feat(ui): Chat tab — channel filters + display prefs + font slider
Phase L.0 (cont.) — fourth tab on the Settings shell. Mixes retail's CharacterOptions2 chat-channel filter bits (Hear*Chat / TimeStamp / FilterLanguage / AppearOffline) with a font-size slider that has no retail bitfield equivalent. ChatSettings record (9 fields): · 5 channel filters: HearGeneralChat, HearTradeChat, HearLFGChat, HearRoleplayChat, HearSocietyChat · 3 display flags: ShowTimestamps, FilterProfanity, AppearOffline · 1 visual: FontSize (10..20 pt) Local-only this phase per the brainstorm — Hear*Chat flags affect client-side display filtering only; the server still streams every channel. Server-sync arrives later when the protocol round-trip is in place. SettingsStore grows LoadChat / SaveChat using the existing generic SaveSection helper. All four non-keybind sections (display, audio, gameplay, chat) now coexist non-destructively in settings.json. SettingsVM grows the parallel chat state machine. HasUnsavedChanges, Save, Cancel, ResetAllToDefaults all cover chat. Constructor signature adds two more params; existing call sites updated. SettingsPanel.RenderChatTab replaces the L.0-shell placeholder — 8 Checkbox calls grouped under "Channel filters" + "Display" headers, plus a font-size SliderFloat. The "Coming soon" placeholder test was retargeted from "Chat" to "Character" since Chat is no longer a placeholder. GameWindow wires SettingsStore.LoadChat / SaveChat + a TODO comment for the future ChatPanel filter integration (read SettingsVM.ChatDraft when filtering inbound chat lines). 13 new tests: · ChatSettings record (3) — defaults pinned, value equality, with- expressions · SettingsStore chat (3) — missing-file → defaults, round-trip, all four sections coexist · SettingsVM chat (5) — initial draft, SetChat marks dirty, Save invokes callback, Cancel reverts, ResetAllToDefaults covers · SettingsPanel chat tab (2) — checkboxes + slider render only when active dotnet build green (0 warnings); dotnet test 1,289 / 1,289 green (243 Core.Net + 373 UI.Abstractions + 673 Core). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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9 changed files with 440 additions and 42 deletions
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@ -167,6 +167,56 @@ public sealed class SettingsStore
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public void SaveGameplay(GameplaySettings gameplay)
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=> SaveSection("gameplay", BuildGameplayObject(gameplay));
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/// <summary>Load Chat settings. Same fall-back behaviour as <see cref="LoadDisplay"/>.</summary>
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public ChatSettings LoadChat()
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{
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if (!File.Exists(_path)) return ChatSettings.Default;
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try
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{
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using var stream = File.OpenRead(_path);
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var doc = JsonDocument.Parse(stream);
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var root = doc.RootElement;
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if (!root.TryGetProperty("chat", out var chat)
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|| chat.ValueKind != JsonValueKind.Object)
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return ChatSettings.Default;
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var d = ChatSettings.Default;
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return new ChatSettings(
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HearGeneralChat: ReadBool (chat, "hearGeneralChat", d.HearGeneralChat),
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HearTradeChat: ReadBool (chat, "hearTradeChat", d.HearTradeChat),
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HearLFGChat: ReadBool (chat, "hearLFGChat", d.HearLFGChat),
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HearRoleplayChat: ReadBool (chat, "hearRoleplayChat", d.HearRoleplayChat),
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HearSocietyChat: ReadBool (chat, "hearSocietyChat", d.HearSocietyChat),
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AppearOffline: ReadBool (chat, "appearOffline", d.AppearOffline),
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ShowTimestamps: ReadBool (chat, "showTimestamps", d.ShowTimestamps),
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FilterProfanity: ReadBool (chat, "filterProfanity", d.FilterProfanity),
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FontSize: ReadFloat(chat, "fontSize", d.FontSize));
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}
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catch (Exception ex)
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{
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Console.WriteLine($"settings: failed to load {_path}: {ex.Message} — using defaults");
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return ChatSettings.Default;
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}
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}
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/// <summary>Save Chat settings, preserving all other top-level keys.</summary>
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public void SaveChat(ChatSettings chat)
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=> SaveSection("chat", BuildChatObject(chat));
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private static SortedDictionary<string, object> BuildChatObject(ChatSettings c)
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=> new(StringComparer.Ordinal)
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{
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["appearOffline"] = c.AppearOffline,
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["filterProfanity"] = c.FilterProfanity,
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["fontSize"] = c.FontSize,
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["hearGeneralChat"] = c.HearGeneralChat,
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["hearLFGChat"] = c.HearLFGChat,
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["hearRoleplayChat"] = c.HearRoleplayChat,
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["hearSocietyChat"] = c.HearSocietyChat,
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["hearTradeChat"] = c.HearTradeChat,
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["showTimestamps"] = c.ShowTimestamps,
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};
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private static SortedDictionary<string, object> BuildGameplayObject(GameplaySettings g)
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=> new(StringComparer.Ordinal)
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{
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