refactor(app): compose atomic frame roots
Move the complete update/render construction graph into a typed Phase-8 owner, explicitly carry the content dependencies it consumes, and publish both roots through one exact lease. Extract lifecycle resource sampling and frame-owned late bindings so partial startup and shutdown withdraw the same generation without window callbacks. Co-authored-by: Codex <codex@openai.com>
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@ -736,12 +736,14 @@ local-player/teleport construction phase and every late edge through named
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exact-owner tokens; the former 432-line inline body and spawn-claim memo are
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gone. I.8a moves the exact live-session reset/router graph, combat and
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diagnostic command targets, and sole gameplay input subscriber into Phase 7
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before frame publication. `GameWindow` is 2,149 raw lines after I.8a. I.8b–L
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remain active, with atomic frame-root publication next. The App gate passes
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3,424 tests / 3 intentional skips and the complete Release suite passes 7,796
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tests / 5 intentional skips. The clean solution build retains only the 17
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test-project warnings tracked by #228; the I.8a behavior, architecture, and
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adversarial reviews are clean.
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before frame publication. I.8b moves the complete update/render construction
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body into `FrameRootCompositionPhase`, publishes the pair through an exact
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lease, and gives lifecycle resource sampling a focused source. `GameWindow` is
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1,919 raw lines. I.8c–L remain active, with terminal session start next. The
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App gate passes 3,429 tests / 3 intentional skips and the complete Release suite
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passes 7,801 tests / 5 intentional skips. The clean solution build retains only
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the 17 test-project warnings tracked by #228; the I.8b corrected-diff review is
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clean.
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### 4.4 Exit criteria
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