feat(vfx): decode retail hooks and typed tables
Replace the incomplete package path with one DatCollection-backed compatibility seam for PhysicsScripts and Animations. Preserve CreateBlockingParticle's inherited payload and following cursor, route every production and audit consumer through the corrected loaders, and apply retail's post-UnPack StartTime ordering. Add exact stored-order PhysicsScriptTable upper-threshold resolution, high-byte DID and embedded-ID validation, plus live effect profiles with Setup-to-PhysicsDesc precedence across top-level and attached entity lifetimes. Keep blocking execution deferred and narrow TS-11 accordingly. Pin synthetic malformed/cursor/order fixtures, installed-DAT blocking and recall audits, high-index IDs, IEEE boundaries, profile teardown, and ordinary decoder parity; synchronize architecture, inventory, milestones, roadmap, research, and memory. Co-Authored-By: Codex <noreply@openai.com>
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31 changed files with 1102 additions and 73 deletions
117
tests/AcDream.Core.Tests/Vfx/PhysicsScriptTableResolverTests.cs
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117
tests/AcDream.Core.Tests/Vfx/PhysicsScriptTableResolverTests.cs
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using AcDream.Core.Vfx;
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using DatReaderWriter.DBObjs;
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using DatReaderWriter.Enums;
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using DatReaderWriter.Types;
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namespace AcDream.Core.Tests.Vfx;
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public sealed class PhysicsScriptTableResolverTests
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{
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private const uint TableDid = 0x34000005u;
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private const uint RawType = 0x00000016u;
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[Fact]
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public void Resolve_UsesFirstStoredUpperThresholdWithoutSorting()
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{
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PhysicsScriptTable table = BuildTable(
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(1.0f, 0x33000011u),
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(0.0f, 0x33000022u));
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var resolver = new PhysicsScriptTableResolver(
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id => id == TableDid ? table : null);
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Assert.Equal(0x33000011u, resolver.Resolve(TableDid, RawType, -0.25f));
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Assert.Equal(0x33000011u, resolver.Resolve(TableDid, RawType, 0.0f));
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}
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[Fact]
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public void Resolve_EqualityAndDuplicateThresholdChooseFirst()
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{
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PhysicsScriptTable table = BuildTable(
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(0.5f, 0x33000031u),
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(0.5f, 0x33000032u),
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(1.0f, 0x33000033u));
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var resolver = new PhysicsScriptTableResolver(_ => table);
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Assert.Equal(0x33000031u, resolver.Resolve(TableDid, RawType, 0.5f));
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Assert.Equal(0x33000033u, resolver.Resolve(TableDid, RawType, 0.75f));
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}
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[Fact]
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public void Resolve_PreservesRetailIeeeComparisonBoundaries()
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{
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PhysicsScriptTable table = BuildTable(
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(0.0f, 0x33000041u),
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(1.0f, 0x33000042u));
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var resolver = new PhysicsScriptTableResolver(_ => table);
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Assert.Equal(0x33000041u,
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resolver.Resolve(TableDid, RawType, float.NegativeInfinity));
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Assert.Null(resolver.Resolve(TableDid, RawType, float.PositiveInfinity));
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Assert.Null(resolver.Resolve(TableDid, RawType, float.NaN));
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Assert.Null(resolver.Resolve(TableDid, RawType, 1.0001f));
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}
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[Fact]
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public void Resolve_MissingOrInvalidInputsReturnNoScript()
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{
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PhysicsScriptTable invalidScript = BuildTable((1.0f, 0x32000001u));
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var resolver = new PhysicsScriptTableResolver(
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id => id == TableDid ? invalidScript : null);
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Assert.Null(resolver.Resolve(0u, RawType, 0f));
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Assert.Null(resolver.Resolve(0x35000001u, RawType, 0f));
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Assert.Null(resolver.Resolve(TableDid, 0xA5A5A5A5u, 0f));
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Assert.Null(resolver.Resolve(TableDid, RawType, 0f));
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}
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[Fact]
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public void DidValidation_UsesRetailHighByteAndAcceptsLargeIndexes()
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{
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Assert.True(PhysicsScriptTableResolver.IsPhysicsScriptDid(0x33010000u));
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Assert.True(PhysicsScriptTableResolver.IsPhysicsScriptDid(0x33FFFFFFu));
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Assert.True(PhysicsScriptTableResolver.IsPhysicsScriptTableDid(0x34010000u));
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Assert.True(PhysicsScriptTableResolver.IsPhysicsScriptTableDid(0x34FFFFFFu));
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Assert.False(PhysicsScriptTableResolver.IsPhysicsScriptDid(0x34010000u));
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Assert.False(PhysicsScriptTableResolver.IsPhysicsScriptTableDid(0x33010000u));
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}
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[Fact]
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public void Resolve_AcceptsHighIndexTableAndScriptIds()
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{
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const uint highTableDid = 0x34010000u;
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PhysicsScriptTable table = BuildTable((1.0f, 0x33010000u));
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table.Id = highTableDid;
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var resolver = new PhysicsScriptTableResolver(
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id => id == highTableDid ? table : null);
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Assert.Equal(0x33010000u, resolver.Resolve(highTableDid, RawType, 0f));
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}
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[Fact]
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public void Resolve_RejectsMismatchedEmbeddedTableId()
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{
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PhysicsScriptTable mismatched = BuildTable((1.0f, 0x33000051u));
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mismatched.Id = 0x34000006u;
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var resolver = new PhysicsScriptTableResolver(_ => mismatched);
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Assert.Null(resolver.Resolve(TableDid, RawType, 0f));
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}
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private static PhysicsScriptTable BuildTable(
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params (float Mod, uint ScriptDid)[] entries)
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{
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var data = new PhysicsScriptTableData();
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foreach ((float mod, uint scriptDid) in entries)
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{
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data.Scripts.Add(new ScriptAndModData
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{
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Mod = mod,
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ScriptId = scriptDid,
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});
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}
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var table = new PhysicsScriptTable { Id = TableDid };
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table.ScriptTable.Add(unchecked((PlayScript)RawType), data);
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return table;
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}
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}
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