feat(vfx): decode retail hooks and typed tables
Replace the incomplete package path with one DatCollection-backed compatibility seam for PhysicsScripts and Animations. Preserve CreateBlockingParticle's inherited payload and following cursor, route every production and audit consumer through the corrected loaders, and apply retail's post-UnPack StartTime ordering. Add exact stored-order PhysicsScriptTable upper-threshold resolution, high-byte DID and embedded-ID validation, plus live effect profiles with Setup-to-PhysicsDesc precedence across top-level and attached entity lifetimes. Keep blocking execution deferred and narrow TS-11 accordingly. Pin synthetic malformed/cursor/order fixtures, installed-DAT blocking and recall audits, high-index IDs, IEEE boundaries, profile teardown, and ordinary decoder parity; synchronize architecture, inventory, milestones, roadmap, research, and memory. Co-Authored-By: Codex <noreply@openai.com>
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31 changed files with 1102 additions and 73 deletions
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@ -230,6 +230,18 @@ public sealed class EquippedChildRenderController : IDisposable
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out IReadOnlyList<MeshRef> parts))
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return;
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// A parented object may materialize here before the ordinary world
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// hydration path sees it. Install its logical effect profile before
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// MaterializeLiveEntity registers runtime resources, exactly as for a
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// top-level projection; rebucketing/reattachment must never recreate it.
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if (!_liveEntities.TryGetEffectProfile(childGuid, out _))
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{
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var effectProfile = childSpawn.Physics is { } physics
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? Vfx.EntityEffectProfile.CreateLive(childSetup, physics)
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: Vfx.EntityEffectProfile.CreateDatStatic(childSetup);
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_liveEntities.SetEffectProfile(childGuid, effectProfile);
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}
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Remove(childGuid);
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WorldEntity? entity = _liveEntities.MaterializeLiveEntity(
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childGuid,
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