMemberRecord list directly (AllegianceTree was deleted at FA1 -- nothing left to wrap). Both apply the full 8-edit J-owner template: construction + fault points + Owner/View properties + CaptureOwnership + a new GameRuntimeTeardownStage pair (FellowshipDisposed/AllegianceDisposed, stage count 11->13) + RuntimeGameplayOwnershipSnapshot inclusion + RuntimeStateCheckpoint/trace fields. IRuntimeFellowshipCommands/ IRuntimeAllegianceCommands added to IGameRuntimeCommands and implemented on DirectGameRuntimeCommandAdapter. No IRuntimeEventObserver member added (D2) -- consumers poll Snapshot.Revision. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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19 changed files with 1949 additions and 35 deletions
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@ -238,7 +238,11 @@ public readonly record struct RuntimeStateCheckpoint(
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RuntimeWorldEnvironmentSnapshot Environment,
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RuntimeWorldEnvironmentOwnershipSnapshot EnvironmentOwnership,
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RuntimePortalSnapshot Portal,
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RuntimeWorldTransitOwnershipSnapshot TransitOwnership);
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RuntimeWorldTransitOwnershipSnapshot TransitOwnership,
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// Campaign FA slice FA2 (2026-08-12): default so every existing
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// positional construction site (tests) compiles unchanged.
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RuntimeFellowshipSnapshot Fellowship = default,
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RuntimeAllegianceSnapshot Allegiance = default);
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public interface IGameRuntimeView
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{
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@ -260,6 +264,10 @@ public interface IGameRuntimeView
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IRuntimeChatView Chat { get; }
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IRuntimeFellowshipView Fellowship { get; }
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IRuntimeAllegianceView Allegiance { get; }
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IRuntimeActionView Actions { get; }
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IRuntimeMovementView Movement { get; }
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