feat(ui): Chat tab — channel filters + display prefs + font slider

Phase L.0 (cont.) — fourth tab on the Settings shell. Mixes retail's
CharacterOptions2 chat-channel filter bits (Hear*Chat / TimeStamp /
FilterLanguage / AppearOffline) with a font-size slider that has no
retail bitfield equivalent.

ChatSettings record (9 fields):
 · 5 channel filters: HearGeneralChat, HearTradeChat, HearLFGChat,
   HearRoleplayChat, HearSocietyChat
 · 3 display flags: ShowTimestamps, FilterProfanity, AppearOffline
 · 1 visual: FontSize (10..20 pt)

Local-only this phase per the brainstorm — Hear*Chat flags affect
client-side display filtering only; the server still streams every
channel. Server-sync arrives later when the protocol round-trip is
in place.

SettingsStore grows LoadChat / SaveChat using the existing generic
SaveSection helper. All four non-keybind sections (display, audio,
gameplay, chat) now coexist non-destructively in settings.json.

SettingsVM grows the parallel chat state machine. HasUnsavedChanges,
Save, Cancel, ResetAllToDefaults all cover chat. Constructor signature
adds two more params; existing call sites updated.

SettingsPanel.RenderChatTab replaces the L.0-shell placeholder —
8 Checkbox calls grouped under "Channel filters" + "Display"
headers, plus a font-size SliderFloat. The "Coming soon" placeholder
test was retargeted from "Chat" to "Character" since Chat is no
longer a placeholder.

GameWindow wires SettingsStore.LoadChat / SaveChat + a TODO comment
for the future ChatPanel filter integration (read SettingsVM.ChatDraft
when filtering inbound chat lines).

13 new tests:
 · ChatSettings record (3) — defaults pinned, value equality, with-
   expressions
 · SettingsStore chat (3) — missing-file → defaults, round-trip, all
   four sections coexist
 · SettingsVM chat (5) — initial draft, SetChat marks dirty, Save
   invokes callback, Cancel reverts, ResetAllToDefaults covers
 · SettingsPanel chat tab (2) — checkboxes + slider render only when
   active

dotnet build green (0 warnings); dotnet test 1,289 / 1,289 green
(243 Core.Net + 373 UI.Abstractions + 673 Core).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-04-26 18:21:14 +02:00
parent b7165e5b17
commit 356b5f219e
9 changed files with 440 additions and 42 deletions

View file

@ -0,0 +1,43 @@
using AcDream.UI.Abstractions.Panels.Settings;
namespace AcDream.UI.Abstractions.Tests.Panels.Settings;
/// <summary>
/// L.0: <see cref="ChatSettings"/> default-pin tests.
/// </summary>
public sealed class ChatSettingsTests
{
[Fact]
public void Default_values_are_all_channels_on_with_timestamps_and_filter()
{
var d = ChatSettings.Default;
Assert.True(d.HearGeneralChat);
Assert.True(d.HearTradeChat);
Assert.True(d.HearLFGChat);
Assert.True(d.HearRoleplayChat);
Assert.True(d.HearSocietyChat);
Assert.False(d.AppearOffline);
Assert.True(d.ShowTimestamps);
Assert.True(d.FilterProfanity);
Assert.Equal(12f, d.FontSize);
}
[Fact]
public void Equality_is_value_based()
{
var a = ChatSettings.Default;
var b = ChatSettings.Default with { HearTradeChat = false };
var c = ChatSettings.Default with { HearTradeChat = false };
Assert.NotEqual(a, b);
Assert.Equal(b, c);
}
[Fact]
public void With_expression_clones_one_field()
{
var d = ChatSettings.Default with { FontSize = 16f };
Assert.Equal(16f, d.FontSize);
Assert.True(d.HearGeneralChat);
Assert.True(d.ShowTimestamps);
}
}

View file

@ -33,7 +33,8 @@ public sealed class SettingsPanelTests
persisted, dispatcher, _ => { },
DisplaySettings.Default, _ => { },
AudioSettings.Default, _ => { },
GameplaySettings.Default, _ => { });
GameplaySettings.Default, _ => { },
ChatSettings.Default, _ => { });
var panel = new SettingsPanel(vm);
return (panel, vm, kb, dispatcher);
}
@ -228,17 +229,17 @@ public sealed class SettingsPanelTests
[Fact]
public void Placeholder_tabs_render_coming_soon_text_when_active()
{
// Chat is still a placeholder (next in build order). Display,
// Audio, and Gameplay have shipped — they have real widgets,
// not "coming soon" text.
// Character is still a placeholder (last on the build order).
// Display / Audio / Gameplay / Chat have shipped — they have
// real widgets, not "coming soon" text.
var (panel, _, _, _) = Build();
var r = new FakePanelRenderer { ActiveTabLabel = "Chat" };
var r = new FakePanelRenderer { ActiveTabLabel = "Character" };
panel.Render(new PanelContext(0.016f, new NullBus()), r);
var wrapped = r.Calls.Where(c => c.Method == "TextWrapped")
.Select(c => (string)c.Args[0]!).ToList();
Assert.Contains(wrapped, t => t.Contains("Chat settings coming soon"));
Assert.Contains(wrapped, t => t.Contains("Character settings coming soon"));
}
// -- Display tab content ---------------------------------------------
@ -359,6 +360,48 @@ public sealed class SettingsPanelTests
Assert.DoesNotContain("Lock UI (disable panel drag/resize)", checks);
}
// -- Chat tab content ------------------------------------------------
[Fact]
public void Chat_tab_when_active_renders_channel_filter_checkboxes_and_font_slider()
{
var (panel, _, _, _) = Build();
var r = new FakePanelRenderer { ActiveTabLabel = "Chat" };
panel.Render(new PanelContext(0.016f, new NullBus()), r);
var checks = r.Calls.Where(c => c.Method == "Checkbox")
.Select(c => (string)c.Args[0]!).ToList();
Assert.Contains("General", checks);
Assert.Contains("Trade", checks);
Assert.Contains("LFG (looking for group)", checks);
Assert.Contains("Roleplay", checks);
Assert.Contains("Society (CD / EW / RB)", checks);
Assert.Contains("Show timestamps", checks);
Assert.Contains("Filter profanity", checks);
Assert.Contains("Appear offline (hide from /who)", checks);
var sliders = r.Calls.Where(c => c.Method == "SliderFloat")
.Select(c => (string)c.Args[0]!).ToList();
Assert.Contains("Font size (pt)", sliders);
}
[Fact]
public void Chat_tab_does_not_render_when_a_different_tab_is_active()
{
var (panel, _, _, _) = Build();
var r = new FakePanelRenderer { ActiveTabLabel = "Display" };
panel.Render(new PanelContext(0.016f, new NullBus()), r);
var checks = r.Calls.Where(c => c.Method == "Checkbox")
.Select(c => (string)c.Args[0]!).ToList();
// The tab labels "General", "Trade" etc only appear inside the
// Chat tab. Confirm none of them rendered.
Assert.DoesNotContain("General", checks);
Assert.DoesNotContain("Trade", checks);
}
[Fact]
public void Audio_sliders_are_clamped_to_zero_one_range()
{

View file

@ -240,4 +240,48 @@ public sealed class SettingsStoreTests : System.IDisposable
Assert.Equal(0.5f, store.LoadAudio().Master);
Assert.True(store.LoadGameplay().LockUI);
}
// -- Chat section round-trip ------------------------------------------
[Fact]
public void LoadChat_returns_defaults_when_file_is_missing()
{
var store = new SettingsStore(_tempPath);
Assert.Equal(ChatSettings.Default, store.LoadChat());
}
[Fact]
public void SaveChat_then_LoadChat_round_trips_all_fields()
{
var store = new SettingsStore(_tempPath);
var original = new ChatSettings(
HearGeneralChat: false,
HearTradeChat: false,
HearLFGChat: false,
HearRoleplayChat: true,
HearSocietyChat: true,
AppearOffline: true,
ShowTimestamps: false,
FilterProfanity: false,
FontSize: 16f);
store.SaveChat(original);
Assert.Equal(original, store.LoadChat());
}
[Fact]
public void All_four_sections_coexist_in_one_settings_json()
{
var store = new SettingsStore(_tempPath);
store.SaveDisplay(DisplaySettings.Default with { Resolution = "2560x1440" });
store.SaveAudio(AudioSettings.Default with { Master = 0.5f });
store.SaveGameplay(GameplaySettings.Default with { LockUI = true });
store.SaveChat(ChatSettings.Default with { HearTradeChat = false, FontSize = 14f });
Assert.Equal("2560x1440", store.LoadDisplay().Resolution);
Assert.Equal(0.5f, store.LoadAudio().Master);
Assert.True(store.LoadGameplay().LockUI);
Assert.False(store.LoadChat().HearTradeChat);
Assert.Equal(14f, store.LoadChat().FontSize);
}
}

View file

@ -16,8 +16,8 @@ namespace AcDream.UI.Abstractions.Tests.Panels.Settings;
/// </summary>
public sealed class SettingsVMTests
{
private static (SettingsVM vm, FakeKeyboardSource kb, InputDispatcher dispatcher, KeyBindings persisted, System.Collections.Generic.List<KeyBindings> savedHistory, System.Collections.Generic.List<DisplaySettings> savedDisplayHistory, System.Collections.Generic.List<AudioSettings> savedAudioHistory, System.Collections.Generic.List<GameplaySettings> savedGameplayHistory)
Build(KeyBindings? persisted = null, DisplaySettings? persistedDisplay = null, AudioSettings? persistedAudio = null, GameplaySettings? persistedGameplay = null)
private static (SettingsVM vm, FakeKeyboardSource kb, InputDispatcher dispatcher, KeyBindings persisted, System.Collections.Generic.List<KeyBindings> savedHistory, System.Collections.Generic.List<DisplaySettings> savedDisplayHistory, System.Collections.Generic.List<AudioSettings> savedAudioHistory, System.Collections.Generic.List<GameplaySettings> savedGameplayHistory, System.Collections.Generic.List<ChatSettings> savedChatHistory)
Build(KeyBindings? persisted = null, DisplaySettings? persistedDisplay = null, AudioSettings? persistedAudio = null, GameplaySettings? persistedGameplay = null, ChatSettings? persistedChat = null)
{
persisted ??= MakeMinimalBindings();
var kb = new FakeKeyboardSource();
@ -27,6 +27,7 @@ public sealed class SettingsVMTests
var savedDisplayHistory = new System.Collections.Generic.List<DisplaySettings>();
var savedAudioHistory = new System.Collections.Generic.List<AudioSettings>();
var savedGameplayHistory = new System.Collections.Generic.List<GameplaySettings>();
var savedChatHistory = new System.Collections.Generic.List<ChatSettings>();
var vm = new SettingsVM(
persisted, dispatcher,
b => savedHistory.Add(b),
@ -35,8 +36,10 @@ public sealed class SettingsVMTests
persistedAudio ?? AudioSettings.Default,
a => savedAudioHistory.Add(a),
persistedGameplay ?? GameplaySettings.Default,
g => savedGameplayHistory.Add(g));
return (vm, kb, dispatcher, persisted, savedHistory, savedDisplayHistory, savedAudioHistory, savedGameplayHistory);
g => savedGameplayHistory.Add(g),
persistedChat ?? ChatSettings.Default,
c => savedChatHistory.Add(c));
return (vm, kb, dispatcher, persisted, savedHistory, savedDisplayHistory, savedAudioHistory, savedGameplayHistory, savedChatHistory);
}
private static KeyBindings MakeMinimalBindings()
@ -51,7 +54,7 @@ public sealed class SettingsVMTests
[Fact]
public void Constructor_clones_persisted_into_draft()
{
var (vm, _, _, persisted, _, _, _, _) = Build();
var (vm, _, _, persisted, _, _, _, _, _) = Build();
Assert.Equal(persisted.All.Count, vm.Draft.All.Count);
Assert.False(vm.HasUnsavedChanges);
}
@ -59,7 +62,7 @@ public sealed class SettingsVMTests
[Fact]
public void BeginRebind_enters_capture_mode()
{
var (vm, _, dispatcher, _, _, _, _, _) = Build();
var (vm, _, dispatcher, _, _, _, _, _, _) = Build();
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
vm.BeginRebind(InputAction.MovementForward, original);
@ -72,7 +75,7 @@ public sealed class SettingsVMTests
[Fact]
public void BeginRebind_then_chord_with_no_conflict_applies_rebind()
{
var (vm, kb, _, _, _, _, _, _) = Build();
var (vm, kb, _, _, _, _, _, _, _) = Build();
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
vm.BeginRebind(InputAction.MovementForward, original);
@ -90,7 +93,7 @@ public sealed class SettingsVMTests
[Fact]
public void BeginRebind_then_Escape_cancels_with_no_change()
{
var (vm, kb, _, _, _, _, _, _) = Build();
var (vm, kb, _, _, _, _, _, _, _) = Build();
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
vm.BeginRebind(InputAction.MovementForward, original);
@ -107,7 +110,7 @@ public sealed class SettingsVMTests
[Fact]
public void BeginRebind_with_conflict_surfaces_PendingConflict()
{
var (vm, kb, _, _, _, _, _, _) = Build();
var (vm, kb, _, _, _, _, _, _, _) = Build();
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
// Bind chord that conflicts with MovementTurnLeft (which has Key.A).
@ -127,7 +130,7 @@ public sealed class SettingsVMTests
[Fact]
public void ResolveConflict_replace_true_removes_conflict_and_applies_rebind()
{
var (vm, kb, _, _, _, _, _, _) = Build();
var (vm, kb, _, _, _, _, _, _, _) = Build();
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
vm.BeginRebind(InputAction.MovementForward, original);
@ -148,7 +151,7 @@ public sealed class SettingsVMTests
[Fact]
public void ResolveConflict_replace_false_cancels_rebind()
{
var (vm, kb, _, _, _, _, _, _) = Build();
var (vm, kb, _, _, _, _, _, _, _) = Build();
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
vm.BeginRebind(InputAction.MovementForward, original);
@ -170,7 +173,7 @@ public sealed class SettingsVMTests
{
// Build a draft that's been mutated for MovementForward; ensure
// ResetActionToDefault restores W (and Up-arrow per retail).
var (vm, kb, _, _, _, _, _, _) = Build(KeyBindings.RetailDefaults());
var (vm, kb, _, _, _, _, _, _, _) = Build(KeyBindings.RetailDefaults());
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
vm.BeginRebind(InputAction.MovementForward, original);
// F7 is unbound in retail-default (only Ctrl+F7 is acdream debug);
@ -190,7 +193,7 @@ public sealed class SettingsVMTests
[Fact]
public void ResetAllToDefaults_replaces_entire_draft()
{
var (vm, _, _, _, _, _, _, _) = Build();
var (vm, _, _, _, _, _, _, _, _) = Build();
vm.ResetAllToDefaults();
// Should now include retail-default size set (~149 bindings).
@ -201,7 +204,7 @@ public sealed class SettingsVMTests
[Fact]
public void Save_invokes_callback_with_draft()
{
var (vm, kb, _, _, savedHistory, _, _, _) = Build();
var (vm, kb, _, _, savedHistory, _, _, _, _) = Build();
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
vm.BeginRebind(InputAction.MovementForward, original);
kb.EmitKeyDown(Key.Q, ModifierMask.None);
@ -217,7 +220,7 @@ public sealed class SettingsVMTests
[Fact]
public void Cancel_reverts_draft_to_persisted()
{
var (vm, kb, _, _, _, _, _, _) = Build();
var (vm, kb, _, _, _, _, _, _, _) = Build();
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
vm.BeginRebind(InputAction.MovementForward, original);
kb.EmitKeyDown(Key.Q, ModifierMask.None);
@ -233,7 +236,7 @@ public sealed class SettingsVMTests
[Fact]
public void Cancel_during_active_capture_clears_dispatcher_capture_state()
{
var (vm, _, dispatcher, _, _, _, _, _) = Build();
var (vm, _, dispatcher, _, _, _, _, _, _) = Build();
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
vm.BeginRebind(InputAction.MovementForward, original);
@ -246,7 +249,7 @@ public sealed class SettingsVMTests
[Fact]
public void HasUnsavedChanges_false_initially_and_after_save_sync()
{
var (vm, _, _, _, _, _, _, _) = Build();
var (vm, _, _, _, _, _, _, _, _) = Build();
Assert.False(vm.HasUnsavedChanges);
}
@ -256,7 +259,7 @@ public sealed class SettingsVMTests
public void DisplayDraft_initial_value_matches_persisted()
{
var custom = DisplaySettings.Default with { FieldOfView = 90f, ShowFps = true };
var (vm, _, _, _, _, _, _, _) = Build(persistedDisplay: custom);
var (vm, _, _, _, _, _, _, _, _) = Build(persistedDisplay: custom);
Assert.Equal(custom, vm.DisplayDraft);
Assert.False(vm.HasUnsavedChanges);
}
@ -264,7 +267,7 @@ public sealed class SettingsVMTests
[Fact]
public void SetDisplay_marks_unsaved_changes()
{
var (vm, _, _, _, _, _, _, _) = Build();
var (vm, _, _, _, _, _, _, _, _) = Build();
vm.SetDisplay(vm.DisplayDraft with { ShowFps = true });
Assert.True(vm.HasUnsavedChanges);
}
@ -272,7 +275,7 @@ public sealed class SettingsVMTests
[Fact]
public void Save_invokes_display_callback_with_draft()
{
var (vm, _, _, _, _, savedDisplayHistory, _, _) = Build();
var (vm, _, _, _, _, savedDisplayHistory, _, _, _) = Build();
vm.SetDisplay(vm.DisplayDraft with { Resolution = "2560x1440", FieldOfView = 100f });
vm.Save();
@ -287,7 +290,7 @@ public sealed class SettingsVMTests
public void Cancel_reverts_display_draft_to_persisted()
{
var custom = DisplaySettings.Default with { FieldOfView = 90f };
var (vm, _, _, _, _, _, _, _) = Build(persistedDisplay: custom);
var (vm, _, _, _, _, _, _, _, _) = Build(persistedDisplay: custom);
vm.SetDisplay(vm.DisplayDraft with { FieldOfView = 30f, ShowFps = true });
Assert.True(vm.HasUnsavedChanges);
@ -301,7 +304,7 @@ public sealed class SettingsVMTests
public void ResetAllToDefaults_resets_display_to_default()
{
var custom = DisplaySettings.Default with { FieldOfView = 30f, ShowFps = true };
var (vm, _, _, _, _, _, _, _) = Build(persistedDisplay: custom);
var (vm, _, _, _, _, _, _, _, _) = Build(persistedDisplay: custom);
Assert.NotEqual(DisplaySettings.Default, vm.DisplayDraft);
vm.ResetAllToDefaults();
@ -316,7 +319,7 @@ public sealed class SettingsVMTests
// After Save the persisted snapshot equals the draft, so Cancel
// is a no-op. This guards the Save/Cancel ordering — a regression
// would surface as Cancel reverting to pre-Save values.
var (vm, _, _, _, _, _, _, _) = Build();
var (vm, _, _, _, _, _, _, _, _) = Build();
vm.SetDisplay(vm.DisplayDraft with { ShowFps = true });
vm.Save();
Assert.False(vm.HasUnsavedChanges);
@ -333,7 +336,7 @@ public sealed class SettingsVMTests
public void AudioDraft_initial_value_matches_persisted()
{
var custom = AudioSettings.Default with { Master = 0.3f, Music = 0.1f };
var (vm, _, _, _, _, _, _, _) = Build(persistedAudio: custom);
var (vm, _, _, _, _, _, _, _, _) = Build(persistedAudio: custom);
Assert.Equal(custom, vm.AudioDraft);
Assert.False(vm.HasUnsavedChanges);
}
@ -341,7 +344,7 @@ public sealed class SettingsVMTests
[Fact]
public void SetAudio_marks_unsaved_changes()
{
var (vm, _, _, _, _, _, _, _) = Build();
var (vm, _, _, _, _, _, _, _, _) = Build();
vm.SetAudio(vm.AudioDraft with { Master = 0.5f });
Assert.True(vm.HasUnsavedChanges);
}
@ -349,7 +352,7 @@ public sealed class SettingsVMTests
[Fact]
public void Save_invokes_audio_callback_with_draft()
{
var (vm, _, _, _, _, _, savedAudioHistory, _) = Build();
var (vm, _, _, _, _, _, savedAudioHistory, _, _) = Build();
vm.SetAudio(vm.AudioDraft with { Master = 0.4f, Sfx = 0.6f });
vm.Save();
@ -364,7 +367,7 @@ public sealed class SettingsVMTests
public void Cancel_reverts_audio_draft_to_persisted()
{
var custom = AudioSettings.Default with { Music = 0.2f };
var (vm, _, _, _, _, _, _, _) = Build(persistedAudio: custom);
var (vm, _, _, _, _, _, _, _, _) = Build(persistedAudio: custom);
vm.SetAudio(vm.AudioDraft with { Music = 0.9f, Master = 0.3f });
Assert.True(vm.HasUnsavedChanges);
@ -378,7 +381,7 @@ public sealed class SettingsVMTests
public void ResetAllToDefaults_resets_audio_to_default()
{
var custom = AudioSettings.Default with { Master = 0.1f };
var (vm, _, _, _, _, _, _, _) = Build(persistedAudio: custom);
var (vm, _, _, _, _, _, _, _, _) = Build(persistedAudio: custom);
Assert.NotEqual(AudioSettings.Default, vm.AudioDraft);
vm.ResetAllToDefaults();
@ -393,7 +396,7 @@ public sealed class SettingsVMTests
public void GameplayDraft_initial_value_matches_persisted()
{
var custom = GameplaySettings.Default with { AutoTarget = false, LockUI = true };
var (vm, _, _, _, _, _, _, _) = Build(persistedGameplay: custom);
var (vm, _, _, _, _, _, _, _, _) = Build(persistedGameplay: custom);
Assert.Equal(custom, vm.GameplayDraft);
Assert.False(vm.HasUnsavedChanges);
}
@ -401,7 +404,7 @@ public sealed class SettingsVMTests
[Fact]
public void SetGameplay_marks_unsaved_changes()
{
var (vm, _, _, _, _, _, _, _) = Build();
var (vm, _, _, _, _, _, _, _, _) = Build();
vm.SetGameplay(vm.GameplayDraft with { LockUI = true });
Assert.True(vm.HasUnsavedChanges);
}
@ -409,7 +412,7 @@ public sealed class SettingsVMTests
[Fact]
public void Save_invokes_gameplay_callback_with_draft()
{
var (vm, _, _, _, _, _, _, savedGameplayHistory) = Build();
var (vm, _, _, _, _, _, _, savedGameplayHistory, _) = Build();
vm.SetGameplay(vm.GameplayDraft with
{
AutoTarget = false,
@ -430,7 +433,7 @@ public sealed class SettingsVMTests
public void Cancel_reverts_gameplay_draft_to_persisted()
{
var custom = GameplaySettings.Default with { LockUI = true };
var (vm, _, _, _, _, _, _, _) = Build(persistedGameplay: custom);
var (vm, _, _, _, _, _, _, _, _) = Build(persistedGameplay: custom);
vm.SetGameplay(vm.GameplayDraft with { LockUI = false, ShowHelm = false });
Assert.True(vm.HasUnsavedChanges);
@ -444,7 +447,7 @@ public sealed class SettingsVMTests
public void ResetAllToDefaults_resets_gameplay_to_default()
{
var custom = GameplaySettings.Default with { AutoTarget = false, LockUI = true };
var (vm, _, _, _, _, _, _, _) = Build(persistedGameplay: custom);
var (vm, _, _, _, _, _, _, _, _) = Build(persistedGameplay: custom);
Assert.NotEqual(GameplaySettings.Default, vm.GameplayDraft);
vm.ResetAllToDefaults();
@ -452,4 +455,64 @@ public sealed class SettingsVMTests
Assert.Equal(GameplaySettings.Default, vm.GameplayDraft);
Assert.True(vm.HasUnsavedChanges);
}
// -- Chat tab state ---------------------------------------------------
[Fact]
public void ChatDraft_initial_value_matches_persisted()
{
var custom = ChatSettings.Default with { HearTradeChat = false, FontSize = 14f };
var (vm, _, _, _, _, _, _, _, _) = Build(persistedChat: custom);
Assert.Equal(custom, vm.ChatDraft);
Assert.False(vm.HasUnsavedChanges);
}
[Fact]
public void SetChat_marks_unsaved_changes()
{
var (vm, _, _, _, _, _, _, _, _) = Build();
vm.SetChat(vm.ChatDraft with { FontSize = 16f });
Assert.True(vm.HasUnsavedChanges);
}
[Fact]
public void Save_invokes_chat_callback_with_draft()
{
var (vm, _, _, _, _, _, _, _, savedChatHistory) = Build();
vm.SetChat(vm.ChatDraft with { HearTradeChat = false, ShowTimestamps = false });
vm.Save();
Assert.Single(savedChatHistory);
Assert.False(savedChatHistory[0].HearTradeChat);
Assert.False(savedChatHistory[0].ShowTimestamps);
Assert.False(vm.HasUnsavedChanges);
}
[Fact]
public void Cancel_reverts_chat_draft_to_persisted()
{
var custom = ChatSettings.Default with { HearLFGChat = false };
var (vm, _, _, _, _, _, _, _, _) = Build(persistedChat: custom);
vm.SetChat(vm.ChatDraft with { HearLFGChat = true, AppearOffline = true });
Assert.True(vm.HasUnsavedChanges);
vm.Cancel();
Assert.Equal(custom, vm.ChatDraft);
Assert.False(vm.HasUnsavedChanges);
}
[Fact]
public void ResetAllToDefaults_resets_chat_to_default()
{
var custom = ChatSettings.Default with { HearGeneralChat = false, FontSize = 18f };
var (vm, _, _, _, _, _, _, _, _) = Build(persistedChat: custom);
Assert.NotEqual(ChatSettings.Default, vm.ChatDraft);
vm.ResetAllToDefaults();
Assert.Equal(ChatSettings.Default, vm.ChatDraft);
Assert.True(vm.HasUnsavedChanges);
}
}