From 355c13c2732945364fe4e8f599bc952a4e850835 Mon Sep 17 00:00:00 2001 From: Erik Date: Thu, 30 Jul 2026 17:04:34 +0200 Subject: [PATCH] docs: matrix session 1 results - file #265/#266/#267; TS-4 removal reverted on live evidence Co-Authored-By: Claude Opus 5 --- docs/ISSUES.md | 56 +++++++++++++++++++ ...2026-07-30-physics-parity-visual-matrix.md | 15 +++++ 2 files changed, 71 insertions(+) diff --git a/docs/ISSUES.md b/docs/ISSUES.md index 0c9297b6..b2f45faa 100644 --- a/docs/ISSUES.md +++ b/docs/ISSUES.md @@ -98,6 +98,62 @@ Copy this block when adding a new issue: --- +## #267 — Vitae does not update the character panel's skills/attributes display + +**Status:** OPEN +**Severity:** MEDIUM (matrix live gate 2026-07-30) +**Component:** retained UI / character window / vitae + +**Symptom (user report):** with 5% vitae active, the skills and attributes +values in the character window do not change; retail shows the CURRENT +(vitae-reduced) value and, on click/detail, the current level with the +vitae reduction in parentheses (e.g. "(-100)"). The P1 movement chain +consumes vitae correctly (EnchantSkill for run/jump); the character +window presentation does not. + +--- + +## #266 — Local player faster than a comparable retail character + +**Status:** OPEN — needs a controlled comparison capture +**Severity:** HIGH (matrix live gate 2026-07-30; core speed parity) +**Component:** movement / stat chain (Campaign P P1) / outbound speed + +**Symptom (user report):** side-by-side, the acdream character runs +visibly faster than a character on retail. Confounds to rule out first: +(a) unequal run skills/vitae between the two characters; (b) whether the +comparison retail char had buffs. Diagnosis plan: log both chars' run +skill + vitae + computed runRate; capture our GetRunRate inputs +(effective skill after EnchantSkill, burden) at the moment of comparison; +verify ACE's echoed ForwardSpeed matches what we apply locally +(ApplyServerRunRate) and what retail applies for the same skill. Suspect +list: effective-skill vitae application on the LOCAL run path, +run-rate-cap difference, or an uneven comparison. + +--- + +## #265 — Steep-slope response set: uphill-jump bounce, roof slides lost, edge wedge (TS-4 removal fallout — REVERTED) + +**Status:** OPEN — the TS-4 removal is reverted (`2e27d066`+`a8a7d64b`); +re-test confirms expected. The underlying oracle work is re-opened. +**Severity:** HIGH (matrix live gate 2026-07-30, scenarios 4/5) +**Component:** physics — steep-poly response (BSPQuery Path-6 family) + +**Symptoms (user report, on the shortcut-removed build):** (a) bouncing +when jumping INTO an uphill slope — retail does not; (b) house-roof +slides no longer happen ("as I used to"); (c) occasionally stuck sliding +on an edge — the historical wedge, live, refuting the oracle plan's +"pure-vertical degenerate only" convergence claim. The fixture-gated +removal under-modeled real trajectories. DO-NOT-RETRY the removal +without a live-capture-driven rework of the oracle plan §7 analysis +(capture a real roof-slide + uphill-jump trajectory with +ACDREAM_CAPTURE_RESOLVE and replay them as the gate). Note: the +downhill-landing sled remains #166 (pre-existing, unfixed — the cos(10°) +constant is necessary but not sufficient; the Sledding state never +engages). + +--- + ## #263 — Drudge Scrying Orb still occludes its particles after the composite-translucency fix **Status:** OPEN (deferred by user 2026-07-29) diff --git a/docs/plans/2026-07-30-physics-parity-visual-matrix.md b/docs/plans/2026-07-30-physics-parity-visual-matrix.md index 3004a119..68341762 100644 --- a/docs/plans/2026-07-30-physics-parity-visual-matrix.md +++ b/docs/plans/2026-07-30-physics-parity-visual-matrix.md @@ -57,3 +57,18 @@ Run on the final tree (post all Campaign P slices), local ACE: Remaining for the user session: scenarios 1-10 (feel/visual) + the manual halves of 11-12. + +## User matrix session 1 results (2026-07-30, partial) + +- Scenario 4/5 (cliff/sled): **FAIL** on the TS-4-removed build — uphill + jump-in bounces (non-retail), roof slides lost, occasional edge wedge. + → TS-4 removal REVERTED (`2e27d066`+`a8a7d64b`), row re-opened with + live evidence; downhill sled remains #166. Re-test pending. +- Speed parity: **FAIL/SUSPECT** — local char faster than retail + comparison → #266 (controlled capture needed). +- Vitae panel display: **FAIL** (UI, not physics) → #267. +- Squeeze-through at the townhall building: **FAIL** → recorded under + scenario 12; needs a dedicated capture (suspect list: TS-46 sphere-list + threading at a specific site, or the #116 head-sphere change — both + P3/final-slice deltas). +- Other scenarios: not yet reported.