feat(ui): Chat tab — channel filters + display prefs + font slider
Phase L.0 (cont.) — fourth tab on the Settings shell. Mixes retail's CharacterOptions2 chat-channel filter bits (Hear*Chat / TimeStamp / FilterLanguage / AppearOffline) with a font-size slider that has no retail bitfield equivalent. ChatSettings record (9 fields): · 5 channel filters: HearGeneralChat, HearTradeChat, HearLFGChat, HearRoleplayChat, HearSocietyChat · 3 display flags: ShowTimestamps, FilterProfanity, AppearOffline · 1 visual: FontSize (10..20 pt) Local-only this phase per the brainstorm — Hear*Chat flags affect client-side display filtering only; the server still streams every channel. Server-sync arrives later when the protocol round-trip is in place. SettingsStore grows LoadChat / SaveChat using the existing generic SaveSection helper. All four non-keybind sections (display, audio, gameplay, chat) now coexist non-destructively in settings.json. SettingsVM grows the parallel chat state machine. HasUnsavedChanges, Save, Cancel, ResetAllToDefaults all cover chat. Constructor signature adds two more params; existing call sites updated. SettingsPanel.RenderChatTab replaces the L.0-shell placeholder — 8 Checkbox calls grouped under "Channel filters" + "Display" headers, plus a font-size SliderFloat. The "Coming soon" placeholder test was retargeted from "Chat" to "Character" since Chat is no longer a placeholder. GameWindow wires SettingsStore.LoadChat / SaveChat + a TODO comment for the future ChatPanel filter integration (read SettingsVM.ChatDraft when filtering inbound chat lines). 13 new tests: · ChatSettings record (3) — defaults pinned, value equality, with- expressions · SettingsStore chat (3) — missing-file → defaults, round-trip, all four sections coexist · SettingsVM chat (5) — initial draft, SetChat marks dirty, Save invokes callback, Cancel reverts, ResetAllToDefaults covers · SettingsPanel chat tab (2) — checkboxes + slider render only when active dotnet build green (0 warnings); dotnet test 1,289 / 1,289 green (243 Core.Net + 373 UI.Abstractions + 673 Core). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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9 changed files with 440 additions and 42 deletions
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@ -909,6 +909,7 @@ public sealed class GameWindow : IDisposable
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var persistedDisplay = settingsStore.LoadDisplay();
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var persistedAudio = settingsStore.LoadAudio();
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var persistedGameplay = settingsStore.LoadGameplay();
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var persistedChat = settingsStore.LoadChat();
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// Apply persisted audio to the engine BEFORE the panel
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// host starts pushing per-frame so the first frame uses
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@ -987,6 +988,25 @@ public sealed class GameWindow : IDisposable
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{
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Console.WriteLine($"settings: gameplay save failed: {ex.Message}");
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}
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},
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persistedChat: persistedChat,
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onSaveChat: chat =>
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{
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try
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{
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settingsStore.SaveChat(chat);
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Console.WriteLine(
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"settings: chat saved to "
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+ AcDream.UI.Abstractions.Panels.Settings.SettingsStore.DefaultPath());
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// Channel filters affect client-side display
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// only this phase. ChatPanel will read them
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// off SettingsVM.ChatDraft when filtering is
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// wired into the chat-line render path.
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}
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catch (Exception ex)
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{
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Console.WriteLine($"settings: chat save failed: {ex.Message}");
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}
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});
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_settingsPanel = new AcDream.UI.Abstractions.Panels.Settings.SettingsPanel(_settingsVm);
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_panelHost.Register(_settingsPanel);
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