feat(vfx): decode retail hooks and typed tables

Replace the incomplete package path with one DatCollection-backed compatibility seam for PhysicsScripts and Animations. Preserve CreateBlockingParticle's inherited payload and following cursor, route every production and audit consumer through the corrected loaders, and apply retail's post-UnPack StartTime ordering.

Add exact stored-order PhysicsScriptTable upper-threshold resolution, high-byte DID and embedded-ID validation, plus live effect profiles with Setup-to-PhysicsDesc precedence across top-level and attached entity lifetimes. Keep blocking execution deferred and narrow TS-11 accordingly.

Pin synthetic malformed/cursor/order fixtures, installed-DAT blocking and recall audits, high-index IDs, IEEE boundaries, profile teardown, and ordinary decoder parity; synchronize architecture, inventory, milestones, roadmap, research, and memory.

Co-Authored-By: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-14 08:17:44 +02:00
parent 8dd996053d
commit 363e046112
31 changed files with 1102 additions and 73 deletions

View file

@ -477,6 +477,30 @@ public sealed class LiveEntityRuntime
return true;
}
public void SetEffectProfile(uint serverGuid, ILiveEntityEffectProfile profile)
{
ArgumentNullException.ThrowIfNull(profile);
if (!_recordsByGuid.TryGetValue(serverGuid, out LiveEntityRecord? record))
throw new InvalidOperationException(
$"Cannot bind an effect profile before live entity 0x{serverGuid:X8} exists.");
record.EffectProfile = profile;
}
public bool TryGetEffectProfile(
uint serverGuid,
out ILiveEntityEffectProfile profile)
{
if (_recordsByGuid.TryGetValue(serverGuid, out LiveEntityRecord? record)
&& record.EffectProfile is { } found)
{
profile = found;
return true;
}
profile = null!;
return false;
}
public bool TryGetSnapshot(uint guid, out WorldSession.EntitySpawn spawn) =>
_inbound.TryGetSnapshot(guid, out spawn);