refactor(app): compose atomic frame roots
Move the complete update/render construction graph into a typed Phase-8 owner, explicitly carry the content dependencies it consumes, and publish both roots through one exact lease. Extract lifecycle resource sampling and frame-owned late bindings so partial startup and shutdown withdraw the same generation without window callbacks. Co-authored-by: Codex <codex@openai.com>
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@ -104,11 +104,11 @@ controllers, selection/radar, landblock publishers, and portal/sky/particle
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resources have transactional phase ownership and exact-owner late bindings.
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I.7 adds the complete streaming/session/hydration/local-player/teleport phase,
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including explicit reversible ownership for every late edge. `GameWindow` is
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now 2,149 raw lines after I.8a, which composes the session factory, command
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targets, and sole gameplay input subscriber before frame publication. I.8b–I.9,
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now 1,919 raw lines after I.8b, which also composes and atomically publishes the
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complete update/render pair and extracts lifecycle resource sampling. I.8c–I.9,
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shutdown, canonical soak snapshots, and closeout checkpoints J–L remain. The
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App gate passes 3,424 tests / 3 intentional skips, the complete Release suite
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passes 7,796 tests / 5 skips, and the I.8a corrected-diff review is clean.
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App gate passes 3,429 tests / 3 intentional skips, the complete Release suite
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passes 7,801 tests / 5 skips, and the I.8b corrected-diff review is clean.
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This is a behavior-preserving structural program. Severe regressions still get
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root-cause fixes in separate commits; ordinary feature work resumes with M4
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