feat(ui): Chat tab — channel filters + display prefs + font slider

Phase L.0 (cont.) — fourth tab on the Settings shell. Mixes retail's
CharacterOptions2 chat-channel filter bits (Hear*Chat / TimeStamp /
FilterLanguage / AppearOffline) with a font-size slider that has no
retail bitfield equivalent.

ChatSettings record (9 fields):
 · 5 channel filters: HearGeneralChat, HearTradeChat, HearLFGChat,
   HearRoleplayChat, HearSocietyChat
 · 3 display flags: ShowTimestamps, FilterProfanity, AppearOffline
 · 1 visual: FontSize (10..20 pt)

Local-only this phase per the brainstorm — Hear*Chat flags affect
client-side display filtering only; the server still streams every
channel. Server-sync arrives later when the protocol round-trip is
in place.

SettingsStore grows LoadChat / SaveChat using the existing generic
SaveSection helper. All four non-keybind sections (display, audio,
gameplay, chat) now coexist non-destructively in settings.json.

SettingsVM grows the parallel chat state machine. HasUnsavedChanges,
Save, Cancel, ResetAllToDefaults all cover chat. Constructor signature
adds two more params; existing call sites updated.

SettingsPanel.RenderChatTab replaces the L.0-shell placeholder —
8 Checkbox calls grouped under "Channel filters" + "Display"
headers, plus a font-size SliderFloat. The "Coming soon" placeholder
test was retargeted from "Chat" to "Character" since Chat is no
longer a placeholder.

GameWindow wires SettingsStore.LoadChat / SaveChat + a TODO comment
for the future ChatPanel filter integration (read SettingsVM.ChatDraft
when filtering inbound chat lines).

13 new tests:
 · ChatSettings record (3) — defaults pinned, value equality, with-
   expressions
 · SettingsStore chat (3) — missing-file → defaults, round-trip, all
   four sections coexist
 · SettingsVM chat (5) — initial draft, SetChat marks dirty, Save
   invokes callback, Cancel reverts, ResetAllToDefaults covers
 · SettingsPanel chat tab (2) — checkboxes + slider render only when
   active

dotnet build green (0 warnings); dotnet test 1,289 / 1,289 green
(243 Core.Net + 373 UI.Abstractions + 673 Core).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-04-26 18:21:14 +02:00
parent b7165e5b17
commit 356b5f219e
9 changed files with 440 additions and 42 deletions

View file

@ -167,6 +167,56 @@ public sealed class SettingsStore
public void SaveGameplay(GameplaySettings gameplay)
=> SaveSection("gameplay", BuildGameplayObject(gameplay));
/// <summary>Load Chat settings. Same fall-back behaviour as <see cref="LoadDisplay"/>.</summary>
public ChatSettings LoadChat()
{
if (!File.Exists(_path)) return ChatSettings.Default;
try
{
using var stream = File.OpenRead(_path);
var doc = JsonDocument.Parse(stream);
var root = doc.RootElement;
if (!root.TryGetProperty("chat", out var chat)
|| chat.ValueKind != JsonValueKind.Object)
return ChatSettings.Default;
var d = ChatSettings.Default;
return new ChatSettings(
HearGeneralChat: ReadBool (chat, "hearGeneralChat", d.HearGeneralChat),
HearTradeChat: ReadBool (chat, "hearTradeChat", d.HearTradeChat),
HearLFGChat: ReadBool (chat, "hearLFGChat", d.HearLFGChat),
HearRoleplayChat: ReadBool (chat, "hearRoleplayChat", d.HearRoleplayChat),
HearSocietyChat: ReadBool (chat, "hearSocietyChat", d.HearSocietyChat),
AppearOffline: ReadBool (chat, "appearOffline", d.AppearOffline),
ShowTimestamps: ReadBool (chat, "showTimestamps", d.ShowTimestamps),
FilterProfanity: ReadBool (chat, "filterProfanity", d.FilterProfanity),
FontSize: ReadFloat(chat, "fontSize", d.FontSize));
}
catch (Exception ex)
{
Console.WriteLine($"settings: failed to load {_path}: {ex.Message} — using defaults");
return ChatSettings.Default;
}
}
/// <summary>Save Chat settings, preserving all other top-level keys.</summary>
public void SaveChat(ChatSettings chat)
=> SaveSection("chat", BuildChatObject(chat));
private static SortedDictionary<string, object> BuildChatObject(ChatSettings c)
=> new(StringComparer.Ordinal)
{
["appearOffline"] = c.AppearOffline,
["filterProfanity"] = c.FilterProfanity,
["fontSize"] = c.FontSize,
["hearGeneralChat"] = c.HearGeneralChat,
["hearLFGChat"] = c.HearLFGChat,
["hearRoleplayChat"] = c.HearRoleplayChat,
["hearSocietyChat"] = c.HearSocietyChat,
["hearTradeChat"] = c.HearTradeChat,
["showTimestamps"] = c.ShowTimestamps,
};
private static SortedDictionary<string, object> BuildGameplayObject(GameplaySettings g)
=> new(StringComparer.Ordinal)
{