feat(vfx): decode retail hooks and typed tables
Replace the incomplete package path with one DatCollection-backed compatibility seam for PhysicsScripts and Animations. Preserve CreateBlockingParticle's inherited payload and following cursor, route every production and audit consumer through the corrected loaders, and apply retail's post-UnPack StartTime ordering. Add exact stored-order PhysicsScriptTable upper-threshold resolution, high-byte DID and embedded-ID validation, plus live effect profiles with Setup-to-PhysicsDesc precedence across top-level and attached entity lifetimes. Keep blocking execution deferred and narrow TS-11 accordingly. Pin synthetic malformed/cursor/order fixtures, installed-DAT blocking and recall audits, high-index IDs, IEEE boundaries, profile teardown, and ordinary decoder parity; synchronize architecture, inventory, milestones, roadmap, research, and memory. Co-Authored-By: Codex <noreply@openai.com>
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31 changed files with 1102 additions and 73 deletions
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@ -11,6 +11,8 @@ internal static class ProjectileVfxDatFixtures
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{
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internal static readonly byte[] PhysicsScriptCreateBlockingThenAnimationDone = BuildPhysicsScript();
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internal static readonly byte[] AnimationCreateBlockingThenAnimationDone = BuildAnimation();
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internal static readonly byte[] OrdinaryPhysicsScript = BuildOrdinaryPhysicsScript();
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internal static readonly byte[] OrdinaryAnimation = BuildOrdinaryAnimation();
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private static byte[] BuildPhysicsScript()
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{
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@ -95,6 +97,30 @@ internal static class ProjectileVfxDatFixtures
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pos += 4;
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}
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}
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private static byte[] BuildOrdinaryPhysicsScript()
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{
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var bytes = new byte[24];
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BinaryPrimitives.WriteUInt32LittleEndian(bytes, 0x3300F002u);
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BinaryPrimitives.WriteUInt32LittleEndian(bytes.AsSpan(4), 1u);
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BinaryPrimitives.WriteDoubleLittleEndian(bytes.AsSpan(8), 2.5);
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BinaryPrimitives.WriteUInt32LittleEndian(bytes.AsSpan(16), 0x04u);
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BinaryPrimitives.WriteUInt32LittleEndian(bytes.AsSpan(20), 1u);
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return bytes;
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}
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private static byte[] BuildOrdinaryAnimation()
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{
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var bytes = new byte[28];
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BinaryPrimitives.WriteUInt32LittleEndian(bytes, 0x0300F002u);
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BinaryPrimitives.WriteUInt32LittleEndian(bytes.AsSpan(4), 0u);
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BinaryPrimitives.WriteUInt32LittleEndian(bytes.AsSpan(8), 0u);
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BinaryPrimitives.WriteUInt32LittleEndian(bytes.AsSpan(12), 1u);
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BinaryPrimitives.WriteUInt32LittleEndian(bytes.AsSpan(16), 1u);
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BinaryPrimitives.WriteUInt32LittleEndian(bytes.AsSpan(20), 0x04u);
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BinaryPrimitives.WriteUInt32LittleEndian(bytes.AsSpan(24), 1u);
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return bytes;
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}
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}
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public sealed class ProjectileVfxDatFixtureTests
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