feat(ui): Chat tab — channel filters + display prefs + font slider
Phase L.0 (cont.) — fourth tab on the Settings shell. Mixes retail's CharacterOptions2 chat-channel filter bits (Hear*Chat / TimeStamp / FilterLanguage / AppearOffline) with a font-size slider that has no retail bitfield equivalent. ChatSettings record (9 fields): · 5 channel filters: HearGeneralChat, HearTradeChat, HearLFGChat, HearRoleplayChat, HearSocietyChat · 3 display flags: ShowTimestamps, FilterProfanity, AppearOffline · 1 visual: FontSize (10..20 pt) Local-only this phase per the brainstorm — Hear*Chat flags affect client-side display filtering only; the server still streams every channel. Server-sync arrives later when the protocol round-trip is in place. SettingsStore grows LoadChat / SaveChat using the existing generic SaveSection helper. All four non-keybind sections (display, audio, gameplay, chat) now coexist non-destructively in settings.json. SettingsVM grows the parallel chat state machine. HasUnsavedChanges, Save, Cancel, ResetAllToDefaults all cover chat. Constructor signature adds two more params; existing call sites updated. SettingsPanel.RenderChatTab replaces the L.0-shell placeholder — 8 Checkbox calls grouped under "Channel filters" + "Display" headers, plus a font-size SliderFloat. The "Coming soon" placeholder test was retargeted from "Chat" to "Character" since Chat is no longer a placeholder. GameWindow wires SettingsStore.LoadChat / SaveChat + a TODO comment for the future ChatPanel filter integration (read SettingsVM.ChatDraft when filtering inbound chat lines). 13 new tests: · ChatSettings record (3) — defaults pinned, value equality, with- expressions · SettingsStore chat (3) — missing-file → defaults, round-trip, all four sections coexist · SettingsVM chat (5) — initial draft, SetChat marks dirty, Save invokes callback, Cancel reverts, ResetAllToDefaults covers · SettingsPanel chat tab (2) — checkboxes + slider render only when active dotnet build green (0 warnings); dotnet test 1,289 / 1,289 green (243 Core.Net + 373 UI.Abstractions + 673 Core). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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9 changed files with 440 additions and 42 deletions
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@ -240,4 +240,48 @@ public sealed class SettingsStoreTests : System.IDisposable
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Assert.Equal(0.5f, store.LoadAudio().Master);
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Assert.True(store.LoadGameplay().LockUI);
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}
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// -- Chat section round-trip ------------------------------------------
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[Fact]
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public void LoadChat_returns_defaults_when_file_is_missing()
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{
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var store = new SettingsStore(_tempPath);
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Assert.Equal(ChatSettings.Default, store.LoadChat());
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}
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[Fact]
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public void SaveChat_then_LoadChat_round_trips_all_fields()
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{
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var store = new SettingsStore(_tempPath);
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var original = new ChatSettings(
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HearGeneralChat: false,
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HearTradeChat: false,
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HearLFGChat: false,
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HearRoleplayChat: true,
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HearSocietyChat: true,
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AppearOffline: true,
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ShowTimestamps: false,
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FilterProfanity: false,
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FontSize: 16f);
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store.SaveChat(original);
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Assert.Equal(original, store.LoadChat());
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}
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[Fact]
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public void All_four_sections_coexist_in_one_settings_json()
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{
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var store = new SettingsStore(_tempPath);
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store.SaveDisplay(DisplaySettings.Default with { Resolution = "2560x1440" });
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store.SaveAudio(AudioSettings.Default with { Master = 0.5f });
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store.SaveGameplay(GameplaySettings.Default with { LockUI = true });
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store.SaveChat(ChatSettings.Default with { HearTradeChat = false, FontSize = 14f });
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Assert.Equal("2560x1440", store.LoadDisplay().Resolution);
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Assert.Equal(0.5f, store.LoadAudio().Master);
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Assert.True(store.LoadGameplay().LockUI);
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Assert.False(store.LoadChat().HearTradeChat);
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Assert.Equal(14f, store.LoadChat().FontSize);
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}
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}
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