feat(vfx): decode retail hooks and typed tables

Replace the incomplete package path with one DatCollection-backed compatibility seam for PhysicsScripts and Animations. Preserve CreateBlockingParticle's inherited payload and following cursor, route every production and audit consumer through the corrected loaders, and apply retail's post-UnPack StartTime ordering.

Add exact stored-order PhysicsScriptTable upper-threshold resolution, high-byte DID and embedded-ID validation, plus live effect profiles with Setup-to-PhysicsDesc precedence across top-level and attached entity lifetimes. Keep blocking execution deferred and narrow TS-11 accordingly.

Pin synthetic malformed/cursor/order fixtures, installed-DAT blocking and recall audits, high-index IDs, IEEE boundaries, profile teardown, and ordinary decoder parity; synchronize architecture, inventory, milestones, roadmap, research, and memory.

Co-Authored-By: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-14 08:17:44 +02:00
parent 8dd996053d
commit 363e046112
31 changed files with 1102 additions and 73 deletions

View file

@ -230,6 +230,18 @@ public sealed class EquippedChildRenderController : IDisposable
out IReadOnlyList<MeshRef> parts))
return;
// A parented object may materialize here before the ordinary world
// hydration path sees it. Install its logical effect profile before
// MaterializeLiveEntity registers runtime resources, exactly as for a
// top-level projection; rebucketing/reattachment must never recreate it.
if (!_liveEntities.TryGetEffectProfile(childGuid, out _))
{
var effectProfile = childSpawn.Physics is { } physics
? Vfx.EntityEffectProfile.CreateLive(childSetup, physics)
: Vfx.EntityEffectProfile.CreateDatStatic(childSetup);
_liveEntities.SetEffectProfile(childGuid, effectProfile);
}
Remove(childGuid);
WorldEntity? entity = _liveEntities.MaterializeLiveEntity(
childGuid,