feat(vfx): decode retail hooks and typed tables
Replace the incomplete package path with one DatCollection-backed compatibility seam for PhysicsScripts and Animations. Preserve CreateBlockingParticle's inherited payload and following cursor, route every production and audit consumer through the corrected loaders, and apply retail's post-UnPack StartTime ordering. Add exact stored-order PhysicsScriptTable upper-threshold resolution, high-byte DID and embedded-ID validation, plus live effect profiles with Setup-to-PhysicsDesc precedence across top-level and attached entity lifetimes. Keep blocking execution deferred and narrow TS-11 accordingly. Pin synthetic malformed/cursor/order fixtures, installed-DAT blocking and recall audits, high-index IDs, IEEE boundaries, profile teardown, and ordinary decoder parity; synchronize architecture, inventory, milestones, roadmap, research, and memory. Co-Authored-By: Codex <noreply@openai.com>
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31 changed files with 1102 additions and 73 deletions
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src/AcDream.Core/Vfx/PhysicsScriptTableResolver.cs
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src/AcDream.Core/Vfx/PhysicsScriptTableResolver.cs
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using DatReaderWriter.DBObjs;
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using DatReaderWriter.Enums;
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using DatReaderWriter.Types;
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namespace AcDream.Core.Vfx;
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/// <summary>
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/// Exact retail PhysicsScriptTable lookup: hash by raw script type, then scan
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/// that type's entries in stored DAT order for the first upper threshold.
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/// </summary>
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/// <remarks>
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/// Port of <c>PhysicsScriptTable::GetScript</c> at <c>0x00521E40</c> and
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/// <c>PhysicsScriptTableData::GetScript</c> at <c>0x00521A20</c>.
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/// </remarks>
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public sealed class PhysicsScriptTableResolver
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{
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private readonly Func<uint, PhysicsScriptTable?> _loadTable;
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public PhysicsScriptTableResolver(Func<uint, PhysicsScriptTable?> loadTable)
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=> _loadTable = loadTable ?? throw new ArgumentNullException(nameof(loadTable));
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/// <summary>
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/// Returns the selected PhysicsScript DID, or null for a missing table or
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/// type, an unordered/above-range intensity, or an invalid script DID.
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/// </summary>
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public uint? Resolve(uint tableDid, uint rawScriptType, float intensity)
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{
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if (!IsPhysicsScriptTableDid(tableDid))
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return null;
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PhysicsScriptTable? table = _loadTable(tableDid);
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if (table is null
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|| table.Id != tableDid
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|| !table.ScriptTable.TryGetValue(
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unchecked((PlayScript)rawScriptType),
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out PhysicsScriptTableData? data))
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{
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return null;
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}
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// Retail compares intensity <= Mod. Do not sort: equal and duplicate
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// thresholds resolve to the first stored entry. IEEE comparisons make
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// NaN fall through all entries, +infinity fall through finite entries,
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// and -infinity select the first finite threshold.
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foreach (ScriptAndModData entry in data.Scripts)
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{
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if (intensity <= entry.Mod)
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{
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uint scriptDid = entry.ScriptId.DataId;
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return IsPhysicsScriptDid(scriptDid) ? scriptDid : null;
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}
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}
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return null;
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}
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public static bool IsPhysicsScriptDid(uint did) =>
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// AC data IDs encode the DBObj type in the high byte; the remaining
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// 24 bits are the file index and must not be truncated to 16 bits.
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(did & 0xFF000000u) == 0x33000000u;
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public static bool IsPhysicsScriptTableDid(uint did) =>
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(did & 0xFF000000u) == 0x34000000u;
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}
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