feat(vfx): decode retail hooks and typed tables
Replace the incomplete package path with one DatCollection-backed compatibility seam for PhysicsScripts and Animations. Preserve CreateBlockingParticle's inherited payload and following cursor, route every production and audit consumer through the corrected loaders, and apply retail's post-UnPack StartTime ordering. Add exact stored-order PhysicsScriptTable upper-threshold resolution, high-byte DID and embedded-ID validation, plus live effect profiles with Setup-to-PhysicsDesc precedence across top-level and attached entity lifetimes. Keep blocking execution deferred and narrow TS-11 accordingly. Pin synthetic malformed/cursor/order fixtures, installed-DAT blocking and recall audits, high-index IDs, IEEE boundaries, profile teardown, and ordinary decoder parity; synchronize architecture, inventory, milestones, roadmap, research, and memory. Co-Authored-By: Codex <noreply@openai.com>
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31 changed files with 1102 additions and 73 deletions
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src/AcDream.App/Rendering/Vfx/EntityEffectProfile.cs
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src/AcDream.App/Rendering/Vfx/EntityEffectProfile.cs
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using AcDream.App.World;
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using AcDream.Core.Net.Messages;
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using AcDream.Core.Vfx;
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using DatReaderWriter.DBObjs;
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namespace AcDream.App.Rendering.Vfx;
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/// <summary>
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/// DAT defaults and the currently installed network effect description for
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/// one logical entity incarnation.
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/// </summary>
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/// <remarks>
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/// Retail precedence comes from <c>CPhysicsObj::InitDefaults</c>
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/// (<c>0x005139D0</c>) followed by <c>CPhysicsObj::set_description</c>
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/// (<c>0x00514F40</c>). Setup's direct default PES runs during initialization;
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/// a network PhysicsDesc then unconditionally replaces the typed table, even
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/// when PeTable was absent or zero.
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/// </remarks>
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public sealed class EntityEffectProfile : ILiveEntityEffectProfile
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{
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private EntityEffectProfile(Setup setup)
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{
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SetupDefaultScriptDid = NormalizePhysicsScriptDid(setup.DefaultScript.DataId);
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CurrentPhysicsScriptTableDid = NormalizeTableDid((uint)setup.DefaultScriptTable);
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}
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public uint? SetupDefaultScriptDid { get; }
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public uint? CurrentPhysicsScriptTableDid { get; private set; }
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public uint RawDefaultScriptType { get; private set; }
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public float DefaultScriptIntensity { get; private set; }
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public bool HasNetworkDescription { get; private set; }
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/// <summary>Setup defaults remain active for a DAT/static object.</summary>
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public static EntityEffectProfile CreateDatStatic(Setup setup)
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{
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ArgumentNullException.ThrowIfNull(setup);
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return new EntityEffectProfile(setup);
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}
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/// <summary>
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/// Applies Setup initialization followed by the live PhysicsDesc, matching
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/// retail construction order.
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/// </summary>
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public static EntityEffectProfile CreateLive(
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Setup setup,
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PhysicsSpawnData physics)
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{
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ArgumentNullException.ThrowIfNull(setup);
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var profile = new EntityEffectProfile(setup);
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profile.ApplyNetworkDescription(physics);
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return profile;
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}
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/// <summary>
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/// Replaces all network-owned effect defaults. Nullable wire fields use
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/// PhysicsDesc's initialized zero values; they never resurrect Setup's
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/// typed table.
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/// </summary>
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public void ApplyNetworkDescription(PhysicsSpawnData physics)
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{
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CurrentPhysicsScriptTableDid = NormalizeTableDid(
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physics.PhysicsScriptTableId.GetValueOrDefault());
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RawDefaultScriptType = physics.DefaultScriptType.GetValueOrDefault();
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DefaultScriptIntensity = physics.DefaultScriptIntensity.GetValueOrDefault();
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HasNetworkDescription = true;
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}
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private static uint? NormalizePhysicsScriptDid(uint did) =>
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PhysicsScriptTableResolver.IsPhysicsScriptDid(did) ? did : null;
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private static uint? NormalizeTableDid(uint did) =>
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PhysicsScriptTableResolver.IsPhysicsScriptTableDid(did) ? did : null;
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}
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