fix #374: open dropdown popups get first claim on pointer routing

Campaign OP gate 2 root cause: UiElement.HitTest walks siblings
front-to-back by z-order, so an OPEN UiMenu's extended button+popup
hit-test union was never consulted when a LATER sibling's rect overlapped
the popup area — on the Config tab every dropdown has rows below it, so
Resolution-item clicks toggled the Full Screen / VSync rows underneath
(the gate session's persisted fullscreen/vsync flips were exactly those
stolen clicks). Latent since UiMenu existed; vendor/chat menus only
worked by z-order luck.

Fix: UiMenu's open/close now registers with UiRoot (SetActivePopup /
ClearActivePopup); a registered popup gets FIRST claim on mouse-down,
scroll, and hover routing; a press outside a live popup dismisses it and
is SWALLOWED (the dismissing click must not act on what sat underneath);
hidden/detached owners self-heal the registration on the next pointer
event. UiMenu gains the IsOpen seam and a single SetOpen writer.

Also in this commit, from the same investigation:
- SilkRuntimeDisplayWindowTarget.Apply documents the fullscreen half
  honestly: IViewProperties.VideoMode is READ-ONLY, so a resolution pick
  while fullscreen cannot switch the display mode through Silk's
  abstract API — split out as #376 (native glfwSetWindowMonitor port)
  rather than half-shipping untested native interop at a gate tail.
- Gate script §OP6 step 8 re-scoped: test resolution in WINDOWED mode.

Regressed by tests/AcDream.App.Tests/UI/UiMenuPopupRoutingTests.cs —
4 tests driving the real UiRoot input path on a mounted overlapping
tree, with an in-test overlap CONTROL click so the popup assertions
cannot pass vacuously (the #372 lesson: only mount+drive-input tests
catch this class; every fixture-conformance test stayed green through
this bug).

Full Release suite: 13,081 passed / 4 skipped / 0 failed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-11 15:17:17 +02:00
parent 07c0c2c7b9
commit 355c86a6f6
6 changed files with 388 additions and 10 deletions

View file

@ -56,8 +56,9 @@ internal sealed class SilkRuntimeDisplayWindowTarget : IRuntimeDisplayWindowTarg
public void Apply(DisplaySettings display)
{
ArgumentNullException.ThrowIfNull(display);
if (TryParseResolution(display.Resolution, out int width, out int height)
&& (_window.Size.X != width || _window.Size.Y != height))
bool haveResolution =
TryParseResolution(display.Resolution, out int width, out int height);
if (haveResolution && (_window.Size.X != width || _window.Size.Y != height))
{
_window.Size = new Vector2D<int>(width, height);
}
@ -65,6 +66,16 @@ internal sealed class SilkRuntimeDisplayWindowTarget : IRuntimeDisplayWindowTarg
WindowState desired = display.Fullscreen
? WindowState.Fullscreen
: WindowState.Normal;
// #374 investigation note: while FULLSCREEN, the visible resolution
// is the display's video mode, and Silk's abstract windowing API
// cannot change it (IViewProperties.VideoMode is read-only; Silk
// fullscreen is desktop-mode borderless). The Size write above is
// therefore only visible in windowed mode — a resolution pick while
// fullscreen changes what a later return to windowed restores, not
// the fullscreen mode itself. Retail's own fullscreen resolution
// switch (Device::ForceDisplayResolution) needs a native
// glfwSetWindowMonitor port — issue #376.
if (_window.WindowState != desired)
_window.WindowState = desired;
}

View file

@ -201,6 +201,28 @@ public sealed class UiMenu : UiElement
public Vector4 TextColorGhosted { get; set; } = new(0.5f, 0.5f, 0.5f, 1f);
private bool _open;
/// <summary>Whether the popup is currently open (test/inspection seam,
/// same rationale as <see cref="PopupScroll"/>/<see cref="CurrentArrowCapSprite"/>).</summary>
public bool IsOpen => _open;
/// <summary>The ONLY writer of <see cref="_open"/>: keeps the root's
/// transient-popup registration (#374 — an open popup gets first claim
/// on pointer routing, because the sibling z-order walk would otherwise
/// hand popup-area clicks to whatever front sibling overlaps it) in
/// lockstep with the widget's own state. A detached menu (no root yet)
/// still toggles locally — registration happens against the root that
/// dispatches the events, which by construction exists whenever a real
/// pointer event reaches this widget.</summary>
private void SetOpen(bool value)
{
if (_open == value) return;
_open = value;
if (FindRoot() is not { } root) return;
if (value) root.SetActivePopup(this, () => SetOpen(false));
else root.ClearActivePopup(this);
}
// Interior = the row content; Outer = interior + the 8-piece bevel ring.
// Scrollable: always exactly one column (RowsPerColumn is the VISIBLE window,
// not a wrap threshold), widened by the docked scrollbar's own authored width.
@ -555,11 +577,11 @@ public sealed class UiMenu : UiElement
OnSelect?.Invoke(Items[idx].Payload);
}
}
_open = false;
SetOpen(false);
return true;
}
_open = !_open; // toggle on button click
SetOpen(!_open); // toggle on button click
return true;
}
@ -581,7 +603,7 @@ public sealed class UiMenu : UiElement
{
OnSelect?.Invoke(Items[idx].Payload);
}
_open = false;
SetOpen(false);
return true;
}
@ -611,7 +633,7 @@ public sealed class UiMenu : UiElement
}
// Clicked the bevel ring — close, matching the grid path.
_open = false;
SetOpen(false);
return true;
}

View file

@ -463,6 +463,67 @@ public sealed class UiRoot : UiElement
WorldMouseMoveFallThrough?.Invoke(x, y);
}
// ── Popup routing (#374) ────────────────────────────────────────────
//
// An OPEN transient popup (a UiMenu dropdown) extends its owner's
// hit-test area beyond the owner's own rect (UiMenu.OnHitTest's
// button+popup union). But HitTestTopDown walks SIBLINGS front-to-back
// by z-order, and any sibling added after the owner whose rect overlaps
// the popup area wins the walk before the owner's extended OnHitTest is
// ever consulted — on the Options panel's Config tab every dropdown has
// rows BELOW it, so item clicks landed on those rows instead (toggling
// Full Screen / VSync underneath the open Resolution popup). Vendor's
// and chat's menus only ever worked because no overlapping sibling sat
// in front of them. While a popup is registered it gets FIRST claim on
// pointer events; a press outside it dismisses it and is swallowed (the
// standard dropdown-dismiss gesture — the dismissing click must not
// fall through and act on whatever sat under the popup).
private UiElement? _activePopup;
private Action? _activePopupDismiss;
/// <summary>Registers <paramref name="popup"/> as the transient popup
/// with first claim on pointer routing. Replaces any prior registration
/// (its owner keeps its own open state; the previous dismiss is invoked
/// so owner state cannot go stale).</summary>
internal void SetActivePopup(UiElement popup, Action dismiss)
{
if (!ReferenceEquals(_activePopup, popup))
_activePopupDismiss?.Invoke();
_activePopup = popup;
_activePopupDismiss = dismiss;
}
/// <summary>Clears the registration if <paramref name="popup"/> holds it
/// (the owner closed itself — item picked, bevel click, forced close).</summary>
internal void ClearActivePopup(UiElement popup)
{
if (!ReferenceEquals(_activePopup, popup)) return;
_activePopup = null;
_activePopupDismiss = null;
}
/// <summary>The registered popup's hit-test claim on (x,y), with stale
/// registrations (owner hidden/detached, e.g. its window closed while
/// open) self-healing to a dismissed, unregistered state.</summary>
private UiElement? PopupHit(int x, int y)
{
if (_activePopup is not { } popup) return null;
for (UiElement? e = popup; e is not null; e = e.Parent)
{
if (ReferenceEquals(e, this)) break;
if (!e.Visible || !e.Enabled || e.Parent is null)
{
var stale = _activePopupDismiss;
_activePopup = null;
_activePopupDismiss = null;
stale?.Invoke();
return null;
}
}
var pp = popup.ScreenPosition;
return popup.HitTest(x - pp.X, y - pp.Y);
}
public void OnMouseDown(UiMouseButton btn, int x, int y, uint flags = 0)
{
MouseX = x; MouseY = y;
@ -473,7 +534,30 @@ public sealed class UiRoot : UiElement
if (Modal is not null && !ContainsAbsolute(Modal, x, y))
return;
var (target, _, _) = HitTestTopDown(x, y);
UiElement? target;
if (_activePopup is not null)
{
target = PopupHit(x, y);
if (target is null)
{
if (_activePopup is not null)
{
// Press outside a live popup: dismiss it, swallow the press.
var dismiss = _activePopupDismiss;
_activePopup = null;
_activePopupDismiss = null;
dismiss?.Invoke();
return;
}
// Stale registration self-healed inside PopupHit — fall
// through to the ordinary walk for this press.
(target, _, _) = HitTestTopDown(x, y);
}
}
else
{
(target, _, _) = HitTestTopDown(x, y);
}
if (target is null)
{
// Clicking the 3D world exits write mode (no submit) and returns control to
@ -696,6 +780,18 @@ public sealed class UiRoot : UiElement
public void OnScroll(int dy)
{
// An open popup (dropdown) claims the wheel first — its scrollable
// list must scroll even where a front sibling overlaps it (#374).
if (PopupHit(MouseX, MouseY) is { } popupTarget)
{
var pp = popupTarget.ScreenPosition;
var pe = new UiEvent(popupTarget.EventId, popupTarget, UiEventType.Scroll,
Data0: dy,
Data1: (int)(MouseX - pp.X), Data2: (int)(MouseY - pp.Y));
BubbleEvent(popupTarget, in pe);
return;
}
// Scroll goes to the widget under the cursor (not the focused one).
var (target, lx, ly) = HitTestTopDown(MouseX, MouseY);
if (target is null)
@ -956,7 +1052,11 @@ public sealed class UiRoot : UiElement
private void UpdateHover(int x, int y)
{
var (w, _, _) = HitTestTopDown(x, y);
// An open popup claims hover first (#374) — its item highlight must
// track the cursor even where a front sibling overlaps the popup.
UiElement? w = PopupHit(x, y);
if (w is null)
(w, _, _) = HitTestTopDown(x, y);
if (ReferenceEquals(w, _hoverWidget))
{
if (w?.ReceivesHoverMouseMove == true)