feat(chargen): Campaign CC slice CC6b-MOUNT — Appearance page + preview mount
The page-mount half CC6b-PRE deferred: CharacterCreationAppearancePage (gender buttons, Face/Clothes sub-tabs, nine spin controls with retail's decrement/increment/select-as-current-part OnClickAt zones, nine color swatches, shade scrollbar, zoom/rotate wiring) plus ChargenPreviewController, which bridges the ChargenPreviewRenderer/ChargenPreviewZoomController camera-injection gap CC6a/CC6b-PRE left open and mounts as the third private creature viewport beside paperdoll/creature-appraisal. Color-wheel scouting (campaign risk item 4): live-DAT probe found every color-wheel-family id resolves through existing DatWidgetFactory mappings (Button/Scrollbar/generic fallback) — no new widget type needed. The @140355 gender-flip-on-init oddity (risk item 5): resolved via decomp alone — gmCharGenMainUI's own ctor calls CharGenState::RandomizeCharacter before any page constructs, so retail's chargen screen is never actually blank on open; the Appearance page's gender-flip code always fires against a real, randomly-rolled gender. Filed AP-214 (acdream doesn't port RandomizeCharacter this round, so it opens honestly blank instead) and AP-215 (two narrow visual substitutions: swatch .Selected highlight vs retail's separate overlay, ordinal labels vs retail's icon-only spins). AD-101 retired: the Heritage page's auto-gender-select interim default is deleted now that the Appearance page's real gender buttons exist. TS-82 narrowed to Summary-only. Scope addendum: ChargenPreviewRotationController's parameterless-constructor default changes from 0f to a new RetailDefaultHeadingDegrees=180f constant (retail's InitializePage override, not the ctor's raw 0) — every real gmCG3DView owner converges on 180 before its first frame, so a controller defaulting to 0 was a trap for future consumers. Runtime 1713/0, Core 4786/1 skip, Content 147/0, App 5220/3 skips (Release, ACDREAM_PROBE_LIVE_MOUNT=1) — zero failures across two clean full-solution runs; the one Core.Net.Tests NakEmissionTests flake observed on a third run is the same pre-existing, previously-documented timing flake (zero files under src/AcDream.Core.Net/ touched, passes 100% in isolation). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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20 changed files with 2109 additions and 57 deletions
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using System.Numerics;
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using AcDream.App.Rendering;
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using AcDream.Content;
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using AcDream.Content.CharGen;
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using AcDream.Content.Vfx;
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using AcDream.Core.CharGen;
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using AcDream.Core.Physics.Motion;
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using AcDream.Core.World;
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using DatReaderWriter;
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using DatReaderWriter.Options;
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using Xunit;
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using Xunit.Abstractions;
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namespace AcDream.App.Tests.Rendering;
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/// <summary>
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/// Campaign CC slice CC6b-MOUNT — installed-DAT gate for
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/// <see cref="ChargenPreviewController"/>'s rebuild/render logic, using fake
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/// <see cref="IChargenPreviewRenderer"/>/<see cref="IChargenPreviewFrameView"/>
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/// implementations (no live GPU device needed — mirrors
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/// <c>PaperdollFramePresenterTests</c>'s recording-fake pattern) against a
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/// REAL dat-backed <see cref="ChargenOptions"/>/<see cref="ChargenAppearanceCatalog"/>
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/// so <c>ChargenAppearanceFactory.TryCompose</c> and
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/// <c>ChargenPreviewEntityBuilder.TryBuildAnimated</c> actually run.
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/// </summary>
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public sealed class ChargenPreviewControllerTests
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{
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private readonly ITestOutputHelper _out;
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public ChargenPreviewControllerTests(ITestOutputHelper output) => _out = output;
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private const uint AluvianId = 1u;
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private const uint GearknightId = 6u;
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[Fact]
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public void Rebuild_SameSelectionTwice_IsANoOpSecondTime()
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{
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if (!TryOpen(out DatCollection? dats, out DatCollectionAdapter? adapter))
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return;
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using (dats)
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using (adapter)
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{
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(ChargenOptions options, ChargenAppearanceCatalog catalog) = LoadFixture(adapter!);
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var renderer = new FakeChargenRenderer();
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var view = new FakeChargenView();
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var controller = new ChargenPreviewController(
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renderer, new ChargenPreviewCamera(), view,
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adapter!, new RetailAnimationLoader(adapter!), catalog, catalog, new object());
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ChargenAppearanceSelection selection = DefaultSelection(options, AluvianId, 1);
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Assert.True(controller.Rebuild(options, AluvianId, 1, selection));
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Assert.True(controller.Rebuild(options, AluvianId, 1, selection));
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Assert.Equal(1, renderer.SetPreviewCallCount);
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}
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}
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[Fact]
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public void Rebuild_HeritageChange_ResetsCameraToTheNewHeritagesDefaultEye()
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{
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if (!TryOpen(out DatCollection? dats, out DatCollectionAdapter? adapter))
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return;
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using (dats)
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using (adapter)
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{
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(ChargenOptions options, ChargenAppearanceCatalog catalog) = LoadFixture(adapter!);
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var renderer = new FakeChargenRenderer();
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var view = new FakeChargenView();
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var camera = new ChargenPreviewCamera();
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var controller = new ChargenPreviewController(
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renderer, camera, view,
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adapter!, new RetailAnimationLoader(adapter!), catalog, catalog, new object());
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Assert.True(controller.Rebuild(
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options, AluvianId, 1, DefaultSelection(options, AluvianId, 1)));
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// Poke the SAME camera instance the controller shares (this is
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// exactly the injection seam ChargenPreviewController's own doc
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// comment describes) — simulates the camera having drifted away
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// from the heritage default (e.g. mid zoom-out tween).
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camera.Eye = new Vector3(0f, -99f, 99f);
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if (!options.TryGetHeritage(GearknightId, out ChargenHeritageOptions? gearknight)
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|| gearknight!.GendersByKey.Count == 0)
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{
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_out.WriteLine("SKIP: installed dat has no Gearknight gender to switch to.");
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return;
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}
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int gearknightGender = gearknight.GendersByKey.Keys.First();
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Assert.True(controller.Rebuild(
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options, GearknightId, gearknightGender,
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DefaultSelection(options, GearknightId, gearknightGender)));
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Assert.Equal(ChargenPreviewCamera.ResolveDefaultEye(GearknightId), controller.CameraEye);
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}
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}
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/// <summary>
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/// Decomp-cited (<c>gmCGAppearancePage::Update</c>'s two confirmed direct
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/// call sites — <c>InitializePage</c> and the gender-button handlers —
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/// vs the narrower <c>SetSelection</c>/<c>SetColor</c>/<c>SetShade</c>
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/// every spin/color/shade change goes through instead): a rebuild that
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/// changes ONLY the appearance selection (same heritage, same gender)
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/// must NOT snap the camera back to the heritage default.
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/// </summary>
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[Fact]
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public void Rebuild_AppearanceOnlyChange_LeavesTheCameraUntouched()
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{
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if (!TryOpen(out DatCollection? dats, out DatCollectionAdapter? adapter))
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return;
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using (dats)
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using (adapter)
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{
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(ChargenOptions options, ChargenAppearanceCatalog catalog) = LoadFixture(adapter!);
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var renderer = new FakeChargenRenderer();
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var view = new FakeChargenView();
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var camera = new ChargenPreviewCamera();
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var controller = new ChargenPreviewController(
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renderer, camera, view,
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adapter!, new RetailAnimationLoader(adapter!), catalog, catalog, new object());
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ChargenAppearanceSelection first = DefaultSelection(options, AluvianId, 1);
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Assert.True(controller.Rebuild(options, AluvianId, 1, first));
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var pokedEye = new Vector3(0f, -99f, 99f);
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camera.Eye = pokedEye;
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ChargenAppearanceSelection second = first with { SkinShade = 0.9 };
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Assert.True(controller.Rebuild(options, AluvianId, 1, second));
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Assert.Equal(pokedEye, controller.CameraEye);
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}
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}
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[Fact]
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public void Rebuild_PreservesZoomState_AcrossAnAppearanceOnlyChange()
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{
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if (!TryOpen(out DatCollection? dats, out DatCollectionAdapter? adapter))
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return;
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using (dats)
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using (adapter)
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{
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(ChargenOptions options, ChargenAppearanceCatalog catalog) = LoadFixture(adapter!);
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var renderer = new FakeChargenRenderer();
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var view = new FakeChargenView();
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var controller = new ChargenPreviewController(
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renderer, new ChargenPreviewCamera(), view,
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adapter!, new RetailAnimationLoader(adapter!), catalog, catalog, new object());
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ChargenAppearanceSelection first = DefaultSelection(options, AluvianId, 1);
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Assert.True(controller.Rebuild(options, AluvianId, 1, first));
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controller.ZoomIn();
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Assert.True(controller.IsZoomedIn);
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// A DIFFERENT selection, same heritage/gender — retail's
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// gmCGAppearancePage::Update only resets the camera POSITION on
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// heritage/gender change; m_bZoomedIn is untouched by spin/color/
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// shade edits.
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ChargenAppearanceSelection second = first with { SkinShade = 0.9 };
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Assert.True(controller.Rebuild(options, AluvianId, 1, second));
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Assert.True(controller.IsZoomedIn);
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}
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}
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[Fact]
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public void Rebuild_ThenRender_SeedsTheEntityHeadingToTheRetailDefault180Degrees()
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{
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if (!TryOpen(out DatCollection? dats, out DatCollectionAdapter? adapter))
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return;
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using (dats)
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using (adapter)
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{
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(ChargenOptions options, ChargenAppearanceCatalog catalog) = LoadFixture(adapter!);
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var renderer = new FakeChargenRenderer();
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var view = new FakeChargenView();
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var controller = new ChargenPreviewController(
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renderer, new ChargenPreviewCamera(), view,
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adapter!, new RetailAnimationLoader(adapter!), catalog, catalog, new object());
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Assert.True(controller.Rebuild(
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options, AluvianId, 1, DefaultSelection(options, AluvianId, 1)));
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Assert.NotNull(renderer.LastEntity);
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controller.Render();
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Quaternion expected = MoveToMath.SetHeading(
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Quaternion.Identity, ChargenPreviewRotationController.RetailDefaultHeadingDegrees);
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Quaternion actual = renderer.LastEntity!.Rotation;
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Assert.Equal(expected.X, actual.X, 4);
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Assert.Equal(expected.Y, actual.Y, 4);
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Assert.Equal(expected.Z, actual.Z, 4);
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Assert.Equal(expected.W, actual.W, 4);
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}
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}
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[Fact]
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public void Render_WhilePageInvisible_SkipsRenderAndTexturePublication()
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{
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if (!TryOpen(out DatCollection? dats, out DatCollectionAdapter? adapter))
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return;
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using (dats)
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using (adapter)
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{
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(ChargenOptions options, ChargenAppearanceCatalog catalog) = LoadFixture(adapter!);
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var renderer = new FakeChargenRenderer();
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var view = new FakeChargenView { Visible = false };
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var controller = new ChargenPreviewController(
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renderer, new ChargenPreviewCamera(), view,
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adapter!, new RetailAnimationLoader(adapter!), catalog, catalog, new object());
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Assert.True(controller.Rebuild(
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options, AluvianId, 1, DefaultSelection(options, AluvianId, 1)));
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controller.Render();
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Assert.Equal(0, renderer.RenderCallCount);
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Assert.Null(view.LastTextureHandle);
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}
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}
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private static ChargenAppearanceSelection DefaultSelection(
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ChargenOptions options, uint heritageId, int genderKey)
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{
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Assert.True(options.TryGetHeritage(heritageId, out ChargenHeritageOptions? heritage));
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Assert.True(heritage!.GendersByKey.TryGetValue(genderKey, out ChargenGenderOptions? gender));
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return ChargenAppearanceSelection.Default with
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{
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HairStyle = gender!.HairStyles.Count > 0 ? 0u : ChargenAppearanceSelection.Unset,
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SkinShade = 0.5,
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};
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}
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private static (ChargenOptions, ChargenAppearanceCatalog) LoadFixture(IDatReaderWriter dats) =>
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(ChargenTableReader.Load(dats), new ChargenAppearanceCatalog(dats));
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private bool TryOpen(out DatCollection? dats, out DatCollectionAdapter? adapter)
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{
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string? datDir = CornerFloodReplayTests.ResolveDatDir();
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if (datDir is null)
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{
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_out.WriteLine("SKIP: dats unavailable");
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dats = null;
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adapter = null;
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return false;
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}
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dats = new DatCollection(datDir, DatAccessType.Read);
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adapter = new DatCollectionAdapter(dats);
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return true;
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}
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private sealed class FakeChargenRenderer : IChargenPreviewRenderer
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{
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public WorldEntity? LastEntity { get; private set; }
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public int SetPreviewCallCount { get; private set; }
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public int RenderCallCount { get; private set; }
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public void SetPreview(WorldEntity? entity)
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{
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LastEntity = entity;
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SetPreviewCallCount++;
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}
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public uint Render(int width, int height)
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{
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RenderCallCount++;
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return 42u;
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}
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}
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private sealed class FakeChargenView : IChargenPreviewFrameView
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{
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public bool Visible { get; set; } = true;
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public int Width { get; set; } = 128;
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public int Height { get; set; } = 128;
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public uint? LastTextureHandle { get; private set; }
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public bool TryGetVisibleSize(out int width, out int height)
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{
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width = Width;
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height = Height;
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return Visible;
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}
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public void SetTextureHandle(uint textureHandle) => LastTextureHandle = textureHandle;
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}
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}
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@ -11,10 +11,32 @@ namespace AcDream.App.Tests.Rendering;
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/// </summary>
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public sealed class ChargenPreviewRotationControllerTests
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{
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/// <summary>
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/// CC6b-MOUNT: retail's OPERATIVE starting heading is 180, not the ctor's
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/// raw 0 — <c>gmCGAppearancePage::gmCGAppearancePage @0x0047CDAC</c> sets
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/// <c>m_fCurHeading = 0f</c>, but <c>InitializePage @0x0047FDD0</c> always
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/// runs immediately afterward (before the page is ever visible) and
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/// overrides it to <c>180f</c> at <c>0x00480235</c>, pushed via
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/// <c>SetPlayerHeading</c> at <c>0x0048023F</c>. No player-visible chargen
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/// Appearance frame is ever rendered at 0°. This is the seam a real mount
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/// site experiences (the parameterless constructor), pinned here so a
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/// future consumer can't silently regress to facing the character away
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/// from the camera. See <see cref="ChargenPreviewRotationController.RetailDefaultHeadingDegrees"/>
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/// for the full citation, including the cross-confirming
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/// <c>gmCGSummaryPage</c>/<c>gmBarberUI</c> sibling call sites.
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/// </summary>
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[Fact]
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public void DefaultConstructor_StartsAtRetailsOperative180DegreeHeading()
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{
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var controller = new ChargenPreviewRotationController();
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Assert.Equal(180f, controller.HeadingDegrees);
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}
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[Fact]
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public void Toggle_StartsRotatingInTheGivenDirection()
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{
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var controller = new ChargenPreviewRotationController();
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var controller = new ChargenPreviewRotationController(0f);
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controller.Toggle(ChargenRotateDirection.Clockwise);
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Assert.True(controller.IsRotating);
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@ -24,7 +46,7 @@ public sealed class ChargenPreviewRotationControllerTests
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[Fact]
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public void Toggle_SameDirectionWhileRotating_Stops()
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{
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var controller = new ChargenPreviewRotationController();
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var controller = new ChargenPreviewRotationController(0f);
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controller.Toggle(ChargenRotateDirection.Clockwise);
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controller.Toggle(ChargenRotateDirection.Clockwise);
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@ -34,7 +56,7 @@ public sealed class ChargenPreviewRotationControllerTests
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[Fact]
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public void Toggle_OppositeDirectionWhileRotating_SwitchesDirectionAndKeepsRotating()
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{
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var controller = new ChargenPreviewRotationController();
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var controller = new ChargenPreviewRotationController(0f);
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controller.Toggle(ChargenRotateDirection.Clockwise);
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controller.Toggle(ChargenRotateDirection.CounterClockwise);
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@ -45,7 +67,7 @@ public sealed class ChargenPreviewRotationControllerTests
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[Fact]
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public void Tick_WhileNotRotating_IsANoOp()
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{
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var controller = new ChargenPreviewRotationController();
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var controller = new ChargenPreviewRotationController(0f);
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controller.Tick(100.0);
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Assert.Equal(0f, controller.HeadingDegrees);
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@ -57,7 +79,7 @@ public sealed class ChargenPreviewRotationControllerTests
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// Rotate() invalidates m_dLastRotateTime so the very first DoRotation
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// tick resets it to "now" rather than computing a huge jump from a
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// stale/never-set timestamp.
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var controller = new ChargenPreviewRotationController();
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var controller = new ChargenPreviewRotationController(0f);
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controller.Toggle(ChargenRotateDirection.Clockwise);
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controller.Tick(1000.0);
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@ -71,8 +93,10 @@ public sealed class ChargenPreviewRotationControllerTests
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// Seed "now" nonzero (0.0 collides with the <= 0 reset-if-invalid
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// guard, same as retail's own sentinel check would if Timer::cur_time
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// could ever read exactly zero — never in practice, so tests avoid
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// it too).
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var controller = new ChargenPreviewRotationController();
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// it too). Explicit 0f baseline keeps the relative-delta assertion
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// below simple; the retail-default seam has its own dedicated test
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// above.
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var controller = new ChargenPreviewRotationController(0f);
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controller.Toggle(ChargenRotateDirection.Clockwise);
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controller.Tick(10.0); // seeds lastRotateTime = 10, zero delta.
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controller.Tick(11.5); // half a revolution at 3 s/rev.
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@ -83,7 +107,7 @@ public sealed class ChargenPreviewRotationControllerTests
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[Fact]
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public void Tick_CounterClockwiseAdvance_SubtractsAndWrapsPositive()
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{
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var controller = new ChargenPreviewRotationController();
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var controller = new ChargenPreviewRotationController(0f);
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controller.Toggle(ChargenRotateDirection.CounterClockwise);
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controller.Tick(10.0);
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controller.Tick(11.5); // would go to -180, wraps to +180.
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@ -94,7 +118,7 @@ public sealed class ChargenPreviewRotationControllerTests
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[Fact]
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public void Tick_AccumulatesAcrossMultipleTicks()
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{
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var controller = new ChargenPreviewRotationController();
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var controller = new ChargenPreviewRotationController(0f);
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controller.Toggle(ChargenRotateDirection.Clockwise);
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controller.Tick(10.0);
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controller.Tick(10.5); // +60 deg.
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@ -113,7 +137,7 @@ public sealed class ChargenPreviewRotationControllerTests
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[Fact]
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public void Tick_ClockwiseAdvancePast360_ClampsBackBySubtracting360()
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{
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var controller = new ChargenPreviewRotationController();
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var controller = new ChargenPreviewRotationController(0f);
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controller.Toggle(ChargenRotateDirection.Clockwise);
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controller.Tick(10.0); // seeds lastRotateTime = 10, zero delta.
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controller.Tick(10.0 + 3.5); // 3.5s at 3s/rev = 420 deg -> 420, clamped to 60.
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@ -124,7 +148,7 @@ public sealed class ChargenPreviewRotationControllerTests
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[Fact]
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public void ToOrientation_AtZeroHeading_IsIdentity()
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{
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var controller = new ChargenPreviewRotationController();
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var controller = new ChargenPreviewRotationController(0f);
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Quaternion orientation = controller.ToOrientation();
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Assert.Equal(Quaternion.Identity.X, orientation.X, 4);
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
using System.IO;
|
||||
using System.Linq;
|
||||
using AcDream.App.UI;
|
||||
using AcDream.App.UI.Layout;
|
||||
using AcDream.Content;
|
||||
|
|
@ -314,6 +315,131 @@ public sealed class CharacterCreationLiveDatTests
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Campaign CC slice CC6b-MOUNT — the Appearance page's full authored
|
||||
/// widget catalog. Pins the campaign plan's risk item 4 finding (the
|
||||
/// color-wheel/gradient family resolves through EXISTING
|
||||
/// <c>DatWidgetFactory</c> mappings; no new widget type was needed —
|
||||
/// see <see cref="CharacterCreationAppearancePage"/>'s own class doc)
|
||||
/// against the real installed DAT: gender/Face/Clothes buttons, all
|
||||
/// nine spins, all nine color swatches, the shade scrollbar, and the
|
||||
/// viewport.
|
||||
/// </summary>
|
||||
[InstalledDatFact]
|
||||
public void AppearancePage_HasGenderChoiceSpinsSwatchesShadeAndViewport()
|
||||
{
|
||||
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
||||
uint layoutId = RetailDataIdResolver.Resolve(
|
||||
dats, CharacterCreationUiController.RootEnum, 5u);
|
||||
ImportedLayout screen = BuildSelected(
|
||||
dats, layoutId, CharacterCreationUiController.RootElementId);
|
||||
|
||||
UiElement appearanceRoot = Assert.IsAssignableFrom<UiElement>(
|
||||
screen.FindElement(CharacterCreationUiController.AppearancePageElementId));
|
||||
|
||||
AssertButton(appearanceRoot, CharacterCreationAppearancePage.FemaleButtonId);
|
||||
AssertButton(appearanceRoot, CharacterCreationAppearancePage.MaleButtonId);
|
||||
AssertButton(appearanceRoot, CharacterCreationAppearancePage.FaceButtonId);
|
||||
AssertButton(appearanceRoot, CharacterCreationAppearancePage.ClothesButtonId);
|
||||
Assert.IsAssignableFrom<UiElement>(
|
||||
UiElement.FindDescendant(appearanceRoot, CharacterCreationAppearancePage.FaceChoicesId));
|
||||
Assert.IsAssignableFrom<UiElement>(
|
||||
UiElement.FindDescendant(appearanceRoot, CharacterCreationAppearancePage.ClothesChoicesId));
|
||||
|
||||
foreach (uint spinId in new[]
|
||||
{
|
||||
CharacterCreationAppearancePage.HairSpinId,
|
||||
CharacterCreationAppearancePage.EyesSpinId,
|
||||
CharacterCreationAppearancePage.NoseSpinId,
|
||||
CharacterCreationAppearancePage.MouthSpinId,
|
||||
CharacterCreationAppearancePage.SkinSpinId,
|
||||
CharacterCreationAppearancePage.HeadgearSpinId,
|
||||
CharacterCreationAppearancePage.ShirtSpinId,
|
||||
CharacterCreationAppearancePage.TrousersSpinId,
|
||||
CharacterCreationAppearancePage.FootwearSpinId,
|
||||
})
|
||||
{
|
||||
AssertButton(appearanceRoot, spinId);
|
||||
}
|
||||
|
||||
// Every color-wheel-family id resolves through EXISTING
|
||||
// DatWidgetFactory mappings (Button=1, Scrollbar=0xB, the generic
|
||||
// Type-3 fallback) — the risk-item-4 scouting result, pinned.
|
||||
foreach (uint swatchId in CharacterCreationAppearancePage.SwatchIds)
|
||||
AssertButton(appearanceRoot, swatchId);
|
||||
Assert.IsType<UiScrollbar>(
|
||||
UiElement.FindDescendant(appearanceRoot, CharacterCreationAppearancePage.ShadeScrollId));
|
||||
Assert.IsType<UiDatElement>(
|
||||
UiElement.FindDescendant(appearanceRoot, CharacterCreationAppearancePage.GradCircleId));
|
||||
|
||||
AssertButton(appearanceRoot, CharacterCreationAppearancePage.RotateClockwiseId);
|
||||
AssertButton(appearanceRoot, CharacterCreationAppearancePage.RotateCounterClockwiseId);
|
||||
AssertButton(appearanceRoot, CharacterCreationAppearancePage.ZoomInId);
|
||||
AssertButton(appearanceRoot, CharacterCreationAppearancePage.ZoomOutId);
|
||||
|
||||
Assert.IsType<UiViewport>(
|
||||
UiElement.FindDescendant(appearanceRoot, CharacterCreationAppearancePage.ViewportId));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Live-DAT-measured arrow geometry the page's spin OnClickAt zones are
|
||||
/// built from — every one of the nine spins is uniformly 200px wide
|
||||
/// with the two locally-reused arrow child ids
|
||||
/// (<c>0x1000030a</c> decrement / <c>0x1000030b</c> increment) at the
|
||||
/// SAME local positions. If a future DAT revision changes this shared
|
||||
/// template's geometry, this test (not a silent behavior change) is
|
||||
/// where it shows up.
|
||||
/// </summary>
|
||||
[InstalledDatFact]
|
||||
public void AppearancePage_SpinArrowGeometryIsUniformAcrossAllNineSpins()
|
||||
{
|
||||
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
||||
uint layoutId = RetailDataIdResolver.Resolve(
|
||||
dats, CharacterCreationUiController.RootEnum, 5u);
|
||||
ElementInfo rootInfo = Assert.IsType<ElementInfo>(
|
||||
LayoutImporter.ImportInfos(
|
||||
dats, layoutId, CharacterCreationUiController.RootElementId));
|
||||
ElementInfo? appearanceInfo = FindInfo(
|
||||
rootInfo, CharacterCreationUiController.AppearancePageElementId);
|
||||
Assert.NotNull(appearanceInfo);
|
||||
|
||||
foreach (uint spinId in new[]
|
||||
{
|
||||
CharacterCreationAppearancePage.HairSpinId,
|
||||
CharacterCreationAppearancePage.EyesSpinId,
|
||||
CharacterCreationAppearancePage.NoseSpinId,
|
||||
CharacterCreationAppearancePage.MouthSpinId,
|
||||
CharacterCreationAppearancePage.SkinSpinId,
|
||||
CharacterCreationAppearancePage.HeadgearSpinId,
|
||||
CharacterCreationAppearancePage.ShirtSpinId,
|
||||
CharacterCreationAppearancePage.TrousersSpinId,
|
||||
CharacterCreationAppearancePage.FootwearSpinId,
|
||||
})
|
||||
{
|
||||
ElementInfo? spin = FindInfo(appearanceInfo!, spinId);
|
||||
Assert.NotNull(spin);
|
||||
Assert.Equal(200f, spin!.Width);
|
||||
|
||||
ElementInfo? decrement = spin.Children.FirstOrDefault(c => c.Id == 0x1000030Au);
|
||||
ElementInfo? increment = spin.Children.FirstOrDefault(c => c.Id == 0x1000030Bu);
|
||||
Assert.NotNull(decrement);
|
||||
Assert.NotNull(increment);
|
||||
Assert.Equal(80f, decrement!.X);
|
||||
Assert.Equal(127f, increment!.X);
|
||||
}
|
||||
}
|
||||
|
||||
private static ElementInfo? FindInfo(ElementInfo node, uint id)
|
||||
{
|
||||
if (node.Id == id) return node;
|
||||
foreach (ElementInfo child in node.Children)
|
||||
{
|
||||
ElementInfo? found = FindInfo(child, id);
|
||||
if (found is not null) return found;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private static RetailDialogFactory MakeDialogFactory(IDatReaderWriter dats, UiRoot host)
|
||||
{
|
||||
uint dialogDid = RetailDataIdResolver.Resolve(dats, 2u, 5u);
|
||||
|
|
@ -331,6 +457,9 @@ public sealed class CharacterCreationLiveDatTests
|
|||
private static void AssertButton(ImportedLayout layout, uint elementId) =>
|
||||
Assert.IsType<UiButton>(layout.FindElement(elementId));
|
||||
|
||||
private static void AssertButton(UiElement root, uint elementId) =>
|
||||
Assert.IsType<UiButton>(UiElement.FindDescendant(root, elementId));
|
||||
|
||||
private static ImportedLayout BuildSelected(
|
||||
IDatReaderWriter dats,
|
||||
uint layoutDid,
|
||||
|
|
|
|||
|
|
@ -167,10 +167,12 @@ public sealed class CharacterCreationUiControllerTests
|
|||
}
|
||||
|
||||
/// <summary>gmCGHeritagePage::ListenToElementMessage @ 0x00483860's
|
||||
/// per-button SetHeritageGroup literal, plus CC4's interim
|
||||
/// auto-gender-select seam (register AD-100).</summary>
|
||||
/// per-button SetHeritageGroup literal. AD-101 RETIRED at CC6b-MOUNT:
|
||||
/// a heritage click no longer auto-selects a gender — the Appearance
|
||||
/// page's real gender buttons are the only gender-selection path now
|
||||
/// (see <see cref="AppearanceGenderButton_SelectsGender"/>).</summary>
|
||||
[Fact]
|
||||
public void HeritageButton_SelectsHeritage_AndAutoSelectsFirstGender()
|
||||
public void HeritageButton_SelectsHeritage_WithNoGenderSideEffect()
|
||||
{
|
||||
using var environment = new EnvironmentHarness();
|
||||
environment.Controller.Open();
|
||||
|
|
@ -178,7 +180,7 @@ public sealed class CharacterCreationUiControllerTests
|
|||
environment.Button(0x100003BFu).OnClick!(); // Aluvian
|
||||
|
||||
Assert.Equal(AluvianId, environment.Runtime.LastSelectedHeritage);
|
||||
Assert.Equal(GenderKey, environment.Runtime.LastSelectedGender);
|
||||
Assert.Equal(0u, environment.Runtime.LastSelectedGender);
|
||||
}
|
||||
|
||||
/// <summary>gmCharGenMainUI::SetProgressState @ 0x004e7a10's Olthoi
|
||||
|
|
@ -491,6 +493,251 @@ public sealed class CharacterCreationUiControllerTests
|
|||
Assert.Null(environment.Host.FixedCanvasSize);
|
||||
}
|
||||
|
||||
// ── Campaign CC slice CC6b-MOUNT: Appearance page ───────────────────
|
||||
|
||||
[Fact]
|
||||
public void AppearanceGenderButton_SelectsGender()
|
||||
{
|
||||
using var environment = new EnvironmentHarness();
|
||||
environment.Controller.Open();
|
||||
environment.Runtime.SelectHeritageDirect(AluvianId);
|
||||
environment.TabButton(CharacterCreationUiController.AppearanceTabElementId).OnClick!();
|
||||
|
||||
environment.Button(CharacterCreationAppearancePage.MaleButtonId).OnClick!();
|
||||
Assert.Equal(1u, environment.Runtime.LastSelectedGender);
|
||||
|
||||
environment.Button(CharacterCreationAppearancePage.FemaleButtonId).OnClick!();
|
||||
Assert.Equal(2u, environment.Runtime.LastSelectedGender);
|
||||
}
|
||||
|
||||
/// <summary>Spin arrow geometry (live-DAT-measured, see
|
||||
/// <see cref="CharacterCreationAppearancePage"/>'s own class doc):
|
||||
/// x=[80,127) is the decrement child, x=[127,174) is the increment
|
||||
/// child.</summary>
|
||||
[Fact]
|
||||
public void AppearanceSpin_IncrementZoneClick_CyclesStyleForwardFromUnset()
|
||||
{
|
||||
using var environment = new EnvironmentHarness();
|
||||
environment.Controller.Open();
|
||||
SelectAluvianMale(environment);
|
||||
|
||||
environment.Button(CharacterCreationAppearancePage.HairSpinId).OnClickAt!(150, 10);
|
||||
|
||||
Assert.Equal(ChargenAppearanceSlot.HairStyle, environment.Runtime.LastAppearanceSlot);
|
||||
Assert.Equal(0u, environment.Runtime.LastAppearanceIndex);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AppearanceSpin_DecrementZoneClick_FromUnset_StartsAtStyleZero()
|
||||
{
|
||||
using var environment = new EnvironmentHarness();
|
||||
environment.Controller.Open();
|
||||
SelectAluvianMale(environment);
|
||||
|
||||
// Non-headgear spins have no decomp-observable Unset-cycling case
|
||||
// (retail always has a real 0-based index by the time the user can
|
||||
// click — CycleIndex's own citation) — a first click from Unset in
|
||||
// EITHER direction just starts cycling at style 0, not a ring.
|
||||
environment.Button(CharacterCreationAppearancePage.HairSpinId).OnClickAt!(100, 10);
|
||||
|
||||
Assert.Equal(ChargenAppearanceSlot.HairStyle, environment.Runtime.LastAppearanceSlot);
|
||||
Assert.Equal(0u, environment.Runtime.LastAppearanceIndex);
|
||||
}
|
||||
|
||||
/// <summary>CharGenState::SetHeadgearStyle's decomp-derived
|
||||
/// (count+1)-position ring: incrementing from Unset lands on style 0;
|
||||
/// decrementing FROM style 0 lands back on Unset. Headgear is the ONLY
|
||||
/// spin with this ring — see <see cref="CharacterCreationAppearancePage.CycleIndex"/>'s
|
||||
/// own citation.</summary>
|
||||
[Fact]
|
||||
public void AppearanceHeadgearSpin_RingIncludesTheUnsetPosition()
|
||||
{
|
||||
using var environment = new EnvironmentHarness();
|
||||
environment.Controller.Open();
|
||||
SelectAluvianMale(environment);
|
||||
environment.TabButton(CharacterCreationUiController.AppearanceTabElementId).OnClick!();
|
||||
environment.Button(CharacterCreationAppearancePage.ClothesButtonId).OnClick!();
|
||||
|
||||
environment.Button(CharacterCreationAppearancePage.HeadgearSpinId).OnClickAt!(150, 10); // increment
|
||||
Assert.Equal(ChargenAppearanceSlot.HeadgearStyle, environment.Runtime.LastAppearanceSlot);
|
||||
Assert.Equal(0u, environment.Runtime.LastAppearanceIndex);
|
||||
|
||||
environment.Button(CharacterCreationAppearancePage.HeadgearSpinId).OnClickAt!(100, 10); // decrement
|
||||
Assert.Equal(RuntimeCharacterCreationAppearance.Unset, environment.Runtime.LastAppearanceIndex);
|
||||
}
|
||||
|
||||
/// <summary>Pure wrap-semantics unit tests for
|
||||
/// <see cref="CharacterCreationAppearancePage.CycleIndex"/> — the
|
||||
/// decomp-derived arithmetic every spin's OnClickAt zone drives.
|
||||
/// </summary>
|
||||
[Theory]
|
||||
[InlineData(0u, +1, 3, false, 1u)]
|
||||
[InlineData(2u, +1, 3, false, 0u)] // plain wrap forward past the end.
|
||||
[InlineData(1u, -1, 3, false, 0u)]
|
||||
[InlineData(0u, -1, 3, false, 2u)] // plain wrap backward past the start.
|
||||
[InlineData(RuntimeCharacterCreationAppearance.Unset, +1, 3, false, 0u)]
|
||||
[InlineData(RuntimeCharacterCreationAppearance.Unset, -1, 3, false, 0u)]
|
||||
[InlineData(0u, -1, 3, true, RuntimeCharacterCreationAppearance.Unset)] // headgear ring: 0 -> Unset.
|
||||
[InlineData(RuntimeCharacterCreationAppearance.Unset, +1, 3, true, 0u)] // headgear ring: Unset -> 0.
|
||||
[InlineData(2u, +1, 3, true, RuntimeCharacterCreationAppearance.Unset)] // headgear ring: last -> Unset.
|
||||
[InlineData(RuntimeCharacterCreationAppearance.Unset, -1, 3, true, 2u)] // headgear ring: Unset -> last.
|
||||
public void CycleIndex_MatchesRetailsDecompDerivedWrap(
|
||||
uint current, int delta, int count, bool allowUnset, uint expected)
|
||||
{
|
||||
Assert.Equal(
|
||||
expected,
|
||||
CharacterCreationAppearancePage.CycleIndex(current, delta, count, allowUnset));
|
||||
}
|
||||
|
||||
/// <summary>Skin has no style index — retail disables its arrow
|
||||
/// children (SetAttribute_Bool(...,0xd,1)). Every click on the skin
|
||||
/// spin only selects it as the current part.</summary>
|
||||
[Fact]
|
||||
public void AppearanceSkinSpin_Click_NeverCallsSetAppearanceIndex()
|
||||
{
|
||||
using var environment = new EnvironmentHarness();
|
||||
environment.Controller.Open();
|
||||
SelectAluvianMale(environment);
|
||||
|
||||
environment.Button(CharacterCreationAppearancePage.SkinSpinId).OnClickAt!(100, 10);
|
||||
environment.Button(CharacterCreationAppearancePage.SkinSpinId).OnClickAt!(150, 10);
|
||||
|
||||
Assert.Equal(0, environment.Runtime.AppearanceIndexCallCount);
|
||||
}
|
||||
|
||||
/// <summary>gmCGAppearancePage::Update's heritage 6/0xc/0xd gate: the
|
||||
/// Clothes sub-tab and the Nose/Mouth spins all hide.</summary>
|
||||
[Fact]
|
||||
public void OlthoiHeritage_HidesClothesButtonAndNoseMouthSpins()
|
||||
{
|
||||
using var environment = new EnvironmentHarness();
|
||||
environment.Controller.Open();
|
||||
environment.Runtime.SelectHeritageDirect(OlthoiId);
|
||||
environment.TabButton(CharacterCreationUiController.AppearanceTabElementId).OnClick!();
|
||||
|
||||
Assert.False(environment.Button(CharacterCreationAppearancePage.ClothesButtonId).Visible);
|
||||
Assert.False(environment.Button(CharacterCreationAppearancePage.NoseSpinId).Visible);
|
||||
Assert.False(environment.Button(CharacterCreationAppearancePage.MouthSpinId).Visible);
|
||||
}
|
||||
|
||||
/// <summary>Fixture's Hair color list has 3 entries (indices 0-2) — a
|
||||
/// swatch beyond that never reaches SetAppearanceIndex, matching
|
||||
/// retail's own <c>iNumColors > N</c> gate.</summary>
|
||||
[Fact]
|
||||
public void AppearanceSwatch_WithinColorCount_SetsColorForTheCurrentPart()
|
||||
{
|
||||
using var environment = new EnvironmentHarness();
|
||||
environment.Controller.Open();
|
||||
SelectAluvianMale(environment);
|
||||
|
||||
// Part defaults to Hair on construction — no extra click needed.
|
||||
environment.Button(CharacterCreationAppearancePage.SwatchIds[1]).OnClick!();
|
||||
|
||||
Assert.Equal(ChargenAppearanceSlot.HairColor, environment.Runtime.LastAppearanceSlot);
|
||||
Assert.Equal(1u, environment.Runtime.LastAppearanceIndex);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AppearanceSwatch_BeyondColorCount_IsANoOp()
|
||||
{
|
||||
using var environment = new EnvironmentHarness();
|
||||
environment.Controller.Open();
|
||||
SelectAluvianMale(environment);
|
||||
|
||||
environment.Button(CharacterCreationAppearancePage.SwatchIds[^1]).OnClick!(); // index 8, count 3.
|
||||
|
||||
Assert.Equal(0, environment.Runtime.AppearanceIndexCallCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AppearanceShadeScroll_ScalarChanged_SetsShadeForTheCurrentPart()
|
||||
{
|
||||
using var environment = new EnvironmentHarness();
|
||||
environment.Controller.Open();
|
||||
SelectAluvianMale(environment);
|
||||
|
||||
environment.ShadeScroll().ScalarChanged!(0.75f);
|
||||
|
||||
Assert.Equal(ChargenShadeSlot.Hair, environment.Runtime.LastShadeSlot);
|
||||
Assert.Equal(0.75, environment.Runtime.LastShadeValue, 3);
|
||||
}
|
||||
|
||||
/// <summary>Nose/Mouth/Skin all route the shade scroll to SKIN shade —
|
||||
/// SetShade's cases 2/3/4 share one body in the decompiled switch.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void AppearanceShadeScroll_ForNoseOrMouth_RoutesToSkinShade()
|
||||
{
|
||||
using var environment = new EnvironmentHarness();
|
||||
environment.Controller.Open();
|
||||
SelectAluvianMale(environment);
|
||||
// Select Nose as the current part: click its body (outside the
|
||||
// arrow zones), which never changes the style index.
|
||||
environment.Button(CharacterCreationAppearancePage.NoseSpinId).OnClickAt!(10, 10);
|
||||
|
||||
environment.ShadeScroll().ScalarChanged!(0.5f);
|
||||
|
||||
Assert.Equal(ChargenShadeSlot.Skin, environment.Runtime.LastShadeSlot);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AppearanceZoomAndRotateButtons_DelegateToThePreviewControl()
|
||||
{
|
||||
using var environment = new EnvironmentHarness();
|
||||
environment.Controller.Open();
|
||||
var preview = new FakeChargenPreviewControl();
|
||||
environment.Controller.AppearancePreviewControl = preview;
|
||||
|
||||
environment.Button(CharacterCreationAppearancePage.ZoomInId).OnClick!();
|
||||
environment.Button(CharacterCreationAppearancePage.ZoomOutId).OnClick!();
|
||||
environment.Button(CharacterCreationAppearancePage.RotateClockwiseId).OnClick!();
|
||||
environment.Button(CharacterCreationAppearancePage.RotateCounterClockwiseId).OnClick!();
|
||||
|
||||
Assert.Equal(1, preview.ZoomInCalls);
|
||||
Assert.Equal(1, preview.ZoomOutCalls);
|
||||
Assert.Equal(1, preview.RotateClockwiseCalls);
|
||||
Assert.Equal(1, preview.RotateCounterClockwiseCalls);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AppearanceZoomButtons_WithNoPreviewControlAssignedYet_AreHarmlessNoOps()
|
||||
{
|
||||
using var environment = new EnvironmentHarness();
|
||||
environment.Controller.Open();
|
||||
|
||||
// The page mounts before the graphics backend exists — every zoom/
|
||||
// rotate click before LivePresentationComposition assigns a real
|
||||
// control must be a silent no-op, not a NullReferenceException.
|
||||
environment.Button(CharacterCreationAppearancePage.ZoomInId).OnClick!();
|
||||
environment.Button(CharacterCreationAppearancePage.RotateClockwiseId).OnClick!();
|
||||
}
|
||||
|
||||
private static void SelectAluvianMale(EnvironmentHarness environment)
|
||||
{
|
||||
environment.Runtime.SelectHeritageDirect(AluvianId);
|
||||
environment.TabButton(CharacterCreationUiController.AppearanceTabElementId).OnClick!();
|
||||
environment.Button(CharacterCreationAppearancePage.MaleButtonId).OnClick!();
|
||||
}
|
||||
|
||||
private sealed class FakeChargenPreviewControl : AcDream.App.Rendering.IChargenPreviewControl
|
||||
{
|
||||
public int ZoomInCalls { get; private set; }
|
||||
public int ZoomOutCalls { get; private set; }
|
||||
public int RotateClockwiseCalls { get; private set; }
|
||||
public int RotateCounterClockwiseCalls { get; private set; }
|
||||
|
||||
public bool Rebuild(
|
||||
ChargenOptions options,
|
||||
uint heritageId,
|
||||
int genderKey,
|
||||
ChargenAppearanceSelection selection) => true;
|
||||
|
||||
public void ZoomIn() => ZoomInCalls++;
|
||||
public void ZoomOut() => ZoomOutCalls++;
|
||||
public void RotateClockwise() => RotateClockwiseCalls++;
|
||||
public void RotateCounterClockwise() => RotateCounterClockwiseCalls++;
|
||||
}
|
||||
|
||||
private static void BumpRevisionAndTick(EnvironmentHarness environment)
|
||||
{
|
||||
RuntimeCharacterCreationSnapshot snapshot = environment.Runtime.View.Snapshot;
|
||||
|
|
@ -552,6 +799,9 @@ public sealed class CharacterCreationUiControllerTests
|
|||
public UiTemplateListBox SkillsList() =>
|
||||
Assert.IsType<UiTemplateListBox>(Screen.FindElement(0x100003F7u));
|
||||
|
||||
public UiScrollbar ShadeScroll() =>
|
||||
Assert.IsType<UiScrollbar>(Screen.FindElement(CharacterCreationAppearancePage.ShadeScrollId));
|
||||
|
||||
/// <summary>Confirms or cancels the MOST RECENTLY opened confirmation
|
||||
/// dialog, using <see cref="RetailConfirmationDialogView"/>'s real
|
||||
/// button ids off the layout the factory's <c>createLayout</c>
|
||||
|
|
@ -599,6 +849,8 @@ public sealed class CharacterCreationUiControllerTests
|
|||
SelectStartArea,
|
||||
_ => Result(RuntimeCommandStatus.Accepted),
|
||||
() => RequestExitCalls++,
|
||||
SetAppearanceIndex: SetAppearanceIndex,
|
||||
SetShade: SetShade,
|
||||
ResolveText: _ => null,
|
||||
OpenOnStart: false);
|
||||
}
|
||||
|
|
@ -613,6 +865,11 @@ public sealed class CharacterCreationUiControllerTests
|
|||
public ChargenAttributeId LastAttributeSet { get; private set; }
|
||||
public int LastAttributeValue { get; private set; }
|
||||
public int LastSelectedStartArea { get; private set; } = -1;
|
||||
public ChargenAppearanceSlot? LastAppearanceSlot { get; private set; }
|
||||
public uint LastAppearanceIndex { get; private set; }
|
||||
public int AppearanceIndexCallCount { get; private set; }
|
||||
public ChargenShadeSlot? LastShadeSlot { get; private set; }
|
||||
public double LastShadeValue { get; private set; }
|
||||
|
||||
public void SelectHeritageDirect(uint heritageId) => SelectHeritage(heritageId);
|
||||
|
||||
|
|
@ -662,6 +919,44 @@ public sealed class CharacterCreationUiControllerTests
|
|||
return Result(RuntimeCommandStatus.Accepted);
|
||||
}
|
||||
|
||||
private RuntimeCommandResult SetAppearanceIndex(ChargenAppearanceSlot slot, uint index)
|
||||
{
|
||||
LastAppearanceSlot = slot;
|
||||
LastAppearanceIndex = index;
|
||||
AppearanceIndexCallCount++;
|
||||
View.Snapshot = View.Snapshot with { Appearance = WithAppearanceIndex(View.Snapshot.Appearance, slot, index) };
|
||||
return Result(RuntimeCommandStatus.Accepted);
|
||||
}
|
||||
|
||||
private RuntimeCommandResult SetShade(ChargenShadeSlot slot, double value)
|
||||
{
|
||||
LastShadeSlot = slot;
|
||||
LastShadeValue = value;
|
||||
return Result(RuntimeCommandStatus.Accepted);
|
||||
}
|
||||
|
||||
private static RuntimeCharacterCreationAppearance WithAppearanceIndex(
|
||||
RuntimeCharacterCreationAppearance a,
|
||||
ChargenAppearanceSlot slot,
|
||||
uint index) => slot switch
|
||||
{
|
||||
ChargenAppearanceSlot.EyesStrip => a with { EyesStrip = index },
|
||||
ChargenAppearanceSlot.NoseStrip => a with { NoseStrip = index },
|
||||
ChargenAppearanceSlot.MouthStrip => a with { MouthStrip = index },
|
||||
ChargenAppearanceSlot.HairStyle => a with { HairStyle = index },
|
||||
ChargenAppearanceSlot.HairColor => a with { HairColor = index },
|
||||
ChargenAppearanceSlot.EyeColor => a with { EyeColor = index },
|
||||
ChargenAppearanceSlot.HeadgearStyle => a with { HeadgearStyle = index },
|
||||
ChargenAppearanceSlot.HeadgearColor => a with { HeadgearColor = index },
|
||||
ChargenAppearanceSlot.ShirtStyle => a with { ShirtStyle = index },
|
||||
ChargenAppearanceSlot.ShirtColor => a with { ShirtColor = index },
|
||||
ChargenAppearanceSlot.TrousersStyle => a with { TrousersStyle = index },
|
||||
ChargenAppearanceSlot.TrousersColor => a with { TrousersColor = index },
|
||||
ChargenAppearanceSlot.FootwearStyle => a with { FootwearStyle = index },
|
||||
ChargenAppearanceSlot.FootwearColor => a with { FootwearColor = index },
|
||||
_ => a,
|
||||
};
|
||||
|
||||
private static RuntimeCommandResult Result(RuntimeCommandStatus status) =>
|
||||
new(status, Generation);
|
||||
|
||||
|
|
@ -680,17 +975,34 @@ public sealed class CharacterCreationUiControllerTests
|
|||
MotionTableId: 0u,
|
||||
CombatTableId: 0u,
|
||||
BaseObjDesc: ChargenObjDesc.Empty,
|
||||
HairColors: [],
|
||||
HairStyles: [],
|
||||
EyeColors: [],
|
||||
EyeStrips: [],
|
||||
NoseStrips: [],
|
||||
MouthStrips: [],
|
||||
Headgears: [],
|
||||
Shirts: [],
|
||||
Pants: [],
|
||||
Footwear: [],
|
||||
ClothingColors: []);
|
||||
// Campaign CC slice CC6b-MOUNT: non-empty appearance lists
|
||||
// so the Appearance page's spin-cycle/wrap and swatch/shade
|
||||
// dispatch tests have real option counts to exercise (the
|
||||
// CC4 fixture left these empty since no page read them yet).
|
||||
HairColors: [0x1000u, 0x1001u, 0x1002u],
|
||||
HairStyles:
|
||||
[
|
||||
new ChargenHairStyle(IconId: 1u, Bald: false, AlternateSetup: 0u, ObjDesc: ChargenObjDesc.Empty),
|
||||
new ChargenHairStyle(IconId: 2u, Bald: false, AlternateSetup: 0u, ObjDesc: ChargenObjDesc.Empty),
|
||||
new ChargenHairStyle(IconId: 3u, Bald: true, AlternateSetup: 0u, ObjDesc: ChargenObjDesc.Empty),
|
||||
],
|
||||
EyeColors: [0x2000u, 0x2001u],
|
||||
EyeStrips:
|
||||
[
|
||||
new ChargenEyeStrip(IconId: 1u, BaldIconId: 1u, ObjDesc: ChargenObjDesc.Empty, BaldObjDesc: ChargenObjDesc.Empty),
|
||||
new ChargenEyeStrip(IconId: 2u, BaldIconId: 2u, ObjDesc: ChargenObjDesc.Empty, BaldObjDesc: ChargenObjDesc.Empty),
|
||||
],
|
||||
NoseStrips: [new ChargenFaceStrip(IconId: 1u, ObjDesc: ChargenObjDesc.Empty)],
|
||||
MouthStrips: [new ChargenFaceStrip(IconId: 1u, ObjDesc: ChargenObjDesc.Empty)],
|
||||
Headgears:
|
||||
[
|
||||
new ChargenGearOption("Cloth Cap", ClothingTableId: 1u, WeenieDefaultId: 1u),
|
||||
new ChargenGearOption("Leather Cap", ClothingTableId: 2u, WeenieDefaultId: 2u),
|
||||
],
|
||||
Shirts: [new ChargenGearOption("Tunic", ClothingTableId: 3u, WeenieDefaultId: 3u)],
|
||||
Pants: [new ChargenGearOption("Trousers", ClothingTableId: 4u, WeenieDefaultId: 4u)],
|
||||
Footwear: [new ChargenGearOption("Boots", ClothingTableId: 5u, WeenieDefaultId: 5u)],
|
||||
ClothingColors: [0x3000u, 0x3001u, 0x3002u]);
|
||||
|
||||
var templates = new List<ChargenTemplate>
|
||||
{
|
||||
|
|
@ -841,7 +1153,7 @@ public sealed class CharacterCreationUiControllerTests
|
|||
root.Children.Add(BuildHeritagePage());
|
||||
root.Children.Add(BuildProfessionPage());
|
||||
root.Children.Add(BuildSkillsPage());
|
||||
root.Children.Add(ContainerInfo(CharacterCreationUiController.AppearancePageElementId));
|
||||
root.Children.Add(BuildAppearancePage());
|
||||
root.Children.Add(BuildTownPage());
|
||||
root.Children.Add(ContainerInfo(CharacterCreationUiController.SummaryPageElementId));
|
||||
|
||||
|
|
@ -947,6 +1259,82 @@ public sealed class CharacterCreationUiControllerTests
|
|||
return page;
|
||||
}
|
||||
|
||||
/// <summary>Campaign CC slice CC6b-MOUNT: the Appearance page fixture.
|
||||
/// Spin geometry (each 200px wide, arrow children at the live-DAT-
|
||||
/// measured x=80/127 — see <see cref="CharacterCreationAppearancePage"/>'s
|
||||
/// own doc comment) mirrors the real installed layout exactly so the
|
||||
/// same OnClickAt zone math this page uses in production is what these
|
||||
/// tests exercise.</summary>
|
||||
private static ElementInfo BuildAppearancePage()
|
||||
{
|
||||
var page = new ElementInfo
|
||||
{
|
||||
Id = CharacterCreationUiController.AppearancePageElementId,
|
||||
Type = 3u,
|
||||
Width = 800f,
|
||||
Height = 500f,
|
||||
};
|
||||
|
||||
page.Children.Add(ButtonInfo(CharacterCreationAppearancePage.FemaleButtonId));
|
||||
page.Children.Add(ButtonInfo(CharacterCreationAppearancePage.MaleButtonId));
|
||||
page.Children.Add(ButtonInfo(CharacterCreationAppearancePage.FaceButtonId));
|
||||
page.Children.Add(ButtonInfo(CharacterCreationAppearancePage.ClothesButtonId));
|
||||
page.Children.Add(ContainerInfo(CharacterCreationAppearancePage.FaceChoicesId));
|
||||
page.Children.Add(ContainerInfo(CharacterCreationAppearancePage.ClothesChoicesId));
|
||||
|
||||
foreach (uint spinId in new[]
|
||||
{
|
||||
CharacterCreationAppearancePage.HairSpinId,
|
||||
CharacterCreationAppearancePage.EyesSpinId,
|
||||
CharacterCreationAppearancePage.NoseSpinId,
|
||||
CharacterCreationAppearancePage.MouthSpinId,
|
||||
CharacterCreationAppearancePage.SkinSpinId,
|
||||
CharacterCreationAppearancePage.HeadgearSpinId,
|
||||
CharacterCreationAppearancePage.ShirtSpinId,
|
||||
CharacterCreationAppearancePage.TrousersSpinId,
|
||||
CharacterCreationAppearancePage.FootwearSpinId,
|
||||
})
|
||||
{
|
||||
page.Children.Add(SpinInfo(spinId));
|
||||
}
|
||||
|
||||
foreach (uint swatchId in CharacterCreationAppearancePage.SwatchIds)
|
||||
page.Children.Add(ButtonInfo(swatchId));
|
||||
|
||||
page.Children.Add(ScrollbarInfo(CharacterCreationAppearancePage.ShadeScrollId));
|
||||
page.Children.Add(ContainerInfo(CharacterCreationAppearancePage.GradCircleId));
|
||||
|
||||
var viewport = new ElementInfo
|
||||
{
|
||||
Id = CharacterCreationAppearancePage.ViewportId,
|
||||
Type = 0xDu,
|
||||
Width = 300f,
|
||||
Height = 300f,
|
||||
};
|
||||
page.Children.Add(viewport);
|
||||
|
||||
page.Children.Add(ButtonInfo(CharacterCreationAppearancePage.RotateClockwiseId));
|
||||
page.Children.Add(ButtonInfo(CharacterCreationAppearancePage.RotateCounterClockwiseId));
|
||||
page.Children.Add(ButtonInfo(CharacterCreationAppearancePage.ZoomInId));
|
||||
page.Children.Add(ButtonInfo(CharacterCreationAppearancePage.ZoomOutId));
|
||||
|
||||
return page;
|
||||
}
|
||||
|
||||
private static ElementInfo SpinInfo(uint id)
|
||||
{
|
||||
var spin = new ElementInfo
|
||||
{
|
||||
Id = id,
|
||||
Type = 1u,
|
||||
Width = 200f,
|
||||
Height = 24f,
|
||||
};
|
||||
spin.Children.Add(new ElementInfo { Id = 0x1000030Au, Type = 1u, X = 80f, Width = 47f, Height = 24f });
|
||||
spin.Children.Add(new ElementInfo { Id = 0x1000030Bu, Type = 1u, X = 127f, Width = 47f, Height = 24f });
|
||||
return spin;
|
||||
}
|
||||
|
||||
private static UiElement BuildSkillRowTemplate(uint templateElementId) =>
|
||||
LayoutImporter.Build(
|
||||
new ElementInfo
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue