refactor(app): compose atomic frame roots
Move the complete update/render construction graph into a typed Phase-8 owner, explicitly carry the content dependencies it consumes, and publish both roots through one exact lease. Extract lifecycle resource sampling and frame-owned late bindings so partial startup and shutdown withdraw the same generation without window callbacks. Co-authored-by: Codex <codex@openai.com>
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21 changed files with 1052 additions and 374 deletions
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@ -225,11 +225,11 @@ public sealed class RetailPViewPassExecutorTests
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FindRepoRoot(),
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"src",
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"AcDream.App",
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"Rendering",
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"GameWindow.cs"));
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"Composition",
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"FrameRootComposition.cs"));
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Assert.Contains("new AcDream.App.Rendering.RetailPViewPassExecutor(", source);
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Assert.Contains("new AcDream.App.Rendering.WorldScenePViewRenderer(", source);
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Assert.Contains("new RetailPViewPassExecutor(", source);
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Assert.Contains("new WorldScenePViewRenderer(", source);
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Assert.DoesNotContain("new AcDream.App.Rendering.RetailPViewFrameInput", source);
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Assert.DoesNotContain("RetailPViewDrawContext", source);
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Assert.DoesNotContain("DrawLandscapeSlice =", source);
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