refactor(app): compose atomic frame roots
Move the complete update/render construction graph into a typed Phase-8 owner, explicitly carry the content dependencies it consumes, and publish both roots through one exact lease. Extract lifecycle resource sampling and frame-owned late bindings so partial startup and shutdown withdraw the same generation without window callbacks. Co-authored-by: Codex <codex@openai.com>
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@ -34,8 +34,10 @@ What does NOT go here:
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I.7 now owns streaming/session/hydration/local-player/teleport startup and
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every late edge explicitly. I.8a now owns the focused session factory,
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command targets, and sole gameplay input subscriber before frame publication.
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`GameWindow.OnUpdate` and `GameWindow.OnRender` are typed orchestration
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handoffs and the class is 2,149 raw lines. I.8b–I.9 plus the remaining
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I.8b now owns the complete update/render construction, exact atomic frame
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publication, and lifecycle resource snapshot source. `GameWindow.OnUpdate`
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and `GameWindow.OnRender` are typed orchestration handoffs and the class is
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1,919 raw lines. I.8c–I.9 plus the remaining
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shutdown/closeout
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cleanup is active in
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[`docs/architecture/code-structure.md`](architecture/code-structure.md).
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