feat(vfx): decode retail hooks and typed tables
Replace the incomplete package path with one DatCollection-backed compatibility seam for PhysicsScripts and Animations. Preserve CreateBlockingParticle's inherited payload and following cursor, route every production and audit consumer through the corrected loaders, and apply retail's post-UnPack StartTime ordering. Add exact stored-order PhysicsScriptTable upper-threshold resolution, high-byte DID and embedded-ID validation, plus live effect profiles with Setup-to-PhysicsDesc precedence across top-level and attached entity lifetimes. Keep blocking execution deferred and narrow TS-11 accordingly. Pin synthetic malformed/cursor/order fixtures, installed-DAT blocking and recall audits, high-index IDs, IEEE boundaries, profile teardown, and ordinary decoder parity; synchronize architecture, inventory, milestones, roadmap, research, and memory. Co-Authored-By: Codex <noreply@openai.com>
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31 changed files with 1102 additions and 73 deletions
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@ -1,6 +1,7 @@
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using DatReaderWriter;
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using DatReaderWriter.DBObjs;
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using DatReaderWriter.Types;
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using AcDream.Core.Physics;
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namespace AcDream.Core.Meshing;
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@ -42,7 +43,11 @@ public static class MotionResolver
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/// to <c>Setup.PlacementFrames</c>.
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/// </summary>
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/// <param name="setup">The entity's base Setup dat.</param>
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/// <param name="dats">Dat collection used to load the linked MotionTable + Animation.</param>
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/// <param name="dats">Dat collection used to load the linked MotionTable.</param>
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/// <param name="animationLoader">
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/// Central animation loader. Production uses the retail compatibility
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/// reader so blocking-particle hooks retain their inherited payload.
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/// </param>
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/// <param name="motionTableIdOverride">
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/// Optional override for the motion table id. Defaults to
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/// <c>Setup.DefaultMotionTable</c>. The server's CreateObject can
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@ -71,11 +76,14 @@ public static class MotionResolver
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public static IdleCycle? GetIdleCycle(
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Setup setup,
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DatCollection dats,
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IAnimationLoader animationLoader,
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uint? motionTableIdOverride = null,
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ushort? stanceOverride = null,
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ushort? commandOverride = null)
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{
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var resolved = ResolveIdleCycleInternal(setup, dats, motionTableIdOverride, stanceOverride, commandOverride);
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var resolved = ResolveIdleCycleInternal(
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setup, dats, animationLoader,
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motionTableIdOverride, stanceOverride, commandOverride);
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if (resolved is null) return null;
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var (anim, ad) = resolved.Value;
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@ -116,11 +124,14 @@ public static class MotionResolver
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public static AnimationFrame? GetIdleFrame(
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Setup setup,
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DatCollection dats,
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IAnimationLoader animationLoader,
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uint? motionTableIdOverride = null,
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ushort? stanceOverride = null,
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ushort? commandOverride = null)
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{
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var resolved = ResolveIdleCycleInternal(setup, dats, motionTableIdOverride, stanceOverride, commandOverride);
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var resolved = ResolveIdleCycleInternal(
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setup, dats, animationLoader,
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motionTableIdOverride, stanceOverride, commandOverride);
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if (resolved is null) return null;
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var (animation, animData) = resolved.Value;
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int frameIdx = animData.LowFrame;
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@ -138,12 +149,14 @@ public static class MotionResolver
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private static (Animation, AnimData)? ResolveIdleCycleInternal(
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Setup setup,
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DatCollection dats,
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IAnimationLoader animationLoader,
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uint? motionTableIdOverride,
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ushort? stanceOverride,
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ushort? commandOverride)
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{
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ArgumentNullException.ThrowIfNull(setup);
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ArgumentNullException.ThrowIfNull(dats);
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ArgumentNullException.ThrowIfNull(animationLoader);
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uint mtableId = motionTableIdOverride ?? (uint)setup.DefaultMotionTable;
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if (mtableId == 0) return null;
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@ -238,7 +251,7 @@ public static class MotionResolver
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uint animId = (uint)animData.AnimId;
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if (animId == 0) return null;
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var animation = dats.Get<Animation>(animId);
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var animation = animationLoader.LoadAnimation(animId);
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if (animation is null) return null;
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if (animation.PartFrames.Count == 0) return null;
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