fix(ui): night-round review — F2 HouseQuery fires at login, not tab-open
CM_House::Event_QueryHouse @0x006aaa00 (opcode 0x21e) tail-calls
unconditionally from the end of CPlayerSystem::InitializePlayer
@0x00563570 — the same once-per-session function
AttemptSendLoginCompleteNotification lives in (both guarded by the
player_initialized flag), right after that notification. Retail never
sends it from gmHouseUI::PostInit or gmMapUI::PostInit on House-tab
activation.
Moved WorldSession.SendHouseQuery() to the direct (non-portal)
first-entry completion edges — the same places acdream already sends
the analogous "initial session bootstrap" LoginComplete:
- graphical: LiveSessionRuntimeFactory's RuntimeFirstEntryDriveController
localPlayerCompleted callback
- headless: HeadlessSessionHost's equivalent callback
- headless content-less direct host: RuntimeLiveEntitySessionController.OnSpawned
Portal-space re-entries (LocalPlayerTeleportController's F751 path,
RuntimeLiveEntitySessionController.TryAdvancePortalCompletion) do NOT
resend it, matching retail's single-shot guard.
Removed the invented House-tab-open -> SendHouseQuery trigger
(InteractionRetainedUiComposition's HouseShown binding) and retired
register row AD-107, which had documented that adaptation.
Updated RuntimeLiveEntitySessionControllerTests' exact game-action
assertions for the content-less path, which now also captures the
HouseQuery send alongside LoginComplete.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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8 changed files with 89 additions and 35 deletions
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@ -73,11 +73,16 @@ public sealed class MapHousePanelController : IRetainedPanelController
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_map = map;
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_house = house;
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// House's outbound query is a fire-when-shown convenience (see
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// HousePageController.Bindings.OnShown's own doc — not a ported
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// retail trigger, an acdream one), gated the same "window shown AND
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// my tab active" conjunction the social panel's Fellowship/
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// Allegiance pages use for their own declarations.
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// Night-round review F2 (2026-08-17): this used to be House's
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// outbound-HouseQuery fire-when-shown trigger; that trigger is
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// REMOVED (former register row AD-107) now that HouseQuery is
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// byte-decoded confirmed to fire once at retail's login-complete
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// edge instead (see HousePageController.Bindings.OnShown's own
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// updated doc). The "window shown AND my tab active" plumbing stays
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// — it mirrors the social panel's Fellowship/Allegiance page-shown
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// convention and remains available for a genuinely page-shown
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// concern — but HousePageController.Bindings.OnShown is unwired
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// (null) in production, so this call chain is currently a no-op.
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_onActivePageChanged = (_, _) => FireHouseShownIfActive();
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_tabPanel.ActivePageChanged += _onActivePageChanged;
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}
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