feat(vfx): decode retail hooks and typed tables

Replace the incomplete package path with one DatCollection-backed compatibility seam for PhysicsScripts and Animations. Preserve CreateBlockingParticle's inherited payload and following cursor, route every production and audit consumer through the corrected loaders, and apply retail's post-UnPack StartTime ordering.

Add exact stored-order PhysicsScriptTable upper-threshold resolution, high-byte DID and embedded-ID validation, plus live effect profiles with Setup-to-PhysicsDesc precedence across top-level and attached entity lifetimes. Keep blocking execution deferred and narrow TS-11 accordingly.

Pin synthetic malformed/cursor/order fixtures, installed-DAT blocking and recall audits, high-index IDs, IEEE boundaries, profile teardown, and ordinary decoder parity; synchronize architecture, inventory, milestones, roadmap, research, and memory.

Co-Authored-By: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-14 08:17:44 +02:00
parent 8dd996053d
commit 363e046112
31 changed files with 1102 additions and 73 deletions

View file

@ -2,7 +2,6 @@ using System;
using System.Collections.Generic;
using System.Numerics;
using AcDream.Core.Physics.Motion;
using DatReaderWriter;
using DatReaderWriter.DBObjs;
using DatReaderWriter.Enums;
using DatReaderWriter.Types;
@ -19,17 +18,6 @@ public interface IAnimationLoader
Animation? LoadAnimation(uint id);
}
/// <summary>
/// Production implementation of <see cref="IAnimationLoader"/> backed by
/// a <see cref="DatCollection"/>.
/// </summary>
public sealed class DatCollectionLoader : IAnimationLoader
{
private readonly DatCollection _dats;
public DatCollectionLoader(DatCollection dats) => _dats = dats;
public Animation? LoadAnimation(uint id) => _dats.Get<Animation>(id);
}
// ─────────────────────────────────────────────────────────────────────────────
// AnimationSequencer — adapter rehosted on the verbatim retail CSequence core
// (R1-P5, docs/research/2026-07-02-r1-csequence/r1-gap-map.md §3 P5).
@ -275,8 +263,8 @@ public sealed class AnimationSequencer
/// <param name="setup">Entity's Setup dat (for part count / default scale).</param>
/// <param name="motionTable">Loaded MotionTable dat for this entity.</param>
/// <param name="loader">
/// Animation loader. Use <see cref="DatCollectionLoader"/> for production,
/// or inject a test double in unit tests.
/// Animation loader. Production supplies the centralized retail-compatible
/// content reader; unit tests may inject a test double.
/// </param>
public AnimationSequencer(Setup setup, MotionTable motionTable, IAnimationLoader loader)
{